New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 7 1234567 LastLast
Results 1 to 30 of 195
  1. - Top - End - #1
    Troll in the Playground
     
    Ziegander's Avatar

    Join Date
    Oct 2008
    Location
    Pabrygg Keep
    Gender
    Male

    Default Feats Inspired by "A Wizard Could Do Worse"

    Meteoric Charge
    Prerequisite: Base Attack +5, Run, Powerful Charge
    Benefit: If you aren't Fatigued or Exhausted, you may move up to five times your normal speed when you make a charge attack. If you do and your attack hits all creatures other than you within a 20ft radius of the struck creature (including the struck creature) are dealt 1d6 bludgeoning, piercing, and slashing damage per point of your base attack bonus (maximum 10d6). A successful Reflex save (DC 10+1/2 your base attack bonus + your Strength modifier) halves this damage. After you use this feat you are Fatigued.

    A Wizard could do worse, right? Can anyone else think of examples like this?
    Last edited by Ziegander; 2011-07-19 at 08:42 PM.
    Homebrew


    Other Stuff
    Spoiler
    Show
    Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!

  2. - Top - End - #2
    Barbarian in the Playground
     
    Planetar

    Join Date
    Aug 2010

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Ziegander View Post
    Meteoric Charge
    Prerequisite: Base Attack +5, Run, Powerful Charge
    Benefit: If you aren't Fatigued or Exhausted, you may move up to five times your normal speed when you make a charge attack. If you do and your attack hits all creatures other than you within a 20ft radius of the struck creature (including the struck creature) are dealt 1d6 damage per point of your base attack bonus, half slashing and half bludgeoning (maximum 10d6). A successful Reflex save (DC 10+1/2 your base attack bonus + your Strength modifier) halves this damage. After you use this feat you are Fatigued.

    A Wizard could do worse, right? Can anyone else think of examples like this?
    Thats ... not even in the ballpark? I mean its decent, but it doesnt really look much better than some of the ToB maneuvers. Its basically once a fight for a long range aoe hit with level/D6 damage. And it costs a feat. Not to say it isnt very strong, but its not city nuke / gatecheese kinda strong.

    Hell, the wizard would still just celerity a forcecage around you and call it a day. Or fly up in the air and shoot you. And thats the non-cheesy stuff they can do.

  3. - Top - End - #3
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Exactly! You guys need to think BIGGER!

    Bear Warrior
    Prerequisite: Must have killed a bear with your own two hands, or have animals as a Favored Enemy
    Benefit: This weird brown bear starts following you around. It listens to whatever you say, will fight and die for you, and even lets you ride it! You also gain the ability to turn into a brown bear, and then you and your bear take turns grappling and killing monsters. You gain the ability to summon other bears, as many as four big brown bears will come and fight until they lose interest, then leave. But you can do it 1/day per character level, so you can always summon more bears.

    This is more along the lines of "the druid can do worse" but I think it fits with the thread.
    Last edited by NeoSeraphi; 2011-06-03 at 10:57 AM.

  4. - Top - End - #4
    Orc in the Playground
     
    RogueGuy

    Join Date
    Apr 2011

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Planar Smack

    Prerequisite: Base attack bonus +15, must have visited another plane of existence

    Benefit: Your attacks hit so hard the target planeshifts to a random nearby plane. You must declare this effect before your attack role; the use is expended whether or not the attack hits. A successful Fort save (DC 10 + damage done) allows the target to choose which plane he gets knocked into. Otherwise, roll randomly. You may use this ability a number of times equal to your Strength bonus, per day.

    How's that?

    I've got ones for "knock you into next week" and "hit you so hard your kids will feel it", too...

  5. - Top - End - #5
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    I like Planar Smack. This is what we need! Come on people, think like a wizard!

    Me and THIS Army!
    Prerequisites: Nongood alignment, BAB +10, must have died and been subject to a resurrection from a divine spell caster (any spell other than reincarnate will do. Being resurrected is not the same as having your corpse animated)
    Benefits: You were dead. DEAD! That was cool. You made friends, while you were dead. Tons of them in fact. And now they fight for you. Once per day, you may activate this feat's effect as a full round action. You must be able to speak, though it doesn't matter what you say as long as it's energetic, loud and directed at no one in particular. ("Come, my servants!" "Tonight we dine in Hell! Or...well...you guys do. I'll still be alive, as long as you all do your job right!") From the ground erupt many undead, alll ready to serve you. You gain the service of a number of skeletons and zombies. They all use your race as a base race and apply the skeleton/zombie template to them. You may choose the amount of each, but there must be at least one skeleton and at least one zombie, and you must choose a combination which does not exceed 4HD per character level you possess.

