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  1. - Top - End - #811
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Quote Originally Posted by Dekkah View Post
    ALvah Nasab, Voice of Thunder
    "You can count on me to help you whatever you decide. The question is can we take him on or not? What do you know about him? Since he seem to have the same physical origin or constitution as you, what can you tell us of your....race?... strenght and weaknesses?"
    Amirah, Living Swarm

    "We are not easy to kill. That is why It Created Us. It used to be human, and feared death. But We can be hurt. Not by attacking Our members one at a time. Fill the air around us with fire, cold, poison, such that many of Us are attacked at once. It used to be a powerful magician - It probably still is. That is why We fear It might be after the Admajai Spell"
    Last edited by Grey_Wolf_c; 2012-12-06 at 02:10 PM.
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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  2. - Top - End - #812
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of Thunder
    "What is "the Pack spell"? Do you mean what we are looking for ourselves or something else?". ask the bard always using Amirah's telepathy ability.
    Last edited by Dekkah; 2012-12-06 at 02:05 PM.

  3. - Top - End - #813
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Illudai Cave Network
    The swarm overall seems immobile, but the individual insects are in a constant state of motion, clicking, clacking, scurrying, flying and gnashing. However, there is a certain peace to their movements; any such gathering of insects would typically result in a feeding frenzy by the predators, but no insect lifts so much as a pincer to harm another. Into this chaos, Amirah extends her senses and her entomological knowledge.

    Amirah:
    Spoiler
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    When Amirah takes a closer look at the insects, she sees a certain dead laissez-faire to their movements atypical of insects. It is somewhat like what her own swarm members undergo when she commands them, but it also seems something more... as if they are more thoroughly dominated.

    Additionally, within the swarm, her keen senses for such things detect entire hive networks throughout the sea of life. She follows the dances of bees and ants, and gauges that their Queens have been taken into the swarm as well. One of her members manages to get a visual of one ant Queen; she walks in a dead trance, almost apathetic to the needs of her children. Amirah may have concern and consideration for other hives, but Abdullah clearly has no such reservations.

    Amirah focuses some of the keener insects on the large bug that seems to project Abdullah's avatar. She senses within it the same sort of magic that the Queen of her swarm possesses; though killing it would not kill Abdullah, just as the death of Amirah's Queen would not kill her, it is the vessel through which the sorcerer's magic flows. If killed, his hold on this swarm might be lessened, but she can't be certain. Given his comments, Amirah surmises that he has other "avatars" across the continent, and the swarm here would likely rally to one of those rather quickly.

    Looking closer at its anatomy, the swarm seems to come to some sort of consensus on what to call the thing. It is the Usurper!Prince, and it has stolen countless Queens. She recognizes breeding apparatus from many insects beneath its abdomen; she guesses that, perhaps, the Usurper!Prince can force any insect female to give birth to more of its kind.
    Last edited by Shadow_Elf; 2012-12-06 at 02:33 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  4. - Top - End - #814
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    "Alvah," Amirah says, even thought it is projecting to all her allies, "We see many Queens in the Swarm. All of them are being treated as mere drones. We do not like this. We fear that the other Queens like Us where absorbed and destroyed. There is nothing left of my sister swarms for Us to talk to. We do not like this.

    We fear destroying this swarm will not destroy the Creator. Its King is powerful, but the Swarm can survive the death of a Queen - more so the death of a King such as this. Eggs may have been laid elsewhere for such eventuality. If we fight, we may win a battle, but swarms live beyond their individuals.
    "
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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  5. - Top - End - #815
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of Thunder
    The bard take a few seconds to absord the new information then reply,
    "Even thought we might only be able to delay him by simple defeat or even loose a fight, I am not sure you should accept his deal. You might want to ask for more details about the 'updrage' he speaks of. He made it sound as if he would get at least partial control over you, which none of us really want."
    The bard pause, then add,
    "If his explanation satisfy you and you feel you can trust him enough, having him as ally might be a good thing. He might provide information the enemies that are after us. But in any case, we sure will support you."
    Last edited by Dekkah; 2012-12-07 at 08:24 AM.

  6. - Top - End - #816
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Even though she had cautiously counseled in favor of the proposal, Medinah was beginning to have serious misgivings based on what she was hearing. More information was needed, so the warforged lowered (but did not sheath) her weapon to address Amirah's "father" on slightly less hostile terms.

    "Amirah will be affected directly by this proposition, but she is also a hunter aboard our ship and therefore partly responsible for its security. That affects my primary function, to ensure the safety of the Captain, and if your intentions toward Amirah will compromise security and directly or indirectly jeopardize the Captain or her interests, it will be my duty to take action. Before I can acquiesce, I will require more information, in particular regarding your stated intentions to alter Amirah in order to monitor her and enforce loyalty."
    Currently playing: Jathal Darsha'an; Linie

  7. - Top - End - #817
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Abdullah
    A smaller version of the monstrous insect emerges from the swarm. One of Our chimeric insects will accompany the swarm, lending aid in combat and providing a line of communication between the avatar and Us. Through this creature, We will issue Our commands; it will also serve as a magical tracer. Should the avatar disobey Us, the full might of Our swarm will enact appropriate punishment, using the chimera as a rallying point. Gauging the Hunters' reactions as he says this, the sorcerer grins. And do not begin thinking for a moment that you can destroy the creature to break the connection, little one. Our magic can bring the chimera back to life an indefinite number of times. The image crosses its arms and begins to tap its foot. Though your concern for Our creation is admirable, We grow impatient. Accept Our terms, Amirah, or reject them and be consumed alongside your treasured companions. We will accept either outcome, but would prefer not to have to restructure the swarm following such an engagement.
    Last edited by Shadow_Elf; 2012-12-07 at 01:09 AM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  8. - Top - End - #818
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    ClericGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of thunder
    The half-marid tense a little, having the feeling things will soon turn out to battle and look around formulating some combat plans in his mind. Still he says nothing, letting Amirah take the decision, as it is her own fate that is most at stake.

  9. - Top - End - #819
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    "We are sorry," Amirah sends to her companions. There is sadness and fear in those words. "This may cost you all greatly. Get ready."

