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Thread: Spell Idea: Hurricane of Fists
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2013-08-30, 07:20 PM (ISO 8601)
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- Aug 2013
Spell Idea: Hurricane of Fists
Saw the phrase "Hurricane of Fists" in something else, and thought it was an obvious name for a new spell.
Mechanically, you're looking at a large number of attack rolls, each for minor damage. Probably one attack roll per caster level, for one or two or three points of damage each, depending on what level you put the spell at.
I think you'd have to use the base attack roll of a fighter of your caster level, otherwise all you're doing is missing a lot of attacks in one round.
Ooooh--or is it a high-level spell designed for an arcane caster to take down a lot of mooks on a battlefield, with a VERY wide area of effect and an extended duration (1 round/2CL)? I don't know of a spell designed to kill off 1HD creatures over an entire battlefield, which 2 hp per round for 7 rounds (15th level caster) would do. Caster would have to make Concentration checks every round, but that's not much of an issue at that level.
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2013-08-30, 07:50 PM (ISO 8601)
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- Sep 2010
Re: Spell Idea: Hurricane of Fists
1 attack per CL would lag the game soooo much...
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2013-08-30, 08:26 PM (ISO 8601)
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- Jan 2010
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- Boston, MA
Re: Spell Idea: Hurricane of Fists
I like the idea but agree that that many attack rolls would be agonizingly slow.
Maybe this could be a buff? I could see giving an ally +1 attack at their highest bonus per 5 CLs on their next attack action (so it could affect both standard-action attacks and full attacks) within the next minute working pretty well.
I don't have much experience pegging spells but that sounds 4th-level-ish to me?HOMEBREW
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2013-08-30, 09:09 PM (ISO 8601)
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- Aug 2013
Re: Spell Idea: Hurricane of Fists
If it's on a single target, not at all. Roll 'em all at once. Rolling 10 attacks for 2 points each doesn't take any more time than rolling a 10-die fireball. Roll 5 d20's that's 1, 2, 3 hits--roll them again, that's 4, 5, 6, 7. 14 points of damage at 2 hp each, 21 points at 3 each.
Maybe this could be a buff? I could see giving an ally +1 attack at their highest bonus per 5 CLs on their next attack action (so it could affect both standard-action attacks and full attacks) within the next minute working pretty well.
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2013-08-30, 10:14 PM (ISO 8601)
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- Apr 2008
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Re: Spell Idea: Hurricane of Fists
I would strongly advise cutting the number of attacks and raising the damage on each. Otherwise you run into some awkward cases where people with "+X to damage rolls" from anything (Knowledge Devotion comes to mind as the biggest example) end up with rather large bonuses.
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2013-08-30, 10:30 PM (ISO 8601)
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- Jun 2012
Re: Spell Idea: Hurricane of Fists
Err... wouldn't that make the monk redundant? What if the spell summoned a multi-armed monk? At least the wizard won't be a better monk than the monk, just summon a monk. Does it sound monkish enough that way?
And if the monk doesn't have full BAB (and he doesn't), neither should the wizard doing his job.
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2013-08-30, 11:13 PM (ISO 8601)
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- Aug 2013
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2013-08-30, 11:19 PM (ISO 8601)
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- Aug 2013
Re: Spell Idea: Hurricane of Fists
Then wouldn't it just duplicate a bunch of other spells?
Otherwise you run into some awkward cases where people with "+X to damage rolls" from anything (Knowledge Devotion comes to mind as the biggest example) end up with rather large bonuses.
Maybe specify in the spell description that the caster is not attacking, the Hurricane of Fists is? That would rule out most feats etc, that would buff the attack rolls and damage.
PRobably some thought should go into what school this is--energy effects usually scream "Evocation", but semi-independent actors would be Conjuration/Summoning.
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2013-08-30, 11:27 PM (ISO 8601)
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- Feb 2013
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- Missouri, USA.
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Re: Spell Idea: Hurricane of Fists
Ya'll're using the wrong dice if it lags your game! Get these and laugh at everybody's inferior dice!
I've actually got a set of these they save a bunch of time when it comes to attack rolls - there's a d4, d6, d8, d10, d12, and a d20 - no percentile. It does two rolls at once and works pretty goodLast edited by gurgleflep; 2013-09-08 at 08:25 PM.
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2013-08-30, 11:58 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Spell Idea: Hurricane of Fists
I'd say it's more likely a Monk ability or Tome of Battle maneuver, but spell could work as well, yes.
Mechanically, you're looking at a large number of attack rolls, each for minor damage. Probably one attack roll per caster level, for one or two or three points of damage each, depending on what level you put the spell at.
I think you'd have to use the base attack roll of a fighter of your caster level, otherwise all you're doing is missing a lot of attacks in one round.
The first thing that comes to mind is that this could very easily be a reflavored Avalanche of Blades from Tome of Battle: make an attack, and keep making attacks at greater and greater penalties until you miss an attack.
As a spell...well, it's trickier. What did you see the spell doing visually/flavor-wise? Are we talking a close-range blur of the caster's hands as he strikes multiple times, or a long-range conjuration of ghostly punching fists, or something else entirely?
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2oz Djinn
5oz Water
1 Lime Wedge
Instructions
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2013-08-31, 12:15 AM (ISO 8601)
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- Aug 2013
Re: Spell Idea: Hurricane of Fists
Monks already have Flurry of Blows,
This would be extremely problematic with any abilities that add damage (sneak attack comes to mind) or force saves (such as the feat Touch of Golden Ice, among other things), as well as several other mechanics that interact poorly with huge numbers of attacks.
As a spell...well, it's trickier. What did you see the spell doing visually/flavor-wise? Are we talking a close-range blur of the caster's hands as he strikes multiple times, or a long-range conjuration of ghostly punching fists, or something else entirely?
Actually, that breaks down a little, because the tickets (or leaves in the wind) aren't trying to hurt you. So maybe the wizard attack progression makes sense, although that makes the spell less useful.
Wait, this is a Hurricane of Fists. So why not make it a Conjuration/Summoning spell, Energy(Air) type, and you're conjuring (Caster Level) "aggros" from the Plane of Air? Augment Summoning would give each of the fists a +4 to Strength (and Con, but that's largely irrelevant). That means the caster isn't using his own attack rolls and he's not doing the damage, the "aggros" are. So buffs to the caster and caster combat feats are irrelevant.Last edited by johnbragg; 2013-08-31 at 12:28 AM.
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2013-09-08, 05:27 AM (ISO 8601)
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- Jul 2013
Re: Spell Idea: Hurricane of Fists
Flavorwise, maybe it's a variation of a Slow spell that allows a very brief slowdown in time so that the caster is able to strike enemies during the duration.
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2013-09-08, 07:44 PM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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Re: Spell Idea: Hurricane of Fists