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Thread: Monk... Why do they suck?
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2011-04-05, 05:10 PM (ISO 8601)
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Re: Monk... Why do they suck?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-04-05, 05:23 PM (ISO 8601)
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Re: Monk... Why do they suck?
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2011-04-05, 08:25 PM (ISO 8601)
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Re: Monk... Why do they suck?
Those few simple changes are not fixes, they are patches. Patches so that the Core Monk can contribute to the group. It's not really difficult, but it will be subjective to your idea of what a Monk should be. Still...
Much simpler, and much better, to simply used Wizards' own fixes, in the form of either Tashalatora or Swordsage. I have never read any homebrewed Monk fix (despite enjoying homebrew in general), because honestly that strikes me as a monumental waste of my time: Tashalatora and Swordsage already give me just about everything I want out of a Monk, and it is ever so tedious to slog through someone's opinions on what a Monk should or shouldn't be.
But, here's the big deal. If you find tedious to slog through everyone's opinions, it begs the question of why post in a thread about why Monk's suck aside from just giving your opinion, because that's what everybody is doing right here; reading through everybody else's opinions and expanding upon that, attempting to refute, or even suggest a new way to tackle it. Just as a friendly advice, because it sounds a bit arrogant when you read it (and the transmission of intention through the 'net is much more difficult than figuring what's wrong with the Monk and how to fix it). Mostly because it gives the vibe of "there's nothing else to do, so why bother?" which, while a valid opinion, is no fact nor superior statement. Plus, it kinda rubs mud on the hard work of 'brewers because it sounds like belittling their opinions regarding their work (because they took the time to explain why they did X or Y thing, hoping that people examine them and critique them honestly). Not saying you do, but consider that it might sound like it if I managed to interpret it that way.Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
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T.G. Oskar profile by Specter.
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2011-04-05, 09:37 PM (ISO 8601)
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- Feb 2011
Re: Monk... Why do they suck?
In my opinion, no class that relies on the Core combat system alone is worth playing. Classes need some sort of subsystem to give them options and versatility that just isn't present in the Core mechanics. The Core mechanics provide a foundation; a class needs to add something to that. No simple Monk patch is going to do that.
I agree with you, in general here. I only posted in the first place because I was insulted by JonestheSpy's assertion that the Monk was simply fixed. I think that is a major insult to everyone, WotC included, who has spent a lot of time and effort fixing it.
I don't mean to say that either Swordsage or Tashalatora are the end-all, be-all of Monks. I'm saying that they're what I want from it. The concept of "Monk" is so nebulous and vague that homebrew Monks inevitably lead to someone's own perception of the concept that is utterly undefined. That's why we have dozens of them. I don't really like Monks, so all of that is just, like I said, tedious for me.
As for reading this thread, you're absolutely right... heh. It's kind of like a train wreck, can't look away? I really have no excuse there. Mostly just bored? I suppose you could validly point out that if I'm bored enough to waste my time in a thread like this, I'm bored enough to start reading Monk homebrew...
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2011-04-06, 12:06 PM (ISO 8601)
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Re: Monk... Why do they suck?
- Monks don't need high STR, they can either go full WIS and have intuitive strike or go full Dex and go weapon finesse.
- Oh, look, another non-caster class that isn't as good as casters!? *gasp* WORST CLASS EVER! /sarcasm
- Same HD as ranger, but 3/4 BAB does hurt a bit.
- Incompatibility of skills?
- Ring the Golden Bell and Necklace of natural attacks... Or use a sling for ranged attacks.
- True, but most of the time, you should be fighting unarmed. Unless using things like the Kusari Gama, Kau Sin Ke, or Sai.
- There ARE speed bonuses that aren't enhancement bonuses. Just because it doesn't stack with haste, boots of striding and springing, (and probably longstrider) doesn't mean it's the end of the world. Plus, with all that speed bonus your base will be about on par with people increasing their speed.
- Ki strike helps with damage reductions that it lists. Lawful is pretty neat. Plus, with your Necklace of Natural Attacks (which is a REAL must) you can hit ethereal creatures...
- Oh boy, a mundane character that can do gimped magic stuff? I'd like to see a fighter slow fall, or quivering palm or even teleport for that matter. Because the abilities aren't all that useful doesn't detract from the class. They're pretty nifty and fun to see special abilities with cool names every level. Plus, slow-falling on a wall is pretty bad ass.
- Also, by level 20, the monk should have Tumble checks high enough to deal with most, if not all falling damage.
- Immunities are always useful. And it also opens up poison use for the monk.
- Wholeness of Body, although not as useful as healing magic is still really good.
- Spell Resistance is ALWAYS a threat to spellcasters. Most spellcasters don't even have those feats or spells. And regular caster monsters usually would only have spell penetration. I've only seen one PC ever take Spell Penetration.
- The capstone is pretty meh. I like the idea behind it, though. It looks good. In play, not quite sure.
- They can still D-Door out of a force cage, and have nice stealth skills.
