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  1. - Top - End - #181
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    Lokopor will shout "We're your friends Gauco and Gwen!" and cast Benign Transposition with Gauco and Andros.
    She-Ra will be standing in the door blocking the way and ready to attack and trip whoever get near.

    Lokopor and She-ra Initiative: (1d20)[17]

    Lokopor Spells:
    WIZARD
    Spoiler
    Show
    0: Acid Splash [5];
    1: Benign Transposition [0], Stand [1], Summon Monster I[2], Summon Undead I [2];
    2º: Invisibility [1], Baleful Transposition [1], Summon Undead II [1], Summon Monster II [1];
    3º: Summon Undead III [2], Icelance [1].

    DRUID
    0: Dawn (2), Cure Minor Wounds (3);
    1: Snake's Swiftness (2), Cure Light Wounds (1), Faerie Fire (1);
    2: Mass Snake's Swiftness (2), Kelpstrand (1), Earthbind (1);
    3: Girallon's Blessing (1), Lion's Charge (1).


    Eustacio will take a look at the room and will Fireball, but I want to see the rest of the room to see if I'll Fireball in the lower place or the higher one, so he's waiting for map and Andros.



    Eustacio Initiative: (1d20+7)[18] (Nerveskitter)

    Eustacio Spells:
    Spoiler
    Show
    0: Ray of Frost (4), Light (2);
    1: Nerveskitter (0), Shield (2), Lesser Deflect (2), Magic Missiles (3);
    2: Eletric Vengeance (1), Repeat Magic Missiles (3), Seeking Ray (1), Scorching Ray (2);
    3: Fireball (1), Chain Missile (1);
    4: Fire Shield (2), Thunderlance (2);
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  2. - Top - End - #182
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    (Ok, time to resume my actions in this campaing. If i got right my role will be to draw the enemy fire at same time sending back the demaged professor. Let's do it.)

    initiave
    (1d20+2)[3]
    Knoeledge devotion checks (Andros has +10 in knoewledge skills)
    (1d20+10)[20]

    Spell list:
    Spoiler
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    6/6
    5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    6/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy
    Last edited by Andrezitos; 2012-10-19 at 03:05 PM.

  3. - Top - End - #183
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    I drawned the map considering that everything worked according to Tanstafaal's plan. The only missing part is the Eustacio's fireball.



    2 things to notice. I highlighted Andros and Gwen in the darkness and put then 5 ft away from the enemies, so they can't notice you so easily.

    +1 thing to notice. You're screwed.

    Initiative checks:
    Spoiler
    Show
    Duergars (including the big dwarf leader):
    (1d20)[20]

    Drow Paladin's
    (1d20+1)[3]

    Wild Elf archers
    (1d20+5)[15]

    Swashbucklers
    (1d20+3)[9]

    Goliaths
    (1d20+2)[11]

    Tiefling Conjurers
    (1d20+3)[14]

    Banther Winterwhisper (Ally elf ranger)
    (1d20+6)[16]

    Gwen (Ally human Discoverer)
    (1d20+8)[28] (neverskitter)

    Gauco (Ally gnome Destroyer)
    (1d20+8)[11] (neverskitter)
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  4. - Top - End - #184
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Initiative order:
    1 Gwen
    2 Marauder Duergars and the leader
    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Marauders Drow Paladins of Slaughter

    Some notes:
    Spoiler
    Show
    The ranger didn't shoot as Tanstafaal intended. He instead casted Sniper Shot. This spell, by defaut, grant that he can sneak attack more than 30ft away targets. I changed it so it affects all precision damage type, including sudden strikes and skirmish. So, next round, he can skirm shoot anyone in his range.

    I rolled 17 for Tanstaffal. I'm considering you cast neverskitter, so you might be the first one to act (can't access myth weavers for now). Gwen will delay her turn anyway since she can't do a thing with that blue rope around her.

    She-ha didn't do a thing in this surprise round. So I consider she ripped Gauco's rope when he came near the cheetah. (the rope is still drawned there in the map, but I'll change it soon)

    Plus, if anyone want to control Gwen or Banther for this battle just tell me. I'll assume control of them otherwise, as well as Gauco. Banther could be controled by Pedro (since they already introduced each other) and Andre could control Gwen since they are close. Rich is already controlling Kevinho's char.


    You enter the room with a big boom. The drow paladin was ready to slaught Gauco when he suddenly disappeared thanks to . Before they could grasp the situation, Andros rescued Gwen from death as well.