    Amirah then takes one look at the creature that would take residence in her swarm, and the final push needed to make her decision is felt through the entire mass. As one, the insects buzz an answer. "We do not trust you, Creator. You promise giving us power in exchange for controlling us. We do not want power. We were born of freedom. We could have power if we stayed, but We have found freedom to Our liking. A swarm cannot have two Queens, and your offer breaks the First rule twice: you would force a second Queen on Us, and you would place yourself as a second Queen with Queen!Captain."

    "You are also arrogant, thinking yourself more powerful than us. We are your Creation, we are as immortal as you. And you ignore Our friends to your peril."

    "We reject you, Creator, and We reject your offer."

    Spoiler
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    I know some of you were angling to have me agree, but this is a Faustian bargain, and it simply does not appeal to Amirah. Sorry, guys.
    Last edited by Grey_Wolf_c; 2012-12-07 at 10:23 AM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  10. - Top - End - #820
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Abdullah
    The sorcerer frowns. Unfortunate. Join your Sister!Queens in oblivion, then. A shame, really... The image fades, and the larger chimera vanishes in a puff of magic. All at once, the swarm leaps into actions; though large portions of the swarm depart, most of it begins to flit and buzz around the Hunters. Amirah picks out smaller microswarms, about as big as hers, constructing out of the chaos into discreet units of like creatures. She notes and transmits the location of a total of eight distinct swarms; two each of some nasty-looking spiders, wasps, scarab beetles and cockroaches. It becomes increasingly difficult to see as the chaos in the room reaches a peak. She also sees a number of immature Usurper!Princes, which serve as rallying points for the swarm.

    Spoiler
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    Combat crunch will come with my next post, which might be today but will likely be tomorrow. The entire room is in concealment, but Amirah and your enemies ignore the concealment. Additionally, the ambient swarm will coalesce randomly about the room, providing regions of thicker, and dangerous, swarm density.

    Amirah still has issues accruing temporary HP during this encounter.
    My Homebrew
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    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  11. - Top - End - #821
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Unlike most fights, Amirah does not immediately dissolve into a cloud. With most insects around her under the Creator's control, she cannot risk her swarm being overpowered. Instead, her shape remains human, and she uses the precious few seconds before the group is attacked to point out the largest concentrations of insects, as well as the enemy prince bugs, to the rest of the group.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  12. - Top - End - #822
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    ClericGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of thunder.
    The bard serious face turns into a wild grin as Amirah give his answer.
    Drawing his sword, which make a melodious thundering sound as it slide out of his scabbard, and taking his battle stance, the half-marid simply say in a deep and excited voice,
    "And the strom begins."

  13. - Top - End - #823
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    As the swarm leaps into action, the Hunters respond in kind, drawing their implements and weapons while the room falls into chaos around them.

    The wasps in the north part of the room are the first to react, rushing Rahman. The swordmagus repels the insects with his swordmage warding. Meanwhile, the cockroaches crawl over the stalagmite to reach a more optimal position before charging Jalil. The sorceress, remaining untouched almost all day, cannot manage to keep their acidic mandibles from her relatively unguarded flesh. The spiders make a beeline for Amirah, and the swarms clash in battle. The spiders, for the time being, appear to come out ahead in the exchange.

    Crunch:
    Spoiler
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    Jalil is crit for 15 acid damage + ongoing 5 acid damage.
    Amirah is hit for 29 damage + ongoing 10 poison damage.
    Rahman is missed.

    It is Kihtsah's turn.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 92/112 HP, OG10 PSN
    Alvah (N): 99/102 HP,
    Jalil (J): 86/101 HP, OG5 ACID
    Medinah (M): 104/105 HP,
    Rahman (R): 113/113 HP,
    Kihtsah (K): 85/111 HP,

    Figment (F): 56/56 HP,

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
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    Spider Swarm 1:
    Spider Swarm 2:
    Cockroach Swarm 1:
    Cockroach Swarm 2:
    Scarab Swarm 1:
    Scarab Swarm 2:
    Wasp Swarm 1:
    Wasp Swarm 2:


    Known Information
    Spoiler
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    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
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    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls.


    Wasps:
    Spoiler
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    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety.


    Shaqat Beetles:
    Spoiler
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    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    Last edited by Shadow_Elf; 2012-12-09 at 09:21 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  14. - Top - End - #824
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    ClericGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of Thunder
    The bard smile as battle begins. Seeing Amirah move and ask the bard to clear the way, Alvah wink at him. Seeing that Kithsah is ready to spring into action, the bard tells him pointing some bugs,
    "If you have nothing important to do, pulling those weird beetles to the south toward us would be nice. Dont worry, I'll pull you out of our friend blast before you know it."
    Spoiler
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    Alvah point R1.

    If you have other plans, dont worry about it, but pulling it 1 toward me would put him in my next attack).

    And before Amirah panic, you wont be in the zone after my turn anyway.

  15. - Top - End - #825
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    Trying to move up towards the swarm Alvah pointed out, Kihtsah is forced to turn away with the stalagmite and webbing from the spiders blocking him off. He settles for striking at one of the usurper princes.

    Move: to N7
    Standard: Leading strike on UP
    Spoiler
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    Attack vs AC on UP: [roll]1d20+18[roll]
    Damage: (1d8+9)[10]
    On hit, shift back to M7.
    Thanks to Elrond for the Vash avatar.

  16. - Top - End - #826
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of Thunder
    With all the spiders around him, the bard quickly is covered by restrictive spider webs.
    After Kitsah decide to get one of his intended target, the bard mind race up and he alter his plan. Summoning the power of his helm, the bard teleport on ther other side of his allies and quickly find out that the webs on his legs are so sticky his teleport included them. Still, the bard smile widely andrise his shield over his head slaming his enchanted songblade on it. A thundering note resound and a sound weave hit all the enemies within 15 feets.

