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Thread: Request a Homebrew: Thread 2!
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2014-03-03, 01:36 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 1018
Quartz bear is missing the spell meld into stone in its creation line and cost is far too cheap. See times for other figurines as well. 24 hours costs 17,000 gp and then you have to add the cost for the second spell.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2014-03-03, 01:44 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 1018
I shall add the spell, good thoughts.
That's because the items are horrifically overpriced. From a design standpoint, a tightly-selected CR 4 should be basically all your level 6 WBL, not all your level 8 WBL. The last place I want to follow WotC precedence is in utility item design.
That sounds great. I will edit the post accordingly.Last edited by Just to Browse; 2014-03-03 at 01:47 AM.
All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.
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2014-03-03, 11:52 AM (ISO 8601)
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2014-03-03, 08:01 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 1018
I appreciate the help Just to Browse. I think it looks great. :P
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2014-03-04, 12:14 AM (ISO 8601)
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- Apr 2008
Re: Request a Homebrew: Thread 2!
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2014-03-04, 06:20 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Hey everyne! Got some great stuff here. Im wondering if anyone can design me a Half Platinum Dragon Template? Using the basic Half Dragon template as a base. Im in a high power high magic campaign that has half the world being homebrew. So Im looking for a slightly OP template I can take for fluff for my current half human half red dragon. Looking to add a few basic abilities like Fast Healing like a saint, a few interesting spell like abilities, and maybe Cha to AC or something? Just something to make my half dragon side more interesting when Im surrounded by demi gods, living sentient ancient spells, and Demon lords.
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2014-03-04, 11:51 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
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2014-03-05, 10:52 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 1022
Hi Homebrew Artisans!
As a fan of Wiz/Sorc Divination spells ... I would love to acquire more offensive or attack spells that are of the Divination school. Currently, 3.5 only has a few of these. Vision of Punishment (CoV), Unluck (SpC) and, in a roundabout Intimidation kinda way, Insidious Insight (RoE).
Preferably spells that range from 0th to 6th level (for my 12th level Diviner-Specialist Wizard).
I would leave the game mechanic details to your expert knowledge. I've seen some OGL 3.5 divination attack spells in the past. But they rarely had a cohesive or reasonable structure. I'd assume that a divination attack spell could do bad things to a target like overwhelm or toy-with the senses, worsen a target's luck/fortune or possibly force the target to be faced with the sheer magnitude of their actions/destiny/afterlife. It's hard to imagine an offensive divination spell causing actual HP damage. I could see effects like Staggered, Confused, or Shaken being more applicable.
Thank you for reading and considering my request! My Wizard Diviner would love to have her repertoire enhanced with one of your amazing homebrews. :-) Cheers!
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2014-03-06, 08:39 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1023 (Wow!)
I'd like a CR5 Summon Monster, specifically avian based, more chicken like than anything, and please make it have some sort of enchantment spell.
I prefer it not be a copy of the Cockatrice monster, if possible. Make it of Small Size, around the size of a halfling.
Edit: I just now got the R number rightLast edited by spikeof2010; 2014-03-07 at 04:48 PM.
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2014-03-07, 09:24 AM (ISO 8601)
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2014-03-07, 04:52 PM (ISO 8601)
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2014-03-08, 11:27 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
A1022 Reworking a bit.........
Swirl of Probability
Divination[Mind-Effecting]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft/2 levels)
Target: One Living Creature
Duration: instantainious
Saving Throw: Will Negates
Spell Resistance: Yes
For an instant, you overwhelm the targets mind with the many possibilities of every action.
The target creature must save or take 1d2 points of Wisdom damage and gain the shaken condition. The shaken condition lasts for one round a level once gained.Last edited by jedipotter; 2014-03-09 at 08:39 AM.
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2014-03-09, 01:06 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-09, 12:30 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 1022
Hey, that's pretty nifty, Jedipotter! Thank you! I assume that "one round per level" shaken effect is referencing Caster Level, yes?
The [Mind-Effecting] tag is probably appropriate for most Divination attack spells - since I don't see the Divination school having as potent of offensive potential as the others (so limiting mechanisms like the tag help accomplish that).Last edited by Miss Disaster; 2014-03-09 at 12:31 PM.
