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  1. - Top - End - #331
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Initiative (1d20+7)[16]

  2. - Top - End - #332
    Firbolg in the Playground
     
    Monodominant's Avatar

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    Default Re: [3.5] Tomb of Horrors

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    Rolling for initiative in any case (1d20+10)[18]


    Oasis we cant join combat but can we still act?

    Also I assume my alter self id still working as you have not advised otherwise?

    In any case if we have an action, although we cant join combat, Welby will fly to the ceiling and cast stoneskin on himself.


    The growling noise chilled him. Then his determination returned and he laughed loudly

    "TIME TO PLAY! BUT GUYS I NEED TO POWER UP FIRST, MOVE OUT AND BRING WHATEVER IS THERE WITH YOU!"
    AvB has come and gone. Its spirit still lives on in the few active threads...

  3. - Top - End - #333
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

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    I'm only ruling that Welby and Dranga cannot act because Welby is in a thirty-foot deep hole rummaging around for treasure and Dranga appears to still be investigating that mouth, and is a good 120 to 130 feet away.
    As for actions, yes your players can take them, but some roleplaying would be nice.... Which I got, so I'm happy. Welby and Dranga will roll initiative in the second combat round.
    Again on Initiative, as a house-rule for making the game go faster, the first person can either a) opt to roll initiative for the entire group, meaning everyone gets the same initiative score or b) rolls dice for each of the characters involved, with the order for dice being previously determined.
    Because as you can, see now, we're waiting for Snake to roll initiative, whereas if the initiative had been rolled en masse, I could have told you the player order, and you guys could have been discussing actions.

    Once Snake posts, I'll post the order of progression. Or then again, it'll be obvious. We're just waitin' for Snake.

  4. - Top - End - #334
    Troll in the Playground
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    Default Re: [3.5] Tomb of Horrors

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    Sorry for being quiet everyone, school just started up and a whole bunch of new stuff I wasn't warned about was dumped on me...
    Behold! My tiny deviantart gallery!
    Comment, browse the itty-bitty collection, etc.
    Morning Star

  5. - Top - End - #335
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Initiative - (1d20+8)[16]

    Staggering backwards in surprise, Snake gapes in horror at the enormous creature.

  6. - Top - End - #336
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Jake thinks, Finally, I get to put old Betty to good use! as he reaches for the hilt of his blade!
    -sig-

  7. - Top - End - #337
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Player order will be:
    Snake, Bob and "Four-arms"
    Trevor
    Jake
    Harley
    And Welby and Dranga can take any non-combat actions, such as moving to help, or casting spells of their own.


    The Four-armed Gargoyle
    The mutant gnashes it's teeth, eyes flicking between Snake and Bob, and landing up Trevor, who actually appears a little distracted...
    "Betsy?"

    ACTIONS!
    Last edited by TheOasysMaster; 2011-01-26 at 08:15 AM.

  8. - Top - End - #338
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Dropping his sunrod and instinctively fading back into the shadows, Snake creeps around the outside of the engagement.


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    Just realized I never needed the sunrod due to 60ft Darkvision. Using Hide in Plain Sight and sneaking around the gargoyle to the opposite side, drawing my rapier as I do so. I'm not 100% where I'm sneaking TO without a map, though.

  9. - Top - End - #339
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Last edited by TheOasysMaster; 2011-01-26 at 04:48 PM.

  10. - Top - End - #340
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    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    The map had to be remade a little, but Jake IS closest to the gargoyle. Unfortunately, his torch means there are no shadows, and any darkness behind the creature would mean moving through him...

  11. - Top - End - #341
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Sounds like a job for Tumble!
    -sig-

  12. - Top - End - #342
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    So what are everyone's actions!?!?!

  13. - Top - End - #343
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    I've been holding off on posting my action until everyone else goes in their order....

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    The obvious choice:

    Free-Drop Torch
    Move-Draw Betty (+2 Flaming Greatsword)
    Standard-Attack (1d20+15)[19]
    Free-Shout back to teammates in hall whats going on
    -sig-

  14. - Top - End - #344
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Looks like Bob is first. "Hey guys trouble!"

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    He'll use his move action to move around the far side of the pit, and activate his wand of Scorching Ray to attack the monstrosity

    Attack 1 (1d20+1)[17] Damage (4d6)[17]
    Attack 2 (1d20+1)[19] Damage (4d6)[11]
    Attack 3 (1d20+1)[16] Damage (4d6)[21]

    Taking into consideration firing into melee, these are touch attacks though[/roll]


    Edit: fixed broken commands
    Last edited by Ermanti; 2011-01-26 at 09:24 PM.

