Results 151 to 180 of 1495
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2011-09-12, 07:41 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-12, 08:08 PM (ISO 8601)
- Join Date
- May 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
5% of all rogues would survive a Nuclear Bomb drop...Well it is an Explosion, so it allows a reflex save right? (This came up in last Sundays game, where my party blew up a wizards tower and surrounding orphange and countryside) The mental image of them Backflipping ten Miles is Amusing though...
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2011-09-12, 08:13 PM (ISO 8601)
- Join Date
- May 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-09-12, 08:14 PM (ISO 8601)
- Join Date
- Jan 2011
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- Oolitic, IN
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Well, since making a reflex save doesn't actually move you at all, the rogue doesn't backflip 10 miles. He just stands at ground zero, unharmed, cape and hair blowing in the breeze. Just as bad though.
Last edited by Jeraa; 2011-09-12 at 08:18 PM.
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2011-09-12, 08:19 PM (ISO 8601)
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- Oct 2010
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2011-09-12, 08:27 PM (ISO 8601)
- Join Date
- May 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Dragonsoul; 2011-09-12 at 08:30 PM.
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2011-09-12, 08:32 PM (ISO 8601)
- Join Date
- Dec 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-12, 08:34 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2011-09-12, 08:36 PM (ISO 8601)
- Join Date
- May 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Unless hes slow falling off the falling masonry(Remember you have to be touching a wall)....actually I'd allow that.
Actually, by RAW could a Monk have a piece of Masonry to allow him to slow fall anywhere? It just says a wall, not a stationery wall.....
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2011-09-12, 08:43 PM (ISO 8601)
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- Mar 2010
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-12, 08:45 PM (ISO 8601)
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- Mar 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I usually cheat a little and take the Stormwrack ACF Water Step when I use the Monk. Walking on water comes up more frequently than falling while within five feet of a wall.
Jude P.
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2011-09-12, 08:45 PM (ISO 8601)
- Join Date
- May 2011
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2011-09-12, 08:59 PM (ISO 8601)
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- Mar 2008
- Location
- Chicago, IL
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2011-09-12, 10:01 PM (ISO 8601)
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- Jan 2008
- Location
- Raleigh, NC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
32 feet long, or 8 feet high?
I'm a so-so jumper, and can occasionally get a 3' vertical jump, but.... Either of those sounds like something that should be in the "superhuman only" range.
Originally Posted by qwertystop
I successfully ran on the rolling tower side, stunning fisted whatever came close, and leapt out to dramatically slow-fall down the cliff as it fell. Whatever it's lack of offensive use, monk is dramatic and cannot be killed.Last edited by theMycon; 2011-09-12 at 10:08 PM.
If it's not obvious, insert a after my post.
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2011-09-12, 10:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Canberra, Australia
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That pretty much sums up most of the monk special abilities - niche. Most of them are pretty good, but they are very situational and can often be copied using a spell or item. For example, their poison and disease immunity (except to supernatural diseases IIRC) seems great on paper, but how often does the average PC actually encounter poison or disease? Unless the DM decides to run the players through a gauntlet of snakes, spiders and scorpions you generally won't get much use out of poision immunity.
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2011-09-12, 10:11 PM (ISO 8601)
- Join Date
- May 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Let's see... Barbarian-3 with skill focus(Jump), max ranks (6) in jump, and a base Strength score of 16... rages to Str-20, has a +4 bonus from his speed, and thus has a Jump modifier of +18; makes DC 32 on a roll of 14. Somewhat focused character, there, but it's doable (also: Losing rage makes the need a 16; losing Fast Movement makes it need a 20).
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-09-12, 10:11 PM (ISO 8601)
- Join Date
- Feb 2009
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Zaq; 2011-09-12 at 10:12 PM.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2011-09-12, 10:18 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Well, that comes down to whether you let your opponent attack you. A monk has a lot of speed - if your opponent has only a melee weapon the monk can happily stay out of hitting range and lob weapons at them. Doesn't work real well indoors, unless you have plenty of ranks in tumble.
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2011-09-12, 11:16 PM (ISO 8601)
- Join Date
- Feb 2011
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2011-09-13, 12:21 AM (ISO 8601)
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- Feb 2009
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Or unless, you know, you want to hit them with your much-vaunted fists. Or use Flurry of Blows. Or be anything resembling relevant.
I suppose that "not being enough of a threat to kill" is a valid way of staying alive, for a very loose definition of "valid."
I can see where Monks are supposed to be very hard to kill, but like everything else about the Monk, that's pretty much a failure.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2011-09-13, 12:44 AM (ISO 8601)
- Join Date
- Jul 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
How powerful monk abilities were thought of by the designers is nicely demonstrated by the fact that they're the only class that gets an epic feat every 5 levels, all other classes get them at least every 4 levels. Totally brainless. Especially because clerics and wizards, among others, get them every 3 levels.
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2011-09-13, 12:53 AM (ISO 8601)
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- Mar 2011
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2011-09-13, 02:30 AM (ISO 8601)
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- Apr 2010
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- The depths of my insanity
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2011-09-13, 02:53 AM (ISO 8601)
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- Jul 2011
- Location
- Toronto, Ontario, Canada
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2011-09-13, 05:07 AM (ISO 8601)
- Join Date
- Oct 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by LordBlades; 2011-09-13 at 05:07 AM.
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2011-09-13, 05:24 AM (ISO 8601)
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- Jun 2009
- Location
- Euphonistan
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
As a corollary to the monk the totemist (and most if not all post 3.5 core classes and prcs) are not proficient with their granted natural attacks (assuming you are humanoid).
I think this is due to core using a lot of copy paste and that by 3.5 proficiency with natural weapons was either forgotten about or they chose to ignore the rule. Suffice to say it is a common omission.
So fear not monk you are in good company.
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2011-09-13, 05:30 AM (ISO 8601)
- Join Date
- Jan 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Just a few observations:
When conceptualising undead, did the designers realise that the removal of a con score would make undead npcs very fragile? For example, a dracolich great wyrm dragon would have its hp literally slashed to 1/3 of its original hp, and at cr+3. This often ends up making them very fragile for their cr.My humble efforts at re-cr'ing MM2
http://www.giantitp.com/forums/showthread.php?t=215727
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2011-09-13, 05:36 AM (ISO 8601)
- Join Date
- Sep 2011
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2011-09-13, 05:39 AM (ISO 8601)
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- Mar 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Actually, neither. A combination of long- and high-jump. They say that on a long jump you should reach a height of roughly one-quarter the distance you jumped. But I jumped over a picnic table the short way, going only about three feet "long" but about four feet "high".
So we take 1/4 of 3' away from 4' because I would have gone that high just for jumping 3' forwards. Now it's DC=(3x1)+(3.25x4)=16x2*=32.
*Because I didn't take a running start and doubt I have the Goliath trait Mountain Movement or the feat Leap of the Heavens.
(This is how I spent my summer when I couldn't find a job.)
I've also jumped up 4' walls without a running start before. I've jumped up a roughly 5.5' wall with a 10' running start.
Surprisingly I've never tried long-jumps. I should get on that.Last edited by noparlpf; 2011-09-13 at 05:40 AM.
Jude P.
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2011-09-13, 05:40 AM (ISO 8601)
- Join Date
- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
They come up with the ridiculous ``unholy toughness'' to compensate. The real problem is that undeads get d12 what ever base dice they had. So a wizard probably enjoys a fighter, a barbarian or a dragon... not much.
Maybe it is better just to increase the HP dice? For example... d4 becomes d8, d6 becomes d12, d8 becomes 2d8, d10 becomes... d20, d12 become 2d12.