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  1. - Top - End - #91
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs:
    Spoiler
    Show
    If necessary, Reflex: (1d20+6)[10], and Tumble: (1d20+6)[24] if that fails.
    Wriggle avatar by memnarch.
    Spoiler
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    Current characters:
    Faien
    Aya
    Sei

  2. - Top - End - #92
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai
    Spoiler
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    movement gives no LoS, jump fails by less than 5. Reflex to grab the edge or take (1d6)[4] falling damage


    edit:
    Rai
    Spoiler
    Show
    OK reflex fails, tumble avoids falling damage. Rest of turn?
    Last edited by TheFallenOne; 2011-02-10 at 12:07 PM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  3. - Top - End - #93
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai, Round 12 cont.

    Refs/LoS:
    Spoiler
    Show
    Move: Climb to Q9.
    (Hide 34, MS 2)


    Stats:
    Spoiler
    Show
    HP 15/10, AC 19 (15, 15)
    PP: 4/6
    Psionically focused
    Active Effects: Darkvision 1789 rounds, Resist Acid 90 rounds, Resist Fire 91 rounds, Spider Climb 92 rounds, Vigor 3 rounds, Chameleon 94 rounds

    Done.
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  4. - Top - End - #94
    Ettin in the Playground
     
    NecromancerGirl

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    May 2010

    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy, Round 12

    Provided I didn't gain LOS, Refs:
    Spoiler
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    Commentary:
    Spoiler
    Show
    Well, her seeing me may not be a terrible thing after all. Hopefully, she thinks she has me pinned down, and will just wait for me to break hiding. If that's the case, I should be able to get out of her darkvision range, and remind her that the top is mine.


    Move from J6 to D5.
    Standard: Blink from D5 to C3(+15)

    Hide: (1d20+29)[46]
    MS:(1d20+9)[21]


    Done. LOS would likely be good.

    Stats:
    Spoiler
    Show
    Location: J6, Hiding, Move Silent
    HP: 12/12
    AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
    In Hand: nothing (hand 1), a heavy shield-readied (hand 2)

    Temporary Effects: Elixir of Sneaking 10/600, Chameleon 9/100
    Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)


    Arena Effects(any may look):
    Spoiler
    Show
    Bullseye Lantern - centered B10-C11, facing east. Duration 12/3600.

    Refs:
    Spoiler
    Show
    Torch in O5 - emanating from N4/O5, Burning - Duration 12/600
    Torch in S8, Emanating from R8/S9(+15), Burning - Duration 12/600.
    Torch in P11, Emanating from O11-P12, Burning - Duration 12/600.
    2 Torches in T10, Emanating from T10-U11, Burning - Duration 12/600.

    Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 12/600.
    Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)

  5. - Top - End - #95
    Titan in the Playground
     
    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
    Spoiler
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    Listen Wendy (1d20+5)[10]


    Rai
    Spoiler
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    no LoS


    Wendy
    Spoiler
    Show
    Rai is in Q9
    Last edited by TheFallenOne; 2011-02-10 at 05:57 PM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  6. - Top - End - #96
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai, Round 13

    Refs:
    Spoiler
    Show
    What's the action required to extinguish a torch?


    Refs/LoS:
    Spoiler
    Show
    Well, that's that played out, then. Back to having no idea.
    Standard: Manifest power:
    Spoiler
    Show
    Vigor.

    Move: To S9.
    Hide: (1d20+20)[36]
    MS: (1d20+4)[17]


    Stats:
    Spoiler
    Show
    HP 15/10, AC 19 (15, 15)
    PP: 3/6
    Psionically focused
    Active Effects: Darkvision 1788 rounds, Resist Acid 89 rounds, Resist Fire 90 rounds, Spider Climb 91 rounds, Chameleon 93 rounds, Vigor 10 rounds

    Done.
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    Current characters:
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    Aya
    Sei

  7. - Top - End - #97
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
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    case of GMTA?


