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2012-07-18, 02:04 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
It's organized differently in the compiled PDF - the geomancy stuff is filed under Far Shores and Wonders, whereas this bit was relocated to Essential Essays. (In my version of the Compendium, anyway. Not sure if there are others.)
Avatar by GryffonDurime. Thanks!
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2012-07-18, 02:05 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Well, "Exalted" has different meanings for different people. There's no one singular definition that makes a particular product or setting Exalted. IIRC, there was that one poster, Ur-Priest, who defined Exalted by having a lot of tedious and fiddly math. We had a discussion, and it came down to "I got into Exalted because of all the tedious and fiddly math". And that's cool.
For me, I think it's Kung Fu, Essence, and Demon Emperor Shintai. Does everything run on Essence? Does everyone know Kung Fu? Can I use Demon Emperor Shintai? Burn Legend answers these all with "yes", so I'm on board with it.
edit: Also, proper nouns. Burn Legend has those too!Last edited by Xefas; 2012-07-18 at 02:05 PM.
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2012-07-18, 02:10 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Burn Legend is an aspect of Exalted taken out and enlarged to the central focus.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2012-07-18, 02:13 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I play Exalted so I can be Anti-Antichrist and punch people.
Burn Legend lets me do the second, possibly the third. Mayyybe the first, but my soul still goes to Hell, and to me, that wrecks it all. It also is a setting where just being christ is not that much harder, if at all, than being anti-antichrist, with none of the drawbacks.
I guess it's just that Burn Legend is focused on only one part of Exalted, and that makes it feel off.Last edited by Hiro Protagonest; 2012-07-18 at 02:15 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-18, 02:23 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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2012-07-18, 03:00 PM (ISO 8601)
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- Jan 2012
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Crushing Luna's Paw?
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2012-07-18, 03:27 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I would gladly play either of those. Though after running a short irl game of Burn Legends I'm convinced I don't understand the system well enough to run it. The final boss was the easiest fight in the entire game. And that's counting the many fights against extras.
Avatar by Elagune
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2012-07-18, 03:41 PM (ISO 8601)
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- Apr 2008
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
With my hard copy of Shards having finally arrived, I am stoked for a Modern game, with a nebulous half-formed concept for an Abyssal biker vigilante.
Homebrew
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2012-07-18, 05:24 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I'm just surprised that neither Sidereals nor Lunars have a charm for expanding the passenger capacity of a car. The closest thing Sidereals have even specifically disallowed it.
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2012-07-18, 05:28 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Last edited by Hiro Protagonest; 2012-07-18 at 05:31 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-18, 05:35 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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2012-07-18, 05:40 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Last edited by Hiro Protagonest; 2012-07-18 at 05:42 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-18, 05:51 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-07-18, 06:00 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I think Sid's actually got more charms in Shards than a couple others.
As for why they have less overall, well, it has to do with their paradigm. They have short, powerful trees that tend to leave certain gaps in what they can do(IE, Shun the Smiling Lady is powerful, but it's not always the right tool for the job). The Sidereal is given the best hammer in the world, and then a mixture of nails, screws, nuts, and more.
To keep this theme, they aren't really supposed to get more charms, because too many an the difference between them an Solars becomes indistinct.
There are many problems with it's current implementation, but there are also several possible solutions that could work and keep the themes that are important.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2012-07-18, 07:19 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Yozis are nothing but their abilities. Their bodies are literally defined by charms. Cecelyne has a charm which says "it takes five days to cross me" (and likely a bunch of other stuff). Malfeas has a charm which says "the inside of my body is infinitely large" (and a bunch of other stuff).
Also, warping space and non-euclidean geometry is totally a Sidereal thing to do. They have a Firearms charm that lets them shoot multiple targets with one bullet, no matter how the targets are arranged.
They could even use this to hit a bunch of people standing in a line, starting with the person at the back. Or in the middle. And have the bullet come towards them rather than away from them.
Even in their Manual of Exalted Power, they have things like teleporting away from danger, dodging landslides that totally fill the area they're standing in, or sailing to Yu-Shan in a sailing boat.
Or dragging a settlement by tying it to themselves and running, without disturbing the geography of the area they drag it through.
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2012-07-18, 07:42 PM (ISO 8601)
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- Mar 2010
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Somebody, please, PLEASE explain to me why Infernals are so popular? Every game I try to get into, half a million people ask if they can play an Infernal. Regardless of the particular game style or story the ST wants, they want Infernals. It might require major concessions on the ST's part, revising of the plot, making up rules, endless debate, doesn't matter. Even now, in a Gunstar game, WHERE INFERNALS ARE UNDER THE GEAS, HAVE NO FREE WILL AND THERE'S NO POSSIBLE, LOGICAL WAY THEY COULD BE IN AUTOCTHONIA, they still ask. What is the frikkin' appeal of these guys? I've read the book, I've seen their charm trees, I know what playstyle they're supposed to have, and I still have absolutely no urge to play one, ever.
"Can you do science to it?"
"I can do science to anything."
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2012-07-18, 07:44 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Long story short? Solars are vanilla ice cream, Abyssals are chocolate ice cream, and Infernals are everything else with sprinkles and icing.
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2012-07-18, 07:49 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
First off, in my game while Infernals are under the geas they do have free will. They're not AKUMA.
Second off, infernals are awesome because their powers act on the world in an entirely different way than any other exalted. They're powered purely through thematic resonance and essence, and are deliciously alien and often so much fun to use.