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2014-03-11, 05:26 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R. 1024
Hi guys! I'm trying to tweak the class abilities of the Jade Phoenix Mage PrC from Tome of Battle for a Warlock. Most of the current class abilities revolve around sacrificing spell slots in exchange for various effects, but obviously a warlock can't sacrifice anything.
Does anyone have any ideas for some alternate abilities in the same vein that would be of use to an invocation-based arcane caster like the Warlock?
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2014-03-11, 10:42 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C. 1023
I'm a big fan of chicken monsters. I have a few ideas but I'd like your input and preferences on these. Chickens are clumsy and slow fliers so these aren't making any quick getaways. Is that what you are looking for?
Do you have a preference for location? Desert, Arctic, etc.
Do you want the charming effect as charm person (affecting Humanoids only) or as charm monster (charms every creature except those that are exempt from mind-affecting effects).
Do you want these to Intelligent? Can they speak?
Should they be very colorful or drab?
Any alignment preferences?
DebbyLast edited by Debihuman; 2014-03-11 at 10:43 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2014-03-14, 06:26 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C1020
So probably not getting any ideas on this then I guess?
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2014-03-15, 01:21 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1025
Hi everyone! I've attempted my own homebrew, but I'm not having much luck. Everything I come up with seems too powerful. I posted a new thread about it and I didn't get much feedback. But that's probably because I'm still at the concept. I don't have any of the mechanics down at all.
Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2014-03-15, 03:28 PM (ISO 8601)
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2014-03-15, 03:29 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1026
Good afternoon, Homebrewers!
Could I possibly get an arcane 5 level prestige class based on charming monsters into being able to craft stuff for them? Sort of like a labor master.
Requirements are up to you, besides that it must not be chaotic.
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2014-03-15, 05:14 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Yesssss PrC requests. I need to warm up my brewing muscles for the PrC contest, so I'll tackle these.
C 1026
This doesn't need to be a PrC. You can hire experts and artificers with enough gold (or the use of charm and dominate spells). Find ones with your desired craft skills and hire/brainwash them.
C 1025
There are some major conceptual and mechanical problems that we need to tackle before I can start drafting anything here. What I need from you is your (or your player's) thoughts on how to deal with these:
- P1: Flexibility is a Huge Dumpster: Any kind of animation magic comes with obnoxious flexibility. If you give someone free reign over all monsters ever made, you get stuff like the artificer or kailea the blue mage. In order to prevent abuse, there should be some way to limit the class's flexibility:
- S1a: You could go the sandshaper route and only allow a certain list of creations. In this case, the magic painter would only be able to paint/summon certain creatures, which puts a hard limit on his flexibility
- S1b: You could go the route of the summon spells, and just let your player pick from the SNA/SDA/SM/SU lists. It will be less work (and it'll probably be a bigger list), and your player will probably feel less gypped.
- S1c: You could alternatively have the player learn certain creatures a la the questellan, eidetic wizard, or erudite. He memorizes monsters every time he gains a level, and can make those monsters and only those monsters. This feels more organic and takes work off your shoulders, but its also much easier to abuse and increases his chance of picking crappy monsters (like basilisks that accidentally kill the party while walking)
- S1d: A fusion of S1a and S3a is also possible. Give him limited access to whatever he wants, and supplement that with a core list of paintable beasts.
- P2: Summoning Comes in Many Forms: Summoning is a flavored version of proxy fighting, which comes in three mechanical niches. You (and your player) need to know which niche he is going to fill, because those three niches are balanced in totally different ways.
- S2a (Cohorts): One type of proxy-fighting is just having a companion, like the PF Summoner's Eidolon, or the Druid's Animal Companion. It's a proxy-fighter that's almost an entire character in its own right. The Magic Painter would be only allowed to have 1 active paint monster at a time, but that monster would fight in every combat with level-appropriate stats and abilities.
- S2b (Packs): Another type of proxy-fighting is controlling huge hordes of creatures. Necromancy is the most common example, but the magic painter can totally paint a swarm of rats or a hundred faceless soldiers. The Magic Painter would have some sort of metric that described how large and how strong his horde could be (like, you can have 100 level 1 warriors or 50 level 2 warriors). He'd get aura boosts to make the attacks level-appropriate, and defenses that prevent them from falling down to a single fireball.
