Results 571 to 600 of 1197
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2012-06-27, 07:05 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
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2012-06-28, 09:29 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Oddly enought, Korin does not find any hideous deathtraps inside the wizard's bedroom and other personal living areas. any other wards must have been ceased to function over time.
Instead, he finds that many of the itens on the storeroom are magical in nature. With detect magic and the several tomes left by the wizard he manages to identify them with little dificulty.
Spoiler
Amulet of mighty fist
Lesser Metamagic rod of extend spell
Anklet of translocation
Healing Belt
Great Reach Bracers
Healing Belt
Torc of the Titans
+1 Long Sword
Chime of Harmonic Agony
Caduceus Bracers
+4 Robe of Splendor
Gloves of Dexterity +2
Quiver of Ehlonna
Vest of Resistance +1
Field Provision's box
Bag of Tricks, Rust
cloack of the salamander
lesser crystal of glancing blows
(MasterWork) Mithral greatsword
cloack of charisma +2
field provision box
amulet of wisdom +2
ring of mystic healing
There are other usefull things, related to crafting of magic and mundane itens
Spoiler
masterwork Artisan’s Tools
10k worth in Adamantine
5k worth in darkwood
10k worth in Mithral
2k worth in alchemichal silver
40k worth in crafting components, such as rare oils, tints, ores and reagents, used as raw material for crafting of any magical iten.
Magnifying Glass
Scale, Merchant’s
Scholar’s outfit (several - (1d6+4)[6])
Artisan’s outfit (several - (1d6+4)[6])
Chest (empty)
Lantern, hooded
Lock (good) (several - (1d6+4)[10])
Mirror, small steel
Crowbar
Spyglass
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2012-06-28, 09:49 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
After they divy up the items Elkal asks, "So what's next? Is there a camp you have already, the supplies from which we need to move here?" He looks from one side of the room to the other nervously. "To be honest, I haven't seen the sun in a hundred years. The sooner we get outside, the better."
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2012-06-28, 02:14 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
At first Xilef was confused by the idea that object may be magical but once the concept was explained to her and what power each item held she gladly select those she deem to be the most useful for her.
She then speak with Elkal, "I'm going to scout around the tower do you want to come ? You'll be able to see the sun."
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 55 minutes
Mass convinction: 55 min
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills
HP: 97/97 + 0/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*1, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*0
3: GMF*0, Bite of the werewolf*0, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-06-28, 04:59 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova look to the magical chime and the the magic robe like a kid looking at candy.
"How will we divide these items? I'll be happy with those two there. Also... Sorry for the book, but wasn't really my fault.".Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2012-06-28, 07:30 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal comes up the tower with xilef and finds his former home ruined and broekn over 3 levels, barely holding himself at the smell of the tentacled aberration lairs and the wide pools of blood from the fallen. Elkal realizes that these guys are serious and dangerous. He had better tread carefully to gain their trust.
Both finally reach the final level but the centenary prisioner is denied of the sun: it's raining lightly but the clouds are thick enought to cover the sun.
outside the tower there is an old well. It is nonfunctional now but with some work it can be operational to grant water to everyone in the tower. There are no other special landmarks arround the Tower.
About 1h after you entered the Tower you have cleased and claimed it. Yet your possessions form the other camp are half a day away and must be brought.
Will you head out for your camp right away to arrive at nightfall?
or you will rest in the tower for the day and leave the traveling for later?
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2012-06-29, 01:20 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal surveys the scene sadly. "So much has changed," he whispers quietly. "Where is your camp? We should head there as soon as possible."
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2012-06-30, 11:07 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef show him the way, "It's that way, at least a three hour walk. Well less for me if I go alone but I wouldn't risk it the forest is pretty dangerous even in group."
OOC: Xilef would prefer to return to the camp now but if the other decid to stay she'll follow their lead.Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-06-30, 11:09 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"If it's that dangerous, maybe it would be prudent to wait until morning before setting out. I just worry that we run the risk of whatever resources you have gathered being stolen."
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2012-07-01, 09:54 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon aproves the idea of resting in the tower "There's no one out there to steal out stuff"
Thus you head back to the tower and manage to rest for a good time, catching up with Elkal and his past and him with your story. After that you clear the tower out of the corpses and smelly refuses and burn them safely.
Spoiler
full blueprint of the tower
You realize that the tower could house some 100 people.
Inside some rooms there are some chimneys and fireplaces so you can put a fully functional workshop/blasksmith.
After the busy day you set yourselves to sleep in complete safety, as seanon re-creates the magical barrier at the last level with a shiled spell. When you're finally getting asleep, however, you feel a pull in your chest and a severe disoriantation... despite any efforts, you're helpless and unable to wake up or react...
