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Thread: [3.5e, Spell] BURN EVERYTHING!
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2013-07-19, 10:26 PM (ISO 8601)
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[3.5e, Spell] BURN EVERYTHING!
Fire damage needs some love. Also, who wouldn't want to be able to kill a fire elemental with fire?
Aura of Inherent Combustibility
Transmutation [Fire]
Level: Sorc/Wiz 5, Warmage 5, Wu Jen 5
Components: V, S
Casting Time: 1 standard action
Range: Personal
Area: 60-ft.-radius emanation centered on you
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes; see text.
A faint, almost imperceptible red light bathes the area around you finish casting this spell. The temperature seems to rise a tiny bit and everything feels slightly warmer to the touch...
Everything within the spell's radius becomes flammable. Everything. This includes things such as water, metal and any tangible objects normally nonflammable. All creatures and objects within the area have any fire resistance and/or immunity from any source suppressed and gain vulnerability to fire. Objects within the area take full damage from fire, although hardness does still apply. The caster is immune to these effects.
A creature with the fire subtype may apply their spell resistance to this effect.
However, you may not use this spell to burn abstract concepts or game mechanics. Artifacts and deities are unaffected by mortal magic such as this.
Material Components: A dry piece of wood or similarly flammable object.Last edited by Morcleon; 2014-09-14 at 02:59 PM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-19, 10:32 PM (ISO 8601)
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2013-07-19, 10:35 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-19, 10:37 PM (ISO 8601)
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2013-07-19, 11:18 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-19, 11:32 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-19, 11:39 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-19, 11:44 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
I ****ing love it. 9th or higher level would be good.
Will it make the AIR flammable?SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
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2013-07-19, 11:51 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
The current version or the planned one that lets you burn abstract concepts?
I was originally going to say yes, but then I realized that doing so would make the spell just be "use fire, have raging inferno of 60' radius". So no, air does not count per se. I should add something to this effect...
EDIT: Although technically air is flammable already. Fire consumes oxygen, yes?Last edited by Morcleon; 2013-07-19 at 11:53 PM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-20, 12:40 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-20, 01:31 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
The spell is potentially useful because you can burn something hard, and it will not go out as long as it is flammable. 5th level is kind of high for a torch, however.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2013-07-20, 02:45 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
This spell is interesting.
First off, macguffins are no longer safe. If somebody is trying to transport a magic item, interceptors just need one suicide bomber with this cast, and then a lot of fireballs. I find that a toxic to gameplay, since it really doesn't seem like there's any way to avoid it. Perhaps exempt covered objects and artifacts.
Secondly, your allies hate you, because the terrible and unyielding FIRE OF DEATH does not exclude them. That has its benefits and detriments.
Thirdly, this plus fireballing yourself is a great death throe.
Fourth, I really like the tactical aspect. Fireball becomes a useful tactic, but it can't be used as a sniper weapon since you need to have your enemies in the aura. Of course, being within a 60' range means you're in charging/stabbing distance. It's an interesting tactic--I would be willing to play a sandbagged fire evoker with this spell.
My biggest qualms is that this spell is level 5. It's definitely appropriate to its level, because it has such amazing utility (BURN EVERYTHING), but I'd like to see a lower-level one usable for creatures, or a single-target version that lets you play the way you would with solarbeam in pokemon (sunny day -> SOLARBEAM -> SOLARBEAM -> SOLARBEAM)All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.
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2013-07-20, 12:20 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Did you read the spell? Hardness still applies. The object would be on fire, but not taking damage.
Secondly, your allies hate you, because the terrible and unyielding FIRE OF DEATH does not exclude them. That has its benefits and detriments.
Thirdly, this plus fireballing yourself is a great death throe.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2013-07-20, 12:32 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
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2013-07-20, 02:27 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Also lets you hurt everything with fire damage.
Covered objects are already exempt due to line of effect rules. If an artifact doesn't have enough hardness to resist fire, it doesn't deserve to survive. Besides, you can't use AoE to hit worn items, and targeting worn items is rather difficult.
Hm... wait, what fire of death? Unless you specifically set your allies on fire, they won't be on fire.
You're immune to the effect.
Possibly...
The higher level version of this spell still won't let you burn game mechanics.Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-20, 09:17 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
So when you need to destroy the Super-dangerous Major Artifact of Doom, you don't have to go on a campaign deep into enemy territory to the one place where it can be destroyed...you just need a single 5th-level spell and a tindertwig?
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2013-07-20, 09:44 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-20, 10:21 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-20, 10:23 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-20, 10:34 PM (ISO 8601)
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2013-07-20, 10:49 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-07-20, 10:54 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
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2013-07-21, 12:14 AM (ISO 8601)
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2013-07-21, 12:16 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
this could be cheesed so hard, with the elemental substitution metamagic
Edit but it gets worse, if a party has two spellcasters under this effect who also have the explosive spell metamagic can bump an enemy between them
without worry because its knocked prone too.
so a pair of wizard rogue evocation fire specialists find some fire giants immune to fire sure but that dosnt matter they are hasted make tumble rolls succeed. so they are now flanking fire giant now the cheese begins ass the first fireball (quickened) and a second (explosive) bypass his resistance doing huge damage knocking him prone and away triggering an attack of opportunity from the other cheese monkey. rinse repeatLast edited by SolarEdge; 2013-07-21 at 01:04 AM.
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2013-07-21, 02:06 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-07-21, 06:56 AM (ISO 8601)
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2013-07-21, 07:17 AM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
So... no artifacts deserve to survive? Seriously, the sword of kas with +10 total enhancement only has a hardness of 20 (equivalent of ER20) and 110 hit points. That can easily be done at level 9 by a party of four.
And considering the items in this case are artifacts, they will most likely be in use. So again I request.
Hm... wait, what fire of death? Unless you specifically set your allies on fire, they won't be on fire.
You're immune to the effect.All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.
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2013-07-21, 07:17 AM (ISO 8601)
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2013-07-21, 04:05 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
Or maybe your allies can use old-fashioned torches and fire arrows to set the enemy on fire.
Why would I waste precious character resources on something like immunity to fire if I want to kill things? That detracts from my character resources spent on killing things.
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2013-07-21, 07:01 PM (ISO 8601)
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Re: [3.5e, Spell] BURN EVERYTHING!
I like this spell, but:
Why is this spell an evocation? You are altering and changing the physical properties of things. That is transmutation.
Why personal emanation? So a caster can set fire to things that are next to him? I think this would be better as a area effect spell. And having a caster walking around all the time with this spell active would be too much.
The spell has no save and no spell resistance? Um, why not? If it effects creatures, they should get both.
Does this spell effect magic? Like spells? Does this spell alter the way spells work, changing fire protection into fire vulnerability? And magic items too?