- S3b (Toolkit): This is the proxy-fighting most summoners use. You get lists of monsters that you can throw out. They're basically glass cannons, with hard immunities and level-appropriate attacks, but if they get smacked once or twice they're dead. This lets you mix up your attacks, and the flavor is best-suited to pulling paintings out of your backpack and throwing them on the ground like pokeballs.
- P3: Free Items, Just Add Paint: Another big problem that crops up with "I paint it and its real" is the idea that the painter can make whatever h wants. He can paint catapults faster than most people can craft them, and he can paint forests faster than any plant will every grow. This leads to him being the master of utility, especially if you let him make things with magical or material value.
- S3a: Put a gold and time limits on his creations. This turns his work into alchemy, where he spends time to transfer Xgp of paint into Xgp of materials. Rarer things are more likely to be painted, because the time required is fixed.
- S3b: Require / consome the material during creation. The material component means he won't be making adamantine unless he's got a supply to burn. Complicated things are more likely to be painted, and the Magic Painter will be more likely to have a pack animal to carry his many pounds of material.
- S3c: Make the items fake. Choose some material (like wood, ice, or sand) and make everything a colored version of that. Swords are silver wood. This is the least exciting of them all, but it guarantees that the player only makes mechanical things.
Last edited by Just to Browse; 2014-03-15 at 05:16 PM.
All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.
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2014-03-15, 09:52 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C1026 -
Just Change Thrallherd to = levels of Arcane Casting.Last edited by DrunkenMists; 2014-03-15 at 09:52 PM.
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2014-03-15, 10:33 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Ok, I'll give my best insight. FYI I want this to be a 10 level prestige.
This class would be in use in an Eberron campaign using the Gestalt rules from UA. I'm not too concerned about it being more flexible than the party Artificer. Part of the reason I proposed a custom PrC to the player is because I'm worried he won't be as flexible as some of the other PC's, even using a powerful base class like Wizard. The more this class allows him to use his imagination for solutions the better. That said, I want it to be something that is usable in a campaign that is not making use of Gestalt; and I want it to have limitations.
I like the idea of a psuedo-summoner for combat. Access to the Summon Monster and Summon Nature's Ally lists is fine. I definitely don't want them, or anything else he creates this way, to be a permanent object. I like the sound of S1b, S2b, S3a and S3b as solutions to this issue of free items/unlimited summons. I don't want him to be able to spam this ability to create a ton of incredibly deadly poisons or anything. A time limit that is dependent on a craft check perhaps?
Also, THANK YOU for helping with this. I really was kind of lost on where to start and I don't have a whole lot of free time.Most of my posts are made on my mobile device. Please excuse any errors from auto correct.
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2014-03-16, 02:44 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1021
(repost)
Sorry for reposting, could someone help me on my first homebrew?
I'm at the concept stage, and I got the fluff done but I don't have much of the mechanics atm.
The fluff:
SpoilerThe Tenno are the creations of an ancient and mystical civilization who have abandoned the Material Plane for the Ethereal Plane nearly ten millennia ago. The creatures from the ancient civilization refer to themselves as "Khen-Zai".
At the very start, it was an accident. A virus, the "Technocyte Virus" as it was later called, was created as a bioweapon by the "Khen-Zai" and experiemented upon on other inhabitants of the Material Plane. The symptoms was a metallic crust that forms on the skin and the transformation was so painful that it leads to the eventual lost of sanity. However, a being whom race was lost in time, known only as "Ayden Tenno" was the only one that survived as he lacked the ability to perceive pain. Instead of going insane, Ayden developed various abilities such as exo-armor, peak physical attitubutes and various supernatual abilities. Ayden tried to take retribution against the "Khen-Kai" with his newfound powers, but he was no match against a whole civilization.
Instead of ending his life, his captors performed more experiements on him, his blood and flesh used to create more mind-controlled foot soldiers like himself. Named "Tenno" in memory of Ayden, the Tenno were to be used for "cleansing of the Planes" once the experiements are complete. However, something happened before the completion and the "Khen-Zai" abaddoned the Material Plane for Ethereal Plane, forced to perserve their "subjects" in cryostasis until their return.