    Rai
    Spoiler
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    no LoS
    toughie. As RAW I can give you the option of just stashing it, breaking LoE for the light. For actually extinguishing it, we'd have to make something up since RAW says nothing far as I know and making up rules on the fly is always messy, especially concerning who you're up against


    Wendy
    Spoiler
    Show
    Rai is in S9
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  8. - Top - End - #98
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs:
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    Well, as long as that won't set Rai on fire, I'm fine with that.


    Not holding anything up.
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  9. - Top - End - #99
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai
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    are there rules for that? No, a torch only does damage if swung as an improvised weapon

    to quote The Gamers: "Since we're playing by the rules I know [she] won't mind"
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  10. - Top - End - #100
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy, Round 13

    Refs/LOS:
    Spoiler
    Show
    Ok, 95 feet away, in total darkness. That means I know she can't see me... Not quite 2 range increments.... Question: is Sallera entitled to know whether or not she has cover from the attack?

    Attack: (1d20+6)[8] (+2 unseen, -2 Range vs FF AC)
    Damage: (1d3+1)[3]
    If threat: (1d20+6)[17]
    Crit damage (if applicable): (1d3+1)[3]

    After that, I will move to C1.

    Hide:(1d20+34)[37]
    MS:(1d20+14)[18]

    (-20 does not apply, as I am not trying to snipe, instead relying on total concealment to keep me hidden, then doing a hiding move afterwards, provided she can't see me.)


    Done. Need a bit of ref involvement.

    Stats:
    Spoiler
    Show
    Location: C1, Hiding, Move Silent
    HP: 12/12
    AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
    In Hand: nothing (hand 1), a heavy shield-readied (hand 2)

    Temporary Effects: Elixir of Sneaking 11/600, Chameleon 10/100
    Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)


    Arena Effects(any may look):
    Spoiler
    Show
    Bullseye Lantern - centered B10-C11, facing east. Duration 13/3600.

    Torch in S8, Emanating from R8/S9(+15), Burning - Duration 13/600.
    2 Torches in T10, Emanating from T10-U11, Burning - Duration 13/600.
    Torch in O5 - emanating from N4/O5, Burning - Duration 13/600
    Torch in P11, Emanating from O11-P12, Burning - Duration 13/600.

    Refs:
    Spoiler
    Show
    Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 13/600.
    Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)

  11. - Top - End - #101
    Titan in the Playground
     
    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
    Spoiler
    Show


    Rai
    Spoiler
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    a sling bullet misses you with attack 8


    Wendy
    Spoiler
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    cover modifies AC and the attack total is announced. By that it would be deducible if the attack missed because of cover
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  12. - Top - End - #102
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai, Round 14

    Refs/LoS:
    Spoiler
    Show
    Move: Pick up torch.
    Move: Stow torch.
    5ft step to S8.
    On the off-chance she's firing off a pinpoint, may as well keep hiding.
    Hide: (1d20+15)[19]
    MS: (1d20-1)[10]


    Stats:
    Spoiler
    Show
    HP 15/10, AC 19 (15, 15)
    PP: 3/6
    Psionically focused
    Active Effects: Darkvision 1787 rounds, Resist Acid 88 rounds, Resist Fire 89 rounds, Spider Climb 90 rounds, Chameleon 92 rounds, Vigor 9 rounds

    Done.
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  13. - Top - End - #103
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    @Refs:
    Spoiler
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    Noted an error. I fired a sling when I did not have one in hand. Fix: Draw sling. Attack (miss), 5 foot step to C2. Shouldn't have any impact on opponent.

    Is this acceptable, or is a rewind warranted?


    One second, think I may have made a minor error last round.
    Last edited by candycorn; 2011-02-10 at 11:05 PM.

  14. - Top - End - #104
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy
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    fine enough
    do note whether you keep the empty sling or drop it for future reference
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  15. - Top - End - #105
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy, Round 14

    Refs/LOS:
    Spoiler
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    Free: Drop Sling in C1.
    Move: Draw Loaded sling 2.
    Standard: Attack with Sling. (should still have bright illumination from ground torches, due to low light vision)

    Attack: (1d20+6)[12] (+2 unseen, -2 range) vs FF AC
    Damage: (1d3+1)[3]
    If threat: (1d20+6)[10]
    Crit Damage: (1d3+1)[3]

    Free: 5 foot step to C1.
    Free: Drop unloaded sling in C1.