Spoiler
You find yourselves on some kind of wide staircase in the middle of a city. all rround you there are poorly made and chep wood and stone buildings, several of them partly damaged and in need of repairs. A bit lower in the staircase, there is a mixed group of strange individuals.
(Fully rested, "battle spell selection")
Spoiler
One of them seems to be humanoid composed of elemental water, fire, air and earth. He is unarmed and unarmored.
The other is some kind of turtle-man, with 2 tentacles waving from his armpits and other 2 short tentacles form the back of his knee. He carries a executioner's mace and loose cloaths. He seems pissed about something.
Another uses light armor, a club and a shiled. His face is partly covered, his features long and pointy, and he seems to constantly drop something from his mouth. Strangely, he is not scary but seems a little goffy.
Another seems like some famished predator with light armor and a shortsowrd. He is very pale and seem to have sharp theet. Staring at his red eyes is unerving.
Behind him there is a seemely normal human, but there is something very alien about his looks. The spellbook on his hands delates his craft.
Finaly, a short gnome on a wide hat stays in the back. despite seemengly
innofensive, there is some kind of spooky and fearsome aura arround him.
The turtle-man speak up threatening and showing his strange wepon "You will NOT prevent us from reaching the oracle!!"
Innitiatives:
Spoiler
Elemental guy: (1d20+7)[12]
Turtle guy: (1d20+2)[20]
predator guy: (1d20+9)[15]
drooling guy: (1d20-6)[1]
alien guy: (1d20+2)[10]
hat guy: (1d20)[6]
final average: 11
Xilef: (1d20+5)[16]
Uidon: (1d20+1)[16]
Korin: (1d20+3)[12]
Nova: (1d20)[14]
Elkal: (1d20+4)[9]
Seanon: (1d20+2)[5]
----------- your turn! all but Elkal and Seanon may act this round------
The black lines represent stairs. it's a 45º slope of 10 feet.
The darker the grey is, the higher it is in comparison witht he other parts of the stairs
Black boxes are walls and obstacles. provide cover, block movement and line of sight.
arround you there are buildings. block movement and line of sight.
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2012-07-01, 10:08 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-07-01, 10:10 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova will start a Song of Recklessness and draw his long sword.
SpoilerAll allies can get a penal to AC equal or less than their base attack bonus and add it to the attack rolls for as long as i keep singing.Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2012-07-02, 03:13 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef was far from the sharpest crayon in the box but upon suddendly finding herself in a strange location facing strange and aggressive people she surmise that it was a dream again. Chossing to go all out she use her magic to enhance herself and then move closer.
OOC:
Standard action: Casting Bite of the werewolf
Free action: Shifting
Swift action: Enhance shifting
Move action: Move in S15 (40ft speed)
OOC: My spell list doesn't change much, GMF is replaced by lion's charge because I got the amulet and Detect snare and pit is replaced by a second updraft.
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until
Bite of the werewolf: 7 rounds
Shifting: 16 rounds
Enhance shifting: see shifting
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
HP: 97/97 (111/111) (7HD) AC: 19 (25) Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*1, Updartf*2
2: Heart of air*1, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: Lion Charge*1, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*1, Contingent Energy Resistance*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-07-03, 10:32 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon shakes his head and looks down at his arm, as it hangs from him like a dull bronze dead weight. Uidon grabs his shield and dashes for the wall, weary of the figures across the stairs.
Spoiler
Move: O,8 + Draw Shield
Free: Combat Expertise (-5 Attack, +5 AC)
Swift: Stance - Leading the Charge (+6 Charge Damage, 60' Radius)
Standard: Shield of Faith (Self)
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 84/96, DR 2/-, Speed 30
AC 29, Touch 20, Flat-footed 28, Fort +12, Ref +9, Will +9, Base Attack Bonus 7
Longsword (-) +11/+6 (1d8+5, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +3 Deflect, +6 Misc)
Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+5 AC, -5 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Shield of Faith (+3 AC Deflection)
Reserve Points: 36/96
Action Points: 6/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-07-03 at 03:56 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-07-03, 08:53 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Your oposers start casting several spells and manifesting powers. Visibly, the turtle guy incresed in size and the hat guy seems very blurry and displaced. All of them seem to be moving very quickly.
