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  1. - Top - End - #61
    Barbarian in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Huh, more interest than I expected. Well, here it is, read away and feel free to tell me how terrible I am. No really, I could use the criticism.

    Quote Originally Posted by Yuki Akuma View Post
    SO hey, now that there's a WoD discussion thread, does that mean that there'll be a ton of WoD games now?

    >.>

    I wanna play Promethean. ;.;
    Quote Originally Posted by TheCountAlucard View Post
    I can only hope so.

    Someone should totally start such a game...

    Someone...
    Don't look at me, I'm running two games in meatspace right now and about to start my fall semester of grad school. I could be the PC in a solo game, if anyone wants to get their Geist on.

    (Note: Prospective STs must have a firm grasp of the English language and be clear on the distinction between sin-eaters and geists.)

    Quote Originally Posted by ToySoldierCPlus View Post
    Getting into the whole Sliding Scale of Idealism vs. Cynicism debate for a second, out of official gamelines, Geist seems to be the most upbeat, if not the most hopeful.
    Yeah, Geist is basically, "Live Like You're Dying: The Game." It's depressing in the sense that you'll still die eventually (just like everything else), but you're responding to that by living life to the fullest in the meantime, be that by partying, giving up the meaningless things that ate up so much of your pre-incident life, or throwing yourself wholeheartedly into a task you feel is significant. Compared to Changeling (Abuse Victim: the Therapy) or Vampire ("How long until you give in and start eating depressed single mothers and setting the resulting orphans on fire? Let's find out together."), it's actually fairly uplifting. Being the second most powerful splat in the New World of Darkness without all the political intrigue accompanying the first helps too.

    Also, I'm stealing this for my sig. I cannot read it without giggling.
    Sig away, friend. Sig away.
    Last edited by CN the Logos; 2011-07-26 at 04:37 PM.

  2. - Top - End - #62
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    Yuki Akuma's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by TheCountAlucard View Post
    Someone should totally start such a game...

    Someone...
    ...Don't look at me. I don't GM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  3. - Top - End - #63
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    Morty's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    I'd love to play Promethean but I don't have the rulebook and I've spent enough on them lately. But I'm definetly up for Hunter, Vampire and Changeling games.
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  4. - Top - End - #64
    Bugbear in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    I could get my hands on a Promethean book, but I'd need a few days to read it before being ready to play. And I don't GM, either, so we're still stuck for that.
    Quote Originally Posted by CN the Logos View Post
    They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.

  5. - Top - End - #65
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Yuki Akuma View Post
    ...Don't look at me. I don't GM.
    Didn't say it had to be you.

    Quote Originally Posted by ToySoldierCPlus View Post
    And I don't GM, either, so we're still stuck for that.
    Eh, that's fine. We'll just lurk until someone who does ST shows up...

  6. - Top - End - #66
    Bugbear in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Well, this is a Promethean game we're talking about. Maybe we should just build a Storyteller.
    Quote Originally Posted by CN the Logos View Post
    They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.

  7. - Top - End - #67
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    RedWizardGuy

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    Default Re: General WoD Discussion #1: Assemble

    I would run a mage game if interested. I made one a while ago but I couldn't put the time into then. I have more time now and I already have a setting fleshed out.

  8. - Top - End - #68
    Eldritch Horror in the Playground Moderator
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    Default Re: General WoD Discussion #1: Assemble

    Calling dibs.

  9. - Top - End - #69
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    BlackDragon

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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Imbasel View Post
    I would run a mage game if interested. I made one a while ago but I couldn't put the time into then. I have more time now and I already have a setting fleshed out.
    I'm interested in trying mage. If you start a thread i'd play.

  10. - Top - End - #70
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    RedWizardGuy

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    Default Re: General WoD Discussion #1: Assemble

    So does that mean you'd like to play?

    I can take about 5 players and I'll do whoever expresses interest first. I'm at work right now so I don't have my setting stuff with me, but here is the basic stuff. If I get enough interested I'll make a recruitment thread with invite only for the first 5 people here and will let them know.

    Year: Present
    Setting: NYC

    Premise: In recent years NYC has seen mages come and go which is something to be expected in a city so large. However, events of late has put the local Consilium on edge. Mages are being found dead in their homes for no apparent reason. Magic has proved inconclusive in many cases with it seeming to be "accidents". Recently tensions between mages and vampires has hit an all time high after a new childe went on a bloodlust on the family of the Counselor for the Adamantine Arrow, in the dark alley near their home.

    Werewolves have been retreating in on themselves and nobody dares to walk in the park in NYC past 9 now.

