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2013-06-13, 10:07 AM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Just to make sure this is clear, the various forms of fast healing granted by the evolutionist are all called out as stacking.
Now, by parts.
The time it takes isn't much of a balance issue, really. One, five or ten minutes invariably means that the regeneration will happen out of combat time.
Also, the amount: You get fast healing 4, stacking with every other type (which most of this type do not), which turns into a whopping 14 if it's about non-lethal damage, which, after you take the second tetramorphism basically makes you capable of standing in the middle of a crowd who are trying to cut you up, and healing every single point of damage they do. And even at level 8, when they get the first, especially if they manage to find some other way to convert damage to nonlethal, it already makes them very hard to kill.
This is honestly one thing that doesn't happen anywhere else in D&D 3.5. You can pick any class and build it for massive damage, but respectable defensive options for soaking damage don't exist. You are either invulnerable or able to take 1-4 attacks before going down.
Also a crowd (either a mob as per cityscape or eight or more npcs surrounding you and attacking) that is dealing 14 damage per round to a 14th level character isn't a threat to begin with and should never be regarded as such.
Also, you almost completely stopped the weakness that regeneration has: They can heal nonlethal damage, but not if it's turned into lethal damage because they were hit by something that bypasses it. Now something bypassing it is just a minor nuisance, since they can heal it slightly less fast.
I am not a class-maker, of course, but this seems very, very powerful, especially in the hands of a PC.
If you are referring to the ability to not die due to physical damage, it is useful, but not specially powerful. A TPK where everyone gets knocked out cold and then coup de graced is still a TPK.
If I might make a suggestion: Make it a bit more segmented. Have it, for instance, be at II, IV, and VI: Regeneration 1, at II, gives fast healing 2, which doesn't stack unless the other ability says it does (Like the mutation), 2, at IV, you can improve it to fast healing 4, or only take it then, and get fast healing 2, combined with the ability to reattach lost limbs at most (con modifier) rounds after you lost them. 3, at VI, gives you regeneration 1, or increases your fast healing by 1, and turns it into regeneration.
Would you consider taking any of these suggested teratomorphisms in a build? Because I wouldn't (also worth noting that other than the "you won't die except this way" aspect, regeneration is inferior to fast healing).
And another relevant question. Would you always consider Regeneration I and II as your first choices of teratomorphisms on any given build, to the exclusion of the options available?
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2013-06-13, 09:17 PM (ISO 8601)
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- Jan 2012
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Re: The better man? There is no such thing [3.5 base class]
I've made probably 5 or 6 theoretical evolutionist builds and have yet to find regeneration worth taking. It's an ability totally replicated by a weak 7th level spell. Buy a scroll and the one time it comes up, you're set.
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2013-06-13, 10:35 PM (ISO 8601)
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- Feb 2011
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- gehenna
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Re: The better man? There is no such thing [3.5 base class]
Hey Draken, whats the starting age for the evolutionist? Im building a party of evolutionists right now and I want to know :)
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
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The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2013-06-13, 11:15 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
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2013-06-13, 11:34 PM (ISO 8601)
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- Aug 2012
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2013-06-14, 12:15 AM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
I tend to make a comparison between the Evolutionist, Ozodrin and Harrowed when explaining my decision in this regard.
The Harrowed doesn't need to learn its powers, he is stuck with them from birth and there is a thing inside his soul that gives him instinctive control of his powers, strictly speaking, the class' chief features, the harrowings, aren't under the character's control*, they are done by the Beast. He is the Sorcerer, the power is in his blood, he didn't grasp his power from nothingness, he did not earn it, he was given it.
It is a simple class for a character to take.
* character =/= player.
The Ozodrin is either born into what he is or changed into what he is by a force outside of his control, and then he must grow into his power. He is the Bard, the Fighter, the power was there for the taking, it was not vast, but it seemed worth sinking the effort into claiming it.
