Results 121 to 150 of 231
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2011-03-28, 08:21 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
He can't beat those rolls. He doesn't die yet, though.
COLORSPRAY!
Defensive casting: (1d20+5)[17]
Grappled casting: (1d20+5)[18]
Edit: Success! Will save, please.Last edited by Leewei; 2011-03-28 at 08:21 PM.
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2011-03-28, 08:39 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Will: (1d20+7)[19] (Inspiration Point)
Grapple: (1d20+6)[22]
Damage: (1d6+2)[8]
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2011-03-28, 08:40 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
On to the Orc!
Initiative: (1d20+9)[15]
On Success:
Spoiler
Charge with Longsword 2-handed: (1d20+8)[20] (Inspiration Point)
Damage: (1d8+7)[8] (Inspiration Point)
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2011-03-28, 09:53 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Initiative: (1d20+2)[13]
"STEELY STRIKE!"
(1d20+9)[19] for (2d6+6)[13] damage.
Edit: He then falls over dead on your mangled body.Last edited by Leewei; 2011-03-28 at 09:54 PM.
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2011-03-28, 10:25 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
I'm down. :(
Burnie:
Init: (1d20+9)[28]
On my turn:
Charge
Melee Touch: (1d20+8)[28] (Insp)
Opposed Grapple: (1d20+6)[25]
Damage: (1d6+6)[9] (Insp)
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2011-03-28, 10:27 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Huh... Captain Color Spray:
Init: (1d20+9)[28]
Charge.
Touch Attack: (1d20+8)[23] (Insp)
Opposed Grapple: (1d20+6)[9]
Damage: (1d6+6)[7] (Insp)
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2011-03-28, 10:32 PM (ISO 8601)
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- May 2007
- Gender
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2011-03-28, 10:33 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Neverending Dungeon - Reis (Koretsu)
The effect lingers for (1d4)[2] rounds, inflicting an additional ...
(1d6)[2]
(1d6)[6]
(1d6)[2]
(1d6)[4]
... 8 acid damage.Last edited by Leewei; 2011-03-28 at 10:34 PM.
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2011-03-29, 12:01 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
D'oh. =/
Reflex: (1d20+4)[14]
Punch him once, then ready a Crusader's Strike for after I take damage in Round 2.
Round 1: (1d6+2)[3]
Gain 2 hit points.
(1d6+2)[6]
Gain (1d6+3)[8] hit points.
Round 0 HP total: 8
Round 1: 8
Round 2: 10
...Shall we use my previous captain colorspray rolls, or start fresh?Last edited by Koretsu; 2011-03-29 at 12:05 AM.
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2011-03-29, 08:00 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Neverending Dungeon - Reis (Koretsu)
We can use your rolls. You win initiative, rush in and give him a bear hug. He attempts to resist: (1d20-1)[11].
Regardless, casting color spray defensively: (1d20+5)[13]
Casting if grappled: (1d20+5)[12]
Edit: *fizzle*. He'll also take a 5' step North.Last edited by Leewei; 2011-03-29 at 08:01 AM.
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2011-03-29, 05:23 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
I'll pursue.
Melee Touch Attack: (1d20+2)[20]
Opposed Grapple: (1d20+6)[17]
Damage: (1d6+6)[9] (Insp)
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2011-03-29, 05:40 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Touch hits. Opposing check: (1d20-1)[1]
Edit: Toasty! 150xp, chain shirt, longsword,rubber chicken.Last edited by Leewei; 2011-03-29 at 05:40 PM.
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2011-03-29, 06:46 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
On to the orc!
Init: (1d20+9)[11]
On success:
Charge with the Longsword, 2-handed.
Attack: (1d20+8)[25] (Insp Point)
Damage: (1d8+7)[9]
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2011-03-29, 07:26 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Init: (1d20+2)[10]
If he wins, "Steely Strike!" (1d20+9)[24] for (2d6+6)[17]
Otherwise, you win, 150xp, chain shirt, ripper, goggles, random lootz
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2011-03-29, 08:45 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Phew! Kobold time!
