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  1. - Top - End - #1171
    Titan in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    So that at least something happens...

    Elden gathers together firewood and build up the bonfire to a respectable, and puts all the tainted meat in a pile next to it, ready to burn it.
    Clouddreamer Teddy by me, high above the world, far beyond its matters...

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  2. - Top - End - #1172
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    (Yha, sorry nothing has been happening guys )

    Ok, Elden makes a decent bonfire. Hooray. You can tell that your captives are a little concerned about your obvious intent.

  3. - Top - End - #1173
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Juniper approaches the captive elves and sits beside them, attempting to make some polite conversation. "I'm sorry my friends jumped you like that. We really didn't mean harm to anyone. Things just got a little tense..."

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

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  4. - Top - End - #1174
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Just a note, I'm going to assume Teodor organized things so that the prisoners are sorta seperated from each other.

    For a moment, the elves say nothing to you, but eventually one of them says "Yha..I guess. I'm not surprised you did though"

    You can tell that his voice is slightly echoy, crackling somewhat like fire.
    Last edited by LaZodiac; 2011-08-17 at 09:31 PM.

  5. - Top - End - #1175
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    How fascinating. The prisoner says 'Yha' just like LaLa does.
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  6. - Top - End - #1176
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Yes yes, that's certainly not because I'm all the NPCs

    Anyway, Bast, you notice that the Eladrin prisoner is mumbling something, but you are not sure what exactly. You'd have to do a perception check, or walk closer to him, to figure out what.
    Last edited by LaZodiac; 2011-08-17 at 11:32 PM.

  7. - Top - End - #1177
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Perception: (1d20+9)[24]
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  8. - Top - End - #1178
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Buffer Buffer Buffer

    Bast:
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    You hear him saying "Come here. Come here" and it appears to be directed at you.

  9. - Top - End - #1179
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Does he have any weapons? Tell me if I need to roll again.
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  10. - Top - End - #1180
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    No one disarmed them, so yha he still has his longsword in his sheath.

  11. - Top - End - #1181
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Are his arms tied? Any way he could attack me at all?

    Perception:(1d20+9)[29]

    Whoa, sweet!
    Last edited by MoonCat; 2011-08-18 at 01:37 PM.
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  12. - Top - End - #1182
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    His arms are tied up, yes, so yo'd imagine he couldn't attack you.

  13. - Top - End - #1183
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast moves closer to the Eladrin.
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  14. - Top - End - #1184
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    He looks up at you, and stops mumbling.

  15. - Top - End - #1185
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast is going to stay near him.
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  16. - Top - End - #1186
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Teodor snorts an almost-laugh as he realizes they still have their weapons, then sets about disarming them.
    Some men just want to watch the world shift uncomfortably in its seat.
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    If you're reading this for some reason, you can find me in a few places on the web as azoicennead.

  17. - Top - End - #1187
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    You disarm them fairly well, untill you get to the Eladrin. Once you are within one square of him, You see his eyes glow bright white, and feel a sort of pressure around you as the Eladrin seems to collapse in on himself. Suddenly the pressure reverses, and you feel a hot air push at you, possibly even hurting you, and the Eladrin vanishes in a puff of black and red smoke that smells of brimstone. He has used his Fey Step power!

    Teodor: (1d20+5)[24] vs your Fortitude

    (1d6+5)[8] fire damage if it hits. No matter if it hits or misses, you are pushed back one square and knocked prone.

    I'm working on the assumption that Bast was not adjacent to him, so she is not included in the attack.

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    (1d20+6)[16] sneaky sneaky


    Teodor, Juniper, and Carric:
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    You can't seem to see where he teleported to


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    You can see him, 25 feet (that's five squares) in the undergrowth of the forest, running away
    Last edited by LaZodiac; 2011-08-18 at 04:45 PM.

  18. - Top - End - #1188
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    What does knocked prone mean? Is he unconscious?
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  19. - Top - End - #1189
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Knocked prone means he is now laying on the ground. Basically, it's being knocked over.

  20. - Top - End - #1190
    Ogre in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    As the Eldarin teleports, Carric draws his falchion and looks around to see where he could have went.

    (You say I don't see him, but should I make a Perception check anyways? Maybe I can hear him?)
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    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  21. - Top - End - #1191
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Yes, you can totally make a perception check. When I say you can't see something, that's going off your passive perception.

  22. - Top - End - #1192
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Teodor stands and readies his spear, looking and listening for the Eladrin.
    Perception: (1d20+1)[8]
    Some men just want to watch the world shift uncomfortably in its seat.
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    Quote Originally Posted by Kylarra View Post
    Quote Originally Posted by absolmorph View Post
    I happen to like screwing around with Handle Animal.
    Red Mage, is that you?
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    Now you're cranking it up to eleven.
    Quote Originally Posted by Dimonite View Post
    A week ago, I didn't know who you were. Now I know: you're the BEST PERSON EVER.
    Quote Originally Posted by noparlpf View Post
    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.

    If you're reading this for some reason, you can find me in a few places on the web as azoicennead.

  23. - Top - End - #1193
    Ogre in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Perception: (1d20+4)[3](7)

    Curses.
    Last edited by Ranger Mattos; 2011-08-18 at 05:56 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  24. - Top - End - #1194
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast runs after the Eladrin. (is there some protocol for that?)

    No!
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  25. - Top - End - #1195
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    LaZodiac's Avatar

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    Default Re: [4e] Random Banter Buddies DnD Campaign

    I'd like you to do an Athletics check, Bast. He has gotten quite far away, and to your well trained eyes you can tell he is quite familiar with these woods, so you'd need an Athletics check to catch up. Additionaly, roll a strength check (which is just 1d20+your strength modifier) so that if you do catch up to him, we'll see if you can take him down.

  26. - Top - End - #1196
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Is my Strength modifier that 11 I see?

    (1d20)[15] Screwed up.

    (1d20)[15]
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  27. - Top - End - #1197
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    You're Str modifier is a +1. The 11 is your score, and what your score is influences your modifier.

    Also, I find it funny your screwed up roll was the same as your actually roll XP

    Anyway, you rush after him and feel as if you could take him down. Roll that Str check, my friend.

  28. - Top - End - #1198
    Firbolg in the Playground
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Wait, what's a score? (Is what I would ask if I wasn't talking to you over IM right now anyway)

    (1d20+1)[14]
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  29. - Top - End - #1199
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    You dive at the Eladrin, but he avoids you! However, you feel something touch your finger as you get close to him, and grab it from his belt. He doesn't break his stride, and you fall face first into the ground. In the palm of your hand, however, is a key.

  30. - Top - End - #1200
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Teodor sprints after Bast, assuming she saw the Eladrin, and similarly attempts to accost him.
    Athletics: (1d20+9)[22]
    Strength: (1d20+5)[20]
    Some men just want to watch the world shift uncomfortably in its seat.
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    Quote Originally Posted by Kylarra View Post
    Quote Originally Posted by absolmorph View Post
    I happen to like screwing around with Handle Animal.
    Red Mage, is that you?
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    Now you're cranking it up to eleven.
    Quote Originally Posted by Dimonite View Post
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    Quote Originally Posted by noparlpf View Post
    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.

    If you're reading this for some reason, you can find me in a few places on the web as azoicennead.

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