    "BUT WHAT THE... WHAT THE HELL IS HAPPENING HERE!??"
    Yells the bulky duergar with his Greatsword. Suddenly, a intoxicating cloud appear just below their noses.

    "Let me clarify to you. What is happening is the rescued previewed by Kain himself. He told me all about how his students would storm a room and would save me from my executioners. He was also very specific to what would happen to the executioners, if you want me to tell you. Not that it would change a thing, your fates are sealed."
    Said the weakened and yet calm Gauco, the destroyer, while the chaos begins to unfold around him. You don't know if he is bluffing or being honest, not that this would make any difference anyway.

    The big duergar seems to ignore the little gnome and stare directly at Andros and Gwen. The drow paladins stare the two discoverers as well.
    "DO YOU THINK YOU COULD HIDE USING A LITTLE TRICK OF DARKNESS AND STONE? I'M A DUERGAR AND THESE TWO ARE DROWS. WE CAN SEE YOU PERFECTLY WELL AND WILL KILL YOU BOTH RIGHT WERE YOU STAND, ARROGANT MAGES!"

    It seems he just yells everytime. His wasted, guttural voice almost deafening all of you.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  5. - Top - End - #185
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    Eustacio took a quick look at the chamber and threw his readied Fireball at the foot of the guy with a big hammer at I13, hitting several foes.

    Reflexes DC 20 for half
    Damage: (8d6)[21]
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  6. - Top - End - #186
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal moves to P25 and casts a wall fo deadly chains from F22 to L16, dealing (3d6)[14] damage to G22, H19 and M17. this should block the staircase.
    Spoiler
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    Wall of Chains
    Conjuration (Creation)
    Level: Sor/Wiz 3
    Components: V, S, M
    Casting Time: 1 action
    Range:Medium (100 ft. + 10
    ft./level)
    Effect: A wall whose area is up to
    one 5-ft. square/level (S) (see text)
    Duration: 1 minute/level
    Saving Throw: None
    Spell Resistance: No
    The caster causes a flat, vertical wall of
    woven, spiked chains to spring into
    being. This wall can be used to seal off
    a passage or close a breach, for the
    wall inserts itself into any surrounding
    nonliving material if its area is sufficient
    to do so. The wall cannot be
    conjured so that it occupies the same
    space as a creature or another object.
    It must always be a flat plane, though
    the caster can shape its edges to fit the
    available space.
    A wall of chains is 1 inch thick per
    four caster levels. The caster can
    double the wall’s area by halving its
    thickness. Each 5-foot square of the
    wall has 20 hit points per inch of
    thickness and hardness 10.
    A section of wall brought to 0 hit
    points is breached. If a creature tries
    to break through the wall, the DC for
    the Strength check is 20 +2 per inch
    of thickness. Creatures who use a
    Strength check to breach the wall
    take 1d6 points of damage from the
    spikes and barbs covering the
    chains.
    Material Component: A single link
    from an iron chain.

    Wall of Deadly Chains
    Conjuration (Creation)
    Level: Sor/Wiz 4
    Saving Throw: Reflex half
    As wall of chains, except as noted
    above, and the wall sports loose
    lengths of spiked chain that strike
    anyone within 5 feet of the wall.
    Those within that area take 3d6 points
    of damage each round.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  7. - Top - End - #187
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Eustacio's fireball hit a good chunk of baddies, but no one was killed. Tanstafaal blocked the staircase dealing some damage to the nearby marauders in the meantime.
    I'm assuming She-ha readied an action to rip the ropes of Gauco as soon as he arrive, and that's now. The rope can be ripped by mundane means, it forbids a caster to cast spells when in contact with his/her skin, but apart from that it's normal.

    The thankful Gauco says:
    "Leave Gwen and Andros to me, I can take them out of the fray with a dimension step."

    The duergars move, but do nothing else. The big duergar, Hogar Garoth (the one wielding a greatsword) jumps and you, Andros, can feel that he's just by your side*.



    *I'm considering you have to use a separate move action to jump (not jumping as part of a move, like in a straigh line, but like in this case, jumping from a higher ground to below). So Hogar won't be able to do his standard (which doesn't mean he coudn't do his swift, you just couldn't tell if he did or didn't).