    Spoiler
    Show
    Start of turn : I think the spiders should hit me ('Ill adjust after)
    Start of turn : Alvah becomes immobilised (Save ends).
    Move : Use Helm of Teleportation power, teleport up to 7 squares to I12
    Standard :Rolling Echo, close burst 3, target enemies
    Attack on UP3 : (1D20+19)[20] VS Fortitude (on hit push to E11)
    Attack on UP4 : (1D20+19)[31] VS Fortitude (on hit push to M16)
    Attack on S1 : (1D20+19)[27] VS Fortitude (on hit push to H15)
    Attack on W1 : (1D20+19)[20] VS Fortitude (on hit push to J8)
    Attack on R2 : (1D20+19)[34] VS Fortitude (on hit push to F10)
    Attack on C2 : (1D20+19)[26] VS Fortitude (on hit push to M10)
    Hit : (2D6+12)[16] thunder damage and push 1 (see attack lines above), Before taking any action next turn, I can redo the attack.

    My turn isnt done yet, but I need to know the result before completing my turn.


    Alvah's Status
    Spoiler
    Show
    HP :...99/102...TEMP HP :...0
    Surge Value :...25
    Surge left/surge per day :...6/12
    Resist : ....6 Ongoing ....
    AC:...29 (31)...FORT:...29... REF:...26 (28)...WILL:...31...
    Encounter count for the day: ....2
    Languages : ....Common, Aquan, Ignan , Terran
    Initiative : ... +8
    Passive Perception : ... 23
    Passive Insight : ...21
    Main Hand : Bard's Songblade Longsword +4
    Off Hand : Light Shield
    Powers :
    Melee Basic Attack (For OAs) (+14, 1D8+3)
    Staggering Note
    War Song Strike

    Action point (1/2)
    Second Wind
    Majestic Word (2/2)
    Healing Rain
    Word of Friendship
    Vezzuvu's Eruption
    Shout of Thriumph
    Drums of the wild hunt
    Rolling EchoEarthquake Stike
    Moment of Escape
    Chrod of Resilience
    Illusory Ereasure

    Tune of Ice and Wind
    Thunder Blade
    Menacing Thunder
    Doom Echo


    Items powers:
    Eladrin Ring of passage
    Cloak of Translocation +4

    Helm of Teleportation
    Imposter's Stonemail Armor +3

    Consumables :

    Effects from Alvah :
    Immobilised (Save ends)
    Rolling echo : REdo attack on start of next turn on (??)

    Effects on Alvah :
    +2 AC and Reflex UENT (Cloak of Translocation)

    Items Carried/Owned :

    Spoiler
    Show
    Imposter's Stonemail Armor +3 (E)
    Bard's Songblade Longsword +4 (E)
    Cloak of Translocation +4(E)
    Eladrin's Ring of Passage (E)
    Helm of Teleportation (E)
    Ritual Book
    Backpack
    Bedroll
    Flint and steel
    Beltpouch
    Sunrod (2)
    Rations (10 days)
    50' hempen rope
    Waterskin
    Dagger


    Wealth :
    Spoiler
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    2 pp
    40 gp




  17. - Top - End - #827
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Alvah Nasab, Voice of thunder
    "I'm not done with you yet insects!"
    The bard weave his arcane magic onto Jalil, making her vanish from sight, then teleport her among his other allies. Using some residual magic from, he teleporthimself beside a stalamite, then yell,
    "For the Midnight Mirage!!"
    The yell is filled with magic and blast half the carven. The enemies get blasted away, while all Alvah's allies vanish to appear in a more defensive position.

    Spoiler
    Show
    Took 22 damage from spiders

    Minor : Illusory erasure on Jalil : Jalil is invisible UENT (Alvah) and is teleported to K2.
    No action :Since I teleported someone, I teleport 2 to H11
    Free : Action point
    Standard : Shout of Thriumph, Close blast 6 (base 3, +1 (feat), +2 (VOT feature with AP)) ... it cover (I5/N10)
    Attack on UP1 : (1D20+19)[30] (Push to E1)
    Attack on UP1 : (1D20+19)[20] (Push to E1) duplicated line
    Attack on W1 : (1D20+19)[25] (Push to K7)
    Attack on C1 : (1D20+19)[20] (Forfeit)
    Attack on S2 : (1D20+19)[32] (Push to N8)
    Attack on C2 : (1D20+19)[25] (Push to N9)
    Attack on W2 : (1D20+19)[32] (Forfeit)
    Hit : (1D6+12)[13] Thunder damage and push 5
    Effect: You teleport each ally 5 squares :
    Amirah to I10 (so oyu can blast 5)
    Rahman to J10 (at the front)
    Figment to I11 (to boost most of us)
    Kitsah to J12 (So you are free to move)
    Medinah to I15 (to block spiders -sorry, you were the only one close enough)
    Jalil to K14 (you should be safe with invis and well positionned to snipe who you want)

    End of turn : Save VS Immobilised (1D20)[9]
    End of turn : Save VS ongoing poison (1D20)[14]




    Alvah's Status
    Spoiler
    Show
    HP :...77/102...TEMP HP :...0
    Surge Value :...25
    Surge left/surge per day :...6/12
    Resist : ....6 Ongoing ....
    AC:...29 (31)...FORT:...29... REF:...26 (28)...WILL:...31...
    Encounter count for the day: ....2
    Languages : ....Common, Aquan, Ignan , Terran
    Initiative : ... +8
    Passive Perception : ... 23
    Passive Insight : ...21
    Main Hand : Bard's Songblade Longsword +4
    Off Hand : Light Shield
    Powers :
    Melee Basic Attack (For OAs) (+14, 1D8+3)
    Staggering Note
    War Song Strike

    Action point (0/2)
    Second Wind
    Majestic Word (2/2)
    Healing Rain
    Word of Friendship
    Vezzuvu's Eruption
    Shout of Thriumph
    Drums of the wild hunt
    Rolling EchoEarthquake Stike
    Moment of Escape
    Chrod of Resilience
    Illusory Ereasure

    Tune of Ice and Wind
    Thunder Blade
    Menacing Thunder
    Doom Echo


    Items powers:
    Eladrin Ring of passage
    Cloak of Translocation +4

    Helm of Teleportation
    Imposter's Stonemail Armor +3

    Consumables :

    Effects from Alvah :
    Immobilised (Save ends)
    Rolling echo : REdo attack on start of next turn on (S1, R2 and C2)
    Jalil is invisible UENT (Alvah)

    Effects on Alvah :
    +2 AC and Reflex UENT (Cloak of Translocation)

    Items Carried/Owned :

    Spoiler
    Show
    Imposter's Stonemail Armor +3 (E)
    Bard's Songblade Longsword +4 (E)
    Cloak of Translocation +4(E)
    Eladrin's Ring of Passage (E)
    Helm of Teleportation (E)
    Ritual Book
    Backpack
    Bedroll
    Flint and steel
    Beltpouch
    Sunrod (2)
    Rations (10 days)
    50' hempen rope
    Waterskin
    Dagger


    Wealth :
    Spoiler
    Show
    2 pp
    40 gp



    Last edited by Dekkah; 2012-12-11 at 01:22 PM.

