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  1. - Top - End - #781
    Ogre in the Playground
     
    Beschoren's Avatar

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    May 2008
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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The bird is unable to give off much more information. There are some few slaves and slavers coming and going in the main camp, doing their daily tasks. Most guards in the edges are stationary. All tents look the same, wihtout any marking or difference in materials do indicate status. a big pile of wood funcions partly as a storage point and partly as a wall covering part of the camp.

    The middle of the camp has a few tables with seats and some circle filled with sand and with a lot of fresh and old bloodstains on it. a thick pole is stuck in the middle of the ring. You could bet they use this for beating up more unruly slaves (and slavers) in front of everyone.

    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  2. - Top - End - #782
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin will keep watching the camp, paying special attention to any guards carrying goods in and out of tents or any groups heading away from camp.
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  3. - Top - End - #783
    Firbolg in the Playground
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    Apr 2008

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    With all the preparations from the rest of the group, Elkal flies over the camp, briefly surveying it all as he does so, invisible. Then he lands in the southeast corner of the group of wagons, away from the guards, and activates the Vanishing enchantment on his armor. He then inspects the wagons, suspecting them to be where the food is held. If it is, he will sprinkle the tainted blood in as many containers as possible. If not, he will do something else.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  4. - Top - End - #784
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal lands silently and invisible, the guards totallly oblivious to him.

    The wagons are mostly empty. by the traces of leaves and bark on it, you could say they should be there to carry the wood away. There are no dragging animals, but perhaps they only arrive when a caravan comes to pick up the chopped wood.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  5. - Top - End - #785
    Firbolg in the Playground
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    Apr 2008

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal searches the tents for the food/ water stores. If necessary he will recast Invisibility.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  6. - Top - End - #786
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal starts moving closer to the tents... At first he is very carefull not to make a sound, but the vanishing effect proves to be so potent. He passes really close to a guard and he dosen't make any sign of interaction with Elkal's sublte presence. does not even blink or look elsewere. Then elkal decides he better make good use of such magic and moves more quickly.

    He checks the first tent, peeking carefully not to touch the tent's entrance. Inside he only finds a few bedrolls, some personal itens on a shelf and dirt. this patter repeats itself on several tents. some of them are more filled up with stuff, others have someone sleeping. Some had a number of tools and equipments, other had construction materials and workshop itens. some had a number of people gambling and a few had someone reading. Almost none of the tents are guarded, and most had a smell nearly as foul as the forgotten tower before you cleaned it up.

    seeing there is no food were there are no guards, Elkal dashes to the L20 tent, that had 2 statinary guards on it's front. Inside he finds many sacks of flour, grains, dry meat and fruits, as well as some kegs and barrels. There's another guards inside and some people are making themselves busy workin on what appears to be the kitchen.

    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  7. - Top - End - #787
    Firbolg in the Playground
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    Apr 2008

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Using the vanishing effect Elkal will sneak into the tent, and administer the tainted blood to the food supply in the following order: kegs, barrels, grains, dry meat.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  8. - Top - End - #788
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal starts moving closer to the foods stocks.

    Those workers in the kitchen, however - paparently female slaves - are pretty busy moving arround with their heads low and avoiding the gaze of the guard. The move from tables to benches to the oven and to the food stocks...

    Elkal must make a ref save DC 15 to avoid bumping in the slaves for every food source he tries to contaminate. ("bumping" won't break off the invisibility or vanishing effect)

    The Kegs are closed and sealed, and smell of ale. To contaminate them, you would have to open them from the top (by force) or perfurate them to insert the ravage.

    The barrels seems to be filled with water, as the ground near them is a bit wet. Unfortunately, they are all close until some worker comes to take some of it to a pan, and then closes it again. You would have to take off the cover of the barrel (it seems loose) to apply the ravage, or wait for someone to open it and then discharge the vemnous fluid. You could also damage the barrel just enought to create a small opening.
    Last edited by Beschoren; 2012-10-18 at 09:35 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  9. - Top - End - #789
    Firbolg in the Playground
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal will wait for someone to open the water barrels but will try and drill a hole in the keg tops through which to apply the poison.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  10. - Top - End - #790
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal avoids bumpbing with the busy workers, and puts himself right next to the barrels. He waits for the precise moment to put down the vicious ichor on the water.