The Ozodrin is a an average complexity class for a character to take**.
** harsh on a player, however.
The evolutionist starts out a muggle. He does not necessarily have any particular talent or knack for what he is getting into. Nothing external grants him power. He studies the creatures of the world in all of their insanely, variedly, divinely (or otherwise) designed shapes and finds a way to induce the changes on himself. He is the Wizard, nothing was given to him, he earned it through pain and sweat, he learned his craft from a starting point of zero, whereas others had born talent, gifts or crutches.
It is a complex class.
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I wanted to use Warlock/Sorcerer/Wizard for this little blurb but the sorcerer is a simple class, not an average one, so that kind of breaks down. The difference would still be kind of: "Granted power vs Born power vs Learned power".
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But all that refers to the default assumption for the class. Starting age is more important for an individual character than for a class as a whole, so I see no point to it beyond giving an age at which members of a given race tend to start adventuring.Last edited by Draken; 2013-06-14 at 12:17 AM.
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2013-06-14, 10:52 AM (ISO 8601)
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- Dec 2012
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- Vancouver, WA, USA
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Re: The better man? There is no such thing [3.5 base class]
Hello I've got another question as I'm building one of many mock builds. Do I have to use all mutation points at any given level, can I save any number for later levels? Also on that same line of reasoning do I have to take a low level tertomorphism; excluding prereqs which you obviously need to take.
Also this is probably a "any given moment DM" question, but would you allow a temporary stat boost from eagles splendor to raise the bonus spell amount to at-will.
Example I'm at 35 charisma and don't have the required 7 uses for a 6th level spell like ability to be at-will; I use my wand/scroll/spell-like to give my self eagles splendor giving me 39 charisma. I'm now technically getting 7 uses for 6th level spell-likes, so does it become at-will until the spell wears off?Last edited by Sherishade; 2013-06-14 at 10:59 AM.
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2013-06-14, 11:06 AM (ISO 8601)
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- Aug 2010
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2013-06-14, 11:13 AM (ISO 8601)
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- Sep 2012
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- England
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Re: The better man? There is no such thing [3.5 base class]
Avatar by Grinner
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2013-06-14, 11:59 AM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Strictly speaking, you have to use them all at the level gained. However, when building a high level character, you can just cherry pick through the mass of mutations because I doubt it is possible to end up with an illegal build due to lack of level appropriate qualifications.
As for teratomorphisms, you have to take ones appropriate to the levels earned. So by default you will have:
One rank I teratomorphism.
One rank II teratomorphism.
One rank III teratomorphism.
One rank IV teratomorphism.
One rank V teratomorphism.
And one rank VI teratomorphism.
With the possibility to exchange one of the higher ranked teratomorphisms for one of any rank lower than that specific teratomorphism.
Also this is probably a "any given moment DM" question, but would you allow a temporary stat boost from eagles splendor to raise the bonus spell amount to at-will.
Example I'm at 35 charisma and don't have the required 7 uses for a 6th level spell like ability to be at-will; I use my wand/scroll/spell-like to give my self eagles splendor giving me 39 charisma. I'm now technically getting 7 uses for 6th level spell-likes, so does it become at-will until the spell wears off?
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2013-06-14, 11:15 PM (ISO 8601)
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- Dec 2012
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- Vancouver, WA, USA
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Re: The better man? There is no such thing [3.5 base class]
Thanks, ya there are so many rules I keep over looking or forgetting them lol.
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2013-06-15, 12:27 AM (ISO 8601)
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- Feb 2011
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- gehenna
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Re: The better man? There is no such thing [3.5 base class]
Btw, draken, Im going to playtest this this weekend with some family, i am making 4 level 1 evolutionists, one is a plant oriented elf, one is an orc blessed by gruumsh, another is a gnome tinkering with himself and adding mechanical parts, and the last one is a shadowy outsider halfling
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2013-06-17, 01:55 PM (ISO 8601)
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- Sep 2012
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- England
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Re: The better man? There is no such thing [3.5 base class]
I have a question actually. Does the Heart of the Elements [Earth] tetramorph grant you a burrowing speed at all? I don't see any other way to obtain one and one of the elemental mutations makes mention of it as a prerequisite.
