Results 1 to 13 of 13
Thread: My image of a bizzarre new feat
-
2012-02-20, 07:00 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Behind the Eyes
My image of a bizzarre new feat
http://www.dandwiki.com/wiki/Chaos_Mage_(3.5e_Class)
This is the base class i'm using as a requirement
feat: Channeller
Requirements : Cleric 11, Sorcerer 11, Wizard 11, Chaos mage 11, or pretty much any class that gains power through an external (higher plane) source.
What it does: Anyone who takes this feat, will recieve a permanent -2 to will saves, in addition to all other penalties aligned to a extraplanar source.
The character may attempt to find a source of extraplanar power, be it a fallen angel, a sealed archdemon, or even an imprisoned god.
If the character picks an entity, they must make a dc 20 will save, which if they fail, they simply cannot search again until the next dawn, but if they succeed, they must compare alignment to the entity. If they are within 1 step of the entity, they may latch onto it, gaining access to a fraction of whatever power it controls. If they are 2 or more steps away from the entity, they will be instead slain. They may not attempt to chain to that entity again.
(E.G if a level 15 Lawful good cleric takes this feat, then attempts to chain to an archdemon, the cleric dies, due to their alignment conflicting each other.)
(E.G if a level 17 Lawful evil wizard takes the feat, then attempts to to chain to the same archdemon, he makes a dc 20 will save, if he succeeds, he recieves an extra spell slot to each spell level the demon has access to. The wizard may not cast spells above his spell level.)
After chaining to an entity, They may use it's power to cast their spells, with a free spell slot per day, however, they may tap it for more power, with each cast requiring a dc 15 will save, +x, where x is the amount of times you have cast a spell with the entity's power. Upon failing that save, you die. You may not use the entity's power to do things against it's nature, aka, you cannot force an avatar of destruction to heal someone, but you may make it blow something up.
If the character dies while possessing this feat, it does not go to it's alignment's afterlife, instead, they are drawn to the entity's home plane, where they are judged. If the entity belives that the character used the power in a way it approves, it will allow the character to be raised. Otherwise, the character is completely annihilated. Poof. Gone.
If the character is approved by the entity, they may cast 2 free spells instead of 1, and upon being slain again, may make a dc 10 + amount of overkill damage, if they succeed, they may cast a singular spell before returning to the plane of the entity.
Soooo... what do you think?Nothing I ever say is to be taken seriously. Doing so may incur serious penalties such as rhetorical questions, disturbing self realizations, the Spanish inquisition And/or Plagues of locusts.
-
2012-02-20, 11:11 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: My image of a bizzarre new feat
Sorcerer 11, Wizard 11,pretty much any class that gains power through an external (higher plane) source.
-
2012-02-20, 11:44 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: My image of a bizzarre new feat
I have some issues with this:
- Where does a fallen angel get the power to utterly annihilate a soul? This isn't necessarily something they normally can do.
- What does the entity gain from this?
- There's no reason to kill someone for being out of alignment; simply forbid any attempted link to an entity of insufficiently close alignment.
- Does the will save increase for casting extra spells ever go away? (As written, it simply increases indefinitely, so you will fail a save sometime.)
- When must the save for an extra slot be made for a prepared caster: when preparing other spells, when attempting to prepare an extra spell at a later time, or when attempting to spontaneously cast an extra spell without preparing?
- I don't understand the last paragraph at all.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
-
2012-02-21, 10:28 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Washington
- Gender
Re: My image of a bizzarre new feat
Also, even for a cleric this feat seems odd, if it's a cleric of a deity then they already know who they gain thier power from, if it's a cleric of a cause then they gain their power through force of will, neither one really meshs well with finding some inprisoned outsider somewhere, Other then perhaps something like a cleric of the silver flame, who worships an object or force without knowing it's source.
Meow(Steam page)
[I]"If you are far from this regions, there is a case what the game playing can not be comfortable.["/I]
-
2012-02-21, 06:42 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Behind the Eyes
Re: My image of a bizzarre new feat
I'm sorry if you didn't understnd my feat, as you can tell, i'm new at this. The idea is that if you chain to an object, even if it's arcane magic, assuming you chain to like a quori or a beholder or something arcane.
The extra save requirement would allow more potential power, but it would reset upon the next dawn.
Yes, clerics probably would not be allowed to chain to another diety besides your own.
The final paragraph simply states that say you chain to a god of destruction.
You then use your power to blow up several cities. The god, judging your soul, thinks that is a good use of it's power, and gives you more control over the power you gained.
:edit also, if you die, you get a free spell cast via energy overflow.Last edited by OblivionBlade; 2012-02-22 at 02:37 PM.
Nothing I ever say is to be taken seriously. Doing so may incur serious penalties such as rhetorical questions, disturbing self realizations, the Spanish inquisition And/or Plagues of locusts.
-
2012-02-21, 07:33 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: My image of a bizzarre new feat
Why did you choose to design this as a feat instead of a prestige class? What was your goal with that?
