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Thread: The Last Paladin IC (Frosty)
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2012-02-07, 07:47 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Has this room been recently disturbed? Did it look like someone recently collected those broken weapons and piled them up. She waks in carefully with the goblins to examine the room and the pile.
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2012-02-07, 10:01 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-07, 11:55 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Karrin examines the weapons. If there's nothing special or interesting about them, then she starts going south through the archway.
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2012-02-08, 10:36 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
You find a hallway that splits into three hallways, heading south, east and west.
PERCEPTION:
Karrin: (d20-2)[4]
Grembler:(d20+2)[4]
Goblins: (d20-1)[14]
All of the hallways, as far as you can tell, dead end.
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2012-02-08, 12:05 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
There's usually a reason for hallways. They don't just lead somewhere and then become a dead end for no reason. If this were a building designed for living people, this might be a guard post and maybe there'd be some bunks in the hallways. Lots of broken weapons...is this where their dead warriors are buried? In any case, Karrin makes sure to carefully go down each of the hallways once just to see if they're really dead ends. She tires to see if theremight be any purpose to these hallways.
Just to be safe, she pokes ahead with her lance as she walks down these hallways. There might be pressure plates or something.
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2012-02-08, 12:12 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
Perception (Take 20): 18
You search the corridors thoroughly. You find no evidence of devices meant to harm you.
Grembler examines a particular section of wall closely. "Boss, I think I found sumthing." He traces the outline of a secret door.
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2012-02-08, 12:51 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
"Good work, Grembler. If we find some more shinies in there, you deserve a bigger share for finding this door. How do you think we open it?"
Karrin starts working with Grembler to find a way to open the door. Maybe pushing certain places nearby on the walls? There might be a hidden plate or button.
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2012-02-08, 01:14 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
You locate the mechanism to open the secret door.
You find yourself in a new room. In the center of the room is a dirt pit, with bones visible. A faded and torn tapestry hangs upon the south wall.
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2012-02-08, 02:00 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
"Be careful to not fall into the pit. Hopefully we're closer to finding that sword I need." Walking slow, she leads to goblins to the south wall to examine the tapestry.
Is there a door on the west wall (the red rectangle)?
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2012-02-08, 02:05 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-08, 02:07 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
(I can see you editing the map in real time! Awesome cool!)
Karrin does a quick sweep for any evil auras, and then stares into the pit. Does there appear to be any weapon in th pit, or just bones? If there's nothing but bones, Karrin will try the door on the West.
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2012-02-08, 02:12 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-08, 02:13 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
"Any of you know how to open doors without bashing it open? Any ideas?"
If no one has any idea, Karrin will try bashing it with her weapons or kicking it.
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2012-02-08, 02:22 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
Strength: (d20+3)[19]
You smash the door down. The goblins wince as the sound echoes down the corridor. The next room is revealed to be full of old skeletons, lying upon stone slabs.
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2012-02-08, 02:31 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
After more evil-detecting, Karrin moves through slowly. She's always wary of the dead rising from their graves, but this might be an important chamber, reserved for the corpses of the more important people. That means a bigger chance of important items and treasure lying around! "Search this room...*carefully* Do not touch the skeletons for now." she instructs the goblins through Grembler.
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2012-02-08, 02:49 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
You search the room, finding a total of 110 gold pieces.
Suddenly, the door to the south is broken down. Three man-sized ants crawl through, hissing viciously.
INIT:
Karrin: (d20+1)[8]
Grembler:(d20+1)[9]
Goblins: (d20+6)[23]
Ants:(d20+2)[14]
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2012-02-08, 02:59 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
The goblins raise their shortbows, shooting at the ants. Their arrows fail to slow the ants. The ants then charge, one going for Grembler, the other for another goblin. Grembler avoids any injury, the other one is not so lucky as he is borne down on by the giant insect, his screams going silent. Grembler falls back behind you.
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2012-02-08, 03:58 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Is the goblin that is borne down by the ant the one in 54L? If so, is he unconscious/dead?
Last edited by Frosty; 2012-02-08 at 04:01 PM.
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2012-02-08, 11:32 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-09, 03:47 AM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Code:Karrin Ye HP: 54/60 AC: 20 Saves: 11F / 7R / 7W Conditions: Trombe HP: 38/55 AC: 17 Saves: 11F / 10R / 6W Conditions: Waiting Outside
The paladin moves over close to where one of the goblin fell, and stabs at the ant with her lance. "Grambler, get out if you can. If not, just survive!"
