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  1. - Top - End - #1081
    Ettin in the Playground
     
    Kobold

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Thank you, Bioware. It's about time you just gave in and made shields functional against everything.

    Also, completing certain legacy achievements apparently rewards you with cartel coins. Nice to know.
    Last edited by Squark; 2013-02-20 at 09:00 PM.
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  2. - Top - End - #1082
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Anyone else's inner lore nut throwing a minor fit that the Shadow/Assassin teleport isn't called "Fold Space?"
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  3. - Top - End - #1083
    Ettin in the Playground
     
    Kobold

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Sith_Happens View Post
    Anyone else's inner lore nut throwing a minor fit that the Shadow/Assassin teleport isn't called "Fold Space?"
    To be fair, force teleportation methods not related to Fold Space do exist.
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  4. - Top - End - #1084
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    Philistine's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Looks like they're getting rid of all the "Target must be incapacitated and Strong or weaker" attacks from all classes, too. Can't say I'll miss those too much - it always seemed like a weirdly and excessively limited mechanic.
    _______________________________________________
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  5. - Top - End - #1085
    Eldritch Horror in the Playground Moderator
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Philistine View Post
    Looks like they're getting rid of all the "Target must be incapacitated and Strong or weaker" attacks from all classes, too. Can't say I'll miss those too much - it always seemed like a weirdly and excessively limited mechanic.
    Did anyone ever use those, ever?

  6. - Top - End - #1086
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    Philistine's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Occasionally, if I was fighting more than one Strong mob at a time, I'd use a short Stun to set it up. For the most part, though, the mobs it might have been useful against were immune to it, and the mobs that weren't immune to it died fast enough that it wasn't worth bothering with.
    _______________________________________________
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  7. - Top - End - #1087
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by The Glyphstone View Post
    Did anyone ever use those, ever?
    I've used Tumult twice, actually.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  8. - Top - End - #1088
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    OrcBarbarianGuy

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    I'm curious as to who are some your favorite companion characters. For me, it has to be Akaavi Spar. I love strong, fierce warrior women, plus she works well with my healer/smuggler when soloing. There were times where I wanted to play other classes to get another style of play, but their companion characters kinda' sucked (that Rattaki merc that the Imperial Agent gets just rubs me the wrong way).

  9. - Top - End - #1089
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    Kish's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    I like Vette. And Elara, at least so far (midway through Chapter Two on my Trooper).

    Mako shrunk on me.

  10. - Top - End - #1090
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Kaliyo is one of my favorites. Blizz and Ashara comes in 2nd and 3rd though. Mako and Vette are good in the beginning but start getting on my nerves after a while. The healing companion you get as the consular on nar shadaa gets an honorable mention just because of his hologram.
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  11. - Top - End - #1091
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    I've still only played an Inquisitor (and don't have HK-51), so I don't have the biggest reference pool. Anyways, my favorite is probably Talos. He has more personality than the other four put together, and during a few of his conversations you have the option to basically geek out with him over the Inquisitor story's Indiana Jones/Tomb Raider overtones.

    Khem Val is a close second. He's a pretty simple character overall, but sometimes you just want someone who makes people think "Holy s***, this guys must be tough if he has THAT thing following him around." Also, now that I think about, he has a sort of fleeting resonance in my mind with Jeremiah Gottwald, on account of the whole "LOYALTY!" thing and general badassery.

    Ashara is annoying at first but grows on you over time, especially if you pay close attention to the affection gains during her conversations and quickly realize that she's much more like a Sith than she'd ever admit. Andronikos comes across as rather dull overall, and Xalek is just kind of there.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  12. - Top - End - #1092
    Eldritch Horror in the Playground Moderator
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Khem Val is great. He's badass and scary, and his dialogue is entertaining - he insists he hates you and wants to kill you, but gets incredibly upset whenever he thinks you're replacing him. Also, his personal loyalty story arc is hilariously ironic.
    Last edited by The Glyphstone; 2013-02-22 at 09:31 PM.

  13. - Top - End - #1093
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    Leon's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    My Knight is hard pressed to go anywhere without Kira
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  14. - Top - End - #1094
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    mistformsquirrl's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    I always liked Aric Jorgan myself. He's not the most friendly, but he keeps his eye on the mission, which is very important in his line of work.

    Also Fourex, because of his UBERPATRIOTISM! He's just hilarious to me >_> Really I like all the Trooper companions though. I felt like they were all interesting, and even though I hated Vic, it was in that "I love to hate you" sort of way, rather than that "Why do you exist!?" sort of way.
    Computer is back! Yay!

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  15. - Top - End - #1095
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by The Glyphstone View Post
    Khem Val is great. He's badass and scary, and his dialogue is entertaining - he insists he hates you and wants to kill you, but gets incredibly upset whenever he thinks you're replacing him. Also, his personal loyalty story arc is hilariously ironic.
    You know, if I remember correctly someone compared him to a puppy back in the first thread. Which is a hilariously accurate description.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  16. - Top - End - #1096
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    Gralamin's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    ...I should probably visit this thread more often.