  15. - Top - End - #345
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    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Jake is right in the creature's way, it pulls back one of its arms and with a terrible scream deals him an awesome blow!
    Jake succeeds on his Reflex save to avoid being thrown through the air.
    As Snake stands about looking for some sort of shadow to disappear into, Bob dashes to the relative safety of the pit. From there he fires of his wand of scorching ray, but his aim is off and the ray scorches the dungeon wall.
    Spitting at Bob, the creature makes another swipe at Jake. And despite the terrible force behind the attack, he manages to hold his ground.
    Another successful save.
    Snake still hasn't found a decent shadow to crawl into...
    Bob's second scorching ray doesn't quite makes it, and the creature fixes him with a dirty glare, but continues to rain down attacks upon Jake. This next attack proves to be too much, and Jake is thrown into Harley.
    Failed Reflex save, and 4Ps for hitting Harley, leaving them both prone.
    Howling in triumph, the beast raises it's arms in victory, giving Bob an excellent target to hit square in the chest. But he misses anyways.
    The creature laughs contemptuously and takes a chance to swipe at Trevor.
    Long claws lift Trevor through the air above Harley and Jake and past Snake, leaving him at a heap dangerously close to the pit's edge. The creature decides to give the elf a taste and savagely bites him.
    Not done yet, the beast smashes it's head into the ground, goring Harley.
    Trevor and Jake struggle feebly to move...
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    Well, let's tally it up... Jake, Trevor and Harley are prone. All of Bob's attacks missed. Jake has taken 29 HPs of damage. Snake took 12 HPs of damage.
    Last edited by TheOasysMaster; 2011-01-26 at 10:40 PM.

  16. - Top - End - #346
    Troll in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Dranga tries her best to float closer to the commotion in one of the pits, her attention finally ripped away from the deathly face at the end of the corridor.
    Behold! My tiny deviantart gallery!
    Comment, browse the itty-bitty collection, etc.
    Morning Star

  17. - Top - End - #347
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    It's a new round. Next person to post...
    Either roll group initiative, or individual initiative for EVERYONE.
    Also, remember that "standing up" after being made "prone", "provokes an attack of opportunity"

  18. - Top - End - #348
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    (ooc: Damn, He must have one hell of a touch AC if a 19 didn't hit him. Damn me for only having a +5 to hit)

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    I'll just roll initiative for everyone then (1d20+7)[10]

    and taking my turn, summon monster 1 for a celestial dog right behind the monster, making him flatfooted on the next round

  19. - Top - End - #349
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: [3.5] Tomb of Horrors

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    Wait a minute, how can I be looking for a shadow to hide in? All HiPS says it needs it "some sort of shadow" within 10ft that isn't my own shadow. We're inside a dungeon! EVERYTHING'S in shadow. I'm really not seeing the problem here.

  20. - Top - End - #350
    Firbolg in the Playground
     
    Monodominant's Avatar

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    Default Re: [3.5] Tomb of Horrors

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    Wait Oasis touch attacks of 16-17-19 dont hit? Is the creature incorporeal as far as we can see? From his attacks does it seam dexterous and it avoids the attacks? It is even larger size right? Does it have reach as we see the attacks it makes?

    Recap for Welby - Spells running: Mage Armor, Alter Self, Stoneskin.

    Initiative: (1d20+10)[15]

    Actions:

    Move: Fly to the ceiling to a point I am more than 20-25 feet away from the creature.
    Standard action: Ranged touch attack, empowered Enervation using the rod
    (1d20+12)[23] - in case of crit (rays can crit) (1d20+12)[15]
    Negative levels (1d4)[3] the result is x1.5

    Ok so that means 4 levels. Consider Oasis that now the monster has -4 to ALL. So -4 to attack, -4 to saves, -4 to damage and skills etc. Additionally reduce hitpoints it has by 4HD.

    Enervation has no save by the way.


    Welby rose in the air finding a nice spot among the shadows of the ceiling and aimed at the four armed monstrosity. Time for fun he thought and pointed at the creature using the rod to focus his power.

    The green beam seemed to engulf the creature and although it did not seem to cause any real damage the effect was there.
    Last edited by Monodominant; 2011-01-27 at 05:37 AM.
    AvB has come and gone. Its spirit still lives on in the few active threads...

  21. - Top - End - #351
    Firbolg in the Playground
     
    Monodominant's Avatar

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    Default Re: [3.5] Tomb of Horrors

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    Also if we do group initiative we should be using the highest possible... anything else means that feats like Improved initiative, blooded, thug etc are nullified and wasted.

