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  1. - Top - End - #91
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    He backs up 5' and directs a blast of iciness at you: (1d20+2)[10] vs touch AC for (1d3)[1] damage.

  2. - Top - End - #92
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Was that an Acid Splash spell? I'm a tiefling, you dolt. You might as well cast Create Water at me."

    Bluff: (1d20)[9]

    Five-foot step up.
    Melee Touch: (1d20+2)[20]
    Grapple: (1d20+6)[12]
    Damage: (1d6+2)[7]

  3. - Top - End - #93
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple: (1d20-1)[2]

    Edit: He sags bleeding to the floor, defeated. 150xp, chain shirt, longsword
    Last edited by Leewei; 2011-03-25 at 08:47 PM.

  4. - Top - End - #94
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    On to the Orc!

    Initiative: (1d20+9)[27]

    On successful Initiative:
    Spoiler
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    Charge with the Mage's longsword two-handed.
    Attack: (1d20+8)[12] (Inspiration Point to Attack)
    Damage: (1d8+7)[12] (Inspiration Point to damage) Assuming a 12 still won't hit his flat-footed AC.
    Last edited by Koretsu; 2011-03-25 at 08:57 PM.

  5. - Top - End - #95
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    That's a whiff. Not rolling his init; you got that hands down.

    "STEELY STRIKE!" (1d20+9)[22] for (2d6+6)[13]
    Confirm 19-20(28-29):
    Spoiler
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    (1d20+9)[24] for (2d6+6)[13] more

  6. - Top - End - #96
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Down. :( Real bad luck that run... Burnie, again.

    Initiative: (1d20+9)[19]


    On my turn:
    Spoiler
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    Charge for grapple
    Melee Touch: (1d20+4)[20]
    Grapple Roll: (1d20+6)[15]
    Damage: (1d6+6)[7] (Inspiration Point for damage)

  7. - Top - End - #97
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    (1d20)[1]
    On a '20', he breathes useless fire on you. We'll use your rolls, regardless.

    Resisting grapple: (1d20)[4]
    If he fails (likely), he desperately blasts (1d8)[8] /2 of:
    (1d4)[1] 1=Acid | 2=Cold | 3=Electrical | 4=Fire

    ... which, if it damages you, persists for (1d4)[1] rounds, doing:
    (1d6)[4], (1d6)[5], (1d6)[4], (1d6)[2] damage of the same type.
    Last edited by Leewei; 2011-03-25 at 10:33 PM.

  8. - Top - End - #98
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Stupid acid...

    Maintaining the grapple.

    Grapple: (1d20+6)[8]
    Damage: (Minimum) 3

    That drops Burnie to -1 if it hits.

    If so,

    Spoiler
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    On the following round, I'll ready a Crusader's Strike for the moment I take the ongoing acid damage.

    Damage: (1d6+2)[3]
    Restore: (1d6+3)[5] HP

  9. - Top - End - #99
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opposing check: (1d20)[6]

    Edit: How are you inflicting minimum damage? Never mind, I think I get the direction you're heading. You hit him while he's down and regain your HPs.
    Last edited by Leewei; 2011-03-25 at 11:27 PM.

  10. - Top - End - #100
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'm voluntarily "taking 1" for the minimum possible result of my damage roll. Pulling my punch, essentially. I'm trying to find the rule for it in the SRD, but it's not coming up with any results.

    I'm fairly certain that there's a president set somewhere in the game for choosing to deal minimum damage with a damage roll, but I'm not able to find it. If you like, I can roll the damage now, but either way, the most I can do is drop him to -5, so the above affect should still work.

    In case you want it, (1d6+2)[4]

  11. - Top - End - #101
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Oh, so you are attempting to do minimum damage. And here I thought you were taking it the "any damage KOs him" path. Unless you can find something that isn't a homebrew rule, you inflict damage per RAW. Anyway, you're down something like 1hp. Also, you get a reflex save that I should have noted earlier. Make it and you get the hp back.

  12. - Top - End - #102
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Sitting at 2 HP. Sitting at 4 if I pass the reflex save:

    (1d20+9)[20] (Inspiration point to saving throws)

    On my turn, I continue with the above action, gaining another 5 hit points.

    EDIT: that puts me at 9. On to captain colorspray.
    Last edited by Koretsu; 2011-03-25 at 11:34 PM.