    Tense and attentive as he was, Elkal was the only one that saw what was about to happen. The guard that was next to the oven suddenly raises his arm and trows something at Elkal's direction - Damm it, has the Vanishment vanishied? - he can't avoid thinking to himself. To his relif, however the trown object was not a poisoned dagger, not was Elkal the target. a few feet away from him a woman was dragging a sack of gain, and got hit in the head by the quickly moving object

    "FILL IT, W**RE" the guard screams in redish anger. Elkal realizes the object was just a metal cup, now rolling in circles on the ground. The woman quietly but quickly picks up the cup and heads for the barrel to serve the water. She opens the barrel lid and then pushes it farther away, filling the cup with water. Elkal can see she was grasping the cup with the strenght only anger can give you and, she curses something under her breath (listen DC 20). A moment later the cup is filled but she sighs for a moment with it away from her before covering the barrel again and spiting in the cup.

    Elkal sucessfully poisons the water. Hopefully that guard will be the first victim.

    Posoning the dry meat and grains is easy, considering the huge advantages of the Vanishing effect and Elkal's nimbleness to subtly avoid the workers. Most of the food already seem sore, half-rotten or half-eaten by bugs and worms. A little enchanted harpoon spider blood should go unnoticed among such ravaged food, and perhaps even enhance the taste of some old moity bread Elkal found. Even if they find the blood odd, the food is more likely to be stolen or given to an enemy in the camp rather then trown away. And even if trown away, someone would eat it anyhow. The ravage will spread.

    Elkal finds himself sucessfully poisoning the water, the grains and the fruits. The closed kegs should have ale or wine on it, something that surely is kept away from the slaves and reserved to the higher officers in the camp. Yet time might be about to run out, and he still need a plan to poison the kegs.

    (what will ekal do? attemp to poison the kegs? how? or will he leave?)

    --------------------------

    On the other side of the camp, the groups waits for Elkal's return, well hidden with Xilef's magic. But just how hidden and attentive would they be?

    (Korin, Nova, Xilef and Uidon must roll spot and listen checks)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  11. - Top - End - #791
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    From their hiding spot, Korin keeps a firm grip on his axe. The spirit of the seeker is good for espionage, but means less energy devoted to combat. Keeping the bird linked to his senses circling their position, he keeps an eye out for trouble. He tries to keep himself invisible when possible

    Spoiler
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    Spot(1d20)[2]
    Listen(1d20)[6]
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  12. - Top - End - #792
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon sat with his eyes closed, keeping still waiting for Elkal's return. He was still not man comfortable for the woods and he played scenarios out in his head of the coming battle. In each scenario he weighed advantages, thrusts, feints and charges. In reality he sat his back against the tree in still ragged pants and shirt, a shining sword in his lap.

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    I can claim Uidon is myopic and deaf from his time at the forge. =P
    Listen: (1d20-1)[18]
    Spot: (1d20-1)[11]
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  13. - Top - End - #793
    Titan in the Playground
     
    Chimaera's Avatar

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    Mar 2012
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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Nova stand with the rest of the party waiting for Elkal's return with sword in hand and put his trained ear in good use.

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    Spot: (1d20+2)[10]
    Listen: (1d20+9)[25]
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  14. - Top - End - #794
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef carrefully watch her surrounding, anxiously waiting for Elkal return.

    OOC:
    Spot: (1d20+6)[22]
    Listen: (1d20+6)[20]

    esorscher: I think you can stop there, no need to risk compromising yourself.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  15. - Top - End - #795
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The party stands motionless as they wait for elkal, but then XIlef and Nova notice the sound of footsteps. All 14 of you duck down in the jungle (taking 10 on hide).

    shortly thereafter, Xilef can see someone walking in the forest and looking at the suroundings.... maybe a slaver patrol, to make sure no slave tried to hide in the woods to escape. He's being stealthy enought to bypass most communers, and attetive to find hidden slaves hoping to escape their rightfull places...

    then, he looks straight at your position (spot (1d20+8)[11](DC 24)). He seems not to notice anything, and continu to walk in the woods. He's about 30 feet away from you and should go away if left unmolested.
    Last edited by Beschoren; 2012-10-22 at 06:05 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  16. - Top - End - #796
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal will try and poison the keg by surreptitiously drilling a hole in the top with an arrow. If that fails he will try to gently lift the lid off so he can add the poison.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  17. - Top - End - #797
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon stares where the slaver walks by tense but motionless. He quickly sees all the tactical options; Kidnap the slaver, kill him silently, let him go and return to camp unaware.

    Only the last option guarentees the current mission's success. Uidon puts his fingers to his lips to making a motion to keep silent and still for the moment and hopes for Elkal to return safely.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  18. - Top - End - #798
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef slowly nod at Uidon gesture. She dearly want to use this opportunity to eliminate him and make it one less foe to fight later but it would compromise their plan.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  19. - Top - End - #799
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin remains invisible, keeping still until the guard has past. He keeps a hand on his axe, though, in case a fight ensues.
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  20. - Top - End - #800
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal uses an arrow to dig a hole in a keg. The wood does not give in, however, and he realizes he'll have to spend too much time and will end up leaving a suspicious mess. He tries to remove the lid from the kegs but it is nailed down. It seems that he won't be able to poison teh kegs this way. While he works on the kegs, he hears that guard that demanded water saying something "have you done something to my water!?"

