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  1. - Top - End - #1801
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 966

    There is no option to select an alternate feat. You would have two instances of the feat, with the same benefit as having it once. There are ways to substitute a feat after the fact involving spells or psychic powers, but no straightforward option in the rules to make a different choice.
    There is also the option of retraining feats in PHBII.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Andezzar View Post
    There is also the option of retraining feats in PHBII.
    Yes, but retraining doesn't pertain to any feats that you did not select (including a feat granted as a domain power).

    A 968

    Using Ready is simply making a plan and establishing the trigger condition that will cause you to execute that plan when you perceive the trigger.
    Readying an Action

    You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition.
    You can ready any sort of move action, including moving up to your speed. If the triggering condition is enemy spellcasting you must be able to detect that. An enemy casting a spell out of sight, or doing so with no verbal or somatic components, won't give you any clue to trigger your readied action.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 969

    Does using a weapon with an enchantment on it that requires an evil spell (such as strength sapping) have any alignment implications for a good character?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q970
    Do you need half or a full rank to use a trained only skill?
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    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 969

    There's no necessary connection between the constraints of enhancing a weapon and consequences for its use. That said, strength sapping is from Book of Vile Darkness, a 3.0 rules book. All 3.0 content without WotC updates is subject to this (from page 4 of Dungeon Master's Guide):
    This is an upgrade of the d20 System, not a new edition of the game. This revision is compatible with all existing products, and those products can be used with the revision with only minor adjustments.
    So talk to your DM about what adjustments are needed regarding strength sapping.

    A 970 1+ rank.

    From page 66 of Player's Handbook:
    Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 969

    There's no necessary connection between the constraints of enhancing a weapon and consequences for its use. That said, strength sapping is from Book of Vile Darkness, a 3.0 rules book. All 3.0 content without WotC updates is subject to this (from page 4 of Dungeon Master's Guide): So talk to your DM about what adjustments are needed regarding strength sapping.

    A 970 1+ rank.

    From page 66 of Player's Handbook:
    Q971
    Then does this make the feat Jack of all Trades useless? It says you may use any skill as if you have 1/2 rank in it.
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    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
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  7. - Top - End - #1807

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    hit dice do not round.
    Q972: For all purposes? There are no fractional HD above 1 so when fractions are gained...
    Last edited by NeedsAnswersNao; 2012-05-09 at 10:10 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    I'm certain I've seen a source which indicated that a half rank could unlock a trained-only skill; whether that source was intended to overrule the PHB or was an inaccuracy I don't know.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q973
    The feat stonepower (ToB p.32) can I activate/use it while using a maneuvre like douse the flames?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    Yes, but retraining doesn't pertain to any feats that you did not select (including a feat granted as a domain power).
    Hassassin did not specify how he got the feat the first time. If it was through feat selection he could change that instance of the feat instead of the domain granted one.

    A 973

    All strikes are allowed.
    Last edited by Andezzar; 2012-05-10 at 01:22 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 974

    How much does a Dragonhid Mantle (cloak) weigh for a medium creature?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 971
    Quote Originally Posted by Jack of All Trades
    Benefit: You can use any skill as if you had 1/2 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained skill checks
    The feat includes its own specific exception, without allowing the additional arithmetical bonus of a full rank. Half a rank normally does not allow use of a trained-only skill.

    A 972

    There are no rules that specify rounding hit dice. You maintain the total including fractions.

    A 974 25 lbs.

    The description of the Dragonhide Mantle (Draconomicon, page 118) says:
    Weight: same as ordinary hide armor of appropriate size.
    According to the Armor and Shields Table that's 25 lbs. for size Medium, 12.5 lbs. for size Small, and 50 lbs. for size Large.
    Last edited by Curmudgeon; 2012-05-10 at 02:31 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    The description of the Dragonhide Mantle (Draconomicon, page 118) says: According to the Armor and Shields Table that's 25 lbs. for size Medium, 12.5 lbs. for size Small, and 50 lbs. for size Large.
    Wow that is heavy. Thanks!
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q975
    On Flight:

    A: If you have "Good" flight it takes 5ft movement to turn your facing in the same squre. Does this provoke AoO?

    B: How does facing affect Line of Sight and the ability to cast spells? (Since standing on the ground assumes you can cast in any direction because turning is a free action)

    C: Can you use "Tumble" skill when flying (With "Good" flight) to fly past people with reach?

