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2011-12-25, 10:26 AM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
Aye, but it makes a very pretty corpse don't you think?
On a more serious note, the addition of Cha mod to bardic music uses is a big help for the first few levels. My partner (and frequent bard player) loves this class, she's waiting for me to kill off one of here characters so she can try it out!All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2011-12-25, 06:49 PM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
I appreciate these comments, but please, if anyone else has any other praise, just PM it to me. I don't want anyone getting infractions over my old homebrew.
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2012-03-19, 06:16 PM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
As per the suggestions of a PEACHer, I have removed the language-dependent descriptor from the Bardic Music ability, as well as cleaned up some of the other mistakes I noticed while I was back here.
Edit: Also added the Song of Destruction ACF, and removed the [mind-affecting] descriptor from Deafening Song and Disgusting Song.Last edited by NeoSeraphi; 2012-03-19 at 07:37 PM.
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2012-03-19, 10:25 PM (ISO 8601)
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- Oct 2011
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- The US of A
Re: 3.5 The Conductor Bard (Now with more songs!)
You really like your spell-less fixes don't you? First this, and then the ranger.
Although I admit that the lack of spells solves the ASF chance issue succinctly.
But back to the important stuff.
I totally understand the desire to cram things into the early levels, but do you really need 6 (yes, SIX!) abilties right at first level? It seems like you could easily space some of that out a bit for a smoother progression, especially Inspire Battle and Defense, since you made them seperate buffs anyhow.
Plus, without spells, the bard is definitely spending more time in combat, meaning he shouldn't lack for stuff to do. Unless you want them to be a buff-only class, in which case I question the point of the armor and weapon proficiencies at all.
Also, this is less important, but would it really upset things if you left in the option for a dancing bard? I would understand that you could say that for a singing/instrument bard you have to hear them, and for a dancing bard you have to see them, which in itself if more tricky, but if a player wanted to spend a few points to make themselves resistant to a zone of silence where's the harm?
Dancing blades is an interesting solution to the music-in-combat; I admit the fluff of floating, independently-acting weapons seems odd for first level, where most players barely even register a blip on the magical detecto-meter, but I guess it works. Mechanicaly...at low levels I would worry about how it compares to other action-economy issues. It's not more powerful than the things the high-tier classes can do...at high levels. But it's always been my experience that at lower levels the classes tend to be closer together in power and versatility anyway. Although with medium BAB and limited weapon and armor proficencies, the bard won't exactly be the champion of the battle field, so I guess it's ok. (boy, this is turning into one long string of "on the other hand...", isn't it?)
Totally countermanding my previous point, maybe we should just require all bards to sing, and if they can also play an instrument and/or dance, then it adds a bonus to perform check, bardic music, etc.
I kind of worry about the lag-time for some of the bardic music abilities, especially once they last a full minute. It seems like a bard could nova his daily uses by burning one a round, buffing the party up to ridiculous levels, then rushing the BBEG, trying to defeat him him/her/it within 30 seconds. If there's something in your write up to prevent this, I apologize, the forum seems to be throwing a hissy-fit at my computer right now, and won't let me go back to double check your original post.
Healing song seems a little confusing; I realize we want to avoid the Iron Heart Surge problem of just removing "conditions" (though personally I find it hilaroius) but surely there was another word we could pick since it doesn't actually...y'know...heal?
I think most of the rest of it looks pretty good. I like the Harmony ability in particular, though this is one of those things that I might worry about. It's still not more powerful than a wizard, but if you are buffing the party, debuffing the enemy, and attacking all at once, you might make some of the other melee'ers feel a little redundant. I can picture it now, the huge, hulking barbarian is standing there thinking "day-um, I'm gettin' outclassed by th' girl with th' flute...."Last edited by Deepbluediver; 2012-03-19 at 10:34 PM.
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2012-03-19, 10:50 PM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
Actually, my Paladin of the Wild/Disorder was the first piece of homebrew I ever made, and that was a spell-less paladin fix. Then came the bard. Then came all of my other works, then the ranger.
But back to the important stuff.
I totally understand the desire to cram things into the early levels, but do you really need 6 (yes, SIX!) abilties right at first level? It seems like you could easily space some of that out a bit for a smoother progression, especially Inspire Battle and Defense, since you made them seperate buffs anyhow.
Plus, without spells, the bard is definitely spending more time in combat, meaning he shouldn't lack for stuff to do. Unless you want them to be a buff-only class, in which case I question the point of the armor and weapon proficiencies at all.
Bardic Music itself isn't truly a class feature, so that drops the number of features the bard gets down to 5 at 1st level. Dancing Blade is necessary to balance bards who choose to play instruments with bards who choose to sing, and bardic knowledge is the iconic ability of the class.
So really, there are simply three abilities at level 1. The other 3 are integral to the class, almost like part of its chassis. The three abilities at level 1 are fascinate (the only out-of-combat thing a bard can do at this level now, whereas the PHB bard was charming at level 2), Inspire Battle and Inspire Defense.
So the bard has exactly two different abilities he can use each battle, and unless he has at least 12 Charisma, he won't even be able to use them both during the same day without a feat.