    The poor wench that spit on his cup is terrified as the guard looks at her - "YOU'VE SPIT ON IT HAVEN'T YOU!?!?I CAN FREAKING TASTE YOU STUPID DROLL!!" . She tries to mutter something on her defense but then the guard gets up and grabs her by the neck. the other 2 guards outside peek inside and start laughting, while to other servants make way for the guard and keep their heads down. The woman finally says "I hav-" only to be silenced by the guard's closed fist. He punches the woman 3 or 4 times and drags her toward the oven, while she screams "NOOO!!! NOOO!!! RAFF, PLEASE NOOO!!"

    once he reaches the oven, the guard bashes her head over the hot metal plate some 4 or 5 times until her screams turn only into cries of agony and pain. He kicks the woman and he falls on the ground, takes the water cup he was drinking on and spill on her. He seems about to leave the tent with a hasty anger, but then stops, returns and grabs the woman by the hair, shouting at her ear - "I GOT A NEW NAME FOR YOU - SCARFACE" and then rises her up and holds her head on the red hot metal plate of the oven for cruel 10 seconds or so.

    Finally he leaves the tent, laughting to the other guards. The other workers then grab the wounded woman and try to clean her wounds and calm her down. One of them drag her outside after a few moments, likely to get a bandagge or any kind of treatment she might get.

    ---------------------------

    The patroll slaver is left unharmed, and resumes his hike, getting away from you. You certain he didn't see you.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  21. - Top - End - #801
    Titan in the Playground
     
    Chimaera's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Nova will keep hiding, "We'll take you later" he thinks, but say nothing.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  22. - Top - End - #802
    Firbolg in the Playground
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    While everyone in the kitchen is distract with the injured woman, Elkal slips the arrow under the side of the lid and uses it as a crowbar to quickly and carefully work each nail out in turn with one hand while using the small magnet he carries to apply pulling force from above. Then he applies the poison to the keg. If successful he will aport up 800' and fly back to the group at that height, repeatedly casting Fly and Invisibility if necessary.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  23. - Top - End - #803
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Elkal cleaverly uses the vile and vicious commotion to make his little mess using heavier tools. Even tought Elkal was not used to such horrific scenes of a slavers life he used it on the benefit of the cause without letting anger, fear or pitty getting in the way.

    Finally he gets away from the tent using more magic and returns to the group. all the poison that was harvested was applied fresh. The ravage will surely spread at a fast rate. Korin sees trught his bird that Elkal's mission was undetected, as no special number of guards seem to investigate the food tent.

    After Elakl meets again with the group, you all fall back to the safety of your tower, taking care not to leave any clues of your presence. You should let now let a few days go by so the ravage will spread and damage your enemies...

    In the meantime, your followers are eager to hunt off the last harpoon spiders in that den, or even track down new creatures to serve as a last live action exercise before the battle with the slavers
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  24. - Top - End - #804
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    You take the end of the day to rest and prepare for a round of hunting - to both clear dangerous creatures near your tower and ti give some final exercise before your followers stand face-to-face to the real enemy.

    Night inside the tower is absolutelty safe, as allways. you set your spells and skills for the hunt and head out to the harpoon spider den.

    The den look like little more than a big hole in the ground. markings on nearby trees and rocks show you that many spiked creatures were moving in and out of this place. some bones and a little bit of spider web are scaterred some 40 feet form the entrance. The den seems unguarded from the outside, but you can't really tell how big it may be...

    ---------------------------

    You're 40 feet from the entrance, battle-ready. The "hole" is a steep slope corridor going down to inside a slight hill, about 10 or 15 feet wide.

    any last minute preparations before you go in?
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  25. - Top - End - #805
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin uses his magic to strengthen himself, Xilef, and Uidon.

    "Be wary of ambushes and traps. We are on the creature's home turf now."

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    casting animalistic power on the three of us(+2 str, dex and con)
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  26. - Top - End - #806
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef grumble of little when the other insit to go chase these spider monster, but she follow allong.

    Just before the entrance she use her magic to enhance herself as to be better prepared. And she also crudelly create a necklace out of grass, leaves and a single stone.

