Results 1,021 to 1,050 of 1197
-
2013-03-25, 12:05 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin vanishes as the demon's blade swings down, reappearing to the side of his previous position and Striking out around him again.
SpoilerUsing flicker to move to the square going from K13 to L12, then using whirlwind attack again, with two points in power attack.
Attack against foe at K12 (1d20+16)[21]
damage(2d8+17)[24]
Attack against foe at L14 (1d20+16)[35]
damage(2d8+17)[30]
Attack against foe at N14 (1d20+16)[26]
damage(2d8+17)[29]
-
2013-03-25, 10:53 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sees Nova moving up to support him and presses his attack, opening with a kick to the knees followed up by a upward slash towards the creatures head. The Smith continues to try and throw the blade wielding devil off balance but is challenged breaking through the creatures magical strength and defense.
Spoiler
Swift: Torc of Titans (+5 Damage, Strength checks)
Free: Combat expertise (-5 Attack, +5 AC)
Free: 5' G/H,1/2
Full Attack- Suck sword wielding Demon!
Slam: *** Improved Trip ***Spoiler
Touch Attack: (1d20+9)[12]
Strength Check: (1d20+14)[22]
- Follow up Attack: (1d20+9)[11] Damage: (1d8+12)[16] (Magic, Bashing)
1st: (1d20+14)[32], Damage (2d6+14)[18] + Sacred (2d6)[3][3](6) (1st only if Unded, both if Evil Outsider)
Haste: *** Improved Trip ****Spoiler
Touch Attack: (1d20+14)[17]
Strength Check: (1d20+14)[30]
Attack: (1d20+14)[17], Damage (2d6+14)[20] + Sacred (2d6)[2][1](3) (1st only if Unded, both if Evil Outsider)
2nd: (1d20+9)[18], Damage (2d6+14)[20] + Sacred (2d6)[2][4](6) (1st only if Unded, both if Evil Outsider)
AC: 30
Defense: Blur (20% Miss Chance, 2/5 Rounds), Death Ward (1/1), Light Fort (25% change to negate Crit / Sneak Attack)
HP: 38 / 109
Last edited by Duncfoo; 2013-03-25 at 11:52 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-03-25, 11:34 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The tentacles continue to grapple the demons remaining in their grasp, crushing them.
Spoiler(1d20+16)[29], (1d6+4)[9]
(1d20+16)[34], (1d6+4)[8]
(1d20+16)[25], (1d6+4)[9]
(1d20+16)[34], (1d6+4)[8]
(1d20+16)[31], (1d6+4)[6]
Elkal aims another bolt at the large demon that he missed previously, of the same effect.
SpoilerRanged touch: (1d20+15)[29], (1d6+4)[9] Dex damage"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-03-28, 05:51 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
OOC: I still don't know the position of Korin but I will presume that I can flank with him.
Seeing that the way was free, Xilef call on the great Tiger and charge at the monster.
OOC:
Free: Spend one action point to emulate animal affinity feat
Swift action: Use Ape's furry for +4 sacred bonus to STR
Full-round: Charging pounce in N16/M17
Unarmed Strike:
Attack: (1d20+23)[27] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +2 flanking, +1 prayer)
Dmg: (1d4+16)[19] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[1]
Twf Unarmed Strike:
Attack: (1d20+23)[35] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +2 flanking, +1 prayer)
Dmg: (1d4+16)[19] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[1]
Haste Unarmed Strike:
Attack: (1d20+23)[43] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +2 flanking, +1 prayer)
Dmg: (1d4+16)[18] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[2]
Itterative Unarmed Strike:
Attack: (1d20+18)[37] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +2 flanking, +1 prayer, -5 itterative)
Dmg: (1d4+16)[19] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[2]
Claw 1:
Attack: (1d20+23)[43] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +2 flanking, +1 prayer)
Dmg: (2d6+13)[20] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[3]
Claw 2:
Attack: (1d20+23)[34] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +2 flanking, +1 prayer)
Dmg: (2d6+13)[23] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[4]
Rend:
(1d4+7)[8] (+5 1/2Str, +2 1/4hd)
Bite:
Attack: (1d20+23)[39] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +2 flanking, +1 prayer)
Dmg: (2d6+13)[24] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[4]
Also (1d6)[1] points of fire damage to all adjacent creature at the end of my turn.