  18. - Top - End - #828
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    Alvah's response to the swarm is devastating; with his magic, the Half-Marid manages to completely rearrange the battlefield, placing his allies within Figment's protective illusions while bashing about the swarms on every side. His vocal magic appears to have a harsh effect on the swarms, and each detonation of sound kills many individual insects.

    Crunch:
    Spoiler
    Show
    It becomes clear that the swarms have some vulnerability to area attacks. It is Amirah's turn.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 92/112 HP, OG10 PSN
    Alvah (N): 77/102 HP, Immobilized (save end)
    Jalil (J): 86/101 HP, OG5 ACID, Invisible (UENNT)
    Medinah (M): 104/105 HP, Immobilized (save ends)
    Rahman (R): 113/113 HP,
    Kihtsah (K): 85/111 HP,

    Figment (F): 56/56 HP,

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1:
    Spider Swarm 2:
    Cockroach Swarm 1:
    Cockroach Swarm 2:
    Scarab Swarm 1:
    Scarab Swarm 2:
    Wasp Swarm 1:
    Wasp Swarm 2:


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    Last edited by Shadow_Elf; 2012-12-11 at 03:09 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  19. - Top - End - #829
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Amirah's humanoid shape shatters as the swarm recoils from the spider attack, leaving hundreds dead behind them and forcing Amirah to quickly draw replacements from Abdullah's insects. With much of their thoughts taken up by fighting for dominance, Amirah's shape reforms somewhat shakily, but still her movements are measured and her magical incantation perfectly intoned as she calls on the winds to further push away the swarm towards the walls.

    Figment, in the mean time, starts weaving between the legs of all the warriors, her shape seemingly everywhere at once as she strives to distract the swarm.

    Spoiler
    Show

    Amirah: (humanoid, dazed, poisoned 10)
    AC 29, Fort 28, Ref 25, Will 29
    HP 83

    Figment
    AC 28, Fort 27, Ref 24, Will 28
    HP 56

    Free: Wild Shape to humanoid. Forgo free shift.

    Standard: Tidal Surge (Close Blast 5) (Vs Fort)
    To Hit C1 - (1d20+20)[23]
    To Hit W1 - (1d20+20)[26]
    To Hit W2 - (1d20+20)[35] (I interpret him as having partial cover, which I ignore - if he has total instead, adjust the roll as required)
    To Hit S2 - (1d20+20)[37]
    To Hit C2 - (1d20+20)[33]
    Damage - (2d6+10)[16]
    Anyone hit gets slid 3:
    C1 - J2
    W1 - M4
    W2 - O2
    S2 - Q6
    C2 - Q7

    Saving Throws:
    ST Dazed - (1d20)[19]
    ST Poison - (1d20)[6]
    Last edited by Grey_Wolf_c; 2012-12-11 at 04:03 PM.
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  20. - Top - End - #830
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    The torrent of wind unleashed by Amirah bashes the swarms about, killing off many individual members. Though she manages to overcome the psychic intrusions of Abdullah once again, the spider poison passing along her swarm claims yet more members of the hive.

    The nearer cockroach swarm, seemingly unfazed by the high winds, charges right at Amirah, and once again, the two swarms clash ferociously. The cockroaches make little progress with their assault.

    Meanwhile, the massive spider swarm passes through Medinah, leaving her covered in webbing, and unleashes an eruption of noxious gas. Medinah and Kihtsah resist the effect, but the rest of the party is overcome by the poisonous fumes emitted by the spiders.

    Rahman wraps his Aegis about the cockroaches, though the swarm reacts violently and savages the scholar. Ignoring this, he uses his natural Kobolish shiftiness to slide aside of the swarm. He yanks the pendant from around his neck and tosses it across the chamber into the air above the spot where the usurper!prince Kihtsah chopped once stood. The ruby explodes violently, scorching the surrounding swarms.

    The scarabs behind Alvah leaps through the air, landing about the bard in droves. The crawl atop him and begin biting him, holding him in place with sheer mass.

    Crunch:
    Spoiler
    Show
    Cockroaches charge Amirah and miss.

    I misread the stablock on the spider swarms, they are, in fact, Large. They are changed to reflect this on the map. The spiders move through Medinah's space into the space indicated on the map; Medinah gets an oppotunity attack. Remember, everything has concealment.

    Except for Kihtsah (phew!) and Medinah, everyone takes 22 poison damage and is weakened (save ends). Why WotC thought it was a wise idea to put a weakening condition on a swarm monster, (or on any number of insubstantial creatures) is beyond me, but that's the monster.

    Rahman marks C1 and S1. He is crit at the start of his turn by Acid Mandibles. He shifts away. He uses his daily Necklace of Fireballs.

    The scarabs jump onto Alvah. He can make an AoO if he wishes (remember, they have concealment). Alvah is grabbed and takes ongoing 10 damage (both until escape, DC20).

    It is Jalil's turn.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 61/112 HP, OG10 PSN (SE), weakened (SE)
    Alvah (N): 55/102 HP, immobilized (SE), weakened (SE), OG10 + Grab (DC20)
    Jalil (J): 75/101 HP, OG5 ACID, invisible (UENNT) weakened (SE)
    Medinah (M): 104/105 HP, immobilized (SE)
    Rahman (R): 76/113 HP, OG5 ACID
    Kihtsah (K): 85/111 HP, 11 THP

    Figment (F): 34/56 HP, weakened (SE)

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1:
    Spider Swarm 2:
    Cockroach Swarm 1:
    Cockroach Swarm 2: Bloodied
    Scarab Swarm 1:
    Scarab Swarm 2: In Alvah's Space
    Wasp Swarm 1:
    Wasp Swarm 2:


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    Last edited by Shadow_Elf; 2012-12-17 at 04:54 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  21. - Top - End - #831
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Though she had been taken aback by the massive onslaught of insects, Medinah manages to enchant her blade with flames and make a quick, blazing cut through the spiders as they pass her by, hoping the fire would at least have some effect on the swarm.

