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  1. - Top - End - #121
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    He can't beat those rolls. He doesn't die yet, though.

    COLORSPRAY!

    Defensive casting: (1d20+5)[17]
    Grappled casting: (1d20+5)[18]

    Edit: Success! Will save, please.
    Last edited by Leewei; 2011-03-28 at 08:21 PM.

  2. - Top - End - #122
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Will: (1d20+7)[19] (Inspiration Point)

    Grapple: (1d20+6)[22]
    Damage: (1d6+2)[8]

  3. - Top - End - #123
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    On to the Orc!

    Initiative: (1d20+9)[15]

    On Success:
    Spoiler
    Show

    Charge with Longsword 2-handed: (1d20+8)[20] (Inspiration Point)
    Damage: (1d8+7)[8] (Inspiration Point)

  4. - Top - End - #124
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Initiative: (1d20+2)[13]

    "STEELY STRIKE!"

    (1d20+9)[19] for (2d6+6)[13] damage.

    Edit: He then falls over dead on your mangled body.
    Last edited by Leewei; 2011-03-28 at 09:54 PM.

  5. - Top - End - #125
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'm down. :(

    Burnie:

    Init: (1d20+9)[28]

    On my turn:
    Charge
    Melee Touch: (1d20+8)[28] (Insp)
    Opposed Grapple: (1d20+6)[25]
    Damage: (1d6+6)[9] (Insp)

  6. - Top - End - #126
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Huh... Captain Color Spray:

    Init: (1d20+9)[28]

    Charge.
    Touch Attack: (1d20+8)[23] (Insp)
    Opposed Grapple: (1d20+6)[9]
    Damage: (1d6+6)[7] (Insp)

  7. - Top - End - #127
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Quote Originally Posted by Koretsu View Post
    ...

    Burnie:

    ...

    Damage: (1d6+6)[9] (Insp)
    Actually, Bernie is staggered. He breathes (1d4)[1] (1=Acid | 2=Cold | 3=Electrical | 4=Fire) for (1d8)[5] /2 (reflex 15 halves again)

    Edit: bold-facing damage type for clarity.
    Last edited by Leewei; 2011-03-28 at 10:32 PM.

  8. - Top - End - #128
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    The effect lingers for (1d4)[2] rounds, inflicting an additional ...
    (1d6)[2]
    (1d6)[6]
    (1d6)[2]
    (1d6)[4]


    ... 8 acid damage.
    Last edited by Leewei; 2011-03-28 at 10:34 PM.

  9. - Top - End - #129
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    D'oh. =/

    Reflex: (1d20+4)[14]

    Punch him once, then ready a Crusader's Strike for after I take damage in Round 2.


    Round 1: (1d6+2)[3]
    Gain 2 hit points.


    (1d6+2)[6]
    Gain (1d6+3)[8] hit points.

    Round 0 HP total: 8
    Round 1: 8
    Round 2: 10

    ...Shall we use my previous captain colorspray rolls, or start fresh?
    Last edited by Koretsu; 2011-03-29 at 12:05 AM.

  10. - Top - End - #130
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    We can use your rolls. You win initiative, rush in and give him a bear hug. He attempts to resist: (1d20-1)[11].

    Regardless, casting color spray defensively: (1d20+5)[13]

    Casting if grappled: (1d20+5)[12]

    Edit: *fizzle*. He'll also take a 5' step North.
    Last edited by Leewei; 2011-03-29 at 08:01 AM.

  11. - Top - End - #131
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll pursue.

    Melee Touch Attack: (1d20+2)[20]
    Opposed Grapple: (1d20+6)[17]
    Damage: (1d6+6)[9] (Insp)

  12. - Top - End - #132
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Touch hits. Opposing check: (1d20-1)[1]

    Edit: Toasty! 150xp, chain shirt, longsword, rubber chicken.
    Last edited by Leewei; 2011-03-29 at 05:40 PM.

  13. - Top - End - #133
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    On to the orc!

    Init: (1d20+9)[11]

    On success:
    Charge with the Longsword, 2-handed.
    Attack: (1d20+8)[25] (Insp Point)
    Damage: (1d8+7)[9]

  14. - Top - End - #134
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+2)[10]

    If he wins, "Steely Strike!" (1d20+9)[24] for (2d6+6)[17]

    Otherwise, you win, 150xp, chain shirt, ripper, goggles, random lootz

  15. - Top - End - #135
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Phew! Kobold time!