    Initiative order:
    1Tanstafaal
    2 Marauder Duergars and the leader

    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen (delayed)

    13 Marauders Drow Paladins of Slaughter
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  8. - Top - End - #188
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    She-ra will move to N27 and ready to rip the rope of the other hostage or to attack and trip any charging enemy.

    Lokopor will move to Q28 and cast summon undead III to invoke cold troll skeleton at OP20,21 and it will attack the dwarf at N21 (considere only the first if he can't full attack).
    Spoiler
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    claw (1d20+10)[22] dmg: (1d6+8)[12] + cold (1d6)[1]
    claw (1d20+10)[12] dmg: (1d6+8)[10] + cold (1d6)[4]
    bite (1d20+5)[12] dmg: (1d6+4)[7] + cold (1d6)[5]


    Eustacio will cast a powerful thunderlance and move to O27.


    Lokopor's Spells:
    Spoiler
    Show
    WIZARD
    0: Acid Splash [5];
    1: Stand [1], Summon Monster I[2], Summon Undead I [2];
    2º: Invisibility [1], Baleful Transposition [1], Summon Undead II [1], Summon Monster II [1];
    3º: Summon Undead III [1], Icelance [1].

    DRUID
    0: Dawn (2), Cure Minor Wounds (3);
    1: Snake's Swiftness (2), Cure Light Wounds (1), Faerie Fire (1);
    2: Mass Snake's Swiftness (2), Kelpstrand (1), Earthbind (1);
    3: Girallon's Blessing (1), Lion's Charge (1).


    Eustacio's Spell:
    Spoiler
    Show
    0: Ray of Frost (4), Light (2);
    1: Shield (2), Lesser Deflect (2), Magic Missiles (3);
    2: Eletric Vengeance (1), Repeat Magic Missiles (3), Seeking Ray (1), Scorching Ray (2);
    3: Chain Missile (1);
    4: Fire Shield (2), Thunderlance (1);
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  9. - Top - End - #189
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Chaos is unfolding in the room.

    With Andros and Gwen alone in a pudle of darkness, they are in dire danger. Gauco apologises but there's few he can do about it since he is so weakened.

    Banther, the ranger, poses himself at risk and shoots an arrow that pierces the Goliath's leg, causing great pain and angering the juggernaut. The skeleton troll terrorizes in the middle of the fray slamming the nearest dwarf he can find. It's not enough to kill him, but the marauders got a bit scary.

    However, the Goliaths can't do a thing since reaching their attackers is so difficult. Same thing for the marauders swashbucklers who just prepare thenselves in case of someone get's near.
    Which is not the case of the archers. They focus their arrows at the easiest target, the ranger himself. As the projectiles rain down some of them reach Banther. You can see that the ranger has some serious injuries and some arrows stuck in his body, but he is alive.

    "WHAT YOU'RE DOING YOU PUSS1ES?! CHARGE AT THEM! THROW YOURSELVES!"
    Yells their angry leader.

    The conjurers summon their reliable hellhounds. One of them charge at the ranger causing even more damage. But the ranger doesn't fall yet, instead, he say to you:

    "Argh! I can't sustain another barrage of arrows. Let's take the two wizards out of the middle and shift the battle to the corridors!"

    Before Gauco calls himself useless for not being able to use his best teleport spells, he at least cast another stinking cloud. Such cloud is enough to nauseat the elves and the tiefling conjurer, but the hellhound and the swashbuckler take it without further drama.

    "A disgusting corridor so our undead friend can bring Gwen closer to us. I feel sorry for Gwen, though."

    The current situation:


    Initiative order:
    1 Gwen
    2 Marauder Duergars and the leader
    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Marauders Drow Paladins of Slaughter
    Last edited by Dudu; 2012-10-27 at 10:40 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  10. - Top - End - #190
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    Andros teleports both him and the girl 15ft south, using dimension hop (I'm believing she is willing to do that).

    EDIT: before doing that he took 5ft away from the closest enemy nerby.
    Spoiler
    Show
    0º 6/6
    1º 5/7

    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 5/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy
    Last edited by Andrezitos; 2012-10-28 at 04:48 PM.

  11. - Top - End - #191
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Gwen couldn’t do a thing since she’s still tied in the blue rope.

    Just when the drows get ready to cast darkness (Eustacio can tell just by their gestures) Hogar, the duergar shouts.