    The skeletons and zombies fight for you. They are all armed with any natural weapons the template allows, plus one martial weapon of your choice. This ability lasts for 1 min/level. At the end, all the bodies disappear, leaving no trace behind (no bones, no weapons)

  6. - Top - End - #6
    Orc in the Playground
     
    RogueGuy

    Join Date
    Apr 2011

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Pound Him Stupid

    Prerequisite: BAB +5, 3 ranks of Intimidate

    Benefit: When you hit your opponent, they just get dumber. When you make an attack roll with a weapon which delivers blunt damage, you may choose to target your opponent's Intelligence, Wisdom, or Charisma scores instead of their hit points. You deal 1d4 points of ability score damage, plus half your Strength bonus. This damage is multiplied on a critical, per your weapon. A Fort save (DC your attack roll) halves this damage. Any creature whose Int, Wis, or Cha are reduced to 0 falls immediately unconscious.

    Hm. Actually, that's probably too balanced for this thread. How about this one:

    Drop Him Like a Stone

    Prerequisite: Power Attack, Precise Shot, BAB +11

    Benefit: You may, as a full-round action, throw your melee weapon at a flying opponent. Range increment for this attack is 100' (modified by any feats or abilities that modify your range increment). If you hit, the target gains the grappled condition, and drops immediately from the sky (straight down, or wherever predominant gravitational effects would suggest, per DM judgment). A successful Reflex Save (DC 10 + damage done) allows the flier to adjust the point of impact by up to half their movement rate. They take any applicable fall damage. They continue to be grappled until they spend a full-round action to disentangle themselves from the weapon.

  7. - Top - End - #7
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by jmelesky View Post
    Pound Him Stupid

    Prerequisite: BAB +5, 3 ranks of Intimidate

    Benefit: When you hit your opponent, they just get dumber. When you make an attack roll with a weapon which delivers blunt damage, you may choose to target your opponent's Intelligence, Wisdom, or Charisma scores instead of their hit points. You deal 1d4 points of ability score damage, plus half your Strength bonus. This damage is multiplied on a critical, per your weapon. A Fort save (DC your attack roll) halves this damage. Any creature whose Int, Wis, or Cha are reduced to 0 falls immediately unconscious.

    Hm. Actually, that's probably too balanced for this thread. How about this one:

    Drop Him Like a Stone

    Prerequisite: Power Attack, Precise Shot, BAB +11

    Benefit: You may, as a full-round action, throw your melee weapon at a flying opponent. Range increment for this attack is 100' (modified by any feats or abilities that modify your range increment). If you hit, the target gains the grappled condition, and drops immediately from the sky (straight down, or wherever predominant gravitational effects would suggest, per DM judgment). A successful Reflex Save (DC 10 + damage done) allows the flier to adjust the point of impact by up to half their movement rate. They take any applicable fall damage. They continue to be grappled until they spend a full-round action to disentangle themselves from the weapon.
    I approve! But can't we get even CRAZIER?

    Where is your Magic Missile Now?
    Prerequisites: Mage Slayer, Must not be able to cast arcane spells
    Benefit: You gain a pool of force points, equal to 3+your Strength modifier. By expending one of these points, you may throw your weapon. Your weapon automatically hits, and is treated as being made of force for the purposes of curb-stomping incorporeal creatures. It ignores all concealment. The range of this ability is Medium, so 100 feet plus 10 feet per character level. Your weapon deals its normal damage, plus its enhancements and your appropriate Strength modifier, as well as any Power Attack bonuses (This feat allows you to Power Attack up to your BAB without making an attack roll). All of this damage is treated as Force damage that overcomes all DR. Eight hours of rest replenishes your force points.
    Special: You may expend your pool of force points to power Divine Feats as if they were Turn or Rebuke Undead uses.
    Last edited by NeoSeraphi; 2011-06-03 at 01:17 PM.

