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  1. - Top - End - #1411
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Carric also looks under the carpet.

    Perception: (1d20+4)[9](13)
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  2. - Top - End - #1412
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Unfortunatly, Carric does not find anything.

  3. - Top - End - #1413
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast toes the odd floorboard frowning.

    See that?
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  4. - Top - End - #1414
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Minor note, the floor is still made out of stone.

  5. - Top - End - #1415
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast toes the flagstone then!
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  6. - Top - End - #1416
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    No, but whatever it is I don't see, I suggest that you refrain from stepping on it until we can tell what it is.

    Elden walks over to Bast and inspects the apparently odd flagstone closely.

    Perception check: (1d20+6)[25]
    Last edited by Teddy; 2011-09-12 at 09:51 AM.
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  7. - Top - End - #1417
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bufferbufferbuffer

    Elden:
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    Not only do you see that the area of the floor Bast is pointing out (specificly, the square right infront of the door) is a slightly different colour, you also see that said square is raised up a bit, and that when Bast prods it, it lowers down a bit. You are almost certain she is inches away from setting off a trap of some sort.

  8. - Top - End - #1418
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by LaZodiac View Post
    Elden:
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    Not only do you see that the area of the floor Bast is pointing out (specificly, the square right infront of the door) is a slightly different colour, you also see that said square is raised up a bit, and that when Bast prods it, it lowers down a bit. You are almost certain she is inches away from setting off a trap of some sort.
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    I take it that's the door we didn't come through, becase otherwise I'd already have set it off.


    Okay, trap. You definitely should refrain from stepping on it. Go and see if you can find the mechanism instead.
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  9. - Top - End - #1419
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by Teddy View Post
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    I take it that's the door we didn't come through, becase otherwise I'd already have set it off.


    Okay, trap. You definitely should refrain from stepping on it. Go and see if you can find the mechanism instead.
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    You'd be correct. Sorry for not clarifying.


    Additionaly, just a heads up for MoonCat incase I am not online when she is, for some reason. Gotta do a Thievery check to do what Elden said =P

  10. - Top - End - #1420
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by LaZodiac View Post
    Additionaly, just a heads up for MoonCat incase I am not online when she is, for some reason. Gotta do a Thievery check to do what Elden said =P
    Actually, I was more talking about looking around for where the dangerous part of the trap itself are, like dart holes or the like. I just didn't know how to phrase myself.
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  11. - Top - End - #1421
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Ahh, ok. In that case a Perception check would do just as well.

  12. - Top - End - #1422
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast very slowly takes her foot off the stone.

    Mechanism... mechanism... Hmm.

    Perception:(1d20+9)[24]

    Thievery: (1d20+4)[15]
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  13. - Top - End - #1423
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Thanks to knowing what you are looking for, Bast, you find a miniscle wire, inbetween the stone floor. It leads up the wall, into the cieling, and you notice that the stone cieling above where the trap is is a differently colour as well, and the wire leads up into that square of stone.

  14. - Top - End - #1424
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Okay, Bast'll try to disarm it.

    Thievery: (1d20+4)[23]
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  15. - Top - End - #1425
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bast deftly fiddles with the mechanism, severing the wire carefully. You hear a click, and a small spark from where the wire was cut, but nothing happens. Hooray, you've disarmed the trap. Since trap's give XP, you all get 50 XP, so you now all have 1497 XP. Hooray!

    So, now that the trap is disarmed, shall you try to open the door to the next room?
    Last edited by LaZodiac; 2011-09-12 at 06:14 PM.

  16. - Top - End - #1426
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Juniper nods approvingly. "Good work, Bast. But let's not be too hasty here. There may be more traps."

    And he proceeds to examine the room.

    Perception: (d20+5)[22]

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  17. - Top - End - #1427
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bufferbufferbuffer

    Juniper:
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    You look around, and finding a stone that coincidently has marks in it that look like the symbol of Avandra. You're certain it's not important, but it does seem like a sign of some sort.

  18. - Top - End - #1428
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    DM:

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    Juniper approaches the stone to inspect it, but does not alert the others.
    Last edited by Blue Ghost; 2011-09-12 at 06:29 PM.

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  19. - Top - End - #1429
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Bufferbufferbuffer

    Juniper:
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    The stone seems entirely mundane.

  20. - Top - End - #1430
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Juniper spaces out for a moment, then returns to reality. "Nothing there. Shall we keep going?"

