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  1. - Top - End - #1141
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    Meraya, Siraaj

    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Picking herself up off the deck after hitting it rather unceremoniously, Medinah eyed the portal snake with that look she reserves for those who've insulted her.

    "Oh you will pay for that," she uttered before gathering her inner fire, re-energizing her even as she unleashed it onto the portal snake in a rebuking blast.

    Spoiler
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    Move action to stand up.

    Minor action to use Janissary Zeal, regaining 27 HP and gaining +2 to attack rolls UEMNT.

    Standard action to use Hellish Rebuke on the portal snake.
    Con (implement) vs. Reflex: (1d20+22)[36] (cover penalty not included).
    Hit: (1d6+10)[13] psychic damage + (2d6)[5] curse damage + Psychic Lock and Protective Hex, and if Medinah takes damage before the end of her next turn it takes an additional (1d6+10)[12] damage.

    Save vs. Immobilized: (1d20)[15]
    Last edited by Dacia Brabant; 2014-07-21 at 07:46 PM. Reason: fixed color tag
    Currently playing: Jathal Darsha'an; Linie

  2. - Top - End - #1142
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

    Join Date
    May 2010
    Location
    Pacific Northwest
    Gender
    Male

    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Jalil

    "Catch that s-" Jalil shouts while holding onto the railing but she's cut off by the sudden teleportation of the demon snake and dropped into the water. She gurgles and then spits out sea water, managing to tread water even though foul magic binds her movements. The mist surrounding her is overcome by the splashing of the waves and dissipates but not before she manages to raise her dagger and fire twin lightning bolts at the portal snake.

    Spoiler
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    Free. Lightning Daggers at the Portal Snake
    Standard. Elemental Bolt at the Portal Snake
    Move. Tread water.
    Minor. Glare at the snake.

    I'm guessing the Portal Snake has at least cover from the railing and angle of the ship.

    Lighting Daggers
    Attack (1d20+19)[23]
    Damage (2d4+21)[24] or (2d4+21)[26] lightning and thunder damage. Slide the portal snake 1 square North East.

    Elemental Bolt
    Attack (1d20+19)[31]
    Damage (1d12+27)[37] or (1d12+27)[28] lightning and thunder damage, (1d6)[4] or (1d6)[2] lightning and thunder damage and the portal snake is slid 2 squares North East. If the Lighting Daggers attack bloodied the portal snake it takes an additional (2d6)[5] or (2d6)[6] lightning and thunder damage (Piercing Shot feat).


    Status: HP 51/106, 9 Temp HP
    Powers Used: Action Point, Fog Form, Elemental Escalation [x][x][x][x], Essence Form, Lightning Daggers, Windwalker, Sorcerous Pulse.

    Saving Throws
    Immobilized (1d20)[20]
    Ongoing Poison 10 (1d20)[18]
    Last edited by Chambers; 2014-07-25 at 10:30 PM.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  3. - Top - End - #1143
    Titan in the Playground
     
    Grey_Wolf_c's Avatar

    Join Date
    Aug 2007

    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Amirah withdraws towards the centre of the ship, calling to her multitudes of insects to replace the ones the swarm has lost in the fight so far. By the end of her manoeuvre, she seems practically intact once more, the Swarm back to full strength. In the mean time, Figment and the wolf continue to dart in and out of battle, helping where they can.

    Spoiler
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    Amirah: 110+10 HP (beast form)
    Figment: 29 HP
    Wolf: 45 HP

    Free: Wild Shape to Beast Form (+10 THP), shift away from creature (+1 AC, +1Rf)
    Move:
    Amirah shifts again (see map)
    Figment Shifts to follow Amirah
    Wolf moves around to get flank (see map)

    Standard: Amirah Second Wind: Amirah is at 110 (+10) HP (+2 all defences)

    End of Turn
    Instinctive: Wolf attacks N3, +6 HP
    To Hit - (1d20+27)[29] (vs Reflex. Inc. Instinctive bonus, CA and spirit bonus)
    Damage - (2d6+10)[20] (inc. spirit bonus)
    If hit, N3 is prone
    Last edited by Grey_Wolf_c; 2014-07-29 at 11:33 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  4. - Top - End - #1144
    Troll in the Playground
     
    Reverent-One's Avatar

    Join Date
    Oct 2008

    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    With his enemy gone, Kihtsah focuses on freeing himself from his impalement to the deck.

    Spoiler
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    Save against Ongoing damage: (1d20)[1]
    Save against Immobilization: (1d20)[1]
    Thanks to Elrond for the Vash avatar.

  5. - Top - End - #1145
    Barbarian in the Playground
     
    Daravon_35's Avatar

    Join Date
    Aug 2010

    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Korack

    The shaman readjusts his spirit companions once more as they begin to draw essence from their enemies. Eyeing his struggling ally, the shaman strikes out at an enemy in hope to lend a hand.

    Move: Korack's not moving, but his SCs will
    Spirit Companion 2 Move: to M9
    Spirit Companion 1 Move: to J15
    Standard: Spirit of the Tempest vs L12 (whatever's next to Korack)


    Actions:
    Spoiler
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    Spirit of the Tempest: Atk vs Fort (1d20+20)[31] (My spirit +1 and Combat adv +2 from flanking/prone)

    Damage: (1d8+6)[12]+(1d6)[2] thunder dmg

    Effect: One ally within 2 squares of me or spirit companion can make a saving throw. So Kihtsah can make a saving throw.

    Also reminder, all enemies starting their turns next to my SCs will be weakened until the start of it's next turn

    No allies next to any of my scs, so no temp hps this round.

    Save vs ongoing psychic 5 (1d20)[10]


    Korack's Status:
    Spoiler
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    Status:
    HP: 87/107
    Surges: 11/12
    Conditions:
    Ongoing Psychic 5 dmg

    Defenses:
    AC: 29 +1 (30)
    Fort: 30 +2 (32)
    Ref: 27 +2 (29)
    Will: 31 +2 (33)

    Powers:
    Speak With Spirits | Second Wind | Healing Spirit [X] [X] [ ] | Spring Renewal Strike | Winter Wind Spirit | Sharing the Kill | Call to the Indomitable Defender | Sudden Restoration | Spirit's Touch | Spirit of Athas

    Vengeful Elementals | Ancient Warlord's Inspiration | Reparative Spirit | Protective Roots | Spirit Summons | Faces of the Fallen

    Item Powers:
    Healer's Shield | Gloves of the Healer
    Last edited by Daravon_35; 2014-08-04 at 08:46 PM. Reason: Fixed grammar/typing error

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