    My initiative mod is 10... dont know if anyone has higher...

    Perhaps you can edit your Sig Oasis and add a table with all our initiatives so that we can have it readily available for the first person to roll for all?

    AvB has come and gone. Its spirit still lives on in the few active threads...

  22. - Top - End - #352
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    Jake Stands (att o op)

    If he's close enough to attack he does so (1d20+15)[31] (damage is 2d6+10 + 1d6 fire) If he isn't close enough but has a direct line to get to him, Jake will charge then attack (giving him a -2 AC and a +2 to that to-hit roll)
    -sig-

  23. - Top - End - #353
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    (ooc: Damn, He must have one hell of a touch AC if a 19 didn't hit him. Damn me for only having a +5 to hit)
    Ermanti, you are a BEAST. I was wondering if anyone would question, let alone question that. Automatic Spot check!
    Also if we do group initiative we should be using the highest possible... anything else means that feats like Improved initiative, blooded, thug etc are nullified and wasted.

    My initiative mod is 10... dont know if anyone has higher...

    Perhaps you can edit your Sig Oasis and add a table with all our initiatives so that we can have it readily available for the first person to roll for all?
    Will do.
    Wait a minute, how can I be looking for a shadow to hide in? All HiPS says it needs it "some sort of shadow" within 10ft that isn't my own shadow. We're inside a dungeon! EVERYTHING'S in shadow. I'm really not seeing the problem here.
    Jake had a Flaming Torch, though I suppose he's dropped it now...
    From his position, Bob notices something strange. The creature scratches at a jeweled collar around it's neck, and grunts in distress. Annoyed, it fixes Bob with a baleful glare and points a curved claw at him with a snarl. Welby's attack catches the creature's attention in a big way however...

    ...okay, gimme some time to check all the stats to run this round. And to give Dranga a chance to take part. Anyways, the party one initiative this round.

  24. - Top - End - #354
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors


    Current Map Position!
    Note: Welby is currently 12 feet in the air and Dranga is at a height of 6 feet.

  25. - Top - End - #355
    Dwarf in the Playground
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    Default Re: [3.5] Tomb of Horrors

    My last post's action stands then, minus the charge part since I am adjacent
    -sig-

  26. - Top - End - #356
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Makes sense.
    What are Snake gonna be doin' as well? I've got actions for Jake, Welby, and Bob.

  27. - Top - End - #357
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    Tyrael's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Hidden in the shadows, Snake ducks underneath the creature's bulk, planting his rapier in its back.

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    Assuming you'll let me Hide this time. Tumbling through its square to its back, and Sneak Attacking.
    Hide - (1d20+20)[21]
    MoveSilently - (1d20+20)[33]
    Tumble - (1d20+20)[30] to avoid AoO.
    Attack - (1d20+15)[32]
    Damage - (1d6+2)[6]
    ShockDamage - (1d6)[3]
    SneakAttack - (4d6)[14]

  28. - Top - End - #358
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Okay, sorry I'll run the round in the morning, and I'm gonna see if I can get a better map/gargoyle image.

    EDIT: When the sun is up again.
    Last edited by TheOasysMaster; 2011-01-28 at 12:29 AM.

  29. - Top - End - #359
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Nevermind, I'll do it now...
    Jake's fallen torch sputters out and dies, finally dropping the tunnel into utter darkness. As he wrenches himself to his feet, the gargoyle makes another swipe at him. The attack tears into Jake's flesh, but Harley is able to stand as well, and swings his pick at the creature.
    It's dark, and Harley fails to connect. The beast turns a little, trying to follow the movement, and Jake takes his chance.
    Swinging his flaming sword he slashes the creature across the chest.
    Jake takes 18 HPs of damage and deals 25 HPs of damage.
    The creature howls, and stumbles forward into Snake's path as he tries to find a place to hide. For a moment, they stare one another in the eye, and the creature's hand reaches out to touch him, but the flames from Jake's sword prove to distracting.
    JUST passed its Spot check.
    Snake keeps cool however, and slips behind the creature with a silent cartwheel coming up behind it's tail.
    Slamming his rapier into it's back, the gargoyle howls in pain. And whirls around, to see Bob's celestial dog.
    The holy hound's hackles are raised. and it snarls.
    The gargoyle screams back.
    Last edited by TheOasysMaster; 2011-01-28 at 01:27 AM.

  30. - Top - End - #360
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Alright, I NEED sleep, tomorrow, Derjuin has a chance to squeeze in another action, and then its my turn...
    Welby's enervation spell has been factored in.
    Stupid sorcerors.
    =P

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