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  1. - Top - End - #31
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Ahh, rainbow man. <3

  2. - Top - End - #32
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    On with the coup de grace-ing!

    Unconscious / Blind / Stunned: (2d4)[5]
    CdG#1: (2d8-2)[4] (min 1; Fort 10+damage or die)
    CdG#2: (2d8-2)[2] (min 1; Fort 10+damage or die)
    CdG#3: (2d8-2)[12] (min 1; Fort 10+damage or die)
    CdG#4: (2d8-2)[6] (min 1; Fort 10+damage or die)
    CdG#5: (2d8-2)[7] (min 1; Fort 10+damage or die)
    CdG#6: (2d8-2)[9] (min 1; Fort 10+damage or die)
    CdG#7: (2d8-2)[6] (min 1; Fort 10+damage or die)

    Blind / Stunned: (1d4)[3]
    Stunned: 1

    Edit: Sure, once again we go!

    @TS:
    Spoiler
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    I gotta get me a wand of this for Zahn while critters still have 1-2HD. This spell is nasty.
    Last edited by Leewei; 2011-03-23 at 09:05 PM.

  3. - Top - End - #33
    Barbarian in the Playground
     
    Koretsu's Avatar

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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Quote Originally Posted by term1nally s1ck View Post
    Ahh, rainbow man. <3
    Rainbow man is unrealistically thwamping my Grapple rolls.

    So, Burnie's room:

    Initiative: (1d20+9)[12]

    On successful Initiative:
    Spoiler
    Show

    Charge
    Melee Touch vs. flat-footed AC: (1d20+4)[12]
    Grapple: (1d20+6)[13]
    Unarmed Strike damage: (1d6+6)[12] (Inspiration Point to damage)

    "Round three, you halitosis-infected fiend!"

  4. - Top - End - #34
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opening the door reveals the following room:
    Spoiler
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    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3|||L||
    4|||||
    5|||||[/table]
    There are doors at A5 south and E1 north.
    In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
    Initiative: (1d20+1)[9]

  5. - Top - End - #35
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple check: (1d20)[6]

    If successful, it'll breathe on you for fire damage that doesn't matter because of your resists. Otherwise, you win, 150xp, chainmail, on to Skippy the Wonder-lusionist.
    Last edited by Leewei; 2011-03-23 at 09:08 PM.

  6. - Top - End - #36
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opening the door reveals the following room:
    Spoiler
    Show

    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3|||||
    4||||B|H[/table]
    There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
    Initiative:(1d20+2)[19]

  7. - Top - End - #37
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Time for Royal Rainbow man.

    Initiative: (1d20+9)[28]

    On Success:
    Spoiler
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    Charge, ignore the beast.
    Melee Touch vs. Flat-Footed AC: (1d20+4)[15]
    Opposed Grapple Check: (1d20+6)[10]
    Unarmed Damage: (1d6+6)[10] (Inspiration Point to damage)

    "ROYAL RAINBOW!"


    On failure (Assuming he readies as before):
    Spoiler
    Show

    Casting Darkness into the room.
    Five-foot stepping inside.
    Move action to close the door.

    Move Silently: (1d20+7)[23]

    ...

  8. - Top - End - #38
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple check: (1d20-1)[11]

    If successful, defensively cast color spray: (1d20+5)[19]

    Otherwise, you win, 150xp, longsword, chain shirt.
    Last edited by Leewei; 2011-03-23 at 09:20 PM.

  9. - Top - End - #39
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Will Save: (1d20+7)[26] (Inspiration Point for saving throw)

    Going for another grapple.
    Touch Attack: (1d20+2)[12]
    Grapple roll: (1d20+6)[26]
    Damage: (1d6+2)[8]

    Third time's the charm?
    Last edited by Koretsu; 2011-03-23 at 09:24 PM.

  10. - Top - End - #40
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Barely touching him, you latch on like a starving jackal. He does not go down.

    Casting defensively: (1d20+5)[11]
    Casting when grappled: (1d20+5)[12]

    Edit: *fizzle*. Your go!
    Last edited by Leewei; 2011-03-23 at 09:26 PM.

  11. - Top - End - #41
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Going to maintain the grapple for damage.

    Grapple: (1d20+6)[14]
    Damage: (1d6+2)[6]

  12. - Top - End - #42
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple check: (1d20-1)[3]

    If successful, casting defensive: (1d20+5)[24], casting when grappling: (1d20+5)[23], color spray.

    Otherwise,
    you win, 150xp, longsword with two notches on the hilt, chain shirt.
    Last edited by Leewei; 2011-03-23 at 09:36 PM.

  13. - Top - End - #43
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Finally! (Back in 10. Grabbing a burger).

  14. - Top - End - #44
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Mkay, out the east door, follow it north, turn right, and stop at the door. Search it for traps, then open the door.