The predator guy seems blurry as he moves, and makes a gesture with his hand. immediatly, Xilef fells like some shady force is trying to reach her neck and suffocate her.
ranged touch vs Xilef: (1d20+9)[27], damage (5d6)[19]
-----------your turn! all may act!-------
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2012-07-03, 09:15 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The large turtle-man is the first thing Elkal sees, and so it is he that Elkal targets with three arrows from his bow:
(1d20+10)[14], (1d8+1)[8]
(1d20+5)[23], (1d8+1)[6]
(1d20+5)[25], (1d8+1)[5]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2012-07-03, 09:18 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon crashes up against the pillar jutting from the wall and yells around it, "Desist! We know no Oracle!" shaking his arm, the glow from it increasing.
Spoiler
Free: Combat Expertise (-5 Attack, +5 AC
Standard: Bull's Strength, Rope Bracers (+4 Bonus Str, Enh)
Move: O,4, Draw Long Sword
Swift: None
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 96/96, DR 2/-, Speed 30
AC 29, Touch 20, Flat-footed 28, Fort +12, Ref +9, Will +9, Base Attack Bonus 7
Longsword +1 (-) +14/+8 (1d8+7, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +3 Deflect, +6 Misc)
Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+5 AC, -5 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Shield of Faith (+3 AC Deflection)
Bull Strength (+4 Str, Enh on Bracer)
Song of Recklessness (Power Attack Option)
Reserve Points: 96/96
Action Points: 6/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-07-03 at 09:19 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-07-03, 10:04 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin prepares to strike, waiting for the enemy to draw closer
SpoilerPutting 7 points into power attack, and 3 into song of recklessness(-4 attack, -3 AC total)
Taking a five foot step to H6, then readying an action to charge the first enemy to reach the stairs
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2012-07-04, 05:57 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova get ready to charge any foe that climb the stairs. Also, 5ft to G8.
Power Attack of 6, Recklessness of 4 (-2 attacks, -4 AC).Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-07-04, 02:18 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The unseen force that choked her suprise Xilef and enrage her. Overcome with bloodlust she choose to charge the closest target the giant turtle man. She infuse herself with magic before calling on the rage of the predator to strengthen herself. Finally ready she move in a flash striking as many times as she can.
OOC:
Swift action: casting lion's charge
Free action: Frenzy
Full-round action: Pouncing charge Turtel guy's ending in U9 probably provoking an Aoo, using both twf and frenzy bonus attack. Using song of recklesness for a -3 ac +3 dmg
Unarmed Strike:
Att: (1d20+13)[20] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 twf)
Dmg: (1d3+18)[21] (+8 str, +1 ench, +3 reckl, +6 uidon)
Twf Unarmed Strike:
Att: (1d20+13)[25] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 twf)
Dmg: (1d3+18)[19] (+8 str, +1 ench, +3 reckl, +6 uidon)
Itterative Unarmed Strike:
Att: (1d20+8)[14] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 twf, -5 itterative)
Dmg: (1d3+18)[19] (+8 str, +1 ench, +3 reckl, +6 uidon)
Claw1:
Att: (1d20+13)[33] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 secondary)
Dmg: (1d6+16)[17] (+4 1/2str, +1/4hd, +1 ench, +3 reckl, +6 uidon, +1 enh shift)
Claw2:
Att: (1d20+13)[28] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 secondary)
Dmg: (1d6+16)[19] (+4 1/2str, +1/4hd, +1 ench, +3 reckl, +6 uidon, +1 enh shift)
Rend if both hit: (1d4+5)[8] (+4 1/2str, +1/4hd)
Bite:
Att: (1d20+13)[18] (+6 Bab, +8 Str, +1 ench, +2 charge, -2 frenzy, -2 secondary)
Dmg: (1d6+16)[17] (+4 1/2str, +1/4hd, +1 ench, +3 reckl, +6 uidon, +1 enh shift)
Effect: (3 hours left for all)
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until
Bite of the werewolf: 6 rounds
Shifting: 15 rounds
Enhance shifting: see shifting
Frenzy: 8 rounds
Lion's charge: 1 round
Charge: 1 round
Song of recklesness (penalty and bonus): 1 round
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
HP: 79/97 (92/111) (7HD) AC: 19 (25) Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*1, Updartf*2
2: Heart of air*1, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: Lion Charge*1, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*1, Contingent Energy Resistance*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-07-04, 08:08 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon casts mass conviction on the party
Elkal hits only hits his 3º arrow. the 1º one flew wrongly but the 2º almot hits the humanoid.