    Initiative: (1d20+9)[15]

    On success:
    Spoiler
    Show
    Charge: Melee Touch: (1d20+4)[20]
    Opposed Grapple: (1d20+6)[15]
    Damage: (1d6+6)[9] (Insp)

  16. - Top - End - #136
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    TDK Init: (1d20+5)[7]

  17. - Top - End - #137
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple: (1d20-4)[0]

    If it somehow manages the natural 20 needed, it'll tumble and attack:
    Tumble:(1d20+10)[28]
    Attack: (1d20+6)[9], (1d20+6)[7]
    If either hit: (1d4+4)[6] + (1d6+1)[3] fire (-5 FR)
    If both hit: + (1d6)[5] cold (-5 CR)


    Krinch! 150xp, small chain shirt, small shortsword, mw tumble tool (Farrah Fawcett signature cotton candy pink legwarmers)
    Last edited by Leewei; 2011-03-29 at 09:11 PM.

  18. - Top - End - #138
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Awesome! Grab the Kobold and take him with me.

    Out the north door, go east, then immediately turn north, following the passage way to the door. I'll open the door with my 10-foot pole. I'll wait six seconds, and then throw the poor Kobold through the doorway.

    If memory serves correctly, the construct has no intelligence score, and that should serve to trigger it's readied action.

    Initiative: (1d20+9)[29]

  19. - Top - End - #139
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You're right regarding it being mindless.

    When you open the door, your initiative takes effect. The dead kobold hits the floor in the room, but nothing happens. Next action?

  20. - Top - End - #140
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll ready an action to attack the creature the moment I can see it.

  21. - Top - End - #141
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    It isn't moving. Either act or we'll drop out of rounds.

  22. - Top - End - #142
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll step in stealthily. Shortbow out. The moment I spot it, I'll make an attack with the bow (Assuming it's not within melee range). If I can't see it, I'll ready to attack it if it becomes visible.

    Hide: (1d20+5)[6]
    Move Silently: (1d20+3)[18]

    Spot: (1d20+5)[6]
    Listen: (1d20+5)[20]

    If I can see it, and it's not in melee:
    Spoiler
    Show
    Attack: (1d20+7)[8] (Insp)
    Damage: (1d6+4)[7] (Insp)


    If I can see it, and it's in melee range:
    Spoiler
    Show
    Melee Touch Attack: (1d20+2)[7]
    Opposed Grapple: (1d20+6)[18]
    Damage: (1d6+6)[11] (Insp)


    If it triggers my readied action:
    Spoiler
    Show
    Attack: (1d20+7)[13] (Insp)
    Damage: (1d6+4)[9] (Insp)
    Last edited by Koretsu; 2011-03-30 at 07:16 PM.

  23. - Top - End - #143
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    It is in its normal spot. It doesn't have an action ready. You snag a nosehair on your bow string. As your eyes water up, the arrow catches its attention and it sprays you with acid: (3d4)[7]

  24. - Top - End - #144
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Reflex for half?

    (1d20+3)[21]

    Attacking with the bow again.

    Attack: (1d20+3)[11]
    Damage: (1d6+4)[10] (Insp)
    Last edited by Koretsu; 2011-03-30 at 08:16 PM.

  25. - Top - End - #145
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Yep, halved it to 3.

    It'll advance and snip atcha.

    (1d20+1)[14] for (1d4)[2] damage.

  26. - Top - End - #146
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Going for a grapple.

    Melee Touch: (1d20+2)[3]
    On hit: Gain 2 hit points
    Opposed Grapple: (1d20+6)[23]
    Damage: (1d6+6)[11] (Insp)
    Last edited by Koretsu; 2011-03-30 at 09:08 PM.

  27. - Top - End - #147
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Snip-snip!

    (1d20+1)[12] for (1d4)[3]

    (1d20+1)[6] for (1d4)[2]

  28. - Top - End - #148
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Poke poke!

    Melee Touch: (1d20+2)[11]
    On hit: Gain 2 HP
    Opposed Grapple: (1d20+6)[11]
    Damage: (1d6+6)[10] (Insp)

  29. - Top - End - #149
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Miss!

    Snip-snip!

    (1d20+1)[12] for (1d4)[3]

    (1d20+1)[18] for (1d4)[2]

  30. - Top - End - #150
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Gah. Jerk.

    Smash! Crusader's Strike

    Attack: (1d20+6)[12] (Insp)
    Damage: (1d6+2)[7]

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