    Done. Need ref involvement.

    Stats:
    Spoiler
    Show
    Location: C1
    HP: 12/12
    AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
    In Hand: nothing (hand 1), a heavy shield-readied (hand 2)

    Temporary Effects: Elixir of Sneaking 12/600, Chameleon 11/100
    Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)


    Arena Effects(any may look):
    Spoiler
    Show
    Bullseye Lantern - centered B10-C11, facing east. Duration 14/3600.

    Torch in Sallera's inventory, No emanation, Burning - Duration 14/600.
    2 Torches in T10, Emanating from T10-U11, Burning - Duration 14/600.
    Torch in O5 - emanating from N4/O5, Burning - Duration 14/600
    Torch in P11, Emanating from O11-P12, Burning - Duration 14/600.

    Refs:
    Spoiler
    Show
    Unloaded Sling x2 in C1.

    Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 14/600.
    Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)

  16. - Top - End - #106
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
    Spoiler
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    Rai
    Spoiler
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    another sling bullet misses you with attack 12


    Wendy
    Spoiler
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    Rai is in S8


    Rais turn
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  17. - Top - End - #107
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai, Round 15

    Refs/LoS:
    Spoiler
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    Well, that answers that. Probably lost cover when I jumped.
    Here's hoping this goes better than last time.
    Move to S7, jump to R5, DC10: (1d20+2)[11]
    Reflex: (1d20+6)[19], Tumble: (1d20+6)[26]
    If the jump succeeds or I catch the edge, climb down to R4+10->Q4+10->R4+10 and back up to R5. If it fails with <4 damage, move to R4 and climb up to R5. If it fails with >3 damage, move to R4 and manifest Vigor.
    Hide: (1d20+15)[16]
    MS: (1d20-1)[6]

    Just to confirm, R5 is in darkness at this point, yes?


    Stats:
    Spoiler
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    HP 15/10, AC 19 (15, 15)
    PP: 3/6
    Psionically focused
    Active Effects: Darkvision 1786 rounds, Resist Acid 87 rounds, Resist Fire 88 rounds, Spider Climb 89 rounds, Chameleon 91 rounds, Vigor 8 rounds

    Done.
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    Sei

  18. - Top - End - #108
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai
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    R5 is ground level, but your post seems to assume otherwise
    also, going out of LoS and back up again with hiding makes little sense when she can read your LoS spoilers, assuming she sees you as you suspect. Might do as her before and label the spoiler refs only
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  19. - Top - End - #109
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs:
    Spoiler
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    R5 is a wall. And I believe she's said at some point that she doesn't read LoS spoilers for that reason, so I was just labeling them that way out of habit, but I can change it, aye.
    Wriggle avatar by memnarch.
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  20. - Top - End - #110
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Is there some sort of holdup/correction, or are we just waiting on LOS?

  21. - Top - End - #111
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    I misread something in Rais turn, that was the holdup

    Refs
    Spoiler
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    Listen Wendy [roll]1d20+5


    Rai
    Spoiler
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    more specifically, sometime in the past I made a mistake in my map-editing, R5 was coloured as ground level
    yes, R5 is in darkness, Q and R4 however not because of the N4/O5 torch

    I wasn't aware she said that sometime in the past. Well, that fixes that


    Wendy
    Spoiler
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    Rai moves to S7, you then lose LoS on her when she jumps NW
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  22. - Top - End - #112
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
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    doh
    (1d20+5)[7]


    nothing to see here, carry on
    Last edited by TheFallenOne; 2011-02-15 at 10:33 AM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  23. - Top - End - #113
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    @Refs:
    Spoiler
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    What square is she entering when I lose LOS?

