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  1. - Top - End - #451
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    Halae's Avatar

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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Well, that's why I'm suggesting this. remember when we all started talking about Vincent's fights, how we liked how they were so clean and precise because of the turn based nature? I'm just running with the idea that we need to be a bit more descriptive and clear cut about our attacks without dropping the ability to describe how impossibly cool our characters are.
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  2. - Top - End - #452
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    I think the fun behind Vincent's fights are that no matter how cool, awesome, or overpowered the attack is... it's just going to be hit point damage for the most part.

    Just my opinion about them.

    If people want to start using the spoiler option, I figure it's their right to.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  3. - Top - End - #453
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    *pokes FF to the Nest if he's willing to post.*

  4. - Top - End - #454
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    *pokes TE outside for Hamlet again*
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  5. - Top - End - #455
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Harnel View Post
    I like the idea of putting a concise description of events in spoilers. Fight scenes, when we're trying to do something unimaginably cool, tend to get a bit convoulted.

    Would everybody be willing to agree that we can be more stylish with our descriptions if we label, flat out, what our character is doing in a spoiler box? it'd avoid arguments like this.
    Eeeee.... no thanks.
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  6. - Top - End - #456
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by horngeek View Post
    Okay. My other ME-inspired idea is an Asari biotic. Would that be acceptable?
    A Biotic would fall under the Psychic Ban. I know in the game it is handwaved to be "Not Another Psychic", but for all intents and purposes, they are. Because of it, a Biotic wouldn't be allowed in.

    And again, for everyone, there are other unit types beside psychics and scientists!

    But really, 3/4 character concepts people are tossing at me for Remnant, fall into those two categories. Maybe the ban is a bit harsh, but its necessary from an IC and OOC standpoint. Its starting to get a bit tiring to have to keep saying no to people wanting to join because those two types are all that people ever want to seem to make.
    Last edited by UncleWolf; 2011-10-12 at 05:48 AM.

  7. - Top - End - #457
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Oh hey, Wolfy actually knew what that was. I assumed it was something anime related. >.>



    Anyway, scientist/engineer types don't have much interesting roleplaying to do, related to their job.

    Techy: "Ohai, I invented x" Other person in scene: "So you did." There's no interaction with it, no conflict. Inventing scenes tend to be cut scenes, interspersed with other activities. So it's best if the "other stuff" is the main character motivation / concept, with the inventing things is just their job, and not their main reason for being onscreen.

    ((Unless you're doing MAD SCIENCE! and giving someone rocket limbs or something. That's totally different.))
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  8. - Top - End - #458
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Tell me if I need to post somewhere. Also, Wolfy, remind me to run my idea for a Remnant investigator by you sometime.

  9. - Top - End - #459
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    I edited my riverside post, Neon ninja'ed me.

  10. - Top - End - #460
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    I posted 14 minutes before you did, and someone got to post after me but before you. I think that steps beyond ninja'ing.

  11. - Top - End - #461
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Speaking of Remnant recruits, still not sure what to do with Kaesar. Technically, MaGLoG did get built without incident, but he didn't really do anything due to deadtime and the casino's construction taking place off-screen. So, does that count as him succeeding in his mission, or failing spectacularly?
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  12. - Top - End - #462
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Neon Knight View Post
    I posted 14 minutes before you did, and someone got to post after me but before you. I think that steps beyond ninja'ing.
    I take long time with my posts and ninja'ing isn't something negative. <.<

  13. - Top - End - #463
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Since it was kind of a test, it probably shouldn't count for him, doing nothing onscreen, but OOC, kind of sucks to have it count against him. So maybe handwave away the whole thing? I dunno.
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  14. - Top - End - #464
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    I haven't seen much of Kaesar around at all. I honestly thought you had abandoned the PC. If he'd been around more often, so Remnant could get a good feel of what the PC is like, then I'd consider handwaving him in. But that said, the best I'm comfortable doing, would be to assign him some other probationary task.

    That reminds me, Rotting Baron, once I get back from work I'll write up a short PM on equipment your PC would be offered.

  15. - Top - End - #465
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Alright. Thanks for letting me know.

  16. - Top - End - #466
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    *pokes C'nor to Holowtinns*
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  17. - Top - End - #467
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    I wasn't really aware there was much of anything for Karyana to do at the moment, but I can post there.

    On the way now!

  18. - Top - End - #468
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Wolfbane View Post
    A Biotic would fall under the Psychic Ban. I know in the game it is handwaved to be "Not Another Psychic", but for all intents and purposes, they are. Because of it, a Biotic wouldn't be allowed in.

    And again, for everyone, there are other unit types beside psychics and scientists!