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Apr 2005
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Sunder the Earth
    Prerequisites: Power Attack, Improved Sunder, BAB+17
    Benefit: You can attack the ground so hard that you literally rip it in half. Make a damage roll against the ground (treat it as no hardness, and a full power attack) you create a fissure in the earth that is 1 cubic mile for every point of damage done, you may direct the area that this affects, choosing to go down or outwards. All affected area except the square you are standing on becomes a gaping hole, any creatures standing on the area fall into the hole and take 20d6 falling damage, plus an additional 20d6 in damage taken from spikes at the bottom of the hole. Any creature flying above the affected area must make a reflex save DC 10+damage dealt to the earth, or be knocked off balance by the force of the blow, and fall to the bottom of the hole taking damage as normal.



    Y'know, it's kinda nice to make something just silly overpowered that makes absolutely no sense.


    Knock you into last week
    Prerequisites: Power Attack, BAB+15
    Benefit: When you attack an enemy with a power attack penalty of at least -5, they must make a fortitude save DC10+damage dealt, or be knocked one week in the past. If they interract with their past self at all before catching up to the current timeline, the universe instantly implodes.

    Bear Shooter
    Prerequisites: BAB+12, proficiency in a ranged weapon, must owned a bear at some point.
    Benefit: You've heard that Druids are people who turn into bears to ride a bear, while shooting bears. They're pretty pimpin' dudes. You decide you want to be like them, and have figured out how to shoot bears. Any time you make an attack with a ranged weapon, you may choose as a free action to have it turn into a bear. This does impose a -2 penalty on the attack roll, but the damage for your shot is treated as though your bow were Colossal, regardless of your actual size, and after the attack resolves, the bear makes a full attack as a free action (use a dire bear's stats to determine damage from the dire bear). The bear continues to act on its own for your BAB in rounds, attacking whatever it was shot at, before vanishing.
    Advancement: For every point of BAB above 12, bears that you shoot gain an additional 1 hit die, increasing all stats appropriately.
    If my text is blue, I'm being sarcastic.But you already knew that, right?


  9. - Top - End - #9
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2009
    Location
    UK

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by NeoSeraphi View Post
    I like Planar Smack. This is what we need! Come on people, think like a wizard!

    Me and THIS Army!
    <snip>
    The skeletons and zombies fight for you. They are all armed with any natural weapons the template allows, plus one martial weapon of your choice.<snip>
    Awesome - a horde of undead wielding +10 Vampiric Keen Wounding Vorpal Scythes, then. It's still a martial weapon, after all.
    Last edited by Daremonai; 2011-06-03 at 01:41 PM.
    "Ia! Ia! Cthulhu Ftagn!" said the cultist.
    "Oh bother," said Pooh.

  10. - Top - End - #10
    Orc in the Playground
     
    RogueGuy

    Join Date
    Apr 2011

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Secure Shield Barrier

    Prerequisites: Shield Proficiency, Fort save +7

    Benefit: As an immediate action, you may use your shield to protect yourself and any adjacent creatures you choose from magical attacks. All those affected gain a deflection bonus (equal to 2 + your shield bonus to AC, including any magical or expertise bonuses) to their next Save against a spell, spell-like ability, or supernatural ability. Nonmagical shields used in this way may be subject to damage or effects from the attack, per DM judgment. You may use this ability a number of times per day equal to 3 + your Constitution modifier.


    Secure Shield Reflection

    Prerequisites: Secure Shield Barrier, Fort save +10

    Benefit: When wielding a shield, you are under the effect of Spell Turning (per the spell), as an Extraordinary ability. You may turn, per day, spell levels up to 3 + your Con modifier + any enhancement bonus on your shield. Since this is an Extraordinary ability, it does not interact with other Spell Turning effects to create a resonating field.


    edit:
    Quote Originally Posted by Seerow View Post
    Y'know, it's kinda nice to make something just silly overpowered that makes absolutely no sense.
    I think that's part of the thing, here, though -- we're making stuff that wouldn't necessarily be considered overpowered if Wizards could do it.
    Last edited by jmelesky; 2011-06-03 at 01:45 PM.

  11. - Top - End - #11
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Daremonai View Post
    Awesome - a horde of undead wielding +10 Vampiric Keen Wounding Vorpal Scythes, then. It's still a martial weapon, after all.
    See? Now you're thinking like a wizard!

    And a wizard could do even worse, so it's perfectly within the premise of the thread!