    “FORGET ABOUT THE DARKNESS, YOU’LL JUST BLOCK THE ARCHER’S SIGHT. STORM THE DOORS AND TRY TO REACH THE OPPOSITE SIDE OF THE CORRIDOR.”

    The totally unsubtle way that the duergar gives orders make it clear (and it’s impossible to make it clearer) what are his intentions. The drows intend to catch you from behind.

    You know that there are two doors near the one you are right now. Each door leads to a different corridor and eventually to your corridor, since the pathways are connected. It will take then something like 2 or 3 turns to appear on the opposite side of the corridor, flanking you.
    The ones in the east just storm the door and keep running. The ones in the west move as close to the chains as possible and teleport to the other side. But since the teleport is too short they receive (3d6)[11] damage each, and then keep running.



    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader
    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Last edited by Dudu; 2012-10-30 at 09:32 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  12. - Top - End - #192
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafall is attentive to the arrows, and dogdes most of them. When he realizes one of the cursed things is about to hit him, he immediatly teleports 5 feet further ahead, avoiding any damage.

    Tanstafaal casts Displacement and move to O-25. He communicates to Androzio Move to close range and I'll teleport you 20 feet closer, while putting way too much hopes on the troll skeleton.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  13. - Top - End - #193
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    The Duergars begin moving, only a few of them are able to attack an enemy.
    One of them tries to hit Banther, but ultimately misses.
    The other two end up attacking the Troll Skeleton, to further enrage their already overly enraged leader, Hogar.

    "STOP ATTACKING THIS TROLL YOU FOOLS! FOCUS YOUR ATTACKS ON THE MAGES!"

    But the marauders near the troll skeleton are too scared and can't shift their attention from the towering creature, much more menacing look them the wizards.

    Hogar, however, step into the stinky smoke, without any regard to it's effects, like he was among the most pleasent perfume and deliver a powerful attack at Andros.



    Turn 2
    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader

    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  14. - Top - End - #194
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    The troll will full attack the damaged enemies (beggining with the onewith -14 and then to the -13):

    claw (1d20+10)[12] dmg: (1d6+8)[12] + cold (1d6)[4]
    claw (1d20+10)[24] dmg: (1d6+8)[12] + cold (1d6)[3]
    bite (1d20+5)[15] dmg: (1d6+4)[8] + cold (1d6)[2]

    Lokopor will summon another skeleton troll at T,U,23,24 and he'll full attack the archer, then the duergar.
    claw (1d20+10)[20] dmg: (1d6+8)[9] + cold (1d6)[4]
    claw (1d20+10)[17] dmg: (1d6+8)[13] + cold (1d6)[4]
    bite (1d20+5)[11] dmg: (1d6+4)[8] + cold (1d6)[4]

    She-ra will take a 5ft towards the hell hound and full attack it:
    bite (1d20+9)[29] dmg: (1d6+5)[11] trip: (1d20+3)[17]
    claw (1d20+4)[17] dmg: (1d2+2)[3] trip: (1d20+3)[22]
    claw (1d20+4)[13] dmg: (1d2+2)[3] trip: (1d20+3)[6]

    Eustacio will move to where she-ra was previously and cast a Repeat Magic Missiles at the AA 10 and AA11 archers:
    (3d4+3)[14] AA10
    (3d4+3)[10] AA11

    Next round they'll take more magic missiles (REPEAT! REPEAT! I LOVE REPETITIONS!)
    (3d4+3)[10] AA10
    (3d4+3)[12] AA11
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  15. - Top - End - #195
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    Andros teleports both him and the girl 15ft south, using dimension hop.

    EDIT: before doing that he took 5ft away from the closest enemy nerby.

    Spoiler
    Show
    0º 6/6
    1º 5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 4/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy

  16. - Top - End - #196
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    The entire room is almost tearing apart with the heat of battle, the shower of arrows and the very chaos that, don't you forget, is happening outside the building. There's an intense light bathing the room coming from the bright flames burning the college.

    Lokopor doesn't waste time and conjure another fearsome Troll Skeleton. The Troll promptly slays one archer, causing further panic in the marauders. The previous troll transform a swashbuckler into a pudle of blood.

    Eustacio tries a new trick and cast a repeating magic missiles... that does some mild damage to two archers.

    Banther tries his best to get out of the sticky situation, arrows dangling in his skin he acrobatically tumble backwards and shoot another arrow, this time at a dwarf. The dwarf is very injured now.

