Results 541 to 570 of 2026
Thread: Simple Q&A D&D 3.5 (by RAW) XX
-
2012-03-08, 12:45 PM (ISO 8601)
- Join Date
- Dec 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q312
Haste states that it is not cumulative with the Speed weapon property, but it also says the extra attack can come from any weapon I'm wielding. If I'm wielding two weapons, one of which is a Speed weapon, can I use the extra attack granted from Haste on the non-Speed weapon and still gain the benefit of Speed or does using Haste completely exclude the use of Speed from anywhere?
-
2012-03-08, 04:01 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 312
Haste provides one extra attack using the full attack action, with any weapon the subject is wielding. The Speed enhancement provides one extra attack using the full attack action, limited to the weapon holding this enhancement. Your maximum number of extra attacks using the full attack action with any combination of Haste and Speed is one.Originally Posted by HasteOriginally Posted by Speedcu·mu·la·tive
- adjective
1. increasing or growing by accumulation or successive additions
-
2012-03-08, 05:17 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q313 Does wielding a weapon in more than two hands affect power attack in any way? Also, where(what book) are the full rules for wielding a weapon with 3 or more hands?
The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
-
2012-03-08, 07:00 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 313 No.
As far as I know, there are no 3.5 D&D rules for using more than 2 hands on a weapon. There are rules for this in Savage Species, a 3.0 rules supplement. These in turn refer to the 3.0 weapon size rules such as the following:Two-Handed: If the weapon's size category is one step larger than a character's, then the weapon is two-handed for that character.
There are some limited options for wielding multiple two-handed weapons if you have 4+ hands in Shining South; see the "Thri-Kreen Weapons" sidebar on page 16.
-
2012-03-08, 10:55 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 314
Could I get a full explanation of the difference between LA -- and LA +0. There's a minor disagreement in my group at the moment, and such an explanation from an outside source would be appreciated. Page number quotes would be useful as well.
-
2012-03-08, 11:04 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
A314
A LA - race is not meant to be played as a character.
A LA +X race is meant to be played as a character, but adjusts the level of the character by X.
Originally Posted by D&D Glossary about LA
-
2012-03-09, 02:39 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
-
2012-03-09, 02:44 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
No.
Also, where(what book) are the full rules for wielding a weapon with 3 or more hands?
JaronK
-
2012-03-09, 02:46 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
-
2012-03-09, 05:26 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q315: Does the improved grapple feat give +4 on the initial touch attack to start a grapple?
Q316:What about unarmed strike weapon focus?(See Q315)
Q317:Ghost sound says will save if interaction is made. If someone hears the ghost sound of a credible situation like for example, an enemy casting a spell from on top of a tree or a lion roaring from behind a rock, and has no chance to interact other than listen, does that character have to then react according to this belief (cast a spell, run away, hide, storm around the rock), or can he simply be prudent and avoid any comiting action (because he has encountered illusions before)? (This goes for many other ilusions too.)Last edited by paurpg; 2012-03-09 at 05:27 AM.
-
2012-03-09, 05:38 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Xen'Drik
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
I encountered some gray areas in the rules(surprice), So I wonder:
Q318.
If you have some kind ability (a) that applies when you cast a spell.
i.e. Arcane thesis. Dragoconic Prophesy etc.
Scrolls are described like " You cast a spell from a scroll". Do the (a)-type abilities apply when casting a spell from a scroll?Explain...
Q319.
Can you apply metamagic from a rod on a spell casted from a scroll?
-
2012-03-09, 06:51 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XX
The following specific RAW quotes from Monster Manual V disagree with this claim. From page 219:
Spells: Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that characters are, except as follows.
A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body. ...
A spellcasting creature is not actually a member of a class unless its entry says so, and it does not gain any class features. ...Extraordinary (Ex) Abilities: Extraordinary abilities are nonmagical, don’t become ineffective in an antimagic field, and are not subject to any effect that disrupts magic.SPELLS
Spells don’t function in an antimagic area
Improved Grapple only provides a bonus to grapple checks. Grapple checks begin after the attack which starts the grapple.
A 316 Yes.
A 317
Listening is interacting with Ghost Sound. The Will saving throw for disbelief occurs if the creature succeeds on the required Listen check to understand the sounds created by Ghost Sound, with all the required modifiers to their check for distance, distraction, & c.
An important consideration for Ghost Sound is the following:Originally Posted by Listen
Each individual DM will need to decide what behavior constraints apply to failing a Will save versus Ghost Sound.A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
From Rules Compendium on page 136:The modifications made by metamagic feats apply only to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day.Last edited by Curmudgeon; 2012-03-09 at 07:20 AM.
-
2012-03-09, 07:38 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Xen'Drik
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q320.
Can you blindly pick the point of initiation of a spell?
i.e. Firing a fire ball "5 squares in front of me, in the total darkness"
What hapens with blindness? and AOE spells?
Q321.
Is there any rule that allows psionic dispel to ready for counter?
edit:Also 318 above 2 posts, please...Last edited by Raendyn; 2012-03-09 at 07:42 AM.
-
2012-03-09, 08:05 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 322
Can the caster select the targets for a mass inflict light wounds spell, or only a point of origin?