  13. - Top - End - #103
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Initiative: (1d20+9)[21]

    If I win initiative; On my turn:
    Spoiler
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    Charge
    Melee Touch Attack: (1d20+8)[28] (Inspiration Point to attack)
    On hit: Gain 2 hit points.
    Opposed Grapple Check: (1d20+6)[14]
    Damage: (1d6+6)[8] (Inspiration Point to damage)

  14. - Top - End - #104
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+2)[17]

    Grapple, if appropriate: (1d20-1)[15]
    Defensive color spray: (1d20+5)[23]
    Concentration to cast if grappled: (1d20+5)[17]

    Edit: Not grappled, therefore no IP spent on damage, make a will save.
    Last edited by Leewei; 2011-03-25 at 11:43 PM.

  15. - Top - End - #105
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Guess where the inspiration point is gonna go?

    Will: (1d20+7)[26]

    On my turn, going for another melee.

    Melee Touch: (1d20+2)[6]
    Opposed Grapple: (1d20+6)[25]
    Damage: (1d6+2)[8]

  16. - Top - End - #106
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    5' step North, then casting color spray defensively: (1d20+5)[11]

    Edit: *fizzle*
    Last edited by Leewei; 2011-03-26 at 09:22 AM.

  17. - Top - End - #107
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You know the drill by now, I hope.

    Melee Touch: (1d20+2)[20]
    Grapple: (1d20+6)[11]
    Damage: (1d6+2)[6]

  18. - Top - End - #108
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opposing Grapple: (1d20-1)[0]

    If not grappled, 5'step North again and cast ray of frost at you, which you will ignore unless he crits: (1d20+2)[16]

    Edit: Bleah. Grappled, cast defensively, etc. Not bothering to roll because it doesn't affect you, regardless.
    Last edited by Leewei; 2011-03-26 at 10:07 AM.

  19. - Top - End - #109
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Maintain the grapple.

    Grapple: (1d20+6)[19]
    Damage: (1d6+2)[8]

  20. - Top - End - #110
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Seeing as I win on a tie, on to our good orc buddy.

    Initiative: (1d20+9)[26]


    If successful:
    Spoiler
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    Charge with the longsword, two-handed: (1d20+8)[10] (Inspiration Point to attack)
    Damage: (1d8+7)[13] (Inspiration Point to damage)

    Stupid Nat 2's...
    Last edited by Koretsu; 2011-03-27 at 09:58 PM.

  21. - Top - End - #111
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Steely strike!" (1d20+9)[16] for (2d6+6)[15] damage.

    Edit: Whiff. You're up.
    Last edited by Leewei; 2011-03-26 at 10:12 PM.

  22. - Top - End - #112
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Let's go for a grapple!

    Melee Touch: (1d20+2)[8]
    Opposed Grapple: (1d20+6)[9]
    Damage: (1d6+6)[7] (Inspiration Point to damage).

    Stupid nat 6's...
    Last edited by Koretsu; 2011-03-27 at 09:59 PM.

  23. - Top - End - #113
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Stone Bones!"

    (1d20+5)[19] for (2d6+6)[10]

  24. - Top - End - #114
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Back at 0. Let's try for another Crusader's Strike!

    Attack: (1d20+6)[17] (Inspiration Point to attack)
    Damage: (1d6+2)[4]
    Restore: (1d6+3)[9] hit points.

    If I miss, I drop to -1.

  25. - Top - End - #115
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Fortunately for you, you hit. The blow seems far less effective than you'd hoped.

    It attacks again: (1d20+5)[18] for (2d6+6)[15] damage.

  26. - Top - End - #116
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    And down. Burnie's turn!

    Initiative: (1d20+9)[24]

    On success:
    Spoiler
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    Charge.
    Melee Touch: (1d20+4)[20]
    Opposed Grapple: (1d20+6)[17]
    Damage: (1d6+6)[11] (Inspiration point to damage)

  27. - Top - End - #117
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    *nibbles on popcorn*

  28. - Top - End - #118
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+1)[4]

    If Bernie actually wins:
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    Foosh! Harmless entangling fire attack.

  29. - Top - End - #119
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    What a waste of a post. Bernie opposes your grapple: (1d20)[4]

    In the unlikely event of a success, he breathes fire and it tickles.

    Edit: Victory! 150xp and chainmail. On to something more deadly.
    Last edited by Leewei; 2011-03-28 at 07:14 PM.

  30. - Top - End - #120
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Hey, Mr. Wizard!"

    Initiative: (1d20+9)[25]

    On Success:
    Spoiler
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    Charge
    Melee Touch: (1d20+4)[18]
    Opposed Grapple: (1d20+6)[20]
    Damage: (1d6+6)[7] (Inspiration Point)
    Last edited by Koretsu; 2011-03-28 at 08:08 PM.

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