    The elven archers unleash another shower of arrows. Some goes to the trolls, but others land in Tanstafaal. Except that they don't really hit Tanstafaal, rather hitting the false one. Only one actually hits Tanstafaal doing some weak damage.

    The non nauseated tiefling conjurer summon a swarm of spiders at Tanstafaal. The spiders fall and then climb the gray elf, bitting him and poisoning. They don't seem to care about his illusions.

    Gauco decides to go full fart bomb and conjures yet another cloud of stinky, stinky stuff. This time the marauders at the east staircase start vomiting non-stop.
    "I pity the guys who will clean this mess. I just hope they have strong guts."

    The might Goliath isn't able to reach the Troll, but the swashbucklers do. Swarming both trolls these humans start slashing the best they can... which isn't too much anyway.

    The Drows now disappear, they are running out of the room and will flank you in a matter of time. Perhaps some mages or golens will stop them in the meantime. Perhaps they will bring reinforcements (like they need!). You can't tell.

    Gwen survives the nauseating vapors and is ok, but still held by the wretched rope. Andros is more concerned in taking her out of danger. You left few options to most marauders in this room, forcing them to face:
    1) A dreadful wall with living spiked chains coming out of it.
    2) Two undead troll unleash some troll baddasseness.
    3) Layers and layers of intoxicating methane
    However, notice that most marauders in this room are still alive.



    Turn 3
    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader
    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Last edited by Dudu; 2012-11-05 at 10:21 PM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  17. - Top - End - #197
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    Tanstafaal teleports 5 feet left to avoid the arrow that he could't dodge, despite having many other foes to deal with. He HATES getting hurt.

    Swarms annoy without any thing he can do, though. Tankfully the greater strenght they sap is the one Tasntafaal does not use: physical one.

    At any rate, all pieces are in set for the sucessfull rescue of the wizzard. he casts Dimension step, allowing both Andros and the damsel in distress to teleport 30 feet straight south

    Tanstafaal uses his telepathy on his allies GUACO, Dimension step to take both of them out of there! BANTER, cut the ropes binding Gwen when she arrives!

    He still holds his ground to soak up more arrowfire before Gwen is truly safe.
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  18. - Top - End - #198
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    Default Re: Forbidden Scriptures

    As soon as you try to communicate with your teammate, you hear the voice of Gwen saying.

    "Just cut me, I have a couple spells unspent to cast. Like Wall of Good that will do just fine for now."


    "Hmmm. And Tanstafaal, it's GAUCO, not Guaco. Yeah, I'll teleport the two, but tell Andros or the cheetah to free Gwen. There's one more thing, I don't think withdrawning is an option. The duergar is serious about killing every mage that tries to rescue Kain. He is here to murder anyone who tries."

    The dwarves start attacking the Skeleton Troll, barely hurting the juggernauts. This seems to piss Hogar, a lot.

    "ONE LAST TIME! ANYONE WHO GETS CAUGHT ATTACKING THESE TROLLS WILL BE MURDERED BY ME! ATTACK THE MAGES! THE MAGES, DANMIT!"


    He just heads toward you. With just a glance, he order some of marauders to head to the southeast door and others to the southwest one. No need to be too smart to understand that he intend to flank you.



    Turn 3
    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader

    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  19. - Top - End - #199
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    As free action (i think) Andros cut the ropes than take 5ft east. Afther that he unleashes a Ray of Enfeeblement in the boss.
    (1d20+14)[32] ranged attack
    (1d6+4)[7] str penalty

    spells
    Spoiler
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    0º 4/6
    1º 5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 4/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy
    Last edited by Andrezitos; 2012-11-07 at 06:10 AM.

  20. - Top - End - #200
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    The repeat misisles strikes again dealing:
    (3d4+3)[10] AA10
    (3d4+3)[14] AA11

    Eustacio move to N23 and attack the archer at K23 with his mighty Thunder Lance.

    attack: (1d20+9)[12] dmg: (3d6+9)[18]

    She-ra move to Gwen (P24 - offering one Aoo for the hound) and chew the ropes.