It seems to me that the spell text is an erroneous holdover from the 3.0 spell circle of doom, and should have been updated to match the text in mass cure light wounds, but this doesn't appear to be addressed in the errata.
-
2012-03-09, 08:11 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 322
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target.
-
2012-03-09, 08:11 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q323
Do Psi-Like Abilities function in an antimagic field?
Q324
Do Spell-Like Abilities function in a null psionics field?
Q325
Originally Posted by Expanded Psionics HandbookLast edited by jywu98; 2012-03-09 at 08:16 AM.
-
2012-03-09, 08:27 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 322 follow-up
Well, quite. But I was asking about the apparent discrepancy between the "Target" entry (which you further explicate in your response) and the spell's text, which refers to a "point of origin" from which the "energy spreads out". Are you suggesting that the text should be ignored (or that it doesn't conflict with the "Target" entry)?
-
2012-03-09, 08:27 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 323 & 324 Yes, if you are playing with magic-psionics transparency (the default assumption). Otherwise, no.
A 325 Yes.
-
2012-03-09, 08:56 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 322 continued
It doesn't conflict. The spell's Target entry gives you what you need to know to determine which opponents are affected, and nothing in the spell's text conflicts with that. There's no requirement to choose a point of origin for the effect - there simply is one, with no appreciable effect on the spell's result.
-
2012-03-09, 10:35 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Simple Q&A D&D 3.5 (by RAW) XX
Disagreement
Its the other way arround. Magic-psionic transparency means that psionic is treated as magic, not as a category of its own. Thats the transparency.
SLAs do not function in a null psionic field, and Psi-like abilities do not function in an anti magic field. Same for SR and PR.
The difference between SR/PR, and null psionic/anti magic field is academic, and for most if not all gaming purposes its safe to translate the one into the other.
-
2012-03-09, 11:01 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 320 Yes.
Originally Posted by Fireball
-
2012-03-09, 02:36 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In the middle of Nowhere
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q321
How often are you people playing D&D anyway? Every week, month, etc? We've had problems with finding a good time to meet, as we have 8 people all with activities. Do you play a few really long sessions or many shorter ones?
-
2012-03-09, 02:47 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- Lincoln, RI
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
-
2012-03-09, 04:54 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Colorado
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 322
When making a full attack with a two-handed weapon, if you have claw attacks as well, can you make an attack with one or both claws?Awesome Talon avatar by Ceika.
My Homebrew:
Assassin's Creed Hidden Blade Feats (D&D 3.5e)
Warlock Patron: The Darklord (D&D 5e)
Sorcerous Origin: Jade Phoenix Mage (D&D 5e)
Pact of the Blade: Expanded (D&D 5e)
-
2012-03-09, 05:42 PM (ISO 8601)
- Join Date
- Aug 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 322
No. Unless the claws are not on your hands. To use a two-handed weapon you need both hands, and using one hand to claw someone means you are not using both hands for your two handed weapon. (See two-handed weapons in the srd)Last edited by Isenvrill; 2012-03-09 at 05:43 PM.
Avatar made by Sneak.
-
2012-03-09, 07:42 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 326
A) Looking at the Riding Dog entry from the SRD. If I were to add 2 HD to this animal (as per being a 3rd level druid, not standard advancement) how many additional skill points would it be getting? By my accounting, it should only be 2 skill points, as the animal entry allows 2 + int mod (min 1).
B ) What I do not understand is how the base skills were tabulated, as by my reckoning the animal should only have 5 skill points to spend, but it's entry (after elminating ability mods and racial bonuses) seems to have 12 skill points. Can anyone explain the forumla for the skill points for animals, and why the math looks so off from the type entry for the number of HD and int mod of this animal?Last edited by SirFredgar; 2012-03-09 at 07:55 PM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
-
2012-03-09, 08:15 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 327
As a level 1 beguiler with int 17, I have an int mod of +3 I have 5 zero level spells per day and 3 first level ones. Now I also get bonus spells spells due to my int bonus, which according to the players handbook means I get a bonus first, second, and third level spell.
So, does this mean that as a first level beguiler I can get 5 zero level, 4 first level, 1 second, and 1 third level spell? Or do I have to wait tell I can cast one of those spells from just base beguiler leveling up before I get to add the bonus ones?
-
2012-03-09, 08:24 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 328
when a sorcerer takes the spellhoarding dragon template, does he gain wizard spells per day and spell progression or does he retain the sorcerer spell progression and spells per day?Last edited by Quintessence; 2012-03-09 at 08:25 PM.
-
2012-03-09, 08:45 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 327: Bonus spells only apply if you already have spells of that level (note that it's possible with some classes to have 0 spells of a given level... in that situation the bonus spells do apply). They don't let you cast spells early. In this case, you have level zero and level 1 spells only.
JaronK
-
2012-03-09, 08:45 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Simple Q&A D&D 3.5 (by RAW) XX
A 326
I have not checked the math personally, but I've heard that monster skills were often copied from their 3.0 version without checking that they conformed to 3.5's revised skill system. 3.5 rules would apply to any skills gained through further advancement, even if they cannot be used to generate the existing modifiers. The riding dog, for example, would gain 2 skill points.
A 327
You only gain bonus slots for spell levels you already have access to.