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    Default Draconic Conduit (3.5 Base Class PEACHy)

    There is no emotion more useless in life than hate.

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    Default Re: Draconic Conduit (3.5 Base Class PEACHy)

    Cool idea, but I think it needs more class features and, probably, a full BAB. And maybe alter the attack size based on the conduit's size, otherwise this becomes REALLY good for small races.

    Also, it would be really nice if you could repost the class here, as it makes it easier to see and PEACH.
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    Default Re: Draconic Conduit (3.5 Base Class PEACHy)

    Quote Originally Posted by Grod_The_Giant View Post
    Cool idea, but I think it needs more class features and, probably, a full BAB. And maybe alter the attack size based on the conduit's size, otherwise this becomes REALLY good for small races.

    Also, it would be really nice if you could repost the class here, as it makes it easier to see and PEACH.
    But I don wanna format it :(

    Draconic ConduitEdit

    Draconic conduits have some draconic lineage (even if it is very distant) which they have learned to channel into martial prowess. Like sorcerers however not all draconic conduits are aware of what their lineage is and where their powers come from.
    Making a Draconic ConduitEdit

    Abilities: Charisma is the driving ability of this class.

    Races: Any races capable of producing sorceror's are capable of producing draconic conduits. As such, the race of kobolds are especially likely to do so.

    Alignment: Any.

    Starting Gold: 1d10×10 gp (55 gp).

    Starting Age: Complex.

    Table: The Draconic Conduit

    Hit Die: d8
    Level Base
    Attack Bonus Saving Throws Special
    Fort Ref Will
    1st +0 +2 +2 +2 Ancestral Connection
    2nd +1 +3 +3 +3
    3rd +2 +3 +3 +3 Spell Resistance
    4th +3 +4 +4 +4
    5th +3 +4 +4 +4 Ancestral Connection (+1 AC)
    6th +4 +5 +5 +5 Ancestral Connection (Flight)
    7th +5 +5 +5 +5
    8th +6/+1 +6 +6 +6
    9th +6/+1 +6 +6 +6
    10th +7/+2 +7 +7 +7 Ancestral Connection (+2 AC, Energy Resistances 10)
    11th +8/+3 +7 +7 +7
    12th +9/+4 +8 +8 +8
    13th +9/+4 +8 +8 +8
    14th +10/+5 +9 +9 +9
    15th +11/+6/+1 +9 +9 +9 Ancestral Connection (+3 AC, Energy Resistances 20)
    16th +12/+7/+2 +10 +10 +10
    17th +12/+7/+2 +10 +10 +10
    18th +13/+8/+3 +11 +11 +11
    19th +14/+9/+4 +11 +11 +11
    20th +15/+10/+5 +12 +12 +12 Ancestral Connection (+4 AC, Energy Resistances 30)

    Class Skills (Skill Points 2 + Int modifier per level, ×4 at 1st level)

    Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha).

    In addition to the above class skills the draconic conduit may pick any 3 of the following to be class skills. Appraise (Int), Bluff (Cha), Disguise (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Move Silently (Dex), Spellcraft (Int), Survival (Wis), Swim (Str).
    Class FeaturesEdit

    All of the following are class features of the draconic conduit.

    Weapon and Armor Proficiency: A draconic conduit is proficient with simple weapons and scale mail but not with any other armor or shields. A draconic conduit who willingly wears any armor other than scale mail or uses a shield is unable to use any of his supernatural class abilities while doing so and for 24 hours thereafter.

    Ancestral Connection (Su): A draconic conduit has a connection with his dragon ancestry that grants him a few of the powers of a dragon. Such powers are channeled through him and appear as highly translucent (almost transparent) appendages or scales when the draconic conduit enters combat.