Now, I understand monk is subpar, and is like trying to jam a puzzle piece into a spot that doesn't fit it sometimes. But it is in no way THAT bad. A lot of people just take up common attack points against it and most don't see those points in play. I commonly play monks, so I get to see it's shortcomings, and, yes, even its strengths (It probably helps that the first monk I played was in Dark Sun, and the second being in Hackmaster, so I'm probably just as biased as everyone else here).
It's an okay class, but it needs a bit of optimization. I know I'm not changing anyone's minds here, but I think people are a lot harsher on the poor class than it deserves.Originally Posted by Hans
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2011-04-06, 01:05 PM (ISO 8601)
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2011-04-06, 01:14 PM (ISO 8601)
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Re: Monk... Why do they suck?
So they pay a feat tax, on a class that already needs more feats than it gets, to have the same ability bonus on their to-hit roll that a less MAD class would have had to begin with, and their strength is still jacking up their damage.
Rangers aren't a good melee class either, unless they have entered MoMF. Rangers also have light armor, which is usually better than Monk's wisdom bonus.
Sling does terrible damage. It isn't enough to have a ranged attack, that attack should also do meaningful damage.
Fighter is also a terrible class. Having abilities with cool names is just a trap, unless those abilities actually do something useful.
Slow-Falling on a wall is worth less than 2,200, the cost of a ring of feather fall. The fighter can duplicate all the monk abilities, much, much cheaper than the monk can duplicate the fighters additional BaB, better weapon selection, and more useful feats. And struggling to be better than a fighter is like saying that a 4-wheeler is better than a go-cart for interstate driving.
By level 20, every well built PC can fly. The few who can't do it automatically bought flight items many levels ago.
So at level 11, you have the option of coating your fists with expensive poison that enemies will save against on a 2. Thats good.
Not really. Spending a round in combat to heal 40 hp at level 20 is awful. Outside combat, a wand of CLW is much better.
Spell resistance is a bad joke. It helped the monk earlier in the thread, because the wizard could only roll a 1. And the wizard could still win. Anyone who is threatened by it has multiple other routes to crush offending creatures with SR. Leaving aside SR: No spells (of which there are many, even in core), and Summons, and spells that create things that are tougher than monks, casters can turn themselves into things that can beat up monks. I agree, I don't usually take spell penetration, but that is because SR is no threat.
If they could do it more often than a caster could cast force cage, that would be helpful.
Not really. At 4 skill points per level, they can't do most of the important things on their skill list, especially since most monks have to dump int.
And stealth is only marginally useful in 3.5 anyway. Sneaking ahead to scout is likely to result in death from a monster with scent, blindsight, blindsense, or a high spot or listen (or you roll badly). Darkstalker helps, if your monk can afford to drop another feat. Monk isn't as good a scout as a rogue. Rogue isn't as good a scout as a Bard or Beguiler or Factotum or most tier 1 casters.
To be useful PCs must be good at something. Monks aren't really good at anything that most parties need.
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2011-04-22, 03:25 AM (ISO 8601)
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Re: Monk... Why do they suck?
It's a paradox. By forgoing armor or a normal weapon you end up carrying a bunch of other magic items to support them. Similarly with your health and the pitiful amount of healing from class you need even more healing items (and unless you go crossclass into UMD, somebody to use them on you).
Strength affects more than attack rolls, so Weapon Finesse/Intuitive Attack don't fully address issues.
Similarly 1/day-week effects when others can spam them does not help much.
Throwing? Oh, yeah, you can use shuriken. I suppose that's not too bad, except you know others can use bows and such. Or shoot various magic beams of doom. Plus the "I want to throw things really hard" class is Strength-based.
Clerics and Druids have the same HD/BAB, but that's barely even worth mentioning to them. Ranger feel it more but they can at least plop on Arrow Mind etc. before unleashing their h8rade on orcs. and they get a Pikachu.
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2013-02-28, 04:20 AM (ISO 8601)
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Re: Monk... Why do they suck?
Monks get an assortment of abilities but they don't fit into an exact melee role. Its really odd in the sense that they have great defensive potential but horrible offensive potential. Thats just how they are. Now, thts not saying they can't offensively contribute but the fact that they are straped for ability points plus the fact that their signature ability, stunning fist, requires two attributes to max out is a bummer. Very odd design. They are a melee class which is actually best as backup melee, slipping into flanks, that sort of thing. Burn feats in fiery fists and fists of iron and you can do quite a bit of damage if you are able to set up the situation favorably.
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2013-02-28, 04:42 AM (ISO 8601)
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- Dec 2011
Re: Monk... Why do they suck?
You should know that the admins sharpen the ban-hammer whenever a monk thread goes too long. Casting Animate Dead on one that is almost two years old probably isn't going to help.....
"I may be wrong, but Reddit is about reading everyone elses comment as if they are trying to attack your very soul, and then responding in a way to degrade them in some fashion." - Mangalz