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Thread: Ironwood Knight [PF]
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2012-09-16, 08:08 AM (ISO 8601)
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Ironwood Knight [PF]
Concept:
A Full B.A.B. Class that advances Druid casting. Gives Heavy Armour Proficiency with some special ability for wearing things and wielding things made of Ironwood, and as a final ability maybe every spell he casts with the Wood Descriptor makes the wood Ironwood. Maybe 5 levels.
Prerequisites:
B.A.B. +5
Spells: Cast 3rd Level Druid spells, At least 3 with the Wood Descriptor.
Special: Must have used or wore a weapon, shield or armour made of Ironwood for the last level.
Thoughts? Ideas?
Perhaps a Cavalier/Druid Combo, by making the Challenge ability a prerequisite?Last edited by ExemplarofAvg; 2012-09-16 at 08:14 AM.
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
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2012-09-16, 11:45 AM (ISO 8601)
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- Nov 2007
Re: Ironwood Knight [PF]
Is this a start?
Ironwood Knight
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+1|+2|+0|+0|Class Ability|+1 level of divine spellcasting class
2nd|+2|+3|+0|+0|Iron Resolve|-
3rd|+3|+3|+1|+1|Class Ability|+1 level of divine spellcasting class
4th|+4|+4|+1|+1|Steadfast Iron|-
5th|+5|+4|+1|+1|Lord of the Iron Forest|+1 level of divine spellcasting class[/table]
Class Skills
The ironwood knight’s class skills (and the key ability for each skill) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level
4 + Int modifier.
Class Features
All of the following are Class Features of the ironwood knight prestige class.
Weapon and Armor Proficiency
An ironwood knight is proficient with all simple and martial weapons, light armor, medium armor, heavy armour and shields.
Iron Resolve: At 2nd level, an ironwood knight wearing a suit of armour made from ironwood gains DR equal to twice his class level. This DR is overcome by cold iron, as this power is granted to him by the mysterious "fey of the iron forest", the lords who sponsor his order.
Steadfast Iron: At 4th level, the ironwood knight's Iron Resolve ability improves. The DR is now overcome only by adamantine, the ironwood being too strong from his empowerment by his order. Also, any ironwood weapon wielded or armour worn, as well as being ironwood, is treated as adamantine while in the possession of the ironwood knight.
Lord of the Iron Forest: At 5th level, an ironwood knight gains the ability to augment his casting of [wood] descriptor spells. Any such spell he casts is made up of Ironwood instead.Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
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2012-09-16, 12:50 PM (ISO 8601)
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Re: Ironwood Knight [PF]
O_O
WOW
I just, I thought I'd get advice on what people think of it, I never thought, Wow, Thanks as well, but WOW. How can I ever thank you, you took what I was thinking, and made it into something, that works. As for the remaining class ability parts, maybe a bonus to hit equal to his level so long as the weapon is made of Ironwood, and the ability to advance the companion?
Some changes I was tinkering with before I checked here:
Prerequisites:
Feats: Heavy Armour Proficiency
Spells: Must be able to cast 3rd Level Druid spells.
Special: Must own a set of Heavy Ironwood Armour that they have made themselves, or assisted in making.Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-16, 02:48 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Ironwood Knight [PF]
Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
-
2012-09-16, 05:38 PM (ISO 8601)
- Join Date
- May 2011
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Re: Ironwood Knight [PF]
I dunno, I focused on this part of the spell:
"Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids."
And I think it's up to you, I believe that it's not the one who makes the concept but does the work that should be in charge, so long as the views stay the same. Up to you.Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
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2012-09-16, 07:05 PM (ISO 8601)
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- Dec 2007
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- On my back, in my heart
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Re: Ironwood Knight [PF]
Well, perhaps that's the first ability, then? The ironwood knight makes his or her own set of permanent ironwood armor, or gets granted a set of bronzewood armor. Or perhaps it even allows the knight to turn normal wood armor and weapons into ironwood, but only as long as they wield them? Maybe it allows them to make/grow/reshape ironwood weapons and such, too?
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
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2012-09-17, 01:36 PM (ISO 8601)
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Re: Ironwood Knight [PF]
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-17, 01:48 PM (ISO 8601)
- Join Date
- Apr 2011
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- You lost the game.
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Re: Ironwood Knight [PF]
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2012-09-17, 01:51 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Home
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Re: Ironwood Knight [PF]
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-17, 05:07 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Ironwood Knight [PF]
Hmm... Mind if I take this idea and run with it? I could see an ACF, or possibly even a whole class getting made out of this concept. I doubt wither would really work with what you were lookin' for, but it's your idea, I don't wanna go stealin' it without asking.
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
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2012-09-17, 05:33 PM (ISO 8601)
- Join Date
- Apr 2011
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- You lost the game.
