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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Mar 2012
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    Male

    Post Ignore this...dont know how to delete a thread sorry

    The Proteus


    I can do that.[/center]

    Fluff coming

    GAME RULE INFORMATION
    CLASS NAME's have the following game statistics.
    Abilities: Wisdom is the most important ability score, since his "Mimics" are based off them. Otherwise, pretty much everything helps since the Proteus seeks to imitate most classes.
    Alignment: Any.
    Hit Die: d8.
    Starting Age: As cleric.
    Starting Gold: As rogue.
    Class Skills
    ALL skills are class skills for the Proteus.

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    Proteus
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Paths

    2nd|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    3rd|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    4th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    5th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |New Path

    6th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    7th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    8th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability

    9th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    10th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |New Path

    11th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    12th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    13th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    14th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    15th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |New Path

    16th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    17th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Bonus Feat

    18th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Class Ability

    19th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Minor Power

    20th|
    +x
    |
    +x
    |
    +x
    |
    +x
    |New Path, Bonus Feat[/table]

    Class Features
    All of the following are class features of the Proteus.

    Weapon and Armor Proficiencies: The Proteus is proficient with simple and martial weapons, light and medium armor, and shields (but not Tower shields).

    Paths: The Proteus can select any "power source" from the game. At 1st level, he can use any two of those listed below, and at he gains an additional one at 5th, 10th, 15, and 20th level.

    The Paths are as follows: Martial maneuvers, Psionics, Arcane Magic, Divine Magic, Binding, Shadowcasting, Incarnum, and Invocations. A Proteus cannot learn Arcane and Divine magic. If a Proteus selects a specific Path, he gains powers as follows:

    Martial Maneuvers: The Proteus can use Martial maneuvers as a warblade of his class level. He can only select powers from 3 different schools (chosen when this Path is selected).

    Arcane Magic: The Proteus can learn arcane spells from the Sorcerer/Wizard list as an Adept of his class level. He can only select spells from 3 schools (chosen when Path is selected).

    Divine Magic: The Proteus can learn divine spells from the Cleric list as an Adept of his class level.

    Binding: The Proteus can bind vestiges as a Binder of 1/2 his class levels (minimum 1). He can bind 2 vestiges at 10th level, and 3 at 20th level. He can suppress a sign (as a Binder) at 5th level.

    Incarnum: The Proteus learns to use soulmelds as a Soulborn of his class level. He gains access to Charka Binds as a Soulmeld as well.

    Psionic: The Proteus can use psionic powers as a Psychic Warrior of his class level. He cannot learns powers from a specific discipline (e.g. no Astral Construct). Selecting this Path also grants the Proteus Wild Talent as a bonus feat.

    Shadowcasting: The Proteus can use mysteries as a shadowcaster of 1/2 his level (minimum 1).

    Invocations: The Proteus learns Invocations as a Dragonfire Adept in terms of Invocations known, but draws them from the Warlock list. He can create an Eldritch blast with the following damage progression: 1d6 at 1st level, 2d6 at 5th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 20th level.

    Minor Power: A minor power represents a smaller investiture of effort to learn a particular skill. These are similar to Paths but are less definitive of what the Proteus can do.

    Soulknife: The Proteus can create a mind blade similar to a soulknife's. It becomes +1 at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. He can throw the mind blade (as the Throw Mind Blade class feature) at 4th level, shape it at 7th level, free draw it at 9th level, and use bladewind at 18th level.

    Wildshape: This ability functions as a druids. It can only be selected at 7th level or higher, and is only usable once per day. The Proteus can use it one additional time per day at 11th, 14th, 17th, and 20th level. He can wildshape into a plant at 20th level, but is otherwise limited to animals. The Proteus cannot use the Natural Spell to cast spells while wildshaping, unless this is by multi-classing as a druid (in which case he can only cast spells from the druid class).

    Sneak Attack: This ability functions as the rogue's. The Proteus' damage progresses as a spellthief's. If he wishes, he can learn Sudden Strike instead (same damage progression).

    Auras: Gains Auras as a dragon shaman.

    Smite: Can Smite Evil, Good, Law, or Chaos (selected when ability is chosen) as a Paladin of his class levels.

    Armored Casting: This ability can only be chosen at 7th level. The Proteus can cast arcane spells and use psionics in light armor as a warmage's Armored Casting. This ability does not progress to medium armor.

    Steal Spell: The Proteus must possess the Sneak Attack ability to learn this. It functions as the spellthief's ability, with the same progression.

    I'm concerned this is both MAD and, well, broken. So PEACH pleeeeaaaaassssssseeeeeee!!!!!!!!!!

    NOT the most up to date version of this class...but I can't figure out how to delete a thread!
    Last edited by Empedocles; 2012-04-02 at 10:05 PM.
    Extended Signature here.

    Darth Vader avatar by Kymme

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  2. - Top - End - #2
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Ignore this...dont know how to delete a thread sorry

    You delete it by reporting your own post as a double post. The mods are usually pretty good about that kinda thing.

    And now you know - and knowing is half the battle!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Mar 2012
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    Male

    Post Re: Ignore this...dont know how to delete a thread sorry

    Quote Originally Posted by Lord_Gareth View Post
    You delete it by reporting your own post as a double post. The mods are usually pretty good about that kinda thing.

    And now you know - and knowing is half the battle!
    thanks! I appreciate it!
    Extended Signature here.

    Darth Vader avatar by Kymme

    SWSE Campaign:
    IC Thread
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