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Thread: Vote up a new monster species
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2013-06-03, 07:14 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Vote up a new monster species
Since no knew votes appear to be coming in, I updated with the next phase: special attacks! This works pretty much how the first special qualities phase worked. Happy voting!
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2013-06-03, 10:36 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Vote up a new monster species
In order of preference
6. Disease effect
10. Poison
9. Paralysis attack
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2013-06-04, 09:20 AM (ISO 8601)
- Join Date
- Jan 2013
- Gender
Re: Vote up a new monster species
6. Disease
1. Ability Drain
4. Dominate
9. Paralysis
In that order.Last edited by Pavlov; 2013-06-08 at 05:26 PM.
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2013-06-04, 11:58 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
Re: Vote up a new monster species
My choices (in order of preference) are as follows:
10. Poison
4. A charm/domination/compulsion attack
6. Disease effect
and 9. Paralysis
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2013-06-04, 05:55 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Rockford, IL
- Gender
Re: Vote up a new monster species
4 charm/domination
1 ability damage
9 paralysis
I'm imagining it lures in nearby creatures with an alluring scent then paralyzes and deals some sort of ability damage to incapacitate and eat it.Last edited by ISitOnGnomes; 2013-06-04 at 05:57 PM.
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2013-06-05, 06:57 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Texas
- Gender
Re: Vote up a new monster species
6. Disease - Some kind of inhaled spore cloud would be best, I think, causing a cough which further spreads the disease, and some stat drain + fatigue.
9. Paralysis - Either through grabbing vines or, for a more interesting variant, make this a psionic power.
10. Poison - Basically, in place of a disease, a poison could also be fun as it would give the players a good reason to defeat the creature and collect its toxin.Eladrin War-Skald avi by Vrythas Thanks so much! ^_^
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2013-06-05, 07:00 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Vote up a new monster species
12. Slow on Hit
2. Spell-like abilitiesMy Extended Homebrewer's Signature
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2013-06-07, 12:26 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Vote up a new monster species
Any more votes?
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2013-06-20, 10:44 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Vote up a new monster species
*pokes with stick* is this thing dead?
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2013-06-20, 12:11 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
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2013-06-21, 09:35 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Elemental Plane of Purple
- Gender
Re: Vote up a new monster species
Sorry I got bored with voting about 6 page ago.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2013-06-27, 09:52 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Vote up a new monster species
Well, I'll be happy to vote!
My preferences for special attacks:
10. Poison (A souped-up, probably wound-inflicted or ingestion-inflicted version of Insanity Mist in particular)
2. Spell-like abilities
12. For whatever reason I'm liking blood drain.“It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds;
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2013-07-29, 01:50 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Vote up a new monster species
I vote for:
2. SLAs (preferably psionic)
4. Charm/dominate/compulsion (again, preferably psionic)
10. Poison (preferably a reasonably low amount of injury-based wisdom damage with a fairly low DC - 1d2, 1d4, DC 15, perhaps?)
The vast majority of poisons do strength, dex or con damage. Something mind-affecting would be a lot more fun to use in game. I vote for wisdom damage because it doesn't require roleplaying a low intelligence and it makes the compulsion will save harder. This makes the swarm a more interesting encounter - it's a lot clever than most humans, it's telepathic, it shapeshifts, it may well be capable of mind control and it has an alignment, so it's an ideal opportunity to allow some roleplaying. ("No, Bob, you can't use Persuade on it, it's a plant-insect-thing with a hive mind that's smarter than you are. Real diplomacy or nothing.")
Disease is a really bad fit for this. It's a shapechanging cold plant swarm. Short of deliberate magic, no disease could possibly survive its biology, let alone pass to a playable character. A large, extremely intelligent, telepathic, predatory, flying, shapeshifting swarm (with inhuman resilience - Con 19 - and taking half damage from pretty much everything with natural weapons) has no need to weaken prey with disease. Disease is also a very weak special quality, at least from the wielder's point of view - if the players survive the incubation period, the wielder is probably dead.
Paralysis seems horribly overpowered for a flying swarm. It's going to do 4d6 damage every turn without having to roll to hit, which would be completely broken with anything powerful or immediately dangerous. Removing the ability to move away would allow the swarm to kill players ridiculously easily - swarms already nauseate, which stops spellcasting and attacking, leaving retreat as the only effective option.