  11. - Top - End - #71
    Eldritch Horror in the Playground Moderator
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    Default Re: General WoD Discussion #1: Assemble

    Would we be starting as newly Awakened, or (hopefully) do we get some starting XP under our belt, especially considering the glacial pace of most PbP games?

  12. - Top - End - #72
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    RedWizardGuy

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    Default Re: General WoD Discussion #1: Assemble

    Everyone would be an established mage (35xp) as you are a relatively new cabal, but you have all dealt with minor to moderate issues that have gained you approval from the Consilium.

    Also you guys are invited and here is the thread http://www.giantitp.com/forums/showthread.php?t=209233
    Last edited by Imbasel; 2011-07-28 at 12:05 PM.

  13. - Top - End - #73
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    Default Re: General WoD Discussion #1: Assemble

    I have a query regarding something I found in the Vampire: the Requiem book...

    What's the story with gargoyles? There's almost nothing explained about them, just a listing under antagonistic stuff, and that Animalism doesn't work on 'em. Are they ever mentioned again, ever, in any of the other books?

    I mean, in Vampire: the Masquerade, they were a variety of Kindred "created" by the Tremere, but obviously this doesn't fit for nWoD, since they don't even seem to have any Kindred-esque traits - in fact, it says the nWoD ones are automatons.

  14. - Top - End - #74
    Barbarian in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by TheCountAlucard View Post
    I have a query regarding something I found in the Vampire: the Requiem book...

    What's the story with gargoyles? There's almost nothing explained about them, just a listing under antagonistic stuff, and that Animalism doesn't work on 'em. Are they ever mentioned again, ever, in any of the other books?

    I mean, in Vampire: the Masquerade, they were a variety of Kindred "created" by the Tremere, but obviously this doesn't fit for nWoD, since they don't even seem to have any Kindred-esque traits - in fact, it says the nWoD ones are automatons.
    There's a ritual in Circle of the Crone that creates them; same with homunculi. Something about a womb...

    Oh, I started running a Geist/Mortal type game for some friends, and one of them takes totally awesome notes. Any interest in the story time log?

  15. - Top - End - #75
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    TheCountAlucard's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by hiryuu View Post
    There's a ritual in Circle of the Crone that creates them; same with homunculi. Something about a womb...
    Scary thought.

    Quote Originally Posted by hiryuu View Post
    Oh, I started running a Geist/Mortal type game for some friends, and one of them takes totally awesome notes. Any interest in the story time log?
    I certainly wouldn't mind seeing it.

  16. - Top - End - #76
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    Pokonic's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    Well, I was stumbling around the WOD wiki for info on gargoyles, and I stumbled apon this gem. It takes the gargoyales of the classic Disney cartoon and melds them very well into the oWOD. Its all well written and even if it is oWOD stuff, it felt like it was worth posting.

  17. - Top - End - #77
    Bugbear in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by hiryuu View Post
    Oh, I started running a Geist/Mortal type game for some friends, and one of them takes totally awesome notes. Any interest in the story time log?
    Yes. Yes yes yesyesyesyesyesyesyesyes a thousand times yes!
    Quote Originally Posted by CN the Logos View Post
    They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.

  18. - Top - End - #78
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    TheCountAlucard's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    So, for my V:tR game, I plan on running it in San Francisco. Is there any material one might recommend to me? Not necessarily White Wolf books (though of course those are fine) - anything that'd help me get acquainted with the City by the Bay would be nice.
    Last edited by TheCountAlucard; 2011-08-03 at 11:27 AM.

  19. - Top - End - #79
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    Default Re: General WoD Discussion #1: Assemble

    The song "I Left My Heart In San Francisco" is probably relevant.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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  20. - Top - End - #80
    Troll in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Urpriest View Post
    The song "I Left My Heart In San Francisco" is probably relevant.
    Only if you're playing a Setite

    Wasn't old Changeling set in San Francisco, those books might provide some help
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  21. - Top - End - #81
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    Morty's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    I have a question regarding Vampire: the Requiem, for the chronicle I'll be running in two months or so. Is it possible for a vampire, perhaps using the first dot of Auspex, to determine whether a pool of spilled blood belonged to a regular mortal or a ghoul?
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  22. - Top - End - #82
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Morty View Post
    I have a question regarding Vampire: the Requiem, for the chronicle I'll be running in two months or so. Is it possible for a vampire, perhaps using the first dot of Auspex, to determine whether a pool of spilled blood belonged to a regular mortal or a ghoul?
    Well, Kindred can taste vampiric Vitae very easily; unfortunately, ghouls don't actually carry the Vitae in their blood like Kindred do, so it's a bit of a tossup, really.