    Lokopor's Trolls attack viciously in a gelid frenzy:
    The first one attack the damaged swashbuckler tioll it dies, then the duergar at N20
    Claw (1d20+10)[15] dmg: (1d6+8)[9] + cold (1d6)[4]
    Claw (1d20+10)[18] dmg: (1d6+8)[14] + cold (1d6)[1]
    Bite (1d20+5)[6] dmg: (1d6+4)[9] + cold (1d6)[3]

    The second troll's attacks aim to kill the duergar at T25 and after the duergar at T22:
    Claw (1d20+10)[22] dmg: (1d6+8)[14] + cold (1d6)[4]
    Claw (1d20+10)[24] dmg: (1d6+8)[11] + cold (1d6)[5]
    Bite (1d20+5)[6] dmg: (1d6+4)[10] + cold (1d6)[6]

    After all these attacks, Lokopor cast mass Snake's Swiftness, allowing greater carnage (centered at P,Q,23,24 - She-ra, eustacio's, both trolls, andros, tanstafal and Lokopor get a new attack):

    Eustacio
    Thunderlance vs. archer K23 or vs. duergar N20 (if the archer is dead):
    (1d20+9)[24] dmg: (3d6+9)[20]

    She-ra
    Bite vs. Hell Hound
    (1d20+9)[22] dmg: (1d6+5)[10] trip: (1d20+3)[20]

    Lokopor
    Light Crossbow vs. Hell Hound or vs. any damaged duergar near the second troll.
    (1d20+3)[14] dmg: (1d8)[3]

    First Troll
    Claw vs. previous enemy (damaged swashbuckler or duergarat N20) or at N19 swashbuckler if the restis dead.
    (1d20+10)[26] dmg: (1d6+8)[11] + cold (1d6)[3]

    Second Troll
    Claw vs. duergar at T22 or T25 or (if both dead) claw vs. swashbuckler at S23
    (1d20+10)[12] dmg: (1d6+8)[12] + cold (1d6)[4]
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  21. - Top - End - #201
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    Andros unleashes a powerful shocking attaack at the goliath in the nort.
    (1d20+13)[29](1d10+14)[23]+(5d6)[7]

    spells:
    Spoiler
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    0º 2/6
    1º 5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 4/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy
    Last edited by Andrezitos; 2012-11-07 at 06:28 AM.

  22. - Top - End - #202
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    Good thing I brought a bow along

    *Twoing!*

    VS m-20 attack (1d20+11)[24], damage (1d8-1)[0] (str penal)
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  23. - Top - End - #203
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    Banther takes some courage and gets nearer the door, shooting one of the swashbucklers.

    The wild elves do yet another volley of arrows, hitting some of them.

    The tiefling conjurer is still focusing on the swarm and just move west, keeping his concentration in the spiders.

    Gauco senses that all those archers are starting to pose a serious threat and conjures a large sleet storm inside the room. (so, there are a bubble of darkness, three pudles of stink gases, one living wall of chain and now sleet storm in the same room). The snow falls heavy and makes the floor slippery, hampering both vision and mobility, rendering the archers and the conjurer useless, for now.

    The two Skeleton Trolls presence is still inflicting fear in the marauders. Despite what Hogar, the duergar just said, one of the swashbuckler attempt one more shy attack at the big menacing creature in front of him. The attack is so shy that it doesn't come even close.
    This further infuriates the duergar who outright chop the poor bastard's head off.

    "ARE YOU DEAF?! THAT'S WHAT HAPPENS TO WHO DEFY MY ORDERS!"

    The remaining swashbuckler get the clear message and head toward the group of wizards (ie. you). They draw some attacks of oportunity, but such attacks aren't enough to put any of them down.

    Gwen casts haste affecting Andros, Skeleton Troll 1, She-ha (yeah! A hasted cheetah!), Eustacio, Tanstafaal and herself.

    For more combat details, check the OOC post.




    Turn 3
    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader
    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Last edited by Dudu; 2012-11-11 at 09:24 PM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  24. - Top - End - #204
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    Andros take 5ft southwest and dimensio hop the youg laady mage further south.

    status:
    Spoiler
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    hp 53/96

    0º 4/6
    1º 5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 3/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy

  25. - Top - End - #205
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    Tanstafaal wonders why the hell the drow marauders paladins of slaghter are taking so long to show up, but then he decides no to wait for them and tofocus his precision attacks on the leader

    He takes on a very offensive stance and brings his open hands to the right of his weiste line. One hand is on top of another but leaving some space, as if he was holding an imaginary sphere..

    A bright bluish orb forms on the spot he left his hands open, with beams of light scaping from between his fingers

    "aaaaAAAAA!!!"