    My favourite companion is HK-51, followed by Khem Val, and then Kira.

  17. - Top - End - #1097
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    Leon's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by mistformsquirrl View Post
    Also Fourex, because of his UBERPATRIOTISM!
    I do like BeerBot but i have issue with his tanking capabilities so he spends most of his time crafting.

    I cracked and resubscribed. I have been wanting to play again and its just so damm restricted on preferred status when you are used to what full access allows.

    I have had to go back to Nar Shadaa on my Trooper and do the normal quests as i have reached the stage where i have trouble with the current class quests as they are much higher level than me
    Last edited by Leon; 2013-02-24 at 01:09 AM.
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Katarina (Ordo Malleus Interrogator)
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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  18. - Top - End - #1098
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    NEO|Phyte's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    So we're getting double-XP weekends for the next month in the "March to Makeb", so it's currently speculated that we're getting RotHC in mid April.

    Also the Gree event is back, including a speeder for when you get to Legendary standing.
    Man this thing was full of outdated stuff.
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  19. - Top - End - #1099
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by NEO|Phyte View Post
    So we're getting double-XP weekends for the next month in the "March to Makeb", so it's currently speculated that we're getting RotHC in mid April.
    And I guess that's my cue to get in on this whole "alts" thing that everyone's doing.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  20. - Top - End - #1100
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Rise of the Hutt Cartel is releasing April 14, with early access starting on the 9th.

    They also dropped the closed beta NDA a few days ago, so there's loads of information coming out.

    Oh, and there's a bit of a stink because it turns out the writers managed to accidentally put female SGRs on the Republic side only and male SGRs on the Empire side only. On an unrelated note, it turns out there's some fairly nice Star Wars facepalm pictures out there:

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    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  21. - Top - End - #1101
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    Philistine's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Sith_Happens View Post
    Oh, and there's a bit of a stink because it turns out the writers managed to accidentally put female SGRs on the Republic side only and male SGRs on the Empire side only.
    Wait, what? They implemented SGRs - and failed to include Kaliyo?
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  22. - Top - End - #1102
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    Kish's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    *does some digging* It appears that it's more a matter of, "You can flirt with non-joinable same-sex NPCs on Makeb, instead of just non-joinable opposite-sex ones." No full romances. All the joinables are still effectively heterosexual, including the one who is overtly bisexual, just not toward you.

  23. - Top - End - #1103
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Philistine View Post
    Wait, what? They implemented SGRs - and failed to include Kaliyo?
    RotHC is just static NPCs. They're still working on companions.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  24. - Top - End - #1104
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    NEO|Phyte's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    So. 2.0 has launched, and those who preordered before the cutoff date (Jan 17 IIRC) have their early access to RotHC.

    In a totally unsurprising move, people gamed the system to already hit level 55 by way of stockpiling quest reward popups (I've heard numbers like 150 of them) for when the level cap went up. Log in, accept quest rewards, ding, 55.
    Man this thing was full of outdated stuff.
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  25. - Top - End - #1105
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    Philistine's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Huh. I'd have assumed that the Quest Log limit would prevent that - I guess "Completed" quests must be removed from the Log before you accept the rewards, contrary to what I'd have expected.
    _______________________________________________
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  26. - Top - End - #1106
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Hm, Hybrid or Lightning, that is the question...
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  27. - Top - End - #1107
    Ogre in the Playground
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by NEO|Phyte View Post
    So. 2.0 has launched, and those who preordered before the cutoff date (Jan 17 IIRC) have their early access to RotHC.

    In a totally unsurprising move, people gamed the system to already hit level 55 by way of stockpiling quest reward popups (I've heard numbers like 150 of them) for when the level cap went up. Log in, accept quest rewards, ding, 55.
    Honestly, considering how fast you can level up in the game as it stands, I don't think getting to 55 will take very long either way.

    In any case, I've started playing this game again. Yay?!

  28. - Top - End - #1108
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Finished Makeb this morning. Was some of the best storytelling I've seen in this game, and considering the rest of the game (well, at least the Inquisitor story + all of the non-class-specific stuff) that's really saying something.

    On a related note, it was also by far the highest density of meaningful LS/DS choices I have yet to see.
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    I totally pulled a Malak, and it was AWESOME.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  29. - Top - End - #1109
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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Sith_Happens View Post
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    I totally pulled a Malak, and it was AWESOME.
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    You were killed by your former friend?

  30. - Top - End - #1110
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    Sith_Happens's Avatar

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    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Quote Originally Posted by Dire Ferret View Post
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    You were killed by your former friend?
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    Well the Archon fight did take me four tries, but I'm pretty we were never friends.

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    I mean that Makeb's extant population and future habitability both took a sharp nosedive because of me.


    By the way, if any of you end up having trouble with the Empire-side final boss, completing the "Fuel for the Fire" bonus mission (which you'll get as soon as the fight starts) makes things way easier.
    Last edited by Sith_Happens; 2013-04-16 at 03:04 AM.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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