Uidon boosts himself before entenring combat
Korin and Uidon prepare to charge any incoming enemies
Xilef goes for the offensive and attacks the turtle guy. his reach allows him to make an oportunistic attack ((1d20+15)[32], damage (5d6+11)[30]). Xilef hits several times dealing large damage, but for every hit she deals, some kind of energy shield tackles her back (4 cold damage per hit, 12 damage total)
----------------------
The turtle guy is hurt but also angry and pissed. He shouts to Xilef "DIE ONE THOUSEND DEATHS" just before vanishing in air and dealing several blows. his tentacles whip wildly and also take part in the attack combo.
Spoiler
wepon attack vs xilef (1d20+17)[29], damage (5d6+11)[24] + SA (3d6)[10]
wepon attack vs xilef (1d20+17)[27], damage (5d6+11)[29] + SA (3d6)[13]
wepon attack vs xilef (1d20+12)[27], damage (5d6+11)[22] + SA (3d6)[10]
tentacle attack vs xilef (1d20+11)[17], damage (1d8+4)[9] + SA (3d6)[8]
tentacle attack vs xilef (1d20+11)[26], damage (1d8+4)[8] + SA (3d6)[6]
tentacle attack vs xilef (1d20+11)[26], damage (1d8+4)[5] + SA (3d6)[12]
The predator guy quickly teleport 10 feet closer to you and move at Uidon's direction with hunger on his eyes. when he arrives at the stairs both Korin and Nova attack, inpending his movement (NOTE: add +1 on your attacks due to higher ground). His malicious look turns to Korin, and the predator makes an attack more vicious than his eyes. After attacking, the predator falls back a few feet. Korin is unable to use this opportunity to attack, but Nova may make an AoO.
Spoiler
spring attack Vs Korin (1d20+10)[26], damage (6d6+12)[40]. if hit, make a fort save DC 18 or you will recive a 50% miss chance on all your melle and ranged attacks next round
if you hit him, you take 4 cold damage per sucessfull attack
The elemental guy moves absurdly quick and reaches Uidon, trying to disarm him using a Sai "If you know no oracle, WHY DID YOU KILL HIM!?"
Spoiler
disarm attempt vs Uidon: (1d20+17)[37]
counter disarm if fails at first attempt: (1d20+17)[31]
no AoO for Uidon
The drooling insect-like guy calls down a pillar of flames right were Nova and Korin are standing, dealing severe damage.
Spoiler
Nova and Korin must make a reflex save DC 18 for half damage
(8d6)[27] (half this damage is fire half is divine)
The pointy hat guys casts a spell and then several ghostly swordsman appear next to Nova and Korin. these swordsman seem vigilant and will attack if you give them an opportunity, but they do not hinder your movement (you can attack the ghostly swordman if you want to)
Finally, the alien-looking guy casts a spell and a big pretty lion with blue eyes appear out fo nowhere into the battlefield.
---------------- your turn!------------
-
2012-07-04, 09:03 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova readyed charge aggainst the predator guy:
"Divine might! Smite Evil!"
(1d20+13)[17] (+7 on attack roll if he's evil)
dmg: (1d8+25)[29] (+4 on damage if evil)
Aoo aggaint him:
(1d20+13)[30]
dmg: (1d8+25)[29]
Reflexes vs Flame Strike spell:
(1d20+16)[20]Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-07-04, 09:15 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin charges the figure in predator in red, but suffers a devastating blow in the process. eyes clouded by darkness, he swings wildly with his axe, trying to drive off the spectral soldiers.
SpoilerReadied Charge(1d20+9)[24]
damage(1d8+20)[21]
Making a whirlwind attack against all adjacent swordsman(Except Nova) with 2 points in power attack, then taking a five foot step backwards
attack 1(1d20+11)[19]
damage(1d8+10)[17]
Miss Chance(1d100)[35]
attack 2(1d20+11)[18]
damage(1d8+10)[18]
Miss Chance(1d100)[95]
attack 3(1d20+11)[21]
damage(1d8+10)[16]
Miss Chance(1d100)[19]
attack 4(1d20+11)[23]
damage(1d8+10)[16]
Miss Chance(1d100)[1]
attack 5(1d20+11)[12]
damage(1d8+10)[18]
Miss Chance(1d100)[33]
OOC: Oh god! why did I make Janir so good at inflicting pain! I'm down to 10 hit points and combat has barely started!
-
2012-07-04, 09:31 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova will touch Korin and heal his wounds (at least some)
Lay on hands: 28 hp healing.
Also, combat expertise of +5 and five foot towards the predator.
(I dont know his ac, so i dont know if i hit him or not)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-07-05, 08:59 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal hurls a point of light to P8, where it erupts in a 20' radius ball of fire.
(7d6)[21]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2012-07-06, 02:16 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
After that devastating series of attack Xilef fall to the ground unconcsious and bleeding.