    OOC: Casting the following spells:
    Light: on the stone at the end of my makeshift necklace (that way I can hide it under my clothes)
    Horrible taste (Spc p116): Any creature that bite me must make a Fort save (DC 15) or be nauseated until the end of it's next turn. And if it's Int is 2 or lower it will refuse to bite me again.
    Spider climb: with extend rods.
    Freedom of Movement
    Linked perception: with extend rods.

    Noted to the other player: As long as you are within 20ft of Xilef you gain a +2 bonus to spot and listen check for each ally (beside you) within the same radius.

    Effect:
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Freedom of Movement: 70 minutes
    Spider Climb: 140 minutes
    Light: 70 minutes.
    Linked Perception: 14 minutes
    Horrible Tastes: 70 minutes.
    Animalistic Power: 7 minutes

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    Prayer: +1 att, dmg, saves, skills (luck)
    BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
    Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
    Animalistic power: +2 Str, Dex, Con (ench)
    Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
    Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
    Mass convinction: +3 saves
    Inspire courage: +3 att/dmg (moral)
    HP: 97/97 (104/104) (4/14 temp hp) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 92 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*1, Resistance*2, Flare*1, Light*1/2
    1: Horrible Taste*0, Instant of Power*1 Longstrider*0, Lesser Vigor*1
    2: Heart of air*0, Bite of the wererat*1, Spider Climb*1, Linked Perception*1
    3: Lion's charge*1, Thornskin*1, Enhance Shifting*1
    4: Heart of earth*0, Freedom of Movement*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  27. - Top - End - #807
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon helps prepare the camp but seeks to quiet the blood lust of the ex slaves. "We must wait, sharpen our blades. Their blood defiles them now."
    Uidon waves his hand and works the night in his workshop, getting his phantoms to their tasks... the next day was spider hunting.

    -----------------------------

    Uidon tries his best to follow Xilef in the woods, stepping in her tracks, crouching like she does. Every movement he makes seems to crack sticks and snag brush. He mumbles apologies through the day.

    When he pauses outside he sidles up to Nova. "Evil Spiders. Strange." He takes a moment and rebuckles a few straps across everyone's armor, each time he leaves it the armor fits better and crackles with energy. Uidon looks at his hands, glowing slightly red, looking like bronze.. "Perhaps the forest will appreciate?" Uidon is quite again for a moment before saying, "Well. Practice for the loggers."
    Spoiler
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    This is a good test for buffing everyone for the Slave Camp Slaughter that is coming up. I'll edit it as people decide (or not decide) bonuses in the OOC.

    Casting:
    Armor Enhancement, Moderate: Xilef, Nova, Korin, Uidon (Displacement, Acidic, Styptic) +3 Enhancement Bonuses
    Weapon Enhancement, Lesser: Korin, Elkal = +1 Weapon Enhancement Bonus
    Personal Weapon Augmentation (x3): Uidon = Keen, Screaming + Stunning

    Spells used: Level 1 - 3/4, Level 2 - 4/4, Level 3 - 2/2

    Go go gadget Spells!

    Last edited by Duncfoo; 2012-10-30 at 07:34 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  28. - Top - End - #808
    Titan in the Playground
     
    Chimaera's Avatar

    Join Date
    Mar 2012
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    As soon as everybofdy get ready to enter the tcave, Nova will begin singing his vitality inspiring song, giving everybody 8 temporary hit points:

    "Indestructible
    Determination that is incorruptible
    From the other side
    A terror to behold
    Annihilation will be unavoidable
    Every broken enemy will know
    That their opponent had to be invincible
    Take a last look around while you're alive
    I'm an indestructible master of war"
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  29. - Top - End - #809
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The hole is sliperly and dark... a clumsy and large creature would fall in easely. You will have to tread carefully not to crash yourselves and might have trouble if attempting a quick retreat.

    many tiny, ordinary spiders move arround as you aproch. they flee if you get too close but otherwise don't harm you.

    Seanon casts light in each of you and some followers. He also casts Mass Conviction on the party and Crown of might on Nova. He uses a decent amount of magical energy to protect all melle followers with a shield of faith, while casting mage armor and shield on himself

    (what will be the formation? how many feet behind will the followers keep themselves at?)

    Last edited by Beschoren; 2012-10-30 at 10:16 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  30. - Top - End - #810
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon puts his head around the cave, peering into the inky darkness. He points to the various parties in order and jerks his head toward the cave. He draws his shield out and keeps his hand near his sword as he follows behind the Dreamers.

    Spoiler
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    How about Korin & Xilef @ the front, Uidon, Nova & Seanon in the middle (Staggered maybe?), Elkal @ the back, Followers behind 15'

    Or move Elkal to the front with Xilef?

    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

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