Sorry if this has been asked beforeAvatar by Grinner
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2013-06-17, 02:02 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
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2013-06-17, 02:17 PM (ISO 8601)
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- Sep 2012
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- England
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Re: The better man? There is no such thing [3.5 base class]
Avatar by Grinner
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2013-06-17, 04:44 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Burrow is a teratomorph for the same reason that Flight is a teratomorph, it is a very powerful method of locomotion. Arguably, burrow is the most powerful method of locomotion since while burrowing you are effectively invulnerable due to lack of Line of Effect (unless your opponent crawls into any tunnels you happen to leave).
Climb and Swim are less powerful due to actually being doable without special abilities (even if not in a very combat-worthy manner) and being situationally useful, thus they get to be available through mutations.
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2013-06-17, 04:58 PM (ISO 8601)
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- Aug 2012
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2013-06-17, 08:12 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Hmm... Any reason for the fixation on the 'earth' teratomorph? I am getting the impression that this is based on a mistake of understanding regarding the scaling Heart of [Element] teratomorphisms. They scale with any teratomorphism, not only the ones in the elemental list.
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2013-06-17, 09:26 PM (ISO 8601)
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- Aug 2010
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- Australia
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2013-06-17, 10:37 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Last edited by Draken; 2013-06-17 at 10:37 PM.
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2013-06-18, 06:30 AM (ISO 8601)
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- Jan 2012
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Re: The better man? There is no such thing [3.5 base class]
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2013-06-18, 06:00 PM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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2013-07-03, 05:44 PM (ISO 8601)
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- Jun 2012
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- The land of Queen Maria
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Re: The better man? There is no such thing [3.5 base class]
Been playing a Mage type evolutionist, something came up in our latest game that I'm not sure about.
The Disrupt Magic mutation I am curious about the original intent on it b/c we discovered spell like abilities could not be used in counter spelling which was my intent on this mutation.
Curious and wanted to make sure it works how you want it to.
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2013-07-03, 11:53 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Disrupt Magic was meant to work simply as an at-will dispel magic, I am afraid. The fact that spell-like abilities can't be used to counterspell is an unfortunate limitation of the baseline rules for spell-like abilities that reduces somewhat the utility of the mutation*.
*Then again, at-will "neerneer, no magic for you" is stupid.
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2013-07-04, 03:48 AM (ISO 8601)
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- Aug 2010
Re: The better man? There is no such thing [3.5 base class]
Actually, since the part about not countering with SLAs is a general rule, it's arguably overridden by the fact dispel magic is specifically called out as being able to be used to counter any spell, since specific beats general.Plus, considering it's usually a better use of actions grappling or killing the caster in question, and it does diddly against non-casters, it's not really that strong.
Avatar by TinyMushroom.
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2013-08-14, 11:05 AM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
Hahaha... Oh lord. I just might need to make a new thread. I keep hitting GitP's character cap.
New mutation list is up. Unfortunately, to get it in, I had to get rid of a few funny sidebars, including one about sign and the Positive Side of the Force one.
Oh well, here are they both, for reference.
Sidebar: The Positive Side of the Force
SpoilerDeathless. They are identical to undead in every way except for being positive energy based instead of negative energy based.
This means that the undead mutations can pretty easily be adapted into Deathless mutations!
First of all, the Deathless list must be unlocked with its own feat Deathless Mutator, which is identical to Undead Mutator in all other ways because the unlocking feats are all copies of one another anyway.