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  21. - Top - End - #1431
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    I didn't see anything else. Let's continue. But...

    Bast pauses.

    What makes me wonder though...

    The door is trapped, at least until I undid it. So for them to move through this door, they'd have to undo it every time. Maybe there's another door... It just doesn't make sense otherwise.
    Last edited by MoonCat; 2011-09-12 at 10:38 PM.
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  22. - Top - End - #1432
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    "Maybe they just set it up, thanks to that Eladrin that slipped our grasp Bast" Teodor laughs, ruffling her hair a bit (assuming this is something he would do. Absolmorph come baaack D:), as the party steps through the door!

    As you enter the next room, you smell some rotten flesh mixed with the smell of blood. The first thing you see is that about half the room is divided into a pen for caged animals. Some of these animals, drake's specificly, are in there, as well as their handlers, a group of tieflings! With these tieflings are more then just drakes though. In this room are some undead, shackled with black collars!

    I'll get the map in a moment guys, sorry to be a bother! Feel free to roll initiative though!
    Last edited by LaZodiac; 2011-09-12 at 10:44 PM.

  23. - Top - End - #1433
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    What??? You're having us walk through? One person didn't agree, not all of us against me. No!
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  24. - Top - End - #1434
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by MoonCat View Post
    What??? You're having us walk through? One person didn't agree, not all of us against me. No!
    I am confused as to what your problem is, sorry MoonCat. I was under the impression everyone was ready to go through the door XP

  25. - Top - End - #1435
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Juniper draws his sword. "Oh, great. More undead."

    Initiative! (d20+5)[25]

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  26. - Top - End - #1436
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Only one person has said so AFTER I made my point. you need to wait until we decide again, with the new point brought up! We haven't agreed to go through the door yet!

    You may know exactly what's up, but we don't. In character we have no knowledge of what happens, and it may cost us our lives, if someone makes up a point and you don't listen to it, we could die, that's all we know in the game.
    Last edited by MoonCat; 2011-09-12 at 11:21 PM.
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  27. - Top - End - #1437
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    You and Juniper specificly said it was ok to continue, and Teodor is being played by me right now so he agreed to go as well. I admit, I was being a little unfair, assuming Mattos's silence was Carric saying it was ok to go, and Elden can retroactively do things if needed due to Teddy's wacky time zone.

    Regardless, I am sorry for jumping the gun, but I think that what's done is done.

  28. - Top - End - #1438
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    (I was okay with going through the door, but I didn't have anything to say)

    Carric draws his falchion at the sight of the enemies.

    Initiative: (1d20+5)[14](19)
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  29. - Top - End - #1439
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by MoonCat View Post
    What makes me wonder though...

    The door is trapped, at least until I undid it. So for them to move through this door, they'd have to undo it every time. Maybe there's another door... It just doesn't make sense otherwise.
    Two words: Deactivation mechanism. You can't see what's going on up there, so it's not unreasonable to believe there's a lever on the other side of that door. It's far too complex to have been set up in a matter of hours, though. Let's go.

    Initiative: (1d20+3)[20] (I've finally learned to account for Teodor, by which I mean that he from now on will be a permanent temporary +1 bonus on my character sheet. )

    Quote Originally Posted by LaZodiac View Post
    [...]and Elden can retroactively do things if needed due to Teddy's wacky time zone.
    My time zone is wacky? Excuse me, but You're the ones living on the wrong side of the Earth.
    Last edited by Teddy; 2011-09-13 at 07:44 AM.
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  30. - Top - End - #1440
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    Default Re: [4e] Random Banter Buddies DnD Campaign

    Quote Originally Posted by LaZodiac View Post
    You and Juniper specificly said it was ok to continue, and Teodor is being played by me right now so he agreed to go as well. I admit, I was being a little unfair, assuming Mattos's silence was Carric saying it was ok to go, and Elden can retroactively do things if needed due to Teddy's wacky time zone.

    Regardless, I am sorry for jumping the gun, but I think that what's done is done.
    It's called talking like a normal person. She quite clearly had some doubts, right after she paused. and Juniper didn't, he only said something afterwards. There was nothing except for you saying we should go through anyway.

    That's ridiculous. At least consider Elden's post, and my response lower having been done before we breeze through the door.


    So how do they go in? Knock? We should try that. Although that does pretty much guarantee one thing, there will be someone on the other side.
    Last edited by MoonCat; 2011-09-13 at 09:21 AM.
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