    Spoiler
    Show

    Using Blazing Lunge as an OA against S1.
    Int (weapon) vs. Reflex: (1d20+22)[41]
    Hit: (2d8+10)[16] fire damage
    Currently playing: Jathal Darsha'an; Linie

  22. - Top - End - #832
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Jalil

    As the wave of spiders threatens to overwhelm her Jalil's eyes flash blue and her body explodes into a dense fog cloud. Lightning flashes within the cloud as it drifts closer to the spider swarm and peals of thunder echo off the roof of the cavern. Sheets of pure lightning roll out of the cloud and crawl over the spiders as if the lightning were it's own living swarm and with a crack of thunder the lightning arcs over to the cockroachs next to Amirah. The fog cloud sails over Kitsah and Alvah's head and more lighting flashes down at the swarms trying to knock them back.

    Spoiler
    Show
    I've left the description deliberatly vague as I'm not really sure where the swarms and Jalil will end up by the end of the turn. Here's the plan.

    Start of Turn:
    Take 5 Ongoing Acid Damage (down to 70/101 HP)


    Minor Action: Essence Form (maintain Insubstantial until EONT, gain 13 temp HP if I hit with an Arcane power)
    Move Action: Shift to J14.
    Standard Action: Static Charge (Spider Swarm is only creature in burst)

    Attack vs Reflex (1d20+18)[36]
    Damage (1d8+21)[23] lightning and thunder damage and (1d6)[3] lightning and thunder damage and the Spider Swarm is slid to G13 (bottom right corner of swarm is in G13). (1d10)[8] Additional damage from Elemental Escalation.

    Free Action: Elemental Escalation vs Cockroach Swarm 1

    Attack vs Reflex (1d20+18)[19]
    Damage (1d8+21)[28] lightning and thunder damage and (1d6)[5] lightning and thunder damage and the Cockroach Swarm is slid to I7. (1d10)[10] Additional damage from Elemental Escalation.

    Free Action: Fly to G12 via Elemental Escalation

    Action Point: Thunder Leap vs Spider Swarm & Alvah (couldn't exclude you, sorry)

    Attack vs Fortitude (Spider Swarm) (1d20+18)[19]
    Attack vs Fortitude (Alvah) (1d20+18)[38]

    Damage (2d6+24)[30] thunder damage and the swarm is slid to G14. Alvah is slid to H11.

    Free Action: Jump to square adjacent to Cockroach Swarm 1 but not adjacent to any ally, preferrably on the north side of the swarm. She can jump 12 squares and I'm not sure where the swarm will be.

    Thunder Leap Secondary Attack vs Cockroach Swarm

    Attack vs Fortitude (1d20+18)[33]

    Damage (2d6+18)[26] thunder damage and the cockroach swarm is pushed to J6 and then slid to J5.


    ----

    Save vs Ongoing Damage (1d20)[7]
    Save vs Weakend (1d20)[13]
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  23. - Top - End - #833
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    Jalil's spells don't go exactly as planned, but she still manages to inflict serious damage to both her target swarms. Unfortunately, she also inflicts a great deal of collateral damage to Alvah.

    The scarab swarm charges at Rahman, sending out a portion to lock him down. Rahman's warding is not enough to keep the bugs at bay, and he is quickly pinned like Alvah. Meanwhile, the wasps from across the room surge forward at Jalil, but the sorceress conjures a simple gust of wind to keep them away.

    Crunch:
    Spoiler
    Show
    Rahman is grabbed and ongoing 10 (until escape). Jalil is missed. It is Medinah's turn.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 71/112 HP, OG10 PSN (SE), weakened (SE)
    Alvah (N): 29/102 HP, Bloodied, immobilized (SE), weakened (SE), OG10 + Grab (DC20)
    Jalil (J): 70/101 HP, OG5 ACID, invisible (UENNT) weakened (SE)
    Medinah (M): 104/105 HP, immobilized (SE)
    Rahman (R): 76/113 HP, OG5 ACID, OG10 + Grabbed (DC20)
    Kihtsah (K): 85/111 HP, 11 THP

    Figment (F): 34/56 HP, weakened (SE)

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1:
    Spider Swarm 2:
    Cockroach Swarm 1:
    Cockroach Swarm 2: Bloodied
    Scarab Swarm 1:
    Scarab Swarm 2: In Alvah's Space
    Wasp Swarm 1:
    Wasp Swarm 2:


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    Last edited by Shadow_Elf; 2012-12-21 at 01:13 AM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  24. - Top - End - #834
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Caught off-guard by the ferocity of the swarms, Medinah finally leaped into action--or rather teleported--though not until she had activated her anima blade and extended her aegis onto the spider swarm that had ensnared her in its webs. Reappearing next to the wasps and scarabs that harassed Jalil and Rahman, the warforged released a sudden burst of psychic energy that threatened only her enemies, leaving her allies unscathed.

    Spoiler
    Show

    Free action: Activate weapon's at-will power.
    Minor action: Place my Aegis of Assault on S1.
    Move action: Teleport to K-9 using Avernian Challenge; both R1 and W2 are marked UEMNT.
    Standard action: Tyrannical Threat, friendly close burst 3.

    Con (implement) vs. Will:
    C1: (1d20+19)[24]
    W2: (1d20+19)[34]
    R1: (1d20+19)[25]
    R2: (1d20+19)[27]
    Hit: (1d10+10)[16] psychic damage, and you place your Warlock's Curse on the target, and Psychic Lock. Miss: Half damage, and place your Warlock's Curse on the target.
    Effect: Until the end of the encounter, whenever a creature cursed by you attacks you, it takes psychic damage equal to your Int mod.