  24. - Top - End - #114
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
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    err, when making that jump, do you pass through R6 or S6? well, since I announced the jump as NW I'll go with R6


    Wendy
    Spoiler
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    R6, you can't see where the jump took her after that
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  25. - Top - End - #115
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    @Refs:
    Spoiler
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    So leaving S7(+15) to R6(+15 or +10)? Question, with low light, does the torch at O11-P12 illuminate those squares with shadowy illumination?

  26. - Top - End - #116
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    TheFallenOne's Avatar

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy
    Spoiler
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    R6+15
    no, with the Q9 wall, a line from the torch only touches the NW corner of R5 without cutting Q9(6 squares north, 2 east, with obstacles corner 3 squares north, 1 square east)
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  27. - Top - End - #117
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy, Round 15:

    @Refs:
    Spoiler
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    Ok, I think I've found a way to move a light source without causing too much of a headache. I can just stow it, much like sallera did with my torch. I'll replace it in a way so that it doesn't do any downward travel, but I need a bit more light up top.

    Move: Pick up Sling.
    Move: Pick up sling.
    Free: 5 foot step to C2.

    Hide: (1d20+34)[50]
    MS: (1d20+14)[27]


    Done.

    Stats:
    Spoiler
    Show
    Location: C2
    HP: 12/12
    AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
    In Hand: 2 unloaded slings (hand 1), a heavy shield-readied (hand 2)

    Temporary Effects: Elixir of Sneaking 13/600, Chameleon 12/100
    Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)


    Arena Effects(any may look):
    Spoiler
    Show
    Bullseye Lantern - centered B10-C11, facing east. Duration 15/3600.

    Torch in Sallera's inventory, No emanation, Burning - Duration 15/600.
    2 Torches in T10, Emanating from T10-U11, Burning - Duration 15/600.
    Torch in O5 - emanating from N4/O5, Burning - Duration 15/600
    Torch in P11, Emanating from O11-P12, Burning - Duration 15/600.

    Refs:
    Spoiler
    Show
    Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 15/600.
    Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)

  28. - Top - End - #118
    Titan in the Playground
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Rai, Round 16

    Refs/LoS:
    Spoiler
    Show
    Assuming no change in LoS...
    Move to P5.
    Ready action:
    Spoiler
    Show
    Move if attacked.

    Hide: (1d20+20)[35]
    MS: (1d20+4)[16]


    Stats:
    Spoiler
    Show
    HP 15/10, AC 19 (15, 15)
    PP: 3/6
    Psionically focused
    Active Effects: Darkvision 1785 rounds, Resist Acid 86 rounds, Resist Fire 87 rounds, Spider Climb 88 rounds, Chameleon 90 rounds, Vigor 7 rounds

    Done.
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  29. - Top - End - #119
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    Gender
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    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Refs
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    P5 has bright illumination with low-light vision, thus Rai lacks cover/concealment for hiding


    Rai
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    no LoS


    Wendy
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    Rai enters P5 from the east and readies an action
    with the torch in N4/O5 and low-light vision you should have bright illumination on P5, so no cover/concealment for Rai I think
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  30. - Top - End - #120
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 95: Rai vs. Wendy

    Wendy, Round 16:

    Refs/LOS:
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    Move: Unready Shield
    5 Foot Step to C3.
    Move: Deploy Camo Net.

    Hide:(1d20+34)[54]
    MS: (1d20+14)[24]


    Done.

    Stats:
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    Location: C3, Hiding, Camo Net
    HP: 12/12
    AC: 19 (+1 size, +5 Dex, +3 Armor)
    In Hand: 2 unloaded slings (hand 1), a heavy shield-not readied (hand 2)

    Temporary Effects: Elixir of Sneaking 14/600, Chameleon 13/100
    Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)


    Arena Effects(any may look):
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    Bullseye Lantern - centered B10-C11, facing east. Duration 16/3600.

    Torch in Sallera's inventory, No emanation, Burning - Duration 16/600.
    2 Torches in T10, Emanating from T10-U11, Burning - Duration 16/600.
    Torch in O5 - emanating from N4/O5, Burning - Duration 16/600
    Torch in P11, Emanating from O11-P12, Burning - Duration 16/600.

    Refs:
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    Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 16/600.
    Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)

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