    D: What is the reach upward of weapons (I assumed it was Hight+reach so giants being 10ft +10ft so you'd want to be 25ft+ to avoid getting swatted)
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Ranting Fool
    Q975 D: What is the reach upward of weapons (I assumed it was Hight+reach so giants being 10ft +10ft so you'd want to be 25ft+ to avoid getting swatted)
    You are correct - but your maths is wrong. A Large creature occupies a 10' cube (10x10x10), if it has 10' reach it threatens up to 20' - but that is the space rising from 15' to 20' - so somone 20' off the ground is out of reach - they have 10' air-gap to the creature and so are not threatened.
    Then the creature jumps...

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 975 A

    All movement out of a threatened square provokes attacks of opportunity unless there's an explicit exception given. There aren't any exceptions for turning in flight.

    A 975 B

    There is no facing in D&D, even if you've got a line of flight. You're still aware in all directions.

    A 975 C Yes.

    If you've got a flight speed, flying is normal movement for you. You can Tumble as part of normal movement, assuming you maintain the minimum total movement requirement to avoid stalling.

    A 975 D

    Weapon reach works exactly the same in 3 dimensions as it does horizontally. As Khedrac noted, if you're Large you occupy a 10'x10'x10' space (8 5' cubes) and have a natural reach of 10'. With a non-reach weapon you can attack into any cubes within 10' of your space, and with a reach weapon you can attack into cubes 15' and 20' away (but not cubes closer or farther).

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q976
    As far as I can tell, the rules for using a javelin or dart as a melee weapon don't specify whether it counts as light or one-handed. The closest suggestion I see is that a dart is described as being the size of "a large arrow", and an arrow used to stab someone is a light weapon; for the javelin I don't even have this much. Does anyone have any better indication on this topic? I was trying to picture someone stabbing with a dart two-handed for extra damage, and it didn't seem right, but I don't know if making it Finessable and useful in TWF is better.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 976 No.

    There are very few specific instructions for improvised weapons, so ask your DM to compare its relative size and damage potential to the weapon list to find a reasonable match. As a useful house rule for thrusting weapons (improvised piercing weapons) I will point out the ability to deliver damage is largely a function of momentum (mass x velocity), and humanoid anatomy dictates most thrusts will be at roughly the same speed until weapon weight becomes significant relative to arm weight. The DM can treat "relative size" as mostly relative weight for determining damage potential. (Relative size also dictates when the length is long enough to qualify as a reach weapon.) So look to the weight relative to other weapons, and see what category (light or 1-handed) best matches that weight.
    Last edited by Curmudgeon; 2012-05-10 at 09:49 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 977
    This is a question on prerequisites stemming from a conversation with Gwendol. Does Powerful Build let you meet the prerequisites for something requiring Large if not specifically stated?

    Q 978
    Another question on prerequisites. If something has a certain prerequisite saying you must have X (or be X) and you have an item/feature that says, "you are treated as having X (or being X)" then is the prerequisite satisfied? Namely, even though you don't actually have X, because you're treated as having it, is that okay?
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    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 977 No.

    There are only three ways in which Powerful Build treats you as one size larger.
    • Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him.
    • A goliath is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him.
    • A goliath can use weapons designed for a creature one size larger without penalty.
    None of these makes the Goliath qualify as size Large. There are a number of feats in Races of Stone which explicitly allow a Goliath to qualify as if Large, but the qualifications are only for those specific feats.

    A 978

    Yes, but only if the language used is as direct in stating the qualifications as you've indicated. This isn't really a question that has a general answer; as always, it's the specific rule text that matters.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 978

    Yes, but only if the language used is as direct in stating the qualifications as you've indicated. This isn't really a question that has a general answer; as always, it's the specific rule text that matters.
    Q 978 II
    What happens if you lose the item which granted the prerequisite? Do you lose the ability to use whatever had X as the prereq, but regain the ability to use it when you are again considered to have/be X?
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    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
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  22. - Top - End - #1822
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 965

    No spells I'm aware of, but the psionic power expansion would do the trick.


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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 979: Are a half-fiend's SLAs determined only by RHD?

    For instance, does a half-fiend human fighter 18 qualify for Summon Monster IX, or does it qualify for no SLAs at all (since he doesn't have RHD)?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 978 II
    A character can’t use a feat if he or she has lost a prerequisite.
    When you regain the prerequisite you again gain the feat's benefit.