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2012-07-18, 07:54 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I still don't get it though. Fluff-wise, the things empowering the Infernals are, for lack of a better word, losers. They lost. The things empowering everyone else won. Mechanically, I've seen one Solar face down three Infernals with more XP than him (new player in a sandbox game), and defeat them handily. They didn't even put him into his -2 health levels.
"Can you do science to it?"
"I can do science to anything."
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2012-07-18, 07:54 PM (ISO 8601)
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2012-07-18, 07:55 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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2012-07-18, 07:59 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
...You are really confused about what the geas actually does. It is impossible for them to attack the Primordials or Deva. But other than that, they have free will. They can still craft artifacts, build power armor, help with experimentation of genetically modifying mortals, and do all that good stuff.
And we like Infernals because they have cool powers and flavor. Personally, I love being Anti-Antichrist. I also love a Past Life/Savant combination, most Malfeas and Infernal Monster Charms, some of the Adorjan Charms (luckily they're all part of the same cascade), and for homebrew, TDO's Isidoros Charms and my own Charm (which I can't find any way of fitting into the Solar Charm tree, even without the fate-warping abilities of LSD. Otherwise, I would switch to a Dawn for Sanguine's game in a heartbeat).Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-18, 08:00 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
In Gunstar, that's no longer the case. As for one Solar beating three Infernals, they were obviously wusses. In a game I ran a while back it took the entire circle working together to even faze the enemy Slayer.
I actually have a great idea for a Sovereign that could work with the Gunstar guys. Sure no one would trust him, but but better to have him where you can keep an eye on him than out in a Hellstar killing your people. The concept plays off of the massive amounts of Conviction he would have.Avatar by Elagune
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2012-07-18, 08:03 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Okay, maybe I overreacted with the Geas thing, but they're extremely unsuitable. And it seems like most people want to play them as defying the Primordials (or Titans, whatever), so is it really the fluff, or the mechanics? Because I've read the charms, I don't see what makes them so great.
And really, I'd rather have that Infernal out in a Hellstar, in my gunsights."Can you do science to it?"
"I can do science to anything."
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2012-07-18, 08:21 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Yes it's really the fluff. Infernal characters can tell stories that no other Exalt type can, Abyssals can come close to some, and Alchemicals others, but in both instances they are still different, if similar, stories.
Transhumanism is a theme that is very important to the Infernals. Now it's not unique to Infernals, both Lunars and Alchemicals have such themes, and all of the rest to a lesser extent. But none of them explore it in quite the same way Infernals do. Having your mind and outlook twisted by the alien powers you wield is a very interesting concept to explore. At least in my mind.
Another is Rebellion. Abyssals also tell stories of rebellion, but they are very different stories. Abyssals tell stories of the long brutal climb to salvation, and those can be great stories, but they are nothing like Infernal stories. Infernal stories aren't about redemption, they are about taking the power you were given and twisting it to your own ends without angst or worry.
It's also worth noting that do to the nature of Malfeas and Ebon Dragon Charms the majority of those who take such will rebel against the Reclamation.
There's also the whole Rockstar of Hell thing they've got going on.
Edit: I'd personally rather have him surrounded by combat capable exalts who are fully willing to take his head off at even the slightest hint of betrayal, while all the while using his Titanic power to further my own ends. But that's just me.Last edited by Sanguine; 2012-07-18 at 08:23 PM.
Avatar by Elagune
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2012-07-18, 08:28 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
For awhile they also had one of the better designed charmsets in the game, which made them much more popular.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2012-07-18, 08:42 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Between the Malfeas Excellency, artifact instruments, and dots in Performance, I like to take it literally.
And that reminds me, can I use this in your game? A modified version of the lute used by a Slayer in Alucard's old Infernals game.
Guitar of Legends (artifact 3)
This guitar, made of Black Jade, has unique powers. The attuned user can play the guitar to make unblockable social attacks against any or all of those who can hear him at the cost of two motes, moving them with Essence-imbued melodies and chords. He can also use Phantom-Conjuring Performance with the guitar, as the Solar Charm, at no cost, without requiring an Excellency. The guitar has one hearthstone slot.
Attunement: 6Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-07-18, 09:25 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
With the description of the Green Sun in Exalted: Modern, I just can't help but keep thinking of Exaltedstuck.
Which means Ligier is Doc Scratch, in Exalted: Modern.
Oh mighty Storytellers, I beg one of you: Make this game a reality. Even if it's just a cameo. I want to see it.Last edited by aetherialDawn; 2012-07-18 at 09:25 PM.
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2012-07-18, 09:41 PM (ISO 8601)
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- Nov 2009
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Yeah, while Infernals were always popular because of having strong innate themes, the Devil-Tiger Charm tree seems to have caused an explosion of special snowflake characters. Solar were no longer the individualistic Exalted as far as many players were concerned. It's unfortunate, because that tree is actually metaphysically beautiful, but no one much thinks about the philosophical implications. Likewise, you can count the number of Yozi loyalists on one hand.
Me, I tend to take the Erekosë position - it's better for literally everyone if humans aren't the dominant species. And I mean literally everyone; it's better for humans if humans aren't the dominant species. The Exalted allowed Creation to be ravaged again and again (and done so themselves); better to restore the original, competent, rulers - even at the cost of humanity.
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2012-07-18, 09:49 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Unfortunately, while I do want to play a Devil-Tiger….I am so bad at charm-making, that I'm sure I wouldn't make anything mechanically good for said Devil-Tiger….