Other than that, just flip the switch on the mutations, teratomorphisms and ascendancy/perfection where needed. Ability Damage/Drain stay as they are. Spawn created Deathless zombies instead of undead zombies. Desecrate becomes Consecrate. Gloom becomes Light. Energy Drain becomes...
Uh...
Well. It either stays as negative levels or you do something about Positive levels not being stupid.
The Negaton Touch line, with all its negative energy damage goodies turns into positive energy. At first glance, this could very well look like infinite healing ad it may very well be if you are willing to run with it. But as the ravid and Xag-Ya kindly show us, positive energy does not necessarily heal. It would invariably heal the deathless, however.
As a final note, Deathless Perfection gives Major/Minor positive dominance, of course.
Sidebar: Signs of the Apocalypse
SpoilerHeroes don’t take Sign.
There are scant few arguments to make against this assertive. A lot of stuff in the Ancient Mutator list is highly questionable as a choice that good or neutral characters would make. Even the most pragmatic protagonists should wonder if Defile is worth it, and if the Ancient Ascendancy below isn’t going too far. Both of these pale before Sign. Nothing good ever comes out of Sign. Sign is Pestilence. Sign is Infestation. Sign is war, woe, hatred, destruction. The bearer of a sign announces his arrival miles in advance through discord, disease and twisted miracles, his wake can be nothing but misery.
The world is a worse place because someone carrying a Sign is on it. Heroes don’t take Sign.
As an optional rule for sandbox campaigns, a character bearing a sign risks attracting the attention of the being that is normally associated with it. At the end of every year in which at least one being in the world is bearing a Sign there is a stacking 1% chance that the Elder Evil associated with the sign will become active, initiating that creature’s plotline.
Changelog:
Mutant Ascendancy:
Dragon: Bonus to breath weapon DC increased to +3.
Fey: Bonuses to DCs increased to +3.
Monstrous Humanoid: Now grants two bonus mutations and one bonus mutator feat.
Extraordinaire List:
- Trample: Now uses your unarmed strike damage if you lack a slam attack.
Feats:
New Feat: Ancient Mutator - Allows access to the Ancient Mutations list.
New Feat: Empowered Sign - Epic feat, increases the power of the Sign teratomorphism.
New Feat: Resin Artisan - Improves ability to craft using resin.
New mutation list added: Ancient MutationsLast edited by Draken; 2013-08-14 at 04:11 PM.
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2013-08-14, 01:09 PM (ISO 8601)
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- Apr 2006
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Re: The better man? There is no such thing [3.5 base class]
Hm. I feel like the mutation ascendency and perfection of the Ancient Mutator really outclasses a lot of the others, but even if I give it benefit of the doubt, I see this one other issue.
The Ascendancy gives you Vile Feats. This is cool.
Perfection gives you immunity to a lot of things, including ability damage. This is also cool.
What isn't cool is the interaction between these two things, because at least four of the Vile feats in the Elder Evils book say you can't have them from them if you're immune to ability damage. It's a bit awkward to determine what happens if you have one of those feats and then get your perfection.
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2013-08-14, 01:16 PM (ISO 8601)
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- Aug 2012
Re: The better man? There is no such thing [3.5 base class]
So what was changed? You normally have a change log post with new stuff.
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2013-08-14, 01:39 PM (ISO 8601)
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- May 2007
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- The Southern Wildlands
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Re: The better man? There is no such thing [3.5 base class]
I overlooked that. I have included a point that you can ignore your immunity (granted by the perfection) in order to use your vile feats.
As for the perfection, I lowered the energy resistances granted to 5 each instead of 10. The overall bonuses of the perfection are on par with the list of immunities granted by a few of the other type changes, making the Malefic property (which can be a big shot in the foot, no matter what you pick) the real selling point.
I added the changelog. It is just kind of small.
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2013-08-14, 09:13 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: The better man? There is no such thing [3.5 base class]
I am very interested in creating a Dvati evolutionist with the addition of Symbiosis
Wonder if they have to take the same mutations....Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png