- Final Fantasy d6 --- Building a Villain --
-
2012-02-21, 07:44 PM (ISO 8601)
- Join Date
- Mar 2010
-
2012-02-21, 10:09 PM (ISO 8601)
- Join Date
- Jan 2012
Re: My image of a bizzarre new feat
Where does a fallen angel get the power to utterly annihilate a soul? This isn't necessarily something they normally can do.
-
2012-02-22, 02:24 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Behind the Eyes
Re: My image of a bizzarre new feat
You're right. I just decided that i'd be better off starting it with a feat as opposed to jumping straight into a prestige class
Maybe i should add in some flarvor.
Say you chain to a fallen angel. You die, and pop up in front of him, odds are, he's not going to let you go after you drained his power for something he dislikes, and will inprison you in his plane for about your natural lifespan. therefore, you are essentailly removed from the game, as it will not allow you to be raised.Nothing I ever say is to be taken seriously. Doing so may incur serious penalties such as rhetorical questions, disturbing self realizations, the Spanish inquisition And/or Plagues of locusts.
-
2012-02-22, 02:52 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Behind the Eyes
Redone as a prestige class
By request, i have changed this to a prestige class.
Channeller
Requirements to take: Ablility to cast 6th level arcane or psionic spells.
What it does: Anyone who takes this prestige class, will recieve a permanent -2 to will saves, in addition to all other penalties aligned to a extraplanar source.
The character may attempt to find a source of extraplanar power, be it a fallen angel, a sealed archdemon, or even an imprisoned god.
If the character picks an entity, they must make a dc 20 will save, which if they fail, they simply cannot search again until the next dawn, but if they succeed, they must compare alignment to the entity.
If they are within 1 step of the entity, they may latch onto it, gaining access to a fraction of whatever power it controls. If they are 2 or more steps away from the entity, they will be instead slain. They may not attempt to chain to that entity again. Upon successful chaining to an entity, you gain immunity to all mental effects, due to your mind being essentially behind a extraplanar proxy.
(E.G if a level 15 Lawful good cleric takes this feat, then attempts to chain to an archdemon, the cleric dies, due to their alignment conflicting each other.)
(E.G if a level 17 Lawful evil wizard takes the feat, then attempts to to chain to the same archdemon, he makes a dc 20 will save, if he succeeds, he recieves an extra spell slot to each spell level the demon has access to. The wizard may not cast spells above his spell level.)
After chaining to an entity, They may use it's power to cast their spells, with a free spell slot per day, however, they may tap it for more power, with each cast requiring a dc 15 will save, +x, where x is the amount of times you have cast a spell with the entity's power That day. Upon failing that save, you are stunned for 2x rounds. You may not use the entity's power to do things against it's nature, aka, you cannot force an avatar of destruction to heal someone, but you may make it blow something up, or kill innocents.
If the character dies while possessing this class, it does not go to it's alignment's afterlife, instead, they are drawn to the entity's home plane, where they are judged. If the entity belives that the character used the power in a way it approves, it will allow the character to be raised. If it dislikes what the character has done, it makes a decision based on it's alignment.
If it is lawful, it imprisons you for Vd4 years, where V = 1 if good, 2 if neutral, and 6 If evil.
If it is neutral, it eats Vd2 levels, then lets you go.
If it is chaotic, it lets you go if it's chaotic, lowers your stats by 1d4 each if neutral, or destroys your soul if evil.
Upon finishing your debt to the entity, you get sent to your alignment's plane of afterlife, and may not attempt to chain to that diety's power again.
If the character is approved by the entity, they may cast 2 free spells instead of 1, and upon being slain again, may make a 1d4 + (# of hit points under -10 your character has) Will save, if they do, they may cast a single spell of any level, just before dying.
Does this clarify things?Nothing I ever say is to be taken seriously. Doing so may incur serious penalties such as rhetorical questions, disturbing self realizations, the Spanish inquisition And/or Plagues of locusts.
-
2012-02-22, 03:14 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: My image of a bizzarre new feat
I don't think anyone requested you turn this into a prestige class. We just noted it might work better as one. If that doesn't suit your vision, then don't do it.
Which is fine, because that thing you just posted isn't a prestige class.- Final Fantasy d6 --- Building a Villain --
-
2012-02-22, 04:06 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Behind the Eyes
Re: My image of a bizzarre new feat
>_> oh well then, it's not then. i just want critique. i had a good diea one day, and thought "what the hell, why not throw it out onto the web."
Nothing I ever say is to be taken seriously. Doing so may incur serious penalties such as rhetorical questions, disturbing self realizations, the Spanish inquisition And/or Plagues of locusts.
-
2012-02-22, 06:37 PM (ISO 8601)
- Join Date
- Mar 2010
Re: My image of a bizzarre new feat
http://www.giantitp.com/forums/showthread.php?t=124688
Here's a link to a list of homebrew resources (it's also stickied to the top of this board). It's a great place to start for making homebrew. Hope it helps!