Results 91 to 120 of 274
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2011-02-10, 12:00 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
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2011-02-10, 12:06 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai
Spoilermovement gives no LoS, jump fails by less than 5. Reflex to grab the edge or take (1d6)[4] falling damage
edit:
Rai
SpoilerOK reflex fails, tumble avoids falling damage. Rest of turn?Last edited by TheFallenOne; 2011-02-10 at 12:07 PM.
Spoiler: PbP
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2011-02-10, 01:52 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai, Round 12 cont.
Refs/LoS:SpoilerMove: Climb to Q9.
(Hide 34, MS 2)
Stats:SpoilerHP 15/10, AC 19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Darkvision 1789 rounds, Resist Acid 90 rounds, Resist Fire 91 rounds, Spider Climb 92 rounds, Vigor 3 rounds, Chameleon 94 rounds
Done.
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2011-02-10, 05:02 PM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy, Round 12
Provided I didn't gain LOS, Refs:
SpoilerCommentary:SpoilerWell, her seeing me may not be a terrible thing after all. Hopefully, she thinks she has me pinned down, and will just wait for me to break hiding. If that's the case, I should be able to get out of her darkvision range, and remind her that the top is mine.
Move from J6 to D5.
Standard: Blink from D5 to C3(+15)
Hide: (1d20+29)[46]
MS:(1d20+9)[21]
Done. LOS would likely be good.
Stats:SpoilerLocation: J6, Hiding, Move Silent
HP: 12/12
AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
In Hand: nothing (hand 1), a heavy shield-readied (hand 2)
Temporary Effects: Elixir of Sneaking 10/600, Chameleon 9/100
Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)
Arena Effects(any may look):SpoilerBullseye Lantern - centered B10-C11, facing east. Duration 12/3600.
Refs:SpoilerTorch in O5 - emanating from N4/O5, Burning - Duration 12/600
Torch in S8, Emanating from R8/S9(+15), Burning - Duration 12/600.
Torch in P11, Emanating from O11-P12, Burning - Duration 12/600.
2 Torches in T10, Emanating from T10-U11, Burning - Duration 12/600.
Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 12/600.
Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)
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2011-02-10, 05:55 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
SpoilerListen Wendy (1d20+5)[10]
Rai
Spoilerno LoS
Wendy
SpoilerRai is in Q9Last edited by TheFallenOne; 2011-02-10 at 05:57 PM.
Spoiler: PbP
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2011-02-10, 07:17 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai, Round 13
Refs:SpoilerWhat's the action required to extinguish a torch?
Refs/LoS:SpoilerWell, that's that played out, then. Back to having no idea.
Standard: Manifest power:SpoilerVigor.
Move: To S9.
Hide: (1d20+20)[36]
MS: (1d20+4)[17]
Stats:SpoilerHP 15/10, AC 19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Darkvision 1788 rounds, Resist Acid 89 rounds, Resist Fire 90 rounds, Spider Climb 91 rounds, Chameleon 93 rounds, Vigor 10 rounds
Done.
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2011-02-10, 07:27 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
Spoilercase of GMTA?
Rai
Spoilerno LoS
toughie. As RAW I can give you the option of just stashing it, breaking LoE for the light. For actually extinguishing it, we'd have to make something up since RAW says nothing far as I know and making up rules on the fly is always messy, especially concerning who you're up against
Wendy
SpoilerRai is in S9
Spoiler: PbP
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2011-02-10, 07:40 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
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2011-02-10, 07:47 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai
Spoilerare there rules for that? No, a torch only does damage if swung as an improvised weapon
to quote The Gamers: "Since we're playing by the rules I know [she] won't mind"
Spoiler: PbP
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2011-02-10, 08:04 PM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy, Round 13
Refs/LOS:SpoilerOk, 95 feet away, in total darkness. That means I know she can't see me... Not quite 2 range increments.... Question: is Sallera entitled to know whether or not she has cover from the attack?
Attack: (1d20+6)[8] (+2 unseen, -2 Range vs FF AC)
Damage: (1d3+1)[3]
If threat: (1d20+6)[17]
Crit damage (if applicable): (1d3+1)[3]
After that, I will move to C1.
Hide:(1d20+34)[37]
MS:(1d20+14)[18]
(-20 does not apply, as I am not trying to snipe, instead relying on total concealment to keep me hidden, then doing a hiding move afterwards, provided she can't see me.)
Done. Need a bit of ref involvement.
Stats:SpoilerLocation: C1, Hiding, Move Silent
HP: 12/12
AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
In Hand: nothing (hand 1), a heavy shield-readied (hand 2)
Temporary Effects: Elixir of Sneaking 11/600, Chameleon 10/100
Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)
Arena Effects(any may look):SpoilerBullseye Lantern - centered B10-C11, facing east. Duration 13/3600.
Torch in S8, Emanating from R8/S9(+15), Burning - Duration 13/600.
2 Torches in T10, Emanating from T10-U11, Burning - Duration 13/600.
Torch in O5 - emanating from N4/O5, Burning - Duration 13/600
Torch in P11, Emanating from O11-P12, Burning - Duration 13/600.