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Wreath of Flamme: 13 rounds
Extend BOTWW: 13 rounds
Inspire courage: 9 rounds
Mass conviction: 80 minutes
Shield of faith: 8 minutes
Haste: 13 rounds
Frenzy: 6 rounds
Enhance Shifting: 13 rounds
Blur: 4 rounds
Ape's Fury: 10 rounds
Prayer: 8 rounds
Armor enhancement:
Blurring: swift, 3/day 20% miss chance
Death war: immediate, 1/day, immunity to one death or negative effect
Light forti: 25% resistance to sneak/crit
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: (+2 def to AC)
Shield of faith: +3 def to AC
Ape's Fury: +4 Str
HP: 49/108 (65/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*1, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*1, Bite of the wererat*1, Halo of Sand*0, Briar web*1
3: Wreath of Flamme*0, Enhance Shifting*1, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*1, Freedom of Movement*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2013-04-02, 05:43 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon runs for Uidon's aid, healing him (OOC)
Korin teleports just in time to avoid the blow and attack the demon. more images brust out of the creature, and even as korin hits the demon, his hide is too tick to be cut off by the hero's sword. He hits the small demon on the ground, dealing damage but not killing it.
Xilef charges the demon, destoying several images but this timew also hiting him several times, dealing large damage
Elkal shoots a draining spell that seems to slow the demon down
Uidon hits one of his sacred blows (Uidon must make will save DC 18 or fatigated for 3 rounds)
Nova misses his attacks, despite his efforts
2 of the small demons manage to get rid of the tantacles and fly out of reach. the others keep making their sobrenatural attack
Spoiler
Xilef must make 3 fort saves DC 14 or gain 1 negative level for each failed save
Korin must make 2 fort saves DC 14 or gain 1 negative level for each failed save
The armored wingless demon uses his stare on Nova, while resuming his attacks on Uidon. his snakelike shadow servant still hinders both Nova and Uidon
Spoiler
Nova and Uidon have -2 on AC and saves. no save.
Nova must make a will save DC 23 or take a -4 penality on attacks, saves, ability checks, skill checks and wepon damage
attack VS Uidon: (1d20+21)[38], damage (6d4+13)[26], miss 1-20 (1d100)[65]
attack VS Uidon: (1d20+21)[24], damage (6d4+13)[27], miss 1-20 (1d100)[39]
attack VS Uidon: (1d20+16)[30], damage (6d4+13)[31], miss 1-20 (1d100)[18]
The winged demon is hit several times by Xilef and changes his attack priority. He chanells a lot of energy on a single attack agasint her. a new image regenerates, and now he has 2 images. After his attack, he teleports 20 away.
Spoiler
attack VS Xilef: (1d20+20)[26], damage (2d6+11)[22] + (5d6)[16] + (5d4)[12]. If hit, make a fort save DC 20 or gain a negative level, and another fort save DC 22 or gain another negative level
Both demons are very wounded, and the ground arround you seems to crack at every blow you trade with them.
-
2013-04-02, 06:54 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
(Will DC 23: (1d20+17)[25])
Nova catch his breath and begin singing his Suicide Song.
When Uidon use his White Ravern Tactics he will unleash his attacks in a tottaly reckless way.
Destroyer of reapers, Power attack 4, Song of Recklessness and triggering the Crown of Might (AC 17 this turn)
(1d20+26)[34] dmg: (2d6+29)[36]
(1d20+26)[39] dmg: (2d6+29)[37]
(1d20+21)[38] dmg: (2d6+29)[37]
(take off -4 on attack rolls and damage if save fail)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2013-04-02, 07:26 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova's recklessness and desperation pays off. despite the demon's formidable defenses, speed and dirty fighting, he manages to cut him off neatly and put him down for good, blood soaking Uidon's socks. (1 dead boss)
-
2013-04-02, 09:30 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal draws his bow and focuses on the remaining boss demon. He fires four arrows at his target. (If any of the arrows hit, the demon is considered flat-footed for the next attack because of Distracting Attack.)
Haste (1d20+13)[28], (1d8+2)[10]
Rapid shot (1d20+13)[19], (1d8+2)[9]
Full attack (1d20+13)[23], (1d8+2)[7]
Full attack (1d20+8)[16], (1d8+2)[3]
(I did not factor in songs but did factor in spells)Last edited by esorscher; 2013-04-02 at 09:31 PM.