    At 1st level, a draconic conduit gains the ability to make attacks as a white dragon of CR equal to his class level would (though he uses his own reach in cases where it is better, takes penalties on his attack rolls for non-primary weapons, uses his charisma modifier in place of his strength modifier for these attacks, and he is treated as being 1 level higher at 1st level for the purpose of this ability). The damage dealt by this ability has no type but does not bypass hardness. In addition, the draconic conduit adds his Charisma bonus (if any) to his AC as a deflection modifier. This deflection modifier improves by +1 at 5th level and every five draconic conduit levels thereafter (+2 at 10th, +3 at 15th, +4 at 20th, etc.).

    At 6th level, a draconic conduit gains the ability to fly with a pair of highly translucent wings at a speed of 60 feet with good maneuverability.

    At 10th level, a draconic conduit gains resistance 10 to acid, cold, fire, and electricity. This amount improves by 10 at 15th level and every 5 levels thereafter (20 at 15th, 30 at 20th, etc.).

    Even in instances where supernatural effects would not normally function (such as within an antimagic field or against a golem), a draconic conduit can attempt to sustain his ancestral connection by making a DC 20 Will save. On a successful save, the draconic conduit maintains his ancestral connection for a number of rounds equal to his class level before he needs to check again (or he is able to make attacks normally against the target). On an unsuccessful attempt, the ancestral connection ceases (or is ineffective for that round against the target). As a swift action on his turn, the draconic conduit can attempt a new Will save to reestablish his ancestral connection while he remains within then impeding effect.

    The table below provides statistics for a medium sized draconic conduit attacks as they improve with level (the level requirements increase or decrease by 1 per size category of the draconic conduit below or above medium size). A draconic conduit uses his charisma modifier in place of strength for attack and damage rolls with these attacks.

    Bite: Bite attacks deal the indicated damage plus the draconic conduit’s Charisma bonus.

    Claw: Claw attacks deal the indicated damage plus 1/2 the draconic conduit’s Charisma bonus (round down). Claw attacks are secondary attacks, requiring a –5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to –2).

    Wing: The draconic conduit can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon’s Charisma bonus (round down) and are treated as secondary attacks.

    Tail Slap: The draconic conduit can slap one opponent each round with its tail attack. A tail slap deals the indicated damage plus 1-1/2 times the draconic conduit’s Charisma bonus (round down) and is treated as a secondary attack.
    Draconic Conduit Reach, Attacks, and Damage Level Reach* 1 Bite 2 Claws 2 Wings 1 Tail Slap
    1-2 (Appears Tiny) 0 ft. (5 ft. with bite) 1d4 1d3 — —
    3 (Appears Small) 5 ft. 1d6 1d4 — —
    4-7 (Appears Medium) 5 ft. 1d8 1d6 1d4 —
    8-11 (Appears Large) 5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8
    12-18 (Appears Huge) 10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6
    19-24 (Appears Gargantuan) 15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8
    25-32 (Appears Colossal) 20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6
    33+ (Appears Colossal+) 20 ft. (30 ft. with bite) 8d6 4d8 4d6 4d8
    *Use the draconic conduit's reach if it is better.

    Spell Resistance (Ex): At 3rd level, a draconic conduit gains spell resistance equal to his current draconic conduit level + 10. In order to affect the draconic conduit with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the draconic conduit’s spell resistance.
    Epic Draconic ConduitEdit

    Table: The Epic Draconic Conduit

    Hit Die: d8
    Level Special
    21st
    22nd
    23rd Bonus Feat
    24th
    25th Ancestral Connection (+5 AC, Energy Resistances 40)
    26th Bonus Feat
    27th
    28th
    29th Bonus Feat
    30th Ancestral Connection (+6 AC, Energy Resistances 50)

    2 + Int modifier skill points per level.

    Ancestral Connection: The damage from the attacks emulated by this ability continues to increase until the CR indicates a size of Colossal+ and does not increase thereafter. The deflection modifier and energy resistances increase every 5 levels by 1 and 10 respectively.

    Spell Resistance: The epic monk’s spell resistance is equal to his class level +10, as normal.

    Bonus Feats : The epic draconic conduit gains a bonus feat every 3 levels after 20th.
    Last edited by gooddragon1; 2011-11-07 at 03:26 PM.
    There is no emotion more useless in life than hate.

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