Refs:SpoilerCarriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 13/600.
Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)
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2011-02-10, 08:10 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
Spoiler
Rai
Spoilera sling bullet misses you with attack 8
Wendy
Spoilercover modifies AC and the attack total is announced. By that it would be deducible if the attack missed because of cover
Spoiler: PbP
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2011-02-10, 09:26 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai, Round 14
Refs/LoS:SpoilerMove: Pick up torch.
Move: Stow torch.
5ft step to S8.
On the off-chance she's firing off a pinpoint, may as well keep hiding.
Hide: (1d20+15)[19]
MS: (1d20-1)[10]
Stats:SpoilerHP 15/10, AC 19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Darkvision 1787 rounds, Resist Acid 88 rounds, Resist Fire 89 rounds, Spider Climb 90 rounds, Chameleon 92 rounds, Vigor 9 rounds
Done.
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2011-02-10, 11:04 PM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
@Refs:
SpoilerNoted an error. I fired a sling when I did not have one in hand. Fix: Draw sling. Attack (miss), 5 foot step to C2. Shouldn't have any impact on opponent.
Is this acceptable, or is a rewind warranted?
One second, think I may have made a minor error last round.Last edited by candycorn; 2011-02-10 at 11:05 PM.
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2011-02-11, 07:46 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy
Spoilerfine enough
do note whether you keep the empty sling or drop it for future reference
Spoiler: PbP
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2011-02-11, 09:07 AM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy, Round 14
Refs/LOS:SpoilerFree: Drop Sling in C1.
Move: Draw Loaded sling 2.
Standard: Attack with Sling. (should still have bright illumination from ground torches, due to low light vision)
Attack: (1d20+6)[12] (+2 unseen, -2 range) vs FF AC
Damage: (1d3+1)[3]
If threat: (1d20+6)[10]
Crit Damage: (1d3+1)[3]
Free: 5 foot step to C1.
Free: Drop unloaded sling in C1.
Done. Need ref involvement.
Stats:SpoilerLocation: C1
HP: 12/12
AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
In Hand: nothing (hand 1), a heavy shield-readied (hand 2)
Temporary Effects: Elixir of Sneaking 12/600, Chameleon 11/100
Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)
Arena Effects(any may look):SpoilerBullseye Lantern - centered B10-C11, facing east. Duration 14/3600.
Torch in Sallera's inventory, No emanation, Burning - Duration 14/600.
2 Torches in T10, Emanating from T10-U11, Burning - Duration 14/600.
Torch in O5 - emanating from N4/O5, Burning - Duration 14/600
Torch in P11, Emanating from O11-P12, Burning - Duration 14/600.
Refs:SpoilerUnloaded Sling x2 in C1.
Carriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 14/600.
Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)
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2011-02-11, 09:39 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
Spoiler
Rai
Spoileranother sling bullet misses you with attack 12
Wendy
SpoilerRai is in S8
Rais turn
Spoiler: PbP
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2011-02-11, 01:02 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai, Round 15
Refs/LoS:SpoilerWell, that answers that. Probably lost cover when I jumped.
Here's hoping this goes better than last time.
Move to S7, jump to R5, DC10: (1d20+2)[11]
Reflex: (1d20+6)[19], Tumble: (1d20+6)[26]
If the jump succeeds or I catch the edge, climb down to R4+10->Q4+10->R4+10 and back up to R5. If it fails with <4 damage, move to R4 and climb up to R5. If it fails with >3 damage, move to R4 and manifest Vigor.
Hide: (1d20+15)[16]
MS: (1d20-1)[6]
Just to confirm, R5 is in darkness at this point, yes?
Stats:SpoilerHP 15/10, AC 19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Darkvision 1786 rounds, Resist Acid 87 rounds, Resist Fire 88 rounds, Spider Climb 89 rounds, Chameleon 91 rounds, Vigor 8 rounds
Done.
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2011-02-12, 10:38 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai
SpoilerR5 is ground level, but your post seems to assume otherwise
also, going out of LoS and back up again with hiding makes little sense when she can read your LoS spoilers, assuming she sees you as you suspect. Might do as her before and label the spoiler refs only
Spoiler: PbP
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2011-02-13, 08:06 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs:
SpoilerR5 is a wall. And I believe she's said at some point that she doesn't read LoS spoilers for that reason, so I was just labeling them that way out of habit, but I can change it, aye.
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2011-02-14, 01:48 AM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Is there some sort of holdup/correction, or are we just waiting on LOS?
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2011-02-15, 10:30 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
I misread something in Rais turn, that was the holdup
Refs
SpoilerListen Wendy [roll]1d20+5
Rai
Spoilermore specifically, sometime in the past I made a mistake in my map-editing, R5 was coloured as ground level
yes, R5 is in darkness, Q and R4 however not because of the N4/O5 torch
I wasn't aware she said that sometime in the past. Well, that fixes that
Wendy
SpoilerRai moves to S7, you then lose LoS on her when she jumps NW
Spoiler: PbP
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2011-02-15, 10:33 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
Spoilerdoh
(1d20+5)[7]
nothing to see here, carry onLast edited by TheFallenOne; 2011-02-15 at 10:33 AM.