    Tanstafaal further fuels the sphere with energy, creating a small gust of wind (that mostly affect his hair and cloaths by tossing them upwards). Then, he finishes charing the spell with it's verbal component

    "KAMEHAMEHA!!!!"

    *WOOOOOSH*

    The entire planet is destroyed The blue orb becomes a powerfull beam that finds its way right to the leader's chest, dealing unscapable damage

    (orb of force) ranged touch (1d20+11)[17], damage (7d6)[24], ignores cover
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    Shoe, the make-belive gun dealer
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  26. - Top - End - #206
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    Tanstafaal lands a sphere of massive energy at Hogar's torso. He doesn't seem to bother so much.

    "You like to fancy your spells, don't you, bastard? You're a dead elf."
    This is the first time he doesn't yell. It looks like he is angry, like before, but in a cold murderer way of being angry.

    The duergars start heading and closing the mages, but aren't able to reach and attack. They instead draw attacks from Skeleton Trolls, but survive the blows.

    You don't see a single drow. They're probably running through the corridors now... in best case scenario.




    Turn 4
    Initiative order:
    1 Tanstafaal
    2 Marauder Duergars and the leader

    3 Eustacio
    4 Loko and She-ha
    5 Banther the Ranger

    6 Marauders Wild Elves
    7 Marauders Tiefling Conjurers

    8 Gauco, the crazy destroyer
    9 Marauders Goliaths
    10 Marauders Human Swashbucklers

    11 Andros
    12 Gwen

    13 Marauders Drow Paladins of Slaughter
    Last edited by Dudu; 2012-11-21 at 09:59 AM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  27. - Top - End - #207
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    Eustacio's great magic defenses are defending him well (AC 26) and his Thunderlance is making him looking quite cool for a skinny mage.

    He looks around, take a 5ft to N24 and begin a hasted thunderlance massacre. Eustacio's priority of attacks: wounded swashbuckler > wounded archer > M22 Duergar

    (1d20+10)[15] dmg: (3d6+9)[23]
    (1d20+10)[11] dmg: (3d6+9)[21]

    If anyone hit him he'll cast a Eletric Vengeance in response:
    (2d8+7)[13] eletric damage

    The trolls attack mercilessly:
    Hasted Troll 1:
    step to south and attack.
    Priority: Wounded Goliath > Q22 Swashbuckler > N22 Swash Buckler
    claw (1d20+11)[24] dmg: (1d6+8)[9] cold: (1d6)[1]
    claw (1d20+11)[28] dmg: (1d6+8)[11] cold: (1d6)[2]
    claw (1d20+11)[21] dmg: (1d6+8)[12] cold: (1d6)[5]
    bite (1d20+6)[20] dmg: (1d6+4)[8] cold: (1d6)[1]

    Troll 2:
    5ft to west and then attack:
    Priority: Q24 wounded swashbuckler > R25 wounded duergar > R21 wounded duergar
    claw (1d20+10)[22] dmg: (1d6+8)[9] cold: (1d6)[5]
    claw (1d20+10)[27] dmg: (1d6+8)[13] cold: (1d6)[2]
    bite (1d20+5)[14] dmg: (1d6+4)[6] cold: (1d6)[5]

    Hasted She-ra will step in Q24 (guessing the swashbuckler died from the trolls attacks) and will deliver bites and claws at the duergar boss:
    (1d20+10)[30] dmg: (1d6+5)[6] trip (1d20+3)[10] vs. (1d20)[12]
    (1d20+10)[25] dmg: (1d6+5)[7] trip (1d20+3)[12] vs. (1d20)[5]
    (1d20+5)[15] dmg: (1d2+2)[3] trip (1d20+3)[6] vs. (1d20)[1]
    (1d20+5)[14] dmg: (1d20+2)[20] trip (1d20+3)[20] vs. (1d20)[17]

    (since I don't know his bonus to resist trip you just add them there)
    (if he get tripped in one attack, add +4 on she-ra's attack rolls)

    After watching the attacks, Lokopor will move to O28 and cast his last Mass Snake's Swftness (centered at the intersection P,Q,24,25) allowing everybody an extra attack (everybody will keep their priorities):