    For classes the answer depends on the specifics. You cannot gain any levels (not just the first level) in a class if you don't meet the qualifications to enter that class. (See the Level Advancement rules on Player's Handbook pages 58-59, always starting with step 1. Choose Class, which requires the entry qualifications.) Many classes have their own specific rules about what happens when you no longer meet that class's requirements, as for example the Monk and Cleric. But absent such a specification you generally keep access to class abilities you have acquired; you're only prohibited from qualifying for more.

    Two books impose additional requirements specific to the prestige classes in those books: Complete Warrior and Complete Arcane. See the rules about maintaining class requirements on pages 16 and 17, respectively, of those two books. Read each applicable rule carefully; those rules are substantially different from each other, and can have no bearing outside those two books. (If they did, the Dragon Disciple prestige class in Dungeon Master's Guide, the primary source for rules about prestige classes, would be impossible under those rules. WotC, as stated in the Primary Sources Errata Rule, settles such disagreements with the core books being correct and the disagreeing sources overruled.)

    A 979 No.

    A Half-Fiend's abilities are expressed in terms of hit dice, without particulars except for excluding class HD from racial skill points. Do remember that LA adds to effective character level but does not add to HD. Also your "since he doesn't have RHD" statement is incorrect; a Human who inherits the Half-Fiend template becomes an Outsider, not a Humanoid, and retains 1 racial HD (with the skill points and other particulars as specified).
    Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.
    There is no such exchange option for Outsiders.

    Your example Half-Fiend Human Fighter 18 will be an ECL 23 character, have 19 hit dice, and qualify for all Half-Fiend spell-like abilities.
    Last edited by Curmudgeon; 2012-05-10 at 12:52 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 980
    I can't find any level adjustment for a shadow flayer (from MM V) it mentions that it advance as a character class and have favored class rogue. Does it have LA of 0? Have searched here already.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 981: I understand the rules with darkness, and light sources, but what is the limit for just seeing in pure day light? If someone has a bow that can fire say 300ft, that's great an all, but how do you know you can see your target?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Aeryr View Post
    Q 980
    I can't find any level adjustment for a shadow flayer (from MM V) it mentions that it advance as a character class and have favored class rogue. Does it have LA of 0? Have searched here already.
    A 980

    Advancement is the term used for an NPC monster gaining hit dice or class levels. It has nothing to do with suitability as a player character. A Shadow Flayer has no level adjustment and is not suitable as a player character.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 981

    Spot checks, possibly. Also encounter distance may reduce the effective maximum range.
    Last edited by Andezzar; 2012-05-10 at 03:26 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    Also your "since he doesn't have RHD" statement is incorrect; a Human who inherits the Half-Fiend template becomes an Outsider, not a Humanoid, and retains 1 racial HD (with the skill points and other particulars as specified). There is no such exchange option for Outsiders.

    Your example Half-Fiend Human Fighter 18 will be an ECL 23 character, have 19 hit dice, and qualify for all Half-Fiend spell-like abilities.
    That's not the way it works in the MM- it states "do not recalculate hit dice" in the description (Size and Type) and the sample half fiend (human cleric) has no racial hit dice- it only has 7 cleric hit dice.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by hamishspence View Post
    That's not the way it works in the MM- it states "do not recalculate hit dice" in the description (Size and Type) and the sample half fiend (human cleric) has no racial hit dice- it only has 7 cleric hit dice.
    You follow the rules text, not the examples. As you pointed out, you do not recalculate the 1 HD of the starting creature, but both Humanoids and Outsiders have d8 hit dice so there is no change anyway. (The Humanoid will lose out on improved Outsider saves and BAB, though.) The example character is just one of many which does not follow the rules.

    Re: A 980

    From page 7 of Monster Manual V:
    CREATURES AS CHARACTERS
    If a creature offers exciting possibilities for play as a character, this section provides the statistics and level adjustment.
    The Shadow Flayer entry does not have the CREATURES AS CHARACTERS entry required for PC use.

    A 981 additional info

    The Dungeon Master's Guide section on Wilderness Adventures (pages 87-93) provides the maximum distances at which an encounter can start based on the terrain type; see the "Stealth and Detection in ..." section for each terrain. Within that distance a creature (on either side) must succeed at a Spot check to notice the other party. A Listen check might also start the encounter, if the other party makes sufficient noise.
    Last edited by Curmudgeon; 2012-05-10 at 03:37 PM.

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