    Heart of the Elemental
    Prerequisites: Ability to rage or frenzy, must be a big enough jerk to actually take this feat
    Benefits: While you are raging, you gain a +10 enhancement bonus to your land speed that stacks with your Fast Movement class feature. You gain a flight speed and a swim speed equal to this new land speed. You gain a +8 Racial bonus to Swim checks, a +10 bonus to Jump checks, a +5 bonus to Escape Artist checks, and you can always take 10 on Swim checks. You gain a +8 bonus on trip, grapple, etc checks. You gain resistance to fire 20. Furthermore, you are treated as being under the effects of fire shield, stoneskin, freedom of movement, and feather fall (caster level is your character level) for the duration of your rage. While you rage you are completely immune to the extra damage from sneak attacks and critical hits.
    Last edited by NeoSeraphi; 2011-06-03 at 02:15 PM.

  12. - Top - End - #12
    Orc in the Playground
     
    RogueGuy

    Join Date
    Apr 2011

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Time for some non-combat feats.

    Planar Gash

    Prerequisites: Improved Sunder, Planar Smack, BAB +16

    Benefits: Once a day, you can cut a hole in reality. This hole connects the plane you are on to another plane. It lasts for 1 round per point of Strength bonus. The destination is determined by the makeup of your weapon, as follows:
    • Metal - the opening leads to the Ethereal Plane or a Material Plane (your choice).
    • Silver - the opening leads to the Astral Plane.
    • Adamantine - the opening leads to one of the Elemental or Paraelemental planes. A successful Knowledge (Planes) check (DC 20) allows your choice. Otherwise, determine randomly.
    • Mithral - the opening leads to an outer plane. A successful Knowledge (Planes) check (DC 20) allows your choice. Otherwise, determine randomly (yes, that means somewhere in the Abyss is terribly likely).


    You do not control the destination location within the plane. However, it will be on solid ground if possible.

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Dec 2009
    Location
    Canada
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Tele-leap
    Prereq's : Jump (10+)
    Benefit : As a DC20 Skill check against your Jump skill, you may jump up to three miles in a single round.

    Planebuster
    Prereq's : STR 20+, Improved Sunder
    Benefit : You may make Sunder Checks against any object, including an entire elemental Plane. You get +5 per point of STR over 20, and +20 if you run at the object you plan on breaking. You gain a +20 bonus against nonmundane objects.

    Relative Blade Mastery
    Prereq's : Great Cleave, Power Attack, Leap Attack
    Benefit : Within the duration of this ability, Constitution/4 rounds per day, broken up as you see fit, the warrior ignores DR and may move anywhere within Line of Sight as a free action. When making a Full Attack, he may apply it to all targets within line of sight.

    Might Is Right
    Prereq's : INT 16+, STR 20+
    Benefit : You may attempt to avert reality and insert your own belief of how things should work by making an opposed STR check against your target. For example, if you don't think Wizards can actually fly, you may tell him so, and as long as you win the STR check, he can no longer fly for the rest of the day, or until you tell him otherwise.

  14. - Top - End - #14
    Firbolg in the Playground
    Join Date
    Apr 2005
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Inspired by Might Is Right

    Might Makes Right
    Prerequisite: Str 13, 5 ranks of intimidate
    Benefit: You may use your strength modifier in place of your charisma modifier for any intimidate check. Additionally, you may substitute a intimidate check for any diplomacy or bluff check.



    Example: Ruthgar the Barbarian dons a pretty cloak and decides to tell everyone he's the King of Edgevale. He encounters a couple of guards, who notice his disguise isn't quite up to par, and accuse him of impersonating the king. Thinking quickly, he glowers at the guards and growls "I am your liege, and if you disagree I may have to chop off your heads as proof", both guards instantly back down, bowing and scraping, apologizing for disrupting his grace's business.

    I think that's part of the thing, here, though -- we're making stuff that wouldn't necessarily be considered overpowered if Wizards could do it.
    I interpreted it as "Wizards can do worse" not "Wizards can do it".
    Last edited by Seerow; 2011-06-03 at 02:30 PM.
    If my text is blue, I'm being sarcastic.But you already knew that, right?


  15. - Top - End - #15
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Did someone say "A Wizard Could Do Worse" non-combat feats?