    Save vs. Immobilized: (1d20)[17]
    Currently playing: Jathal Darsha'an; Linie

  25. - Top - End - #835
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    Medinah's psychic onslaught places her curse upon several swarms and eradicates insects by the score, the bugs simply dropping out of the air, their tiny brains fried.

    Near one of the stalagmites, the swarm condenses into a dangerous opaque cloud of buzzing life. The remaining prince bugs move into positions better suited to command the swarms. The three swarms driven into the cave's far wall surge forward all at once. The wasps attack Jalil, while the cockroaches charge Rahman. The giant spider swarm rushes past the alchemist making a beeline for Kihtsah; though Rahman takes a swipe at them with his sword as they pass, it's not an effective strike. The spiders poison Kihtsah with their savage fangs.

    Crunch:
    Spoiler
    Show
    Jalil takes 14 damage and OG5 Untyped. Rahman takes 14 and OG5 Acid. Kihtsah takes 25 damage and OG10 poison. The pink area on the map blocks line of sight completely, because of how dense the bugs have become there. Luckily, no one was standing in the burst...


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm. The pink shaded area is a dense cloud of insects.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 71/112 HP, OG10 PSN, weakened (SE)
    Alvah (N): 29/102 HP, Bloodied, immobilized (SE), weakened (SE), OG10 + Grab (DC20)
    Jalil (J): 56/101 HP, OG5 ACID, OG5 UT, invisible (UENNT)
    Medinah (M): 104/105 HP,
    Rahman (R): 62/113 HP, OG5 ACID, OG10 + Grabbed (DC20)
    Kihtsah (K): 71/111 HP, OG10 PSN

    Figment (F): 34/56 HP, weakened (SE)

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1: Aegis (M)
    Spider Swarm 2:
    Cockroach Swarm 1: Cursed (M), Aegis (R)
    Cockroach Swarm 2: Bloodied
    Scarab Swarm 1: Cursed (M), Marked (M)
    Scarab Swarm 2: Bloodied, In Alvah's Space, Cursed (M)
    Wasp Swarm 1:
    Wasp Swarm 2: Bloodied, Cursed (M), Marked (M)


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  26. - Top - End - #836
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    Though the web would not really let him move, Kihtsah still tries to shake off the spiders latched onto him before striking back.

    Move: Escape attempt with Atheltics
    Minor: Oath on spider swarm
    Standard: Menacing Presence on swarm
    Spoiler
    Show
    Escape - (1d20+15)[23]
    Attack vs AC:
    (1d20+18)[23]
    (1d20+18)[26]
    Damage:
    (3d7+20)[39] - half on miss
    Any enemy that starts it's turn adjacent to me until the end of the encounter takes a -2 penalty to AC UEONT.

    Save against Immoblized (1d20)[12]
    Last edited by Reverent-One; 2012-12-24 at 01:23 AM.
    Thanks to Elrond for the Vash avatar.

  27. - Top - End - #837
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    Despite the power behind the strike, Kihtsah's attack is not very effective against the spiders. However, as a straw may break a camel's back, so too can a small strike tip the scales in battle, and the spiders seem less coordinated after the attack. However, they do manage a rather coordinated counterattack, further injuring the dervish.

    Crunch:
    Spoiler
    Show
    Kihtsah bloodies the swarm, but they also bloody him with the free attack they make at the start of his turn. I still need a save vs. Poison for him.

    It is Alvah's turn.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm. The pink shaded area is a dense cloud of insects.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 71/112 HP, OG10 PSN, weakened (SE)
    Alvah (N): 29/102 HP, Bloodied, immobilized (SE), weakened (SE), OG10 + Grab (DC20)
    Jalil (J): 63/101 HP, OG5 ACID, OG5 UT, invisible (UENNT)
    Medinah (M): 104/105 HP,
    Rahman (R): 62/113 HP, OG5 ACID, OG10 + Grabbed (DC20)
    Kihtsah (K): 38/111 HP, Bloodied, OG10 PSN (Saved?)

    Figment (F): 34/56 HP, weakened (SE)

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 7/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 14/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1: Aegis (M)
    Spider Swarm 2: Bloodied, Oath (K)
    Cockroach Swarm 1: Cursed (M), Aegis (R)
    Cockroach Swarm 2: Bloodied
    Scarab Swarm 1: Cursed (M), Marked (M)
    Scarab Swarm 2: Bloodied, In Alvah's Space, Cursed (M)
    Wasp Swarm 1:
    Wasp Swarm 2: Bloodied, Cursed (M), Marked (M)


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety. They reactively attack those that stand near them.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  28. - Top - End - #838
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    DM
    Alvah take a solid beating, even from friendly fire by Jalil. Still, he smiles and doesnt complain. As Kihtsah is ganged up by the spiders, Alvah weave his magic to offer him some protection.
    The swarm on him bite him up a little, but the bard doesnt care too much. Using his magic, he sooth his own wounds, teleporting himself among his friends and summon his racial abilities and his form become watery and a thin mist surrounds him.
    Slamming his sword on his shield tree times, aiming for three different enemies and reposition his allies to give them some advantageous position.

    Spoiler
    Show
    Alvah take 22 poison damages (55HP left)
    Alvah is weaknened (Save ends)
    Alvah is grabbed and takes ongoing 10 damage (both until escape, DC20)
    Take 26 thunder damages From Jalil... happy he was weakened! (he slid me to H11 too... doesnt seem to be reflection on map)

    Use Chord of resilience when Kihtsah is hit to reduce Damage by 11.

    Start of turn : Take 10 ongoing damages (reduce by 6 = 4)
    Free : Rolling echo repeat attack (Done OOC) :
    Attack on S1 : 29 V Fortitude
    Attack on R1 : 22 V Fortitude
    Attack on C2 : 22 V Fortitude
    Hit : [21] thunder damages and push 2 (S1 to M12/N13 (No push), R2 to F10 (if I can actually push it), C2 to N10)

    Minor : Majestic Word on Alvah, spend a surge + (2D6+6)[12] HP and Gain 6 THP and teleport to J10 (Since I telelport I Have +2 AC and Reflex - Cloak)

    Move : Healing Rain, spend a surge and Gain an Aura 1 : Grant 6 THP to allies at the start of my turn.