Ten millennia have passed and the "Khen-Zai", aberrations known by scholars as Ethergaunts, have returned, and they view the current inhabitants of the Material Plane as vermin infesting their ancient homeworld, and seek to exterminate them. The Ethergaunts remembered the foot soldiers they have created millennias ago that was preserved in cryostasis and proceeded to wake them from their cryopods.
Awakening from deep slumber by their creators, the Tenno discovered that they are now free-willed individuals, maybe the legacy of Ayden Tenno still runs in the Tenno's blood, maybe because the experiemtns wasn't complete, but the Tenno are now free to follow their hearts, provided that they escape from their hated creators. They bidded their time, acting as though the Ethergaunts still have power over them, and they constructed various "Tenno Weapons" with the advanced technological knowledge their creators have inputted into their minds before their departure.
Although time spending in cryostasis for millennia has taken its toll, the memories of the Tenno have faded over time, however, their mastery of guns, blades, and their "Khen-Zai” created exo-armor “Warframe” has not, nor their hatred against the abberations that did unspeakable experiments on them. When the time was right, they slain all their self-proclamined masters' experiment facilities, and flee to the Material Plane. The Tenno are emerging into a world unfamiliar to them.
Frankly, i have no idea where to start on the mechanics and work have been hectic lately.
Any ideas and feedback is much appreciated.
Last edited by Mavakith; 2014-03-16 at 02:52 AM.
Homebrew:
[3.5] Warframe: Parkour Ninjas from the Ethereal Plane (WiP, PEACH)
78% of DMs started their campaign in a Tavern. However, 90% of internet statistics are made up.
This is how i start:
Me: You're all in jail. Tell me why when I'm back from my cigarette.
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2014-03-16, 04:16 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1028
Could I get a 5 level PrC Melee class dedicated to doing AoE damage and generally buffing the party? I do not have ToB, so if you could, please exclude that.
If you decide to give him spells, please only give him up to level 2 spells.
Divine or Arcane are up to you.
His fluff could be something related gaining the ability to push back hordes and keeping the party safe.
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2014-03-20, 07:01 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1029
looking for some help on a capstone for my ghostwalker revision
I went with a anon/revenge-mancer theme, but have been drawing a black for a suitable capstone, but even 4 months later still cannot think of anything.Last edited by ngilop; 2014-03-20 at 07:23 PM.
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2014-03-20, 08:04 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C1028: Sainted Guardsman:
Sainted Guardsmen are those who have touched death to protect others. These warriors, in the darkness between death and the next life, are touched by saints and minor gods, and tasked to continue protecting others, should they choose to return to the world of the living.
Prerequisites:
Feats: Combat Reflexes
Skills: Intimidate 8 (5 for Pathfinder)
Special: Must have suffered a mortal or near-mortal wound (reduced to 1 HP/HD or less) to defend another.
Alignment: Any good
Class Features:
Class Skills:
- 3.5: Climb (Str), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
- Pathfinder: Acrobatics (Dex), Climb (Str), Heal (Wis), Intimidate (Cha), Perception (Wis)Ride (Dex), Sense Motive (Wis), Spot (Wis)
Full BAB, good Fort and Will, Poor Reflex
Spellcasting: Sainted Guardsmen prepare and cast (like a Cleric would) a highly limited number of divine spells, drawn from the Sainted Guardsman list (below). Instead of the normal casting time, Sainted Guardsman spells are always swift actions to cast. Your caster level for these spells is twice your class level, and maximum spell level, bonus spell slots, and save DCs based on Wisdom.Level Special 1st 2nd 1 Guardian Stance 1 - 2 Sweeping Strike 2 - 3 Sainted Light, Fearful Presence 2 1 4 Shield Others, Diving Leap 3 2 5 Mettle, Indomitable Soul, Punishing Strike 4 3
Spoiler: Spell List
- Entropic Shield, Endure Elements, Mage Armor, Protection from Evil, Sanctuary, Shield
- Aid, Bear's Endurance, Cat's Grace, Delay Poison, Protection from Arrows, Resist Energy, Shield Other
Guardian Stance (Ex): You can, as a swift action, enter the Guardian Stance, a stance which offers you impressive protective ability. While in this stance, you may make a number of extra attacks of opportunity equal to your class level, in addition to the extra attacks of opportunity offered by other sources (e.g. Combat Reflexes). Additionally, all movement through square you threaten provok attacks of opportunity, including 5-foot steps. The targets can still make Tumble/Acrobatics checks to avoid the effect.