OOC: Even with one less tentacle attack, without the deep crystal boost and spending an action point for shifter defense. She still take 96 points of damage. Putting her at -4 until her bite of the werewolf spell run out, after that she will die.
Roll to stabilize: (1d100)[24]
Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until
Bite of the werewolf: rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
HP: -18/97 (-4/111) (7HD) AC: 19 (25) Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*1, Updartf*2
2: Heart of air*1, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: Lion Charge*1, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*1, Contingent Energy Resistance*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-07-06, 02:38 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Since Xilef is ko'd, can i change my action to go to Xilef and cure him instead of Korin? Combat expertise of 5 for the round.
Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-07-07, 04:09 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sees his sword flip out of his hand and follows the motion of his attackers limb. There is no time to speak as the timing must be perfect. As soon as his attacker moves into his rest position Uidon moves in and lashes out in a mighty backfist, his metallic hand smashing into the Elemental chest.
Spoiler
Free: Combat Expertise (-5 Attack, +5 AC)
Swift: White Raven Tactics Xilef or if down Korin
Standard: Initiate Insightful Strike (1d20+8)[24], Damage: (1d20+12)[32]
Move: If above Hits - Tactical Feat: Following Up (1d20+12)[22] DC 20 Diplomacy
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 84/96, DR 2/-, Speed 30
AC 29, Touch 20, Flat-footed 28, Fort +12, Ref +9, Will +9, Base Attack Bonus 7
Longsword (-) +11/+6 (1d8+5, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +3 Deflect, +6 Misc)
Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+5 AC, -5 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Shield of Faith (+3 AC Deflection)
Reserve Points: 36/96
Action Points: 6/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-07-07 at 04:13 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-07-07, 05:04 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seriously wounded, Korin moves away from the ghostly soldiers, launching a fireball at the turtle creature as he goes.
SpoilerTaking a five foot step to J7 and casting Kelgore's firebolt at the turtle thing attacking Xilef.
Damage(5d6)[18](Reflex save DC 14 for half)
-
2012-07-08, 07:39 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon casts prayer, boosting your party's luck
After healing Korin, Nova moves 5 feet closer to the fallen predator- the sentinels attacking him
Spoiler
All vs Nova
(1d20+16)[21], damage (1d8+2)[6]
(1d20+16)[28], damage (1d8+2)[8]
(1d20+16)[26], damage (1d8+2)[10]
(1d20+16)[17], damage (1d8+2)[10]
(1d20+16)[26], damage (1d8+2)[4]
(1d20+16)[25], damage (1d8+2)[7]
(1d20+16)[19], damage (1d8+2)[4]
(1d20+16)[25], damage (1d8+2)[5]
(1d20+16)[18], damage (1d8+2)[10]
(1d20+16)[35], damage (1d8+2)[5]
(ignore this)
(I was thinking it was an odd move anyway)
The humanoid turtle comes back into sight and is fully hit by korin's firebolt. In lighitng speed he dashes throught the battlefield and attacks Nova, even severely wounded.
Spoiler
(he takes a move action to get closer and then a full round action)
all vs Nova
(1d20+15)[17], damage (3d6+15)[28]
(1d20+15)[35], damage (3d6+15)[25]
(1d20+10)[16], damage (3d6+15)[28]
(1d20+9)[12], damage (1d8+6)[8]
(1d20+9)[10], damage (1d8+6)[7]
The elemental takes a powerfull hit from Uidon but fights him off with a barrage of fist strikes
Spoiler
all vs Uidon
(1d20+15)[27], damage (3d6+7)[20]
(1d20+15)[25], damage (3d6+7)[20]
(1d20+15)[28], damage (3d6+7)[19]
(1d20+10)[14], damage (3d6+7)[14]
the drooling insectile guy calls down another pilar of flames, this time solely at Elkal
Spoiler
Ref DC 18 for half damage
(8d6)[26]
the alien guy summons another lion, trapping Uidon. the lion that was on the scene already attacks Elkal on a pounce
Spoiler
all vs Elkal
(1d20+10)[18], damage (1d4+6)[7]
(1d20+10)[17], damage (1d4+6)[9]
(1d20+10)[19], damage (1d4+2)[4]
(1d20+10)[16], damage (1d4+2)[5]
(1d20+7)[24], damage (1d8+2)[9]
The pointy hat guy casts some spell forming a shadow that dashes to seanon. Seanon gasps for only a second and then fall lifeless on the ground, vomiting a thick, dark blood.
Spoiler
seanon will: (1d20+13)[15]
seanon fort: (1d20+11)[20]
damage?: (3d6)[8]
------------- your turn!--------