Spoiler: PbP
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2011-02-15, 10:35 AM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
@Refs:
SpoilerWhat square is she entering when I lose LOS?
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2011-02-15, 10:41 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
Spoilererr, when making that jump, do you pass through R6 or S6? well, since I announced the jump as NW I'll go with R6
Wendy
SpoilerR6, you can't see where the jump took her after that
Spoiler: PbP
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2011-02-15, 10:46 AM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
@Refs:
SpoilerSo leaving S7(+15) to R6(+15 or +10)? Question, with low light, does the torch at O11-P12 illuminate those squares with shadowy illumination?
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2011-02-15, 10:53 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy
SpoilerR6+15
no, with the Q9 wall, a line from the torch only touches the NW corner of R5 without cutting Q9(6 squares north, 2 east, with obstacles corner 3 squares north, 1 square east)
Spoiler: PbP
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2011-02-15, 09:38 PM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy, Round 15:
@Refs:SpoilerOk, I think I've found a way to move a light source without causing too much of a headache. I can just stow it, much like sallera did with my torch. I'll replace it in a way so that it doesn't do any downward travel, but I need a bit more light up top.
Move: Pick up Sling.
Move: Pick up sling.
Free: 5 foot step to C2.
Hide: (1d20+34)[50]
MS: (1d20+14)[27]
Done.
Stats:SpoilerLocation: C2
HP: 12/12
AC: 21 (+1 size, +5 Dex, +3 Armor, +2 Shield)
In Hand: 2 unloaded slings (hand 1), a heavy shield-readied (hand 2)
Temporary Effects: Elixir of Sneaking 13/600, Chameleon 12/100
Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)
Arena Effects(any may look):SpoilerBullseye Lantern - centered B10-C11, facing east. Duration 15/3600.
Torch in Sallera's inventory, No emanation, Burning - Duration 15/600.
2 Torches in T10, Emanating from T10-U11, Burning - Duration 15/600.
Torch in O5 - emanating from N4/O5, Burning - Duration 15/600
Torch in P11, Emanating from O11-P12, Burning - Duration 15/600.
Refs:SpoilerCarriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 15/600.
Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)
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2011-02-17, 04:36 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
Re: Arena Tournament, Round 95: Rai vs. Wendy
Rai, Round 16
Refs/LoS:SpoilerAssuming no change in LoS...
Move to P5.
Ready action:SpoilerMove if attacked.
Hide: (1d20+20)[35]
MS: (1d20+4)[16]
Stats:SpoilerHP 15/10, AC 19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Darkvision 1785 rounds, Resist Acid 86 rounds, Resist Fire 87 rounds, Spider Climb 88 rounds, Chameleon 90 rounds, Vigor 7 rounds
Done.
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2011-02-17, 07:39 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Arena Tournament, Round 95: Rai vs. Wendy
Refs
SpoilerP5 has bright illumination with low-light vision, thus Rai lacks cover/concealment for hiding
Rai
Spoilerno LoS
Wendy
SpoilerRai enters P5 from the east and readies an action
with the torch in N4/O5 and low-light vision you should have bright illumination on P5, so no cover/concealment for Rai I think
Spoiler: PbP
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2011-02-17, 10:00 PM (ISO 8601)
- Join Date
- May 2010
Re: Arena Tournament, Round 95: Rai vs. Wendy
Wendy, Round 16:
Refs/LOS:SpoilerMove: Unready Shield
5 Foot Step to C3.
Move: Deploy Camo Net.
Hide:(1d20+34)[54]
MS: (1d20+14)[24]
Done.
Stats:SpoilerLocation: C3, Hiding, Camo Net
HP: 12/12
AC: 19 (+1 size, +5 Dex, +3 Armor)
In Hand: 2 unloaded slings (hand 1), a heavy shield-not readied (hand 2)
Temporary Effects: Elixir of Sneaking 14/600, Chameleon 13/100
Melds Shaped: Dissolving Spittle (0), Kruthik Claws (Expanded-1), Blink Shirt (1)
Arena Effects(any may look):SpoilerBullseye Lantern - centered B10-C11, facing east. Duration 16/3600.
Torch in Sallera's inventory, No emanation, Burning - Duration 16/600.
2 Torches in T10, Emanating from T10-U11, Burning - Duration 16/600.
Torch in O5 - emanating from N4/O5, Burning - Duration 16/600
Torch in P11, Emanating from O11-P12, Burning - Duration 16/600.
Refs:SpoilerCarriage: in X10-Z11 (10x10x10 section in X10-Y11, 5x5x10 section (driver's bench) in Z10-Z11. Carriage doors are considered Locked(due to iron spikes hammered into doors from inside. Strength check to break open: DC 15). Within carriage (X10-Y11-interior) Lard has been spread. Mimics Grease spell (DC 11 reflex), duration 16/600.
Over roof of driver's compartment and driver's bench (X10-Z11, atop carriage), Lantern oil has been spread, per SRD entry. (if lit, will burn for 2 rounds, dealing 1d3 fire damage per round to any creature in the area.)