Sweeping Strike (Ex): When you make a full attack, instead of the normal attack, you can make a Sweeping Strike, allowing you to make an attack against a number of foes you can reach equal to your class level + the number of iterative attacks you can make in a full attack normally. Each attack is made at your full attack bonus-the number of targets. You may not attack a particular enemy multiple times with this ability in a single round.
Sainted Light (Su): You can channel the light of the saints who called upon you to heal others. A number of times per day equal to your class level + your Wisdom Bonus, you may perform any of the following effects:
- Heal damage on a single touched creature as per a cure wounds spell of up to your class level.
- HReplicate the effects of the spell restoration on a touched creature.
- Turn undead (channel energy for Pathfinder) as a cleric of your class level + 1/2 your levels in all other classes.
- Remove any nonpermanent blinded, confused, dazed, dazzled, deafened, nauseated, paralyzed, sickened or stunned condition on a touched target by making a Will save with a DC equal to the save DC of the original effect + 5. If the original effect had no save, this can not be used to remove that effect.
Fearful Presence (Ex): You are a frightful sight on the battlefield, daring others to harm your friends in your presence. You receive the Frightful Presence quality, with a save DC equal to 10 + twice your class level. Those who fail the save are rendered frightened for 1d3 rounds.
Shield Others (Ex): You can protect others with your shield without obstructing them. All allies within your reach receive a deflection bonus to AC equal to your shield bonus to AC (be it from an actual shield or other sources that specifically denote their AC bonus as a shield bonus). If you take the total defense action, the AC bonus from it also applies to allies within your reach as well.
Diving Leap (Ex): You can leap to rescue others as an immediate action, either tackling an enemies or leaping in front of an attack. To tackle a creature an knock them prone, make a trip attempt, using a Jump/Acrobatics check in place of the normal roll (CMB for Pathfinder). If you still ready an appropriate action, you can move while doing this instead of taking an immediate action, otherwise they must be within your reach. In order to intercept an attack, you must make a Jump/Acrobatics check vs. a DC equal to the attack roll of the attack - 10. If you succeed, you take the full brunt of the attack at its original roll, but any defenses you possess (higher AC, damage reduction, etc.) still apply against the attack.
Mettle (Su): Your saintly patrons protect your from harm. Any effect that offers a Fortitude or Will save to suffer only partial effect is instead completely ignored if you make the save.
Indomitable Soul (Ex): You do not waver, be it in the face of adversity or against mind-bending magics.. You are immune to fear effects and compulsion and charm effects.
Punishing Strike (Ex): You refuse to allow enemies to harm others. Any attacks made from spaces you threaten against targets other than yourself provoke attacks of opportunity.Last edited by malonkey1; 2014-04-10 at 05:29 PM.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-03-20, 09:32 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C1028
Wow! Thank you, just what I needed!
R1030
A magical item that lets you conjure up basic mundane materials. Limit may or may not be enforced.
By mundane materials I mean wood, iron, gold.
You can make the acquiring method the same for all or have seperate items for such items.
Please include: Wood, Stone, Iron, Gold, Copper, Tin, Silver
Anything else is up to you.Last edited by spikeof2010; 2014-03-20 at 10:21 PM.
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2014-03-20, 09:41 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C1030
This Core wondrous item looks like it should suit your needs:
Marvelous Pigments
Edit: Disregard, wrong link.Last edited by unseenmage; 2014-03-20 at 10:12 PM.
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2014-03-20, 09:49 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R1029 clarification
I guess i misled some.
I am not lookiing for an item to give a character. im looking for a capstone ability for a re-worked presitise class called the Ghostwalker. and by capstone i mean a level 10 ability. but it needs to be suitable for something that a 16th level character would get.