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2011-08-27, 07:36 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: [3.5] The Factotum - Good or bad?
Are you sure about that? I mean, we ARE all people who habitually run a game for a handful of people who want nothing more than to run roughshod over all the planning we've done since the last session, taking our beautifully planned scenarios and throwing that one wrench into it in just the right way to jam up the gears and make the whole thing come crumbling down.
I think there's a much smaller range of sanity for DMs.. and that it's all south of normal.Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2011-08-27, 08:01 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Tx
- Gender
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2011-08-27, 09:32 PM (ISO 8601)
- Join Date
- May 2010
Re: [3.5] The Factotum - Good or bad?
Factotum's strength is in Synergy.
Knowledge Devotion is a must for factotums, as it emphasizes their biggest bonus. Int based boosts.
Look at it this way: At level 8, getting a Gray elf with a 24 int is plausible (18 base, 2 race, 2 from levels, 2 enhancement).
Max out the 6 knowledges that cover all creature types, and you have 11 ranks, +7, is +18 to knowledges. That means, on average, you're getting +3 to hit and damage (+4 if you have the Collector of stories trick).
Now, assuming a Dex of 14, a BAB of +6, and a bit of Font, this character has a +8 to hit most things at range with a longbow, for 1d8+2 damage (with the right bow). Knowledge devotion brings that to +12/+7 for 1d8+6 each. Inspiration can bring that to +19/+14 for 1d8+13 each. Crazy damage? No. But respectable? Certainly.All of this has happened before...
and all of this will happen again.
Moving. Internet access is a bit spotty.