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-04-03, 10:26 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The Smith staggered under the magical blows of the strange twisted creature, but Seanon appeared by his side closing wounds and bolstering his courage. Uidon brings his shield up deflecting a blow but another chop from the creatures rocks him on his heels, and there in the perfect moment Nova sings out his song. Nodding briefly, Uidon dashes across the battle field between the waving tentacles and flying beasts stomping bloody foot prints across the battlefield lunging at the surviving Demon.
Spoiler
Swift: White Raven Tactics @ Nova
Charge: @ Q/R,11/12 (1d20+19)[38], Damage (2d6+16)[26] + Sacred (2d6)[5][6](11) (use 1st # if Undead + Add second if Evil Outsider)
Stance - Leading the Charge (+8 to charge damage, 60' Radius)
AC - 28
HP - 78
F - 13 R - 13 W - 11
Defenses: 20% Miss Chance (Blur)
Speed: 60'
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-04-04, 08:21 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef was getting really angry with this constantly moving prey and it's damn illusion. It's attack was powerful but she could endure, The weakening effect that it use was worisome also, thankfully Uidon magic protect her. She charge at it once again.
OOC:
Immediate action: death ward armor
Full-round action: pouncing charge in P14/O15
Unarmed Strike:
Attack: (1d20+21)[24] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer)
Dmg: (1d4+16)[20] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[2]
Image: (1d3)[2]
Twf Unarmed Strike:
Attack: (1d20+21)[22] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer)
Dmg: (1d4+16)[17] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[5]
Image: (1d3)[3] or (1d2)[2]
Haste Unarmed Strike:
Attack: (1d20+21)[38] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer)
Dmg: (1d4+16)[18] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[2]
Image: (1d3)[1] or (1d2)[2]
Itterative Unarmed Strike:
Attack: (1d20+16)[23] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer, -5 oitterative)
Dmg: (1d4+16)[19] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[2]
Image: (1d3)[1] or (1d2)[1]
Claw 1:
Attack: (1d20+21)[23] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer)
Dmg: (2d6+13)[23] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[1]
Image: (1d3)[1] or (1d2)[1]
Claw 2:
Attack: (1d20+21)[22] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer)
Dmg: (2d6+13)[20] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[3]
Image: (1d3)[1] or (1d2)[1]
Rend:
(1d4+7)[10] (+5 1/2Str, +2 1/4hd)
Bite:
Attack: (1d20+21)[24] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer)
Dmg: (2d6+13)[22] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[2]
Image: (1d3)[2] or (1d2)[2]
Also (1d6)[6] points of fire damage to all adjacent creature at the end of my turn.
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Wreath of Flamme: 12 rounds
Extend BOTWW: 11 rounds
Inspire courage: 8 rounds
Mass conviction: 80 minutes
Shield of faith: 8 minutes
Haste: 12 rounds
Frenzy: 6 rounds
Enhance Shifting: 12 rounds
Blur: 3 rounds
Ape's Fury: 9 rounds
Prayer: 7 rounds
Armor enhancement:
Blurring: swift, 3/day 20% miss chance
Death war: immediate, 1/day, immunity to one death or negative effect
Light forti: 25% resistance to sneak/crit
EDIT: 1 negative level: duration unknow (too long)
-1 on attack rolls, saving throws, skill checks, ability checks, -5 hp, lose 1 4th level spell slot (greater resistance)
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +16 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: (+2 def to AC)
Shield of faith: +3 def to AC
Ape's Fury: +4 Str
HP: 69/108 (85/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*1, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*1, Bite of the wererat*1, Halo of Sand*0, Briar web*1
3: Wreath of Flamme*0, Enhance Shifting*1, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*1, Freedom of Movement*1
Last edited by zagan; 2013-04-06 at 04:12 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2013-04-04, 10:54 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin steps toward the demon, sacrificing power for accuracy as he attempts to overcome his mirror images
Spoiler5ft step toward the boss, then making a full attack with 2 points taken from AC to attack.
attack one(1d20+20)[38]
damage(2d8+13)[29]
attack one(1d20+15)[31]
damage(2d8+13)[20]
-
2013-04-07, 07:44 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
-
2013-04-07, 07:58 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova slays down the wingless demon. His corpse quickly dissipates into dry, burnt ashes, but not before hist last words "I.. will revenge...!".
