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Thread: (PF) Brown Mold
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2011-12-21, 06:55 PM (ISO 8601)
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- Aug 2010
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(PF) Brown Mold
Does Brown mold put out fires that cause it to double in size and do you have to target each square of mold separate with cold spells like ray of frost
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2011-12-21, 07:48 PM (ISO 8601)
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- Apr 2011
Re: (PF) Brown Mold
From the SRD:
Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes the mold to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.
and do you have to target each square of mold separate with cold spells like ray of frost
That said, i wonder if RAI is that you hit each 5ft square, which would explain why you'd use an area effect (cone of cold) on an otherwise straightforward attack.
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2011-12-21, 08:20 PM (ISO 8601)
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- Sep 2008
Re: (PF) Brown Mold
What would happen if you put a brown mould in the Elemental Plane of Fire?
Besides make a bunch of efreet Awful Mad, I mean.
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2011-12-21, 10:59 PM (ISO 8601)
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- Jul 2009
Re: (PF) Brown Mold
I would say that it does extinguish the fire, otherwise you run into the problem of the brown mold still being in contact with the fire and therefor instantly doubling in size. And look, it's still in contact with the fire, so it doubles in size again. And again, until it no longer is in contact with the fire. But it doubles in size instantly so no time can pass, so the brown mold fills the universe. And then spreads to other planes by passing thought open portals or catching a ride from the fleeing populace.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2011-12-21, 11:08 PM (ISO 8601)
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- Sep 2011
Re: (PF) Brown Mold
RAI Brown mold puts out the fire that causes it to grow and each square must be killed individually.
RAW Brown mold instantly goes to an infinite size but taking 1 damage of cold anywhere kills it. Actually what would happen is it would explode everywhere instantly and probably take a cold damage somewhere at which point it would disappear. Stupid RAW.
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2011-12-22, 02:16 AM (ISO 8601)
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- Aug 2007
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Re: (PF) Brown Mold
I don't think it doubles more than once even with repeat application of fire. I assumed it merely swelled.
Since it feeds on warmth I imagine bringing it to the elemental plane of fire would cause a mold to spread like a food-eating mold and the local exterminators would come to destroy it.So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-12-22, 12:11 PM (ISO 8601)
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- Oct 2011
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"Evil is so passè, I prefer to be thought of as just a genius."
Homebrew - The awesome Tier 1 Fighter!
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2011-12-22, 01:17 PM (ISO 8601)
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- Aug 2007
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Re: (PF) Brown Mold
I didn't say it was easy, but their mages can still learn cold spells. Oddly enough they aren't even impeded on the plane, only water spells are. The denizens might also develop a specialized fungicide, who knows.
Last edited by ericgrau; 2011-12-22 at 01:19 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-12-22, 09:39 PM (ISO 8601)
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- Oct 2009
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- Boston, MA
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Re: (PF) Brown Mold
At the risk of bringing physics into a game ... fire needs a certain minimum heat to keep burning, and the mold removes all heat from its surroundings. The faster and larger the mold expands, the less a fire would be able to stay.
My opinion: brown mold would put out nonmagical fires instantly. Magical fires don't necessarily need heat, so they'd get some kind of opposed check (maybe a caster level check for their creator's level) to keep burning.
It would make perfect sense for enforcers, thugs and soldiers on the Elemental Plane of Fire to learn cold/ice spells. Almost everything there is vulnerable to them.Last edited by Dimers; 2011-12-22 at 09:41 PM.
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2011-12-22, 10:45 PM (ISO 8601)
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- Aug 2010
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Re: (PF) Brown Mold
Thanks for all the input
I went with outs fires out and had it double in size for each new source of fire
I was going to use target each square separate, but changed my mind after the amount it grew; it would have tanking days to get rid if it and slowed down the game to much.
It was actually very interesting. None of the PC made the knowledge check and they experimented with different ways to get rid of it.
After the torches they where using cause it to expand they used Burning hand(lol) then the retreated. Came back and threw some Acid flasks on it. So I had to come up with vitals for it, gave it 8 Hit points per 5 feet and an AC 5 to hit a square(same as aiming for the ground) they ran out of acid and switched to Acid Orb but they worried it was taking to long and that the Koblod would get away, so the Sorc tried a Elemental lightning ray, I ruled that as being a heat source, but although I gave them a bit of a hint
"The bolt of energy fly's from you cold hands, the temperature of the room falls even lower as the mold expands once again"
So after a bit more talking they try a ray of cold, and victory.
I think I actually found something none of my players knew about
kinda a good feeling as a DM
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2012-01-02, 12:08 AM (ISO 8601)
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- Jul 2009
Re: (PF) Brown Mold
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-01-02, 12:29 AM (ISO 8601)
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- Apr 2011
Re: (PF) Brown Mold
As a general rule in D&D monsters do not generate the thing that kills them! Thus it runs counter to all the other monsters in the game.
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2012-01-02, 12:37 AM (ISO 8601)
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Re: (PF) Brown Mold
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2012-01-02, 02:00 AM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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Re: (PF) Brown Mold
Hello, welcome to the world of relativity aqnd quantum mechanics, where, depending on which frame of reference you use, none of the above exists.
But for a more common sense reason why heat exists but cold doesn't:
Absolute Zero (roughly -273.15 degrees Celsius) is the absolute lowest temperature you can get, having no "heat," or thermal energy, whatsoever. If "cold" as anything besides the absence of heat existed, you could get to a lower temperature by adding more "cold." I've never seen a D&D spell or feat or anything that implies "cold" exists. Ice? Sure. Moving heat around? Sure. "Cold?" Not so much.