    But really, 3/4 character concepts people are tossing at me for Remnant, fall into those two categories. Maybe the ban is a bit harsh, but its necessary from an IC and OOC standpoint. Its starting to get a bit tiring to have to keep saying no to people wanting to join because those two types are all that people ever want to seem to make.
    Given that you allowed Ghar's character and his Mewtwo, I never understood the ban in the first place. Besides, the character I attempted to join with only possessed abilities to negate other psychics.
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  19. - Top - End - #469
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Murkus View Post
    Given that you allowed Ghar's character and his Mewtwo, I never understood the ban in the first place. Besides, the character I attempted to join with only possessed abilities to negate other psychics.
    I think this was mentioned before somewhere. Anyway, Mewtwo never faced any problems getting in because it happened before Wolfy sat down and sorted out the restrictions on who can and cannot join. At this point he isn't a big problem because if some psychic incident happens they will know exactly who to blame.

  20. - Top - End - #470
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Speaking of characters for Remnant, I think you said that while they didn't have an actual job for him, Harin might be useful as a consultant? Or something like that?

    The thing is, I'm not sure how to go about that - there's no real process for it, that I'm aware of.

    (Also, I was thinking of him more as someone who used tech to bypass security systems than a scientist. Though I admit that there are some pretty good IC reasons not to let someone like that into your base.)

  21. - Top - End - #471
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    *points to Remnant OP, section on Recruitment*

    There is totally a process for it.

    Always read the OP people.
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  22. - Top - End - #472
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.



    I just went back and read the whole OP (except the history), and I can only find the rules/guidelines for joining as a full member. Which I was specifically told Harin wouldn't work for. What am I missing?

  23. - Top - End - #473
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Didn't you say the Remnant had a need for logisticians, healers, agent-types, and normal officers, Wolfy?
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  24. - Top - End - #474
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Gulaghar View Post
    I think this was mentioned before somewhere. Anyway, Mewtwo never faced any problems getting in because it happened before Wolfy sat down and sorted out the restrictions on who can and cannot join. At this point he isn't a big problem because if some psychic incident happens they will know exactly who to blame.
    And I don't think it was ever explained why two psychics is so much worse than one. Let alone one that's unable to affect other minds.

    In fact, you'd think Remnant higher-ups would appreciate having someone who can block unwanted psychic mischief, if they dislike it so much.
    Last edited by Murkus; 2011-10-12 at 01:07 PM.
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  25. - Top - End - #475
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    That's actually part of the Wards that Caet can put up. He's a security measure against a lot of things
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  26. - Top - End - #476
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Murkus View Post
    And I don't think it was ever explained why two psychics is so much worse than one. Let alone one that's unable to affect other minds.

    In fact, you'd think Remnant higher-ups would appreciate having someone who can block unwanted psychic mischief, if they dislike it so much.
    Alright, this is me trying to remember exactly how Wolfy explained it to me. Don't quote me on this. =x

    Basically, Remnant can make use of psychic blocking technology very easily. In fact, I'm fairly certain some of the higher ups are equipped with it already. Part of the OoC reason for avoiding having more psychics is that if there got to be too many it'd be a security risk and many more people would have to be equipped with the psychic blocking tech. If that happens it essentially wipes out an entire way of combating Remnant.

    I'm sure Wolfy can correct me if I made any mistakes with that when he gets back on.

  27. - Top - End - #477
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    But my psychic can't do anything.

    And I'd be willing to bet that Caet can set up wards against such things pretty easily. Seems like it'd solve that problem entirely, and a lot less expensively.

    In any case, I apoligize if it seems like I'm pestering. It's just that Remnant's the only real organized military force right now, and without some work like that, Teq's stuck doing random hits or slow-going mercenary work. >.>
    My avatar was done by Gullara. Thanks again!

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  28. - Top - End - #478
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Another reason that was listed to me (as I was considering having Aleph join as an aide or some low lackey) is that there is the potential for psychic powers to grow and expand, as powers tend to do in Nexus, which might lead to more mind readers and such.

    I think I also vaguely remember that Wolfy just isn't very fond of psychics either, so you know, just a personal preference. I could definitely be wrong though.

  29. - Top - End - #479
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Quote Originally Posted by Murkus View Post
    But my psychic can't do anything.

    And I'd be willing to bet that Caet can set up wards against such things pretty easily. Seems like it'd solve that problem entirely, and a lot less expensively.

    In any case, I apoligize if it seems like I'm pestering. It's just that Remnant's the only real organized military force right now, and without some work like that, Teq's stuck doing random hits or slow-going mercenary work. >.>
    Excelsior could hire Teq, seeing as they're no longer in semi-deadtime.
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  30. - Top - End - #480
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    Default Re: {Nexus} OoC XXV: Where all the Cool Cats are.

    Teq's also a member of MURDER. He could attempt one of the many contracts that have nobody going after them.

    Speaking of which, *pokes C'nor to MURDER*

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