Elkal hits a good shot but the others only destroys the mosnter's images, leavving a clear target for Uidon
Uidon's charge seem to be the final strike need to finish the mosnter, but... more images appear! he only destroys one of the dammed things.
Xilef once again charges the multi-image demon, destroying image after image... but every time she aims for the true target, his hide proves to be too thick to be cut! all she could do is destroy each and every image he had
Korin then walks in and chops the "unprotected" demon, hitting hard each time he strikes. Even so, that's not enought to take down the mosnter!
Seanon comes and heals Korin a little
The monster seems infuriated "I am Morinfen, Nemisis of the Awakened! you will never leave this place with your souls, aberrations! I will NOT be defeated!"
He teleports 20 feet away and hurls his energized wepon, hiting Korin, Uidon and Xilef. the wepon flies past 60 feet and returns to his hands.
Spoiler
VS Uidon (counts as normal melle attack) (1d20+18)[29], damage (2d6+10)[18]+(4d4)[9]. if hit, make a fort save DC 22 or gain a negative level
VS Xilef (counts as normal melle attack) (1d20+18)[29], damage (2d6+10)[17]+(4d4)[8]. if hit, make a fort save DC 22 or gain a negative level
VS Korin (counts as normal melle attack) (1d20+18)[34], damage (2d6+10)[16]+(4d4)[13]. if hit, make a fort save DC 22 or gain a negative level
The flying demons still fight off the tentacles and try to wear you down with more negative levels
Spoiler
still on elkal's turn: tentacle damage
(1d20+11)[19] VS (1d20+16)[24] or (1d6+4)[9]
(1d20+11)[22] VS (1d20+16)[21] or (1d6+4)[8]
(1d20+11)[20] VS (1d20+16)[36] or (1d6+4)[9]
then, they try to escape
(1d20+11)[19] VS (1d20+16)[27]
(1d20+11)[13] VS (1d20+16)[23]
(1d20+11)[19] VS (1d20+16)[27]
Uidon, Xilef and Korin must all make 2 fort saves DC 14 or gain 1 negative level for each failed save. Seanon must make 1 such save
----------------your turn!-----------
-
2013-04-07, 08:24 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Hi, Morinfen, I'm Nova, and this is my Song".
He thens activate his Chime of Harmonic Agony.
sonic dmg: (3d6+7)[15] Fort DC 16 for half
He then moves to O, P, 3, 4 to help to flank the monster.Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2013-04-08, 02:46 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon takes a vicious slash across his shoulders when the sword streaks past. His footing was still off after wasting the slash through the image. "You die now." Uidon growls as he spins around throwing a series of slashes meant to interfere with the demons ability to defend itself.
Spoiler
Free: 5' Step O,P/8,9
Swift: Boost - Covering Strike (No AoO for 3 rounds if Struck)
Full Attack:
Attack 1: (1d20+18)[24], Damage (2d6+9)[16] + (2d6)[4] Sacred
Haste: (1d20+18)[31], Damage (2d6+9)[19] + (2d6)[6] Sacred
Attack 2: (1d20+13)[30], Damage (2d6+9)[13] + (2d6)[5] Sacred
Slam: (1d20+13)[32], Damage (1d8+6)[14]+ (2d6)[7] Sacred
Last edited by Duncfoo; 2013-04-08 at 02:49 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-04-08, 04:18 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef receive the blow square in the chest puching her back severely and draining her energy again.
It only enrage her more.
She imitate the monster by teleporting to the side and charge at it again, drawing on nova song for more strenght.
OOC:
Swift: Using ankle of translocation to move in R13/S14
Full-round action: Pouncing charge in Q7/R6
No action: Using Nova to take a -7 penalty to AC to gain a +7 bonus to Att !