I question the logic of your argument here. A sorcerer has the ability to cast 9 different spells per day at level 1 (assuming at least 13 Charisma, and I do assume that pretty strongly), so what's the big deal with giving a bard two different buff options at level 1, when he can only use them 1+Cha per day anyway?
Also, this is less important, but would it really upset things if you left in the option for a dancing bard? I would understand that you could say that for a singing/instrument bard you have to hear them, and for a dancing bard you have to see them, which in itself if more tricky, but if a player wanted to spend a few points to make themselves resistant to a zone of silence where's the harm?
I refuse to incorporate a visual-only theme for my bard. It is, quite frankly, too unbelievable.
Dancing blades is an interesting solution to the music-in-combat; I admit the fluff of floating, independently-acting weapons seems odd for first level, where most players barely even register a blip on the magical detecto-meter, but I guess it works. Mechanicaly...at low levels I would worry about how it compares to other action-economy issues. It's not more powerful than the things the high-tier classes can do...at high levels. But it's always been my experience that at lower levels the classes tend to be closer together in power and versatility anyway. Although with medium BAB and limited weapon and armor proficencies, the bard won't exactly be the champion of the battle field, so I guess it's ok. (boy, this is turning into one long string of "on the other hand...", isn't it?)
Totally countermanding my previous point, maybe we should just require all bards to sing, and if they can also play an instrument and/or dance, then it adds a bonus to perform check, bardic music, etc.
I kind of worry about the lag-time for some of the bardic music abilities, especially once they last a full minute. It seems like a bard could nova his daily uses by burning one a round, buffing the party up to insane levels, then rushing the BBEG, trying to defeat him him/her/it within 30 seconds. If there's something in your write up to prevent this, I apologize, the forum seems to be throwing a hissy-fit at my computer right now, and won't let me go back to double check your original post.
Starting at 5th level, a wizard can completely ignore the attack rolls of creatures without ranged weapons or flight (fly) with a single standard action that lasts for 50 rounds. While the wizard enjoys this protection, he is able to continuously use his other powerful spells from aloft, with no need to worry about defending himself or maintaining concentration on his flight.
Perhaps the stacking mechanic and lag-time seems unfair to you compared to a mundane character, but I am comparing it to what the bard is losing: scaling durations that result from a single standard action.
Healing song seems a little confusing; I realize we want to avoid the Iron Heart Surge problem of just removing "conditions" (though personally I find it hilaroius) but surely there was another word we could pick since it doesn't actually...y'know...heal?
The original name of the ability is "Song of Freedom", which I actually made into a song that made sense. Healing Song makes much more sense to me than Song of Freedom, but very well. If you can come up with a better name than "Healing Song", I'd be glad to put it in.
I think most of the rest of it looks pretty good. I like the Harmony ability in particular, though this is one of those things that I might worry about. It's still not more powerful than a wizard, but if you are buffing the party, debuffing the enemy, and attacking all at once, you might make some of the other melee'ers feel a little redundant. I can picture it now, the huge, hulking barbarian is standing there thinking "day-um, I'm gettin' outclassed by th' girl with th' flute...."
In the end, the only way a bard can offensively attack someone is by walking into melee or wielding a bow. At that point, he will need these buffs and debuffs, since he still only has d6 hit dice and light armor.
I'm glad that you like the class, though.
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2012-03-20, 06:41 AM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
I've now used this class in a campaign and shall be doing so for some time since it's on an npc foil of mine who's wormed his way spectacularly into the group. The class is functional, adaptable and fun to mess about with, it functions VERY well as the party face, deals nicely with low-mid end battlefield control and has enough tricks in his mixed bag to stay interesting and give you options. It's definitely not OP, even in comparison to an unoptimised barbarian, because most of the stuff the class does aids the group just as much, if not often a lot more than it aids the bard himself.
With regards to renaming Healing Song, how about something like Rhapsody of Restoration?All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2012-03-20, 07:57 AM (ISO 8601)
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- May 2011
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Re: 3.5 The Conductor Bard (Now with more songs!)
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2012-03-20, 08:22 AM (ISO 8601)
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- Oct 2011
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Re: 3.5 The Conductor Bard (Now with more songs!)
Yeah, I think we may want something that hasn't already been snatched up by WotC to name a spell or ability. There are lots of fun words that start with "re": rejuvinate, remedy, revivify, refresh, etc.
But since what we're doing here is supposed to be removing harmful status effects, I prefer terms that imply something different. Maybe Song of Cleansing or Song of Purification.
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...or Song of Iron Heart Su-(no! stop that! bad DBD, bad!)Last edited by Deepbluediver; 2012-03-20 at 08:26 AM.
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2012-03-20, 08:24 AM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
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2012-03-20, 08:30 PM (ISO 8601)
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2012-03-20, 10:03 PM (ISO 8601)
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Re: 3.5 The Conductor Bard (Now with more songs!)
The PHB bard receives neither greater shadow evocation nor shades as spells, and the prestige bard imposes a -2 penalty to caster level on evocation spells the spellcaster who takes it casts.
Bards are not meant to be using flashy blasty spells, clearly. Even if they're faking it.
Besides, Gentle Song doesn't scale, so why should the ACF that replaces it?