Results 61 to 70 of 70
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2011-10-15, 12:49 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
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2011-10-15, 02:37 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
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2011-10-15, 02:44 PM (ISO 8601)
- Join Date
- Mar 2011
Re: The Twin Blade (3.5 Base Class, PEACH)
Yikes, Neo. I disagree with most of the people that classes can't compete here, but it really seems like its in Beguiler territory, especially at those higher levels.
Other than that, I'm bothered by the lack of unique abilities this class can have. Unlike your Brawler, which has a couple different ways to punch in the face, this guy can only stab in the face one way for about half its career (which as far as I ever really play).
I'd love to see the "don't have penalties" done by 3rd or 4th level so we can forget about them, and then focus on unique abilities afterwards.
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2011-10-15, 02:48 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
Er...what's wrong with the beguiler?
Other than that, I'm bothered by the lack of unique abilities this class can have. Unlike your Brawler, which has a couple different ways to punch in the face, this guy can only stab in the face one way for about half its career (which as far as I ever really play).
I'd love to see the "don't have penalties" done by 3rd or 4th level so we can forget about them, and then focus on unique abilities afterwards.
As for unique abilities, the problem with giving a TWF class unique abilities is that the whole reason someone plays a TWF class is to get lots of extra attacks. Giving you an ability that takes a full-round to do one or two attacks with something extra cuts into that, while giving you an ability that adds something extra while keeping your full-attack is overpowered.Last edited by NeoSeraphi; 2011-10-15 at 02:48 PM.
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2011-10-15, 06:54 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: The Twin Blade (3.5 Base Class, PEACH)
Just to note, but: Umno.
Flying creatures fall 150 ft the first round, 300 ft following rounds. Nonflying creatures fall 500 ft the first round, 1000 ft following rounds. The former is stated in the books and re-stated in Rules of the Game: All About Movement (Part Four). I didn't know about the second part until looking for it just now, but it can be found in Rules of the Game: All About Movement (Part Five).Homebrewer's Signature | Avatar by Strawberries
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2011-10-16, 07:34 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
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2011-10-16, 11:13 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-10-16, 11:16 AM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
Last edited by NeoSeraphi; 2011-10-16 at 11:19 AM.
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2011-10-16, 04:04 PM (ISO 8601)
- Join Date
- Mar 2011
Re: The Twin Blade (3.5 Base Class, PEACH)
In that Tier system, the Beguiler is the closest you can get to Tier 2 while still being in Tier 3. Most people don't choose it as a balance point, especially when you can't sandbag.
That was the reason behind the Tiger Striker ACF. If you want options, get maneuvers instead of bonuses. If you like simple characters and just want a TWF fix, don't take Tiger Striker.
Actually the "don't have penalties" thing is done by 3rd level (Twin Weapon Focus essentially cancels the TWF penalties)
As for unique abilities, the problem with giving a TWF class unique abilities is that the whole reason someone plays a TWF class is to get lots of extra attacks. Giving you an ability that takes a full-round to do one or two attacks with something extra cuts into that, while giving you an ability that adds something extra while keeping your full-attack is overpowered.
On a successful attack roll, your opponent is flat-footed until their next initiative pass.
Contingent Combat
Give up [x] number of strikes. If you attacked next turn, you may make 1 AoO + [x]/2 strikes on the opponent after their attack resolves.
Real Whirlwind Attack
Whirlwind attack with two weapons, same bonus.
I took under a minute on each of those. They're not too hard to think of, not hard for a player to remember (say everyone gets like 3-5 to play with), and they add more tactics than "I hit it with my sword 8 times".
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2011-10-16, 04:21 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: The Twin Blade (3.5 Base Class, PEACH)
Last edited by NeoSeraphi; 2011-10-16 at 04:21 PM.