    Move Silently: (1d20+7)[22]
    Search: (1d20+8)[13]

    Initiative: (1d20+9)[22]

    I don't think the Kobold ever lived long enough to actually do something...

  15. - Top - End - #45
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Just to be sure of the room you mean, you exit East, go North past a door on your right, then hang a right at the 4-way intersection? Or did you mean the first door on your right?

  16. - Top - End - #46
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    The north door into the room directly east of the room with the Illusionist.

  17. - Top - End - #47
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Okay!

    Opening the door reveals the following room:
    Spoiler
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    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3||||1|
    4|||||
    5||||| [/table]
    There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
    Initiative:(1d20)[3]

  18. - Top - End - #48
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Oh, right. You're first. How'd I forget you?"

    Charge.

    Attack vs. his flat-footed touch AC. (1d20+4)[10]
    On Success:
    Grapple: (1d20+6)[26]
    On Success:
    Unarmed Damage: (1d6+6)[7] (Inspiration point to damage).

    Incidentally, am I allowed at any point to use an Inspiration Point to boost grapple rolls? It doesn't technically count as an "Attack Roll, Damage Roll, or Saving Throw", but it does use BAB as a roll modifier...

  19. - Top - End - #49
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Hmm. SRD says it is "... like a melee attack roll." It then lists out the attack bonus calculation. It is described as an "opposed check" rather than an "attack roll". I'm leaning toward no, but we'll see what TS has to say.

    The 10 just hits his flat-footed touch AC, as you probably suspected.

    Orc's Grapple: you win (his maximum is less than your roll).

    On his turn, "Hey ...!" He attempts to break free: (1d20+5)[24]

  20. - Top - End - #50
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Hey yourself. Way to waste a standard action."

    Opposed Grapple: (1d20+6)[20]

  21. - Top - End - #51
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Assuming he doesn't take a move action of consequence, I'm going to go ahead and give him another hug.

    Touch Attack: (1d20+2)[6]
    Grapple: (1d20+6)[14]
    Damage: (1d6+6)[8] (Inspiration point to damage) -Not used

    "Stone Bones!"


    Edit: Sigh... Missed. :(
    Last edited by Koretsu; 2011-03-23 at 11:33 PM.

  22. - Top - End - #52
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Ha ha. No, STEELY STRIKE!"

    (1d20+9)[27] for (2d6+6)[8]
    Confirm 19-20(28-29):
    Spoiler
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    (1d20+9)[22] for (2d6+6)[13]

  23. - Top - End - #53
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Sonofa... Crusader's Strike!"

    Attack: (1d20+6)[26] (Inspiration Point to attack)
    Damage: (1d6+2)[4]
    Restore: (1d6+3)[4] hit points.

  24. - Top - End - #54
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Confirmation: (1d20+6)[21]
    Damage: (1d6+2)[7]


    Does the restore effect also double on crit? I doubt it, but figure it's worth asking.

    Found the entry in ToB... No, it doesn't. Ah, well. I assume the orc is dead? Will his goggles offset the Nightsighted Trait's -1 to spot when in areas of bright light?
    Last edited by Koretsu; 2011-03-24 at 12:16 AM.

  25. - Top - End - #55
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    No to Inspiration to grapple. Sorry.

    As for the -1, it won't help (and will in fact make it worse via its own penalty)

  26. - Top - End - #56
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    He's done for. 150xp, chain shirt, ripper, sundark goggles, 2 javelins and some loot that I'll roll up later tonight.

  27. - Top - End - #57
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Awesome. Out the north door, north to the four-way junction, and east to the door down the hallway.

    Search Door: (1d20+8)[27]


    Open the door silently.

    Move Silently: (1d20+7)[9]

    Kobolds and and bits... The grapple a monk dreams of...

    Initiative: (1d20+9)[12]

  28. - Top - End - #58
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opening the door reveals the following room:
    Spoiler
    Show

    {table]|A_|B_|C_|D_|E_|F_
    1||||||
    2||||||
    3||||||
    4|||1|||
    5||||||
    6||||||[/table]
    There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
    Initiative:(1d20+5)[11]

  29. - Top - End - #59
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    M'kay. Charge.

    Melee Touch Attack vs. Flat-footed AC: (1d20+4)[12]
    On Success: Gain 2 hit points.
    On Success: Opposed Grapple Check: (1d20+6)[13]
    On Success (Grapple):Damage Roll: (1d6+6)[12] (Inspiration Point to damage) Failed the grapple. Way to nat 18.
    Last edited by Koretsu; 2011-03-24 at 09:03 PM.

  30. - Top - End - #60
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Unlikely grapple check: (1d20-4)[14]

    DM use:
    Spoiler
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    (1d100)[20]

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