SpoilerKarrin:
Power Attack: off
Move Action: Move to 53L. She'll be a chokepoint to prevent the ants from getting to the goblins. All the goblins should be able to get out. Grembler might if an ant doesn't block his way.
Standard Action: Stab the ant at 55L. If the goblin is not dead, then this will hopefully prevent the ant from finishing the goblin off.
Attack: (1d20+9)[11]
Damage: (1d8+4)[10]
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2012-02-09, 08:59 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
The remaining goblins retreat. The ants move up to try and flank you, climbing over the dead and scattering bones.
AoO: (d20+9)[26], (d8+4)[5]
The ants surround you, undeterred by their wound. Two of them bite you, their massive mandibles clamping down painfully on your armor. One of them grabs on and tugs at one of your arms.
Take 16 damage. Grappled by M53 Ant.
Grembler begins to chant strange, esoteric words and waves his hands about.
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2012-02-09, 01:26 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Code:Karrin Ye HP: 38/60 AC: 20 Saves: 11F / 7R / 7W Conditions: Grappled!! Trombe HP: 38/55 AC: 17 Saves: 11F / 10R / 6W Conditions: Waiting Outside
SpoilerKarrin:
Power Attack: off
Standard Action: Attempt to break the grapple.
CMB check: (1d20+8)[16]Last edited by Frosty; 2012-02-09 at 01:28 PM.
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2012-02-10, 10:47 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
(From now on, I'll only post significant events; I don't see the point in saying "they missed" every turn)
The goblins start shooting in from the other room. You break free from the ants, who cannot get through your armor.
Grembler completes his spell. A strange ripple appears, and the world itself seems to open up, producing the most vicious and cruel-looking rat ever to exist. It bites the abdomen of the nearest ant. Grembler then moves down to his fallen companion. You don't catch exactly what happened, but he gets back up.
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2012-02-10, 11:08 AM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
(Does the revived goblin provide a flanking bonus?)
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2012-02-10, 11:33 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-10, 12:11 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Code:Karrin Ye HP: 38/60 AC: 20 Saves: 11F / 7R / 7W Conditions: Grappled!! Trombe HP: 38/55 AC: 17 Saves: 11F / 10R / 6W Conditions: Waiting Outside
Having pulled herself free from the mandibles of one of those giant ants, she takes the opportunity to stab at the one between herself and one of the goblins.
SpoilerKarrin:
Free Action: 5-ft step to 51L
Power Attack: off
Standard Action: Stab Ant at 53L
Attack (+2 Flank): (1d20+10)[15]
Damage: (1d8+4)[8]
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2012-02-10, 12:32 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
Re: The Last Paladin IC (Frosty)
A pair of arrows embed into the the back of the ant closest to the door. One of the ants turns and attacks the goblins, the other two continue to harass you. One pinches your hand through your gauntlet.
Take 5 damage.
The rat charges past you to attack the ant by the goblins. It leaps on its back and sinks its teeth deep. The hostile vermin shrieks and collapses.
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2012-02-10, 01:08 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Code:Karrin Ye HP: 33/60 AC: 20 Saves: 11F / 7R / 7W Conditions: Trombe HP: 38/55 AC: 17 Saves: 11F / 10R / 6W Conditions: Waiting Outside
Good. The ants aren't attacking the goblins anymore. The paladin drops her lance and pulls out her greatsword, then swings at an ant.
SpoilerKarrin:
Power Attack: off
Standard Action: Swing at Ant at 52L
Attack: (1d20+8)[10]
Damage: (2d6+4)[5][5](14)Last edited by Frosty; 2012-02-10 at 01:09 PM.
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2012-02-10, 11:34 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2012-02-11, 01:30 AM (ISO 8601)
- Join Date
- Nov 2006
Re: The Last Paladin IC (Frosty)
Code:Karrin Ye HP: 33/60 AC: 20 Saves: 11F / 7R / 7W Conditions: Trombe HP: 38/55 AC: 17 Saves: 11F / 10R / 6W Conditions: Waiting Outside
SpoilerKarrin:
Power Attack: off
Standard Action: Swing at Ant at 52L
Attack (+2 flank): (1d20+10)[19]
Damage: (2d6+4)[5][5](14)