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  1. - Top - End - #211
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opening the door reveals the following room:
    Spoiler
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    {table]|A_|B_|C_|D_
    1||||
    2||C|C|
    3||C|C|
    4||C|C|
    5||||[/table]
    The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

  2. - Top - End - #212
    Barbarian in the Playground
     
    Koretsu's Avatar

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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Reading the note says something about fools waiting forever, yes?

    I'll wait an hour and then open the chest, if so.
    Last edited by Koretsu; 2011-04-06 at 10:30 PM.

  3. - Top - End - #213
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    DM use:
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    (1d100)[16]


    You find 4pp.

  4. - Top - End - #214
    Barbarian in the Playground
     
    Koretsu's Avatar

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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Wooo! Underwhelming!

    Out the south door, and at each sequential dungeon, go east, north, east, south, east, north, north, west, and north (Should put me at the 3x4 room north west of the construct).

    Search the door for traps: (1d20+8)[24]
    If none are found, open the door silently. (1d20+7)[8]

    Initiative: (1d20+9)[27]

  5. - Top - End - #215
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Your directions don't get you where you want to go, but I'll put you there anyway in the interest of keeping the ball rolling. No door traps.

    Opening the door reveals the following room:
    Spoiler
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    {table]|A_|B_|C_|D_
    1||||
    2||||S
    3||||
    [/table]
    You see three demon squirrels on the wall at +5, +10, and +15 respectively.

    (d20+3)[17]
    (d20+3)[5]
    (d20+3)[22]

  6. - Top - End - #216
    Barbarian in the Playground
     
    Koretsu's Avatar

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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Going for an attack with my short bow against the squirrel with the highest initiative count.

    Attack: (1d20+7)[13] (Insp) (vs. Flat-footed AC)
    Damage: (1d6)[3]

    Then move action to shut the door.
    Last edited by Koretsu; 2011-04-07 at 08:24 PM.

  7. - Top - End - #217
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Readying the short bow was a move action. Did you want to fire the shot or do something else?

  8. - Top - End - #218
    Barbarian in the Playground
     
    Koretsu's Avatar

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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Let's just shoot a squirrel, then.

  9. - Top - End - #219
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You obliterate a squirrel.

    One hops to the floor and advances toward you. It lifts its tail, flooding the chamber and the door area with chilling darkness. Make a fort save and take (1d6)[3] untyped damage. The remaining squirrel vanishes from view.

  10. - Top - End - #220
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Fortitude: (1d20+4)[8]

    On my turn, I'll five-foot step out of the room, move action to close the door, and ready a grapple the moment one enters my reach (Or attacks me if the darkness persists).

    Spoiler
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    Melee Touch: (1d20+6)[21] (Insp)
    On hit: Gain 2 HP
    If applicable: Concealment:
    (1d100)[70] (Miss on a result of 20 or less)
    (1d100)[71] (Miss on a result of 20 or less)
    Opposed Grapple: (1d20+6)[17]
    Damage: (1d6+2)[7]
    Last edited by Koretsu; 2011-04-07 at 11:23 PM.

  11. - Top - End - #221
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You find yourself alone in the hallway. Squirrels don't appear interested in pursuit at the moment. You are, however, ability-damaged (-1 Str).

  12. - Top - End - #222
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Maintain the above readied action for the next ten rounds.

    If nothing happens from that point:
    Spoiler
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    Wait one hour, and reopen the door, Javelin in hand.

    Initiative: (1d20+9)[13]

    On my turn:
    Spoiler
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    Standard Action to throw the Javelin at a Squirrel: (1d20+6)[20] (Insp)
    Damage: (1d6+1)[4]


    Re-close the door as a move action.

  13. - Top - End - #223
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Nothing happens for an hour. When you open the door, the darkness and squirrels both are gone. Make a spot check.

  14. - Top - End - #224
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Spot: (1d20+5)[10]

  15. - Top - End - #225
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    No sign of the critters.

  16. - Top - End - #226
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll use a move action to make an active spot check: (1d20+5)[15]

    If I see anything, I'll attack it with a javelin.

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    Attack: (1d20+7)[17] (Insp)
    Damage: (1d6+1)[6]


    If I don't see anything, I'll maintain a readied action to grapple anything that attacks me.

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    Melee Touch Attack: (1d20+5)[10] (Insp)
    Opposed Grapple: (1d20+5)[24]
    Damage: (1d6+1)[4]

  17. - Top - End - #227
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You aren't in combat, so no readied actions. Waiting outside the open door, you fail to see any squirrels in the room. How long are you going to wait?

  18. - Top - End - #228
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll take 20 on a spot check if I can. Net 25.

  19. - Top - End - #229
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'll allow it. You fail to spot any squirrels in the room.

  20. - Top - End - #230
    Barbarian in the Playground
     
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Five-foot step inside the room, keeping my guard up.

  21. - Top - End - #231
    Troll in the Playground
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+3)[6], (1d20+3)[16]
    If either wins:
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    Darkness floods the chamber again. Take (1d6)[3] damage and make another Fort save.


    Otherwise:
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    You see the squirrels lurking above you.

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