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Thread: Skill troubles
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2011-07-04, 09:34 AM (ISO 8601)
- Join Date
- Dec 2010
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- Anywhere but here
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Skill troubles
I am playing this homebrew monk in my current campaign. I would like some advice on what to do with the absolutely ridiculous Tumble, Balance, and Jump. Jump is a no-brainer; Tumble is going to replace the Slow Fall ability (I took the Sense the Void ACF, for blindsense instead of slow fall); and I can't find the source for the balance checks I want (walking on water, balancing on air, etc.).
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2011-07-04, 09:38 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Skill troubles
Complete adventurer has rules for using balance to resist being tripped.
Complete scoundrel has some relevant skill tricks.
Races of the Wild has rules for balance and moving through trees, as well as balancing on nonstandard surfaces.
I think the epic level handbook has the absurd balancing rules, but i dont have that book on hand to confirm.Last edited by kharmakazy; 2011-07-04 at 09:45 AM.
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2011-07-04, 09:45 AM (ISO 8601)
- Join Date
- Apr 2010
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- Hell's Heart
Re: Skill troubles
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2011-07-04, 10:00 AM (ISO 8601)
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- Dec 2010
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- Anywhere but here
- Gender
Re: Skill troubles
I don't like the epic level handbook stuff because even with the ridiculous bonuses from the class, there is no way for me to achieve walking on air pre-epic. On the other hand, every spellcaster and his brother has either air walk or fly. I'm sort of hoping I can get my DM to lower those DCs a bit, but oh well.
I'll take a look at the skill tricks and come back.
... Some of the skill tricks actually look pretty nice. O.o
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2011-07-04, 10:04 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2011-07-04, 10:05 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
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Re: Skill troubles
You have increased movement from being a monk, so use that to your advantage. With your massive Tumble look into the skill trick 'Acrobatic Backstab' and the skill 'Iaijutsu Focus' or somehow getting 'Sneak Attack'. Run up to someone, use a tumble check to move through their space and attack them. They are flat-footed and you get extra damage. By the time you can grab the skill trick you can have Spring Attack, and with you being able to Flurry with it, there is no reason for you not to have it.
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2011-07-04, 10:43 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Skill troubles
Psionics has a lot of options for insane acrobatics. Some don't even require powers and can be done just with feats.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2011-07-04, 11:27 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Skill troubles
Balance optimization time! Woo hoo!
Let's just see if we can do this pre-epic i.e. 20th level, just to be sure it's possible.
Start with, naturally, max ranks. +23
20 starting Dex, +5 level up +5 Tome +6 Gloves gives a +13
Masterwork Tool of Balance gives another +2
Magic item of balance +40, competence (costing only 160000)
Synergy bonus from Tumble gives a +2
So we have a competence bonus, a synergy bonus, a circumstance bonus, your stat bonus and skill rank bonus giving a +80. We still need Luck and Enhancement bonuses though!
I can't find the formula for luck bonuses to skills, but let's just assume it's the same as competence bonuses until someone corrects me. That's another +40, for 120. All doable with 20th level skills, and less than 20th level WBL.
Or you can take five levels of Wizard ...Avatar by zimmerwald1915
Characters:
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Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-04, 11:40 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Skill troubles
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2011-07-04, 11:48 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Skill troubles
Well alright then, that obviates a lot of the cost by level 18! Since you're getting +60 from there, get rid of the item of competence and subtract +20 from the enhancement/luck bonus item.
Edit: Heh, also just noticed that that Monk fix is still not proficient with unarmed strike ...
Edit the second: Ah, I also completely forgot about Item Familiars. They can do great things for skill checks.Last edited by mootoall; 2011-07-04 at 12:31 PM.
Avatar by zimmerwald1915
Characters:
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Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-05, 06:57 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: Skill troubles
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2011-07-05, 11:46 AM (ISO 8601)
- Join Date
- Jun 2010
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-05, 12:42 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Skill troubles
I would lower the Initial Dexterity somewhat, no way a creature as MAD as a Monk is getting 20 DEX at level 1. Still, for someone focused on it, it is completely doable to get very high skill check modifiers. Another way to add to it is to look at different kinds of bonuses, like luck and sacred. A lot of smaller bonuses is often cheaper then one big one.
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2011-07-05, 03:03 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Skill troubles
That particular fix requires no Str really, so a Halfling or other Dex increasing race isn't out of the question. It's, supposedly, Wis>Dex>Con. So 20 Dex isn't out of the question, and I forgot Item Familiar in that equation, possibly obviating the need for the +20 Enhancement/Luck bonus at all.
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-05, 09:45 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Anywhere but here
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Re: Skill troubles
I started with Catfolk, and an 18 in Dex, so 22 starting Dex.
I took Vow of Poverty, though, so no uber-boosting items sadly... >.> On the other hand, all my stats are going to be amazing by level 20 and I get a +60 competence on Balance, Jump, and Tumble by 20.
I understand that balancing on air is supposed to be a post-epic thing. That's fine. It's just that by level 5 or 6, just about every spellcaster can do the same thing effortlessly with a spell. =/ So I was hoping to replicate that without magic. I'll just convince my DM to lower the DCs.