    I'd allow for it with a Wits + Occult roll, like identifying a vampire's clan by "taste" in the core V:tR book, but probably at a higher difficulty.

  23. - Top - End - #83
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    Default Re: General WoD Discussion #1: Assemble

    THEY'RE MAKING A NEW MUMMY

    Honestly, raise your hand if you saw this one coming.
    Quote Originally Posted by Flickerdart View Post
    Heroes of Horror is only 1.8 pounds. By comparison, the DMG is a hefty 2.6 pounds, making it by far the more powerful book.

  24. - Top - End - #84
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    Morty's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    So a Wits + Occult - 1 or 2 after tasting a bit of the blood? Sounds reasonable. It'll only come up if one of my players has such idea, but I want to be preprared all the same.
    @^ As in, a nWoD version of Mummy: the Ressurection? I thought Promethean was its spiritual successor. I also thought noone actually played Mummy.
    Last edited by Morty; 2011-08-05 at 02:13 PM.
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  25. - Top - End - #85
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    Yuki Akuma's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    I hope they actually give the characters some concrete goals this time.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  26. - Top - End - #86
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Fox Box Socks View Post
    THEY'RE MAKING A NEW MUMMY

    Honestly, raise your hand if you saw this one coming.
    Ooh, fun! We've finally got another Anne Rice supernatural to compete with Vampires and Mages. Now we just need Taltos...
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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  27. - Top - End - #87
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    Fox Box Socks's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    Specifically, this is what White Wolf has to say on the subject.
    Quote Originally Posted by Gen Con
    Aug. 2012: (Mt?) Mummy: the

    Our latest game line for the World of Darkness, Mummy will be developed using an open process in which the community can see the progress of the game and contribute, and released as a virtual box set.
    Sounds neat.
    Quote Originally Posted by Flickerdart View Post
    Heroes of Horror is only 1.8 pounds. By comparison, the DMG is a hefty 2.6 pounds, making it by far the more powerful book.

  28. - Top - End - #88
    Barbarian in the Playground
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    Default Re: General WoD Discussion #1: Assemble

    Quote Originally Posted by Fox Box Socks View Post
    THEY'RE MAKING A NEW MUMMY

    Honestly, raise your hand if you saw this one coming.
    Not at all. I was pretty sure they covered mummies with Promethean's Osirans, and I'm not sure what they're going to do with it. There's no real mythological background behind the mummy that gets up and walks around, unless they're going to make this the general "walking dead people who aren't vampires but are too dead to be sin-eaters" line. In which case, we already have rules for revenants. I have also heard that OWoD mummy (which tried to extend the classical movie/Anne Rice Egyptian mummy into an entire game line) sold terribly.

    Honestly, I haven't been predicting anything out of White Wolf, but I'd have called a new Demon (the Possessed can be that line's minor template, no big deal) before a new Mummy. Still, maybe they have a really revolutionary idea they will totally make this worth playing. I'm not optimistic, but I could be wrong.

  29. - Top - End - #89
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    Fox Box Socks's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    For those of you who don't remember (and some of this might be wrong, it's been years), Mummy: The Resurrection was a gameline in which you played ancient Egyptians who had undertaken an immortality ritual, trapping you in a cycle or reincarnation. It had more to do with Highlander than it had to do with Egyptian mythology, really. The line had a lot of problems, most notably problems similar to Wraith ("Okay, we're immortal. Now what do we do?") to Hunter (Mummies were horribly weak compared to other splats, even though the other supernaturals were supposed to treat them like badasses). Ironically, their strongest advantage was one that had little to no impact on most gamelines: the fact that it was literally impossible to wipe out a Mummy for good.

    Think about it. Let's say you're a Vampire, and for some reason or another you make an enemy of a Mummy. What do you do? Killing him only means that he comes back 20 years later with a fresh plot to do you in. Engaging him in political backstabbery likely ends in him killing you, since he's innumerably older than you. In general, if a Mummy wants to kill you, you're going to die before he is, if only because his immortality is better than yours, and they're immune to Embrace.

    It's...interesting.
    Quote Originally Posted by Flickerdart View Post
    Heroes of Horror is only 1.8 pounds. By comparison, the DMG is a hefty 2.6 pounds, making it by far the more powerful book.

  30. - Top - End - #90
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    Morty's Avatar

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    Default Re: General WoD Discussion #1: Assemble

    If they can make it interesting, that's great. I'll be keeping an eye on the development in any case. The oWoD Mummy had little that could captivate my interest... not that there's much info on it out there.
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