Unarmed Strike:
Attack: (1d20+30)[34] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (1d4+16)[20] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[6]
Twf Unarmed Strike:
Attack: (1d20+30)[50] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (1d4+16)[20] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[5]
Haste Unarmed Strike:
Attack: (1d20+30)[41] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (1d4+16)[17] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[3]
Itterative Unarmed Strike:
Attack: (1d20+25)[43] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 twf, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song, -5 itterative)
Dmg: (1d4+16)[19] (+11 Str, +1 ench, +3 IC, +1 prayer)
+ fire (1d6)[1]
Claw 1:
Attack: (1d20+30)[42] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (2d6+13)[18] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[2]
Claw 2:
Attack: (1d20+30)[45] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (2d6+13)[19] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[3]
Rend:
(1d4+7)[11] (+5 1/2Str, +2 1/4hd)
Bite:
Attack: (1d20+30)[48] (+7 Bab, +11 Str, +1 ench, +1 haste, -1 size, +3 IC, -2 secondary, +1 prayer, -2 NL, +2 charge, +2 flanking, +7 song)
Dmg: (2d6+13)[20] (+5 1/2Str, +2 1/4hd, +1 ench, +3 IC, +1 ES, +1 prayer)
+ fire (1d6)[5]
Also (1d6)[4] points of fire damage to all adjacent creature at the end of my turn.
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Wreath of Flamme: 11 rounds
Extend BOTWW: 10 rounds
Inspire courage: 7 rounds
Mass conviction: 80 minutes
Shield of faith: 8 minutes
Haste: 11 rounds
Frenzy: 5 rounds
Enhance Shifting: 11 rounds
Blur: 2 rounds
Ape's Fury: 8 rounds
Prayer: 6 rounds
Armor enhancement:
Blurring: swift, 3/day 20% miss chance
Light forti: 25% resistance to sneak/crit
2 negative level: duration unknow (too long):
-2 on attack rolls, saving throws, skill checks, ability checks, -10 hp, lose 2 4th level spell slot (greater resistance and freedom of movement)
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +16 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: (+2 def to AC)
Shield of faith: +3 def to AC
Ape's Fury: +4 Str
HP: 39/108 (55/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*1, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*1, Bite of the wererat*1, Halo of Sand*0, Briar web*1
3: Wreath of Flamme*0, Enhance Shifting*1, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2013-04-08, 07:29 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The mosnter summons more images as uidon move to attack. the hero misses all his attacks, but destroys 4 images on the process.
When xilef teleport and charge in, he only has 1 image to protect him... and that's not enought! with wild abadon that makes wander who is the vicious demon and who is not, Xilef bash and cut and eat the demon, striking at the quickly burning ashes from the creature's body.
-
2013-04-09, 12:14 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin blinks out of the way of the sword once again, but catches the brunt of the attack anyway. Weakened by the blow he strikes out at one of the demons still land bound
Spoilerblinking to K13 in response to the demon's attack, then attacking the demon at K12 with full power attack and song of recklessness in effect.
attack(1d20+22)[25]
damage(2d8+25)[34]
Edit: attack roll should be one lower.
-
2013-04-09, 08:44 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal flies toward the demon and stops just inside point-blank range. He fires another of the dexterity-draining rays--perhaps overkill at this point, but that is of no concern to him.
(1d20+13)[20] (v Touch), (1d6+4)[5] Dex damage.
The tentacles continue to grapple demons
(1d20+16)[25], (1d6+4)[9]
(1d20+16)[26], (1d6+4)[9]
(1d20+16)[18], (1d6+4)[5]Last edited by esorscher; 2013-04-10 at 09:15 AM.
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-04-10, 09:17 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal fires four arrows at the demon flying at 30' with -32 HP.
(1d20+13)[16], (1d8+2)[6]
(1d20+13)[32], (1d8+2)[6]
(1d20+13)[17], (1d8+2)[6]
(1d20+8)[22], (1d8+2)[5]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-04-30, 06:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
With the big demons defeated, the small ones try to swarm Korin and Xilef, that were a bit beaten up already.
Their attacks, however, stay and unpowerfull as before: the heroes resist most of the effects, and at a moment's notice the flying creatures recive the full attention of your violence.
It dosen't take long before all demons are slaughtered, and you take no further serious damage in the process. The menacing life-like room sems to go more silent and dull as the demons cease their breathing.
You smile at each other as the battle is indeed over... but the dream seems to go on. You stand about in the room, terribly wounded, waiting for something to happen
"I think I'll start healing us" Seanon says a bit worried "Aren't we supose to wake up now?"
(seanon casts lesser vigor 7 times, each time healing 15 hp over 15 rounds)
-
2013-04-30, 08:39 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Well as long as we're here, let's explore," says Elkal, who after getting healed (3 hp) sets off to do just that.