Initiative: (1d20+9)[15]
On success:
SpoilerCharge: Melee Touch: (1d20+4)[20]
Opposed Grapple: (1d20+6)[15]
Damage: (1d6+6)[9] (Insp)
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2011-03-29, 09:06 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
TDK Init: (1d20+5)[7]
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2011-03-29, 09:10 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Grapple: (1d20-4)[0]
If it somehow manages the natural 20 needed, it'll tumble and attack:
Tumble:(1d20+10)[28]
Attack: (1d20+6)[9], (1d20+6)[7]
If either hit: (1d4+4)[6] + (1d6+1)[3] fire (-5 FR)
If both hit: + (1d6)[5] cold (-5 CR)
Krinch! 150xp, small chain shirt, small shortsword, mw tumble tool (Farrah Fawcett signature cotton candy pink legwarmers)Last edited by Leewei; 2011-03-29 at 09:11 PM.
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2011-03-29, 10:48 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Awesome! Grab the Kobold and take him with me.
Out the north door, go east, then immediately turn north, following the passage way to the door. I'll open the door with my 10-foot pole. I'll wait six seconds, and then throw the poor Kobold through the doorway.
If memory serves correctly, the construct has no intelligence score, and that should serve to trigger it's readied action.
Initiative: (1d20+9)[29]
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2011-03-30, 07:19 AM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
You're right regarding it being mindless.
When you open the door, your initiative takes effect. The dead kobold hits the floor in the room, but nothing happens. Next action?
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2011-03-30, 05:02 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
I'll ready an action to attack the creature the moment I can see it.
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2011-03-30, 05:21 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
It isn't moving. Either act or we'll drop out of rounds.
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2011-03-30, 07:15 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
I'll step in stealthily. Shortbow out. The moment I spot it, I'll make an attack with the bow (Assuming it's not within melee range). If I can't see it, I'll ready to attack it if it becomes visible.
Hide: (1d20+5)[6]
Move Silently: (1d20+3)[18]
Spot: (1d20+5)[6]
Listen: (1d20+5)[20]
If I can see it, and it's not in melee:
SpoilerAttack: (1d20+7)[8] (Insp)
Damage: (1d6+4)[7](Insp)
If I can see it, and it's in melee range:
SpoilerMelee Touch Attack: (1d20+2)[7]
Opposed Grapple: (1d20+6)[18]
Damage: (1d6+6)[11](Insp)
If it triggers my readied action:
SpoilerAttack: (1d20+7)[13] (Insp)
Damage: (1d6+4)[9] (Insp)Last edited by Koretsu; 2011-03-30 at 07:16 PM.
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2011-03-30, 07:36 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
It is in its normal spot. It doesn't have an action ready. You snag a nosehair on your bow string. As your eyes water up, the arrow catches its attention and it sprays you with acid: (3d4)[7]
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2011-03-30, 08:16 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Reflex for half?
(1d20+3)[21]
Attacking with the bow again.
Attack: (1d20+3)[11]
Damage: (1d6+4)[10](Insp)Last edited by Koretsu; 2011-03-30 at 08:16 PM.
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2011-03-30, 08:50 PM (ISO 8601)
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- May 2007
- Gender
Re: Neverending Dungeon - Reis (Koretsu)
Yep, halved it to 3.
It'll advance and snip atcha.
(1d20+1)[14] for (1d4)[2] damage.
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2011-03-30, 09:07 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Going for a grapple.
Melee Touch: (1d20+2)[3]
On hit: Gain 2 hit points
Opposed Grapple: (1d20+6)[23]
Damage: (1d6+6)[11](Insp)Last edited by Koretsu; 2011-03-30 at 09:08 PM.
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2011-03-30, 09:10 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Snip-snip!
(1d20+1)[12] for (1d4)[3]
(1d20+1)[6] for (1d4)[2]
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2011-03-30, 09:20 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Poke poke!
Melee Touch: (1d20+2)[11]
On hit: Gain 2 HP
Opposed Grapple: (1d20+6)[11]
Damage: (1d6+6)[10] (Insp)
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2011-03-30, 09:23 PM (ISO 8601)
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- May 2007
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Re: Neverending Dungeon - Reis (Koretsu)
Miss!
Snip-snip!
(1d20+1)[12] for (1d4)[3]
(1d20+1)[18] for (1d4)[2]
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2011-03-30, 09:45 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Neverending Dungeon - Reis (Koretsu)
Gah. Jerk.
Smash! Crusader's Strike
Attack: (1d20+6)[12] (Insp)
Damage: (1d6+2)[7]