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2012-09-18, 06:21 AM (ISO 8601)
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Re: Ironwood Knight [PF]
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-18, 06:22 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Home
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Re: Ironwood Knight [PF]
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-18, 06:30 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Ironwood Knight [PF]
Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
-
2012-09-19, 10:04 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Home
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Re: Ironwood Knight [PF]
Added Ability at 1st level.
"Ironwood Aura" (Su): The Knight of the Ironwood Order turns any wooden or metal objects they are in contact with into Ironwood, the items keep this quality so long as they are on the Knights person.
Changed Name: Ironwood Knight to Knight of the Ironwood Order
Added as yet unnamed Ability, (Name?), A Knight of the Ironwood Order who uses a weapon made of Ironwood gains a bonus to hit and damage equal to their Knight of the Ironwood Order level.
Knight of the Ironwood Order
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+1|+2|+0|+0|Ironwood Aura |+1 level of divine spellcasting class
2nd|+2|+3|+0|+0|Iron Resolve|-
3rd|+3|+3|+1|+1|(Name?)|+1 level of divine spellcasting class
4th|+4|+4|+1|+1|Steadfast Iron|-
5th|+5|+4|+1|+1|Lord of the Iron Forest|+1 level of divine spellcasting class[/table]
Class Skills
The Knight of the Ironwood Order's class skills (and the key ability for each skill) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level
4 + Int modifier.
Class Features
All of the following are Class Features of the ironwood knight prestige class.
Weapon and Armor Proficiency
A Knight of the Ironwood Order is proficient with all simple and martial weapons, light armor, medium armor, heavy armour and shields.
Ironwood Aura (Su): At 1st level a Knight of the Ironwood Order radiates an aura that turns any wooden or metal objects they are in contact with into Ironwood, the items keep this quality so long as they are on the knights person.
Iron Resolve: At 2nd level, a Knight of the Ironwood Order wearing a suit of armour made from ironwood gains DR equal to twice his class level. This DR is overcome by cold iron, as this power is granted to him by the mysterious "fey of the iron forest", the lords who sponsor his order.
(Name?): A Knight of the Ironwood Order who uses a weapon made of Ironwood gains a bonus to hit and damage equal to their Knight of the Ironwood Order level.
Steadfast Iron: At 4th level, the Knight of the Ironwood Order's Iron Resolve ability improves. The DR is now overcome only by adamantine, the ironwood being too strong from his empowerment by his order. Also, any ironwood weapon wielded or armour worn, as well as being ironwood, is treated as adamantine while in the possession of the ironwood knight.
Lord of the Iron Forest: At 5th level, a Knight of the Ironwood Order gains the ability to augment his casting of [wood] descriptor spells. Any such spell he casts is made up of Ironwood instead.Last edited by ExemplarofAvg; 2012-09-19 at 10:13 AM.
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
-
2012-09-20, 10:07 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Ironwood Knight [PF]
Suggestion:
(1) Note that the first level of this PrC is strictly better than a level of Druid. The single-level splash problem.
So move the +1 spellcasting level to 2 and 4. (I know, lose 3 spellcasting levels, ik!) Then compensate with some magical boostery.
First, add a spell list. Because spell lists are fun. If you have 1 level of Ironwood knight, you can spontaneously cast spells from this list as divine spells from your main spellcasting class.
We can then shuffle a number of class features into this spell list. Such as "metal to wood", "sustain ironwood", "rapid growth", "heart of ironwood" spells.
Second, your "wood produced by divine magic is ironwood" feature.
Third, give something like free metamagic points. Ie, they can infuse spells with 1 a level of metamagic for free. They lose 3 spellcasting levels (and hence 1.5 max spell level), so having 1 point of free metamagic ends up being partial compensation. You could tie this to the martial/ironwood part of the class.
Ironwood Wand: You can cast Somatic component spells using a hand that is holding an ironwood object, such as a wand or a sword.
Badly worded, but:
Improved Ironwood Wand: Pick a metamagic effect and an ironwood object (unique, can change). When using that ironwood object to cast a spell, you can use that metamagic effect at 1 lower level of cost...
Meh. Only really works for spontaneous casters or cost-1 metamagic, sadly, which means either we punt, or we have to throw in some pseudo-spontaneous metamagic language. Ie, where you burn a level X+Y spell to infuse your ironwood wand with Y charges of a level X metamagic effect, which you can then burn to cast spells...
Alternatively, we could add some "deliver a spell with a swordblow" type stuff, ala Duskblade.
Forth, none of the Prerequisites have any real cost, other than tracking down ironwood items. Proficiency in a martial weapon, and proficiency in medium or heavy armor?
...
I don't like Ironwood Aura as a level 1 ability. Being able to convert wood to ironwood is good, but it happening "poof" when the Knight touches it is sort of meh.
...
The untyped bonus to-hit and damage might be a bit much if we compare this to a martial class. You could go with free enhancement on ironwood.
Speaking of which, no HD. :)