    Standard : Drums of the wild hunt, Close burst 2 (up to 3 enemies).
    Attack on S2 : (1D20+19)[36] VS Fortitude
    Attack on R1 : (1D20+19)[31] VS Fortitude
    Attack on W2 : (1D20+19)[28] VS Fortitude

    Hit : (1D10+12)[18] thunder damage. You can teleport an ally within 10 squares of you to a square adjacent to the target. If you do, that ally gains a +3 power bonus to its next attack roll against the target before the end of your next turn. (Kihtsah to L14, Rahman to I9 and Medinah to K9 )... the goal here is to isolate Kihtsah so it isnt interesting for the swarms and to move the two aegis of assault used away froim their target(which will hopefully trigger make the monster trigger them.

    End of turn : Save Vs Immobilise (1D20)[3]
    End of turn : Save Vs Weakened (1D20)[18]
    End of turn : Invisible on Jalil ends


    Alvah's Status
    Spoiler
    Show
    HP :...87/102...TEMP HP :...6
    Surge Value :...25
    Surge left/surge per day :...4/12
    Resist : ....6 Ongoing ....
    AC:...29 (31)...FORT:...29... REF:...26 (28)...WILL:...31...
    Encounter count for the day: ....2
    Languages : ....Common, Aquan, Ignan , Terran
    Initiative : ... +8
    Passive Perception : ... 23
    Passive Insight : ...21
    Main Hand : Bard's Songblade Longsword +4
    Off Hand : Light Shield
    Powers :
    Melee Basic Attack (For OAs) (+14, 1D8+3)
    Staggering Note
    War Song Strike

    Action point (0/2)
    Second Wind
    Majestic Word (1/2)
    Healing Rain
    Word of Friendship
    Vezzuvu's Eruption
    Shout of Thriumph
    Drums of the wild hunt
    Rolling Echo
    Earthquake Stike
    Moment of Escape
    Chrod of Resilience
    Illusory Ereasure

    Tune of Ice and Wind
    Thunder Blade
    Menacing Thunder
    Doom Echo


    Items powers:
    Eladrin Ring of passage
    Cloak of Translocation +4

    Helm of Teleportation
    Imposter's Stonemail Armor +3

    Consumables :

    Effects from Alvah :
    Medinah gain +3 power bonus to its next attack roll against (R1) before the end of your next turn
    Kihtsah gain +3 power bonus to its next attack roll against (S1) before the end of your next turn
    Rahman gain +3 power bonus to its next attack roll against (W2) before the end of your next turn

    Effects on Alvah :
    +2 AC and Reflex UENT (Cloak of Translocation)
    Immobilised (Save ends)
    Healing Rain (AURA 1), Grant 6 THP to allies in the aura at the Start of my turn.

    Items Carried/Owned :

    Spoiler
    Show
    Imposter's Stonemail Armor +3 (E)
    Bard's Songblade Longsword +4 (E)
    Cloak of Translocation +4(E)
    Eladrin's Ring of Passage (E)
    Helm of Teleportation (E)
    Ritual Book
    Backpack
    Bedroll
    Flint and steel
    Beltpouch
    Sunrod (2)
    Rations (10 days)
    50' hempen rope
    Waterskin
    Dagger


    Wealth :
    Spoiler
    Show
    2 pp
    40 gp



    Last edited by Dekkah; 2012-12-29 at 08:29 AM.

  29. - Top - End - #839
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Still in her compact humanoid form, Amirah steps away from the fight, behind the protection of the rocks, and starts one of the complex rituals that call forth her friends. Figment takes center stage, distracting the swarms around so she can work. Amirah's chant is very complex, laying extra magics of control to better speak to her summon. A portal opens, and a massive tiger jumps though, tearing into the scarab swarm, batting individual insects and closing its jaws on whole mouthfuls.

    The summoning done, Amirah relaxes and her form shimmers as she returns to her more natural form, even as she steels herself to suffer another mental attack.

    Spoiler
    Show

    Amirah: Swarm form, OG10, weakened
    HP 62+10/112 Bloodied 56 Healing Surge 28 (5 used /12)
    AC 30 Fort 27 Reflex 26 Will 29

    Figment:
    HP 34/56 Bloodied 28 Healing Surge 14 (0 used /0)
    AC 30 Fort 26 Reflex 30 Will 30

    Tiger:
    HP 56/56 Bloodied 28
    AC 29 Fort 27 Reflex 25 Will 27

    Turn Start: OG 10: HP down to 62

    Minor: Tightened Control (stance: non-instinctive summon attacks get +2 to hit, +2 damage)

    Move:
    Amirah moves to I13 (+1 Rf, +1AC)

    Standard: Summon Savage Tiger @G11-H12
    Order: Attack Scarab Swarm 2
    To Hit Reflex - (1d20+24)[32] (inc. CA from flank) Subtract 2 due to not having a flank
    Damage - (2d8+12)[14]

    Free: Wild shape to swarm form, shift to I12 (+1 Rf, +1AC), gain 10 THP, get attacked

    AP: Command Tiger to Attack Scarab Swarm 2
    To Hit Reflex - (1d20+24)[35] (inc. CA from flank) Subtract 2 due to not having a flank
    Damage - (2d8+12)[20]

    Free: Command Tiger to Attack Scarab Swarm 2
    To Hit Reflex - (1d20+24)[40] (inc. CA from flank) Subtract 2 due to not having a flank
    Damage - (2d8+12)[19]

    Alternative attacks:
    If Scarab Swarm 2 dies in first or second attack, free order to summon to shift to G12-H13, then first attack UP3 with a non-leathal attack, and if it goes down and I still have attacks left, attack S1.

    End Turn:
    ST Poison - (1d20)[5]
    maybe a second ST against dazed; we'll see.
    Last edited by Grey_Wolf_c; 2012-12-27 at 12:45 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  30. - Top - End - #840
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Iludai Cave Network
    The spiders flow underneath Amirah's Tiger, biting and savaging the beast with their venomous mandibles as they skitter around to join the other swarm, though Amirah takes a swipe at them as they advance.