    Charm Person
    Prerequisites: Female, Cha 12+, Must not be jailbait or 10 years over your race's middle age.
    Benefits: You know how to get guys to do what you want. This feat may only target adult male humanoids. You must expend 5 gp/HD or class level of the humanoid in alcoholic beverages. As you get him drunk, you flirt and show some thigh, smile a lot and giggle at his jokes, no matter how stupid they are. Then you take him back to your place and make a "Diplomacy check" (DC is whatever the check as the Giant has set it would require, but his attitude is always 'helpful'). You get a +2 bonus on this check for every 5 years you are younger than him. If you succeed, he will do whatever you want for the next three hours or until he passes out, whichever comes first.

  16. - Top - End - #16
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Seerow View Post
    Knock you into last week
    Prerequisites: Power Attack, BAB+15
    Benefit: When you attack an enemy with a power attack penalty of at least -5, they must make a fortitude save DC10+damage dealt, or be knocked one week in the past. If they interract with their past self at all before catching up to the current timeline, the universe instantly implodes.
    Instead, look up the guy who knocked you into last week and have him do it again! Repeat until that guy no longer has the feat, then search out who he learned it from. Rinse repeat until you are so far back that aging to your maximum age would still not have you meet yourself.

    Quote Originally Posted by NeoSeraphi View Post
    Did someone say "A Wizard Could Do Worse" non-combat feats?

    Charm Person
    Prerequisites: Female, Cha 12+, Must not be jailbait or 10 years over your race's middle age.
    Benefits: You know how to get guys to do what you want. This feat may only target adult male humanoids. You must expend 5 gp/HD or class level of the humanoid in alcoholic beverages. As you get him drunk, you flirt and show some thigh, smile a lot and giggle at his jokes, no matter how stupid they are. Then you take him back to your place and make a "Diplomacy check" (DC is whatever the check as the Giant has set it would require, but his attitude is always 'helpful'). You get a +2 bonus on this check for every 5 years you are younger than him. If you succeed, he will do whatever you want for the next three hours or until he passes out, whichever comes first.
    Male Elans, beware!
    Homebrewer's Signature | Avatar by Strawberries

  17. - Top - End - #17
    Barbarian in the Playground
     
    Razgriez's Avatar

    Join Date
    Feb 2011
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    I'm going for broke here with the sheer outlandishness of this idea....

    RPG Syndrome effect

    PREREQs:
    Must have one of the following Physical character descriptions and/or backgrounds: Spiky Hair, Wields Gigantic swords, former soldier in an electric companies private military, has scar on face because of rival, wields blades that uses an attached gun firing blanks to increase cutting power due to resonating effects, went to a school that trains teenagers into Elite Mercenaries, has pink hair, is female, fighting monsters and own former military forces, to save sister from crystal stasis, while wearing a tiny miniskirt and wielding a transforming gunblade, flies inside of an airship, created by an owl familiar of a machine like demi-diety, is a gender alterable "main character" whose family is on the run from the branch of a holy knight order, led by a commander whose off her rocker, wields a variety of weapons, travels with a group of misfits and psychotic killers and can only ever be referred to by your last name. (Note DMs may freely alter this, to more suit a character)

    Benefit
    Gain Exotic Weapon Proficiency: "Weapon that defy laws of reality", as well as the effects all feats that are applicable to the weapon, from the "Weapon Focus" tree, as well as all Fighter only feats. (this includes extra source books, outside of the PHB, inculding PHB 2, the Complete series of books, and so on and so forth.

    The character gets one Ultimate attack, to be designed by the player, and their DM. It's strength shall be on the equal of a 9th level Wizard spell

    The Character gets +5 Special bonus to all saves

    The player's chosen Weapon, shall receive Legacy Item, benefits, without any cost to the player.

    As a "Drawback" (and I use that term, quite loosely) your character will be contractually obligated, to have one major scene that builds your character to a major, moment of understanding. Further more, upon game completion, they will have to be a character in a 1 hour and 30 minute long CGI fan service movie, as well as displayed in various fan art, ranging from the good, bad, and ugly, and even pictures that may or may not compromise the characters dignity.
    Last edited by Razgriez; 2011-06-03 at 02:55 PM.

  18. - Top - End - #18
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Male Elans beware!
    I shall take that as a compliment.


    You know what this thread needs? Moar homebrew!