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-05-03, 08:09 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon gasps for a moment and holds his side, his shield arm dangling while blood pours down his hand. Seanon's healing staunches the wound but the dream won't stop.
"What is wrong?" He says looking around with a worried expression.I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-05-03, 09:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"I don't know" seanon replies to uidon "let's just carry on and see what happens"
Elkal flies aehad of the group, and as the time passes he feels more and more that he's on an enclusured place, even if he dosen't "hit" the cealing. He's sensation is that there is a wall very close to him at all times, over his head.
The menacing room also turns more greish, and the fog slowly dissipates. the cruel spine-like moving tentacles slowly turn into simple stone spikes. more ahead of you (to the East) the roos sems to be more stone and cave-like, whit more browish colors and a wet air. It is much more wellcoming than the blood-red room you just entered.
-
2013-05-03, 09:22 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin keeps on his guard, though he can't help but relax slightly, given the change of scenery. He re-casts his magic, hoping to be prepared for whatever lies ahead.
SpoilerRecasting animalistic power(+2 to strength, dexterity and constitution)
-
2013-05-04, 05:10 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef rejoiced at seeing the demon die by her claw and even more when the the rest of the demon are killed. She still feel weaker from their cursed magic but once she wake up it should be alright.
She wait and wait some more for it to end but nothing.
She look at the other, "So what now ?"
While waiting she use a little magic to augment herself just in case.
OOC: I still have two negative level but now I have time to cast long term buff (longstrider and heart of air). I consider that any round/level buff are finished.
Effect:
Longstrider: 6 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 6 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Mass conviction: 80 minutes
Shield of faith: 8 minutes
Armor enhancement:
Blurring: swift, 2/3/day 20% miss chance
Light forti: 25% resistance to sneak/crit
2 negative level: duration unknow (too long):
-2 on attack rolls, saving throws, skill checks, ability checks, -10 hp, lose 2 4th level spell slot (greater resistance and freedom of movement)
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +16 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: (+2 def to AC)
Shield of faith: +3 def to AC
Ape's Fury: +4 Str
HP: 39/108 (55/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 8/9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*0, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*0, Bite of the wererat*1, Halo of Sand*0, Briar web*1
3: Wreath of Flamme*0, Enhance Shifting*1, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2013-05-04, 09:58 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"There's obviously something to these dreams, let's try and figure out where we are, and what we've been called here for. And let's be quick about it, we could wake up at any moment." Elkal says as politely as possible. He begins gathering information about his surroundings, relying on his ranger training and his various skills. He heads east, exploring the more welcoming area as well.
SpoilerSurvival: (1d20+11)[30]
Knowledge (Nature): (1d20+4)[11]
Knowledge (Dungeoneering): (1d20+3)[6]
Search: (1d20+0)[1]
Spot: (1d20+1)[6]
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-05-05, 01:30 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova begin singing a Song of Recklessness while they move.
Always looking for danger.
Spot (1d20+2)[19]
Listen (1d20+9)[12]Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2013-05-06, 02:25 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The smith nods to Elkal. "Well stated. Let's get away from there." he waves behind towards the twisted red landscape and starts to walk towards the grey area. "Maybe the demons twist the dream?"
When they get closer to a column of stone Uidon will stop to look at it, briefly rubbing his hands along it. "Where are you from." he says under his breath.
Spoiler
Knowledge (Arch) = (1d20+5)[10]
Knowledge (History) = [rol1d20+5[/roll]Reroll in OOC
Last edited by Duncfoo; 2013-05-06 at 02:25 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-05-06, 07:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
You try to get a sense of your surrounds but all you get is confusion information as the aparent reality constantly seems to shift and change. Elkal does manage to keep a sense of direction is is sure to be getting away from the palce of your last battle.
The cavern seems to become unusualy bright for underground, with some water and moss spring out as you move. Small and shy bugs crawl in the walls and in the floor, and someties the scenarry goes a little surreal - but not in a scary way. Sudenly, you find yourself in a huge underground chamber.
Spoiler
You look around in awe for a second... until you notice a colossal humanoid shape, made of stone, efortlessly moving away from one of the enourmous sides of the cave wall. The humanoid shape move slowly at your direction, and its about 200 feet away from you. a pit of about 100 feet in lenght prevents you from reaching it on foot.