    Meanwhile, the cockroach swarm affected by Rahman's Aegis slides its way in amongst the Hunters, nipping at the kobold that marked them.

    Rahman summons a wall of fire with his blade, severely scorching the swarms near him, even as they instinctively assault him. The damage his strike inflicts to the cockroaches triggers the notes of Alvah's song, giving the diminutive swordmagus a buffer of defensive magic. Though he handily shoves the Wasps aside with his warding, the cockroaches score another hit on the alchemist. He wraps his Aegis about the two wasp swarms and shifts away from them, hoping to offer Jalil some protection.

    Crunch:
    Spoiler
    Show
    Tiger takes 22 damage and OG10 PSN, Amirah gets an AoO against the offending spider swarm. The cockroach swarm can shift 3 squares as a move action, putting it in a position to attack Rahman for 11 damage + OG5 ACID forgot Psychic Lock, that's a miss. Rahman does however take a further 8 damage from the cockroaches (plus 5 from ongoing) on his own turn, which bloodies him (surge lost to Energy Conservation). He shifts back and throws his Aegis on the two Wasp swarms after Flamewall Striking the two swarms next to him for 15 auto fire damage. He gets the 11 THP from Alvah this round for bloodying the cockroaches.

    The Scarabs move and flank + attack Amirah. They miss.

    Oh, and Medinah's Aegis triggers, if she feels like attacking the Spider swarm up at the top of the map.

    I put Kihtsah in M12 because the square Dekkah picked is on a stalagmite and I don't think Kihtsah's Acrobatics will be good enough to stand up there reliably.

    It is Jalil's turn. She is immediately attacked by the two wasp swarms and the cockroach swarm, and takes 10 damage from her various ongoing pains. Both wasps hit, but one of the hits is negated by Rahman's Aegis of Shielding. The cockroaches miss. The remaining wasp only deals 10 damage. This bloodies her; she may now proceed with her turn.

    I performed this update in a somewhat staggered manner, due to my lack of internet most of yesterday. If there's any mistakes, please bear with me and don't hesitate to correct them. I am happy to do another map update if anything is out of place.


    Battle Map
    Spoiler
    Show


    The entire room has concealment because of the ambient buzz of bugs. Amirah ignores this concealment and can see normally. However, any time Amirah tries to gain temporary hit points, she'll be mentally assaulted by Abdullah. The stalagmites grant Superior Cover if your line of effect is drawn through them. The Usurper!Princes are really more of a terrain feature than an enemy; these juveniles are not combat-capable threats, but they do help refine the swarm. One hit will knock them out, and they provide a non-stacking Aura 5 which grants +2 attack and +2 damage to members of the swarm. The pink shaded area is a dense cloud of insects.


    Initiative Order
    Spoiler
    Show
    Wasp Swarm 1: 29
    Spider Swarm 2: 28++
    Cockroach Swarm 2: 28+
    Kihtsah: 28
    Alvah: 26+
    Amirah: 26
    Cockroach Swarm 1: 23
    Spider Swarm 1: 22+
    Rahman: 22
    Scarab Swarm 2: 21
    Jalil: 20
    Scarab Swarm 1: 19
    Wasp Swarm 2: 18
    Medinah: 15
    The Swarm (Hazard): 10

    Acting creature/player is highlighted.


    Player Status
    Spoiler
    Show
    Amirah (A): 61/112 HP, 10 THP, OG10 PSN
    Alvah (N): 91/102 HP, immobilized (SE), healing rain aura
    Jalil (J): 43/101 HP, Bloodied, OG5 ACID, OG5 UT
    Medinah (M): 104/105 HP,
    Rahman (R): 38/113 HP, 11 THP
    Kihtsah (K): 49/111 HP, Bloodied,

    Figment (F): 34/56 HP,
    Tiger (T): 34/56 HP, OG10 PSN (SE)

    Healing Surges:
    Spoiler
    Show
    Amirah: 7/12
    Alvah: 5/11
    Jalil: 10/10
    Medinah: 8/13
    Rahman: 13/18
    Kihtsah: 2/8


    Enemy Status:
    Spoiler
    Show
    Spider Swarm 1: Bloodied, Aegis (M)
    Spider Swarm 2: Bloodied, Oath (K)
    Cockroach Swarm 1: Bloodied, Cursed (M)
    Cockroach Swarm 2: Bloodied
    Scarab Swarm 1: Cursed (M), Marked (M)
    Scarab Swarm 2: Bloodied, Cursed (M)
    Wasp Swarm 1: Bloodied
    Wasp Swarm 2: Bloodied, Cursed (M), Marked (M)


    Known Information
    Spoiler
    Show
    Feel free to roll Nature for monster knowledge results about the various swarms. There's four kinds of swarm (spider, wasp, cockroach, scarab), and you'll need separate nature checks for each. Monster knowledge is a free action, but it has to be trained, I think.

    Spiders:
    Spoiler
    Show
    Natural beast (spider, swarm). This swarm is weak to area attacks, but resistant to targeted attacks. They are venomous, and the swarm will attack anything that gets too close (aura 1, you take free MBAs for starting turn in that aura). Outrunners from the swarm spread fresh webbing all around the swarm, which is highly sticky (aura also immobilizes, save ends). The swarm will also occasionally emit toxic bursts of gas to subdue its prey, which reach out to 15 feet.


    Cockroaches:
    Spoiler
    Show
    Natural beast (swarm). They are stinky and vicious, and often make use of hit-and-run tactics. Aura 2 of stench, -2 to attack rolls. Aura 1, if you start your turn in it, they get a free attack.


    Wasps:
    Spoiler
    Show
    Natural beast (swarm). They are ravenous and deadly, but have little regard for personal safety. They reactively attack those that stand near them.


    Shaqat Beetles:
    Spoiler
    Show
    Natural beast (swarm). This swarm will engulf and latch onto a target, eating it alive. Shaking them loose is difficult (escape DC 20). The beetles are capable of jumping ten feet through the air. These creatures are infected with parasites that they can transmit to their prey. These cerebral parasites can take hold in the victim's brain. Does not have the same tendency to reactively lash out as other swarms.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

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