    It's Like I'm a Raptoran But Simultaneously a Race That Doesn't Suck!
    Prerequisites: Must not have a natural flight speed, Must not be able to cast spells
    Benefits: You were born with vestigal wings. They're pretty gross-looking, actually. The doctor poked you with a stick and when you started crying he yelled "It's alive!" and fainted. And your father vomited. But they filled out well enough.

    You gain a +10 racial bonus on Jump checks that stacks with any other racial bonus you have on Jump checks. (This is an exception to the normal rule forbidding stacking)

    You may glide while aloft, allowing you to travel forward 20 feet for every 5 feet you descend. Your gliding "speed" (the amount of time you are allowed to glide within a single move action) is 40 feet, with average maneuverability. You can't glide while carrying a medium or heavy load.

    When you reach 5 HD, you become able to fly with average maneuverability (speed 40 ft) for a number of rounds per day equal to your Constitution modifier (minimum 1 round). You can't fly while carrying a medium or heavy load.

    When you reach 10 HD, you gain a natural flight speed of 40 feet with average maneuverability.

    Special: You must take this feat at 1st level. If you take this feat as a warforged, you receive props for being awesome.

  19. - Top - End - #19
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Razgriez View Post
    I'm going for broke here with the sheer outlandishness of this idea....

    RPG Syndrome effect

    PREREQs:
    Must have one of the following Physical character descriptions and/or backgrounds: Spiky Hair, Wields Gigantic swords, former soldier in an electric companies private military, has scar on face because of rival, wields blades that uses an attached gun firing blanks to increase cutting power due to resonating effects, went to a school that trains teenagers into Elite Mercenaries, has pink hair, is female, fighting monsters and own former military forces, to save sister from crystal stasis, while wearing a tiny miniskirt and wielding a transforming gunblade, flies inside of an airship, created by an owl familiar of a machine like demi-diety, is a gender alterable "main character" whose family is on the run from the branch of a holy knight order, led by a commander whose off her rocker, wields a variety of weapons, travels with a group of misfits and psychotic killers and can only ever be referred to by your last name. (Note DMs may freely alter this, to more suit a character)
    You forgot "being stalked by a creepy African-Japanese man who is at least 10 years older than you with a strange bird that has apparently made a nest inside his afro"

  20. - Top - End - #20
    Orc in the Playground
     
    RogueGuy

    Join Date
    Apr 2011

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Uncanny Hustle

    Prerequisites: Dex 13, Mobility, Combat Reflexes, BAB +15

    Benefits: On your turn, you can take a second round's worth of actions. During this "extra round", you cannot cast spells, activate any innate supernatural or spell-like abilities, or activate any magic items that require a command word. After finishing your turn, you are staggered for 3 rounds. This ability can be used once per day.

    For every +5 of BAB you have above +15, this ability may be used to provide an additional round's worth of actions per day. These rounds may be taken consecutively (i.e. in a single turn), or as separate uses of this ability throughout the day. The staggered effect happens each time you use this ability.

  21. - Top - End - #21
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    My Fists, They Are Made of Steel!
    Prerequisites: Monk Level 1st, Human who is descended from either Bruce Lee or Jackie Chan
    Benefits: You gain the ability to enter a crazy Chinese kung-fu berserker state 1/day. As a swift action, you may assume a kung fu stance that is slightly more threatening than the one you normally use, and taunt your opponent with Jackie Chan's "bring it" hand motion. For a number of rounds equal to 5+your Constitution modifier, your AC and your Touch AC become equal to your opponent's attack roll +1. (For example, if Chuck Norris rolled an 18 on his roundhouse kick attempt against you, and he had 30 Str, 20 BAB and a +5 Greater Magic Fang on his foot, and there were no other factors that affected his attack roll, your AC would become 54 for that one attack. On his next iterative attack in that round (in which he used his +15 BAB), if he rolled a 3, your AC would be 34). Additionally, all your attacks use your highest Base Attack Bonus, though you do not gain any additional attacks. (If your BAB is +16, you may make four attacks as a full round action at +16 each, instead of +16, +11, +6, +1).

    At the end of this berserker state you are exhausted until you remember how thoroughly awesome you are (1 hour, give or take) at which point you are fatigued until you get the appropriate amount of rest.