    Eustacio: (1d20+10)[15] dmg: (3d6+9)[24]
    She-ra: (1d20+10)[12] dmg: (1d6+5)[6] trip (1d20+3)[23] vs. (1d20)[15]
    Hasted Troll 1: (1d20+11)[21] dmg: (1d6+8)[14] cold: (1d6)[4]
    Troll 2: (1d20+10)[29] dmg: (1d6+8)[11] cold: (1d6)[6]
    Lokopor crossbow vs. Q26 duergar: (1d20+4)[19] dmg: (1d8)[5]

    -------------------------------------------------------------
    Eustacio's Spells:
    Spoiler
    Show
    0: Ray of Frost (4), Light (2);
    1: Shield (2), Lesser Deflect (2), Magic Missiles (3);
    2: Eletric Vengeance (1), Repeat Magic Missiles (2), Seeking Ray (1), Scorching Ray (2);
    3: Chain Missile (1);
    4: Fire Shield (2), Thunderlance (1);

    Spells Over Eustacio:
    Greater Mage Armor, Shield, See Invisibility, Dragonskin (red), Darkness (in a stone), Haste.


    Lokopor's Spells:
    Spoiler
    Show
    WIZARD
    0: Acid Splash [5];
    1: Stand [1], Summon Monster I[2], Summon Undead I [2];
    2º: Invisibility [1], Baleful Transposition [1], Summon Undead II [1], Summon Monster II [1];
    3º: Summon Undead III [1], Icelance [1].

    DRUID
    0: Dawn (2), Cure Minor Wounds (3);
    1: Snake's Swiftness (2), Cure Light Wounds (1), Faerie Fire (1);
    2: Kelpstrand (1), Earthbind (1);
    3: Girallon's Blessing (1), Lion's Charge (1).
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  28. - Top - End - #208
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    Default Re: Forbidden Scriptures

    mass snake swiftness vs K-23

    *twoing*

    (1d20+12)[21], damage (1d8)[4]
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  29. - Top - End - #209
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    regular turn:
    5ft to O24 than dimension hop to translocate the sorcerer to behind me.

    sneack swiftness turn:
    improved trip in the Q24 swashbukcler
    (1d20+15)[26] touch attack
    (1d20+9)[22] trip attempt
    if sucesses (1d20+10)[11](1d10+18)[22] free attack

    Spoiler
    Show
    hp 53/96

    0º 4/6
    1º 5/7
    Chill Touch
    Color Spray
    Expeditious Retreat, Swift
    Obscuring Mist
    Ray of Enfeeblement
    Resist Energy
    Shocking Grasp
    True Strike
    2º 2/6
    Dimension Hop
    Fly, Swift
    Touch of Idiocy

  30. - Top - End - #210
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    Default Re: Forbidden Scriptures

    OOC: I'm transferring all the group before the enemies, since you got better average initiatives (including Gwen, who delayed her action). So, this is round 5 and it's your turn, than the enemies, than round 6 begins and so on.

    The Trolls, again, made short work of the poor marauders, dispatching a few of them. One of the marauders was a Goliath, which couldn't bear the skeleton Troll claws and is now lying on the floor, lifeless.
    The Swashbuckler who dared aproach Eustacio got pierced by his fearsome thunderlance. You notice that the floor is getting wet with marauder blood by now.
    Andros teleported Gwen further to safety.

    Lokopor casted a mass snake swiftness. By divine intervention this spell worked (while it shouldn't, bear that in mind).
    Eustacio made a few more attacks, but none of them hit.
    Tanstafaal shot an arrow at the elf archer, but the damage was feeble and the archer is still alive.
    Andros hit the swashbuckler's foot and the poor sod is now prone. But the vanguard couldn't manage to hit him further.
    She-ha unleashed her feline fury at the bossy duergar, doing some damage. Hogar, however, managed to stay standing thanks to his superb sturdiness.

    All in all, you murdered a couple marauders. Some of them are close to you but the majority are incapacitated, being either nauseated, inside a god damn sleet storm, or just plain dead.

    One of the Goliath run toward you to unleash some good old Goliath fury. It's when Gwen cast one of her Tasha's hideous laugher and the big guy couldn't resist but lay on the floor laughing compulsively (so many marauders lying on the floor right now...).

    Gauco 5ft and throw a scroll to Eustacio.
    "Hey old man! Take it. I'm so weak I can't cast my favorite spells, but I think you can!"
    Eustacio could caught the scroll in the mid air with the hand that's not wielding the thunderlance.




    It's your turn, and it's round 5 now.
    I'll post the scroll description later.
    Last edited by Dudu; 2012-11-28 at 10:35 PM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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