  22. - Top - End - #22
    Bugbear in the Playground
    Join Date
    Oct 2010
    Location
    Here and there.
    Gender
    Female

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Spellwack
    Prerequisite: Knowledge Arcana 10 ranks
    Benefits: You can make an attack of opportunity against a caster within range of current weapon, but no more then half movement speed away (for ranged weapons)
    If the attack hits, the caster must make a fortitude save (DC= Feat owners character level + 10) or have their spell discharge against herself (if offensive) Or you (if meant for herself or an ally).
    Last edited by Cipher Stars; 2011-06-03 at 05:13 PM.

    My Homebrew

  23. - Top - End - #23
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Waiter, There's a Falcon in My Punch
    Prerequisites: Improved Unarmed Strike, Fist of Energy Class Feature or Draconic Fist (Fire) Alternate Class Feature
    Benefits: You may put all of your energy into one devastating attack. As a full round action you may expend every Stunning Fist attempt you have remaining (if you have the Fist of Energy class feature) or every Draconic Fist attempt you have remaining (if you have the Draconic Fist Alternate class feature) to imbue your fist with an immeasurable burst of fiery goodness. You make a single unarmed attack that deals damage equal to its normal bonus damage x the number of daily uses you had left of the ability. (For example, if you were a 20th level monk with the Draconic Fist ability, you could expend all 20 uses of your Draconic Fist ability to make a single unarmed attack that dealt an additional 100d6 points of fire damage).

    If you hit, after the damage is dealt you may initiate a Bull Rush attempt as an immediate action without provoking an attack of opportunity. You add a +1 bonus to this roll for every d6 of extra damage you dealt with your punch. If you win the Bull Rush attempt, your opponent is sent flying back 5 feet, plus an additional 5 feet for every 5 points you beat his Bull Rush check by. He falls prone in whatever square he would land in (if the square is occupied, the creature he fell on may step away as an immediate action). If he hits something on the way there, such as a brick wall or a tree, you may laugh as a free action.
    Last edited by NeoSeraphi; 2011-06-03 at 05:11 PM.

  24. - Top - End - #24
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Sword of the Fanboy
    Prerequisites:Weapon Specialization, Monkey Grip
    Benefits:A character with Sword of the Fanboy can sacrifice their weapon and 100 XP at will to create a colossal +5 ghost touch, flaming burst, icy burst, shocking burst, acid burst, thundering, keen, holy, unholy, axiomatic, anarchic, dancing, binding, collision, dispelling, doom burst, impaling, great sword that can be used as a light, normal or two handed weapon as the wielder desires. This weapon has the ability to Sunder other weapons in order to create more Swords of the Fanboy.
    Last edited by Tvtyrant; 2011-06-03 at 05:35 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  25. - Top - End - #25
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Tvtyrant View Post
    Sword of the Fanboy
    Prerequisites:Weapon Specialization, Monkey Grip
    Benefits:A character with Sword of the Fanboy can sacrifice their weapon at will to create a colossal +5 ghost touch, flaming burst, icy burst, shocking burst, thundering, keen, holy, unholy, axiomatic, anarchic, dancing, great sword that can be used as a light, normal or two handed weapon as the wielder desires.
    Geez, then you better hope he's completely neutral or else he'll be getting two negative levels from those alignment requirements.

  26. - Top - End - #26
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by NeoSeraphi View Post
    Geez, then you better hope he's completely neutral or else he'll be getting two negative levels from those alignment requirements.
    That is what the dancing quality is for :P Your not wielding it when its flying around chopping things! Also, the silent protagonist is always neutral, with a heart of gold and a soul full of darkness.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  27. - Top - End - #27
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    And a pocket full of gold, of course. But what does it mean by "sacrificing" the weapon?

  28. - Top - End - #28
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by NeoSeraphi View Post
    And a pocket full of gold, of course. But what does it mean by "sacrificing" the weapon?
    You break your weapon to get a permanent sword of ridiculous proportions. I suppose I should give it a slight XP cost to pretend its "balanced" like Gate. :P
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  29. - Top - End - #29
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by Tvtyrant View Post
    You break your weapon to get a permanent sword of ridiculous proportions. I suppose I should give it a slight XP cost to pretend its "balanced" like Gate. :P
    Nice. But why no acidic burst?

  30. - Top - End - #30
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Feats Inspired by "A Wizard Could Do Worse"

    Quote Originally Posted by NeoSeraphi View Post
    Nice. But why no acidic burst?
    Because I forgot about that one :P I will look for some more to add!
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •