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  1. - Top - End - #1171
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Morphic tide View Post
    Bumping with a semi-relevant bit of talk.

    I think that there should be a Fey set of mutations, as in the sort you get from those mutator feats. Speaking of the feats, there is a lack of simple ones, like a feat to give one or two extra mutations. And a small bit of rearranging of the setup, if only in a note, to make it directly compatible with the Swarmlord so you can use your Swarmlord levels to pay for evolutionist Mutations and vice versa.
    That feat used to exist. I removed it due to simply being an one-true-choice in more or less any situation.

    Necrotic addressed the issue of Fey mutations, there is simply no real material for me to use there. Fey are more about the quirks of their personality than about the unique powers they have.

    And I am not sure what the idea is with the Swarmlord retrocompatibility. They use significantly different mechanics. The only synergy they really need is for a Swarmlord to add an Evolutionist to his/her Swarm, ideally a High Evolutionary. Abathur.
    Last edited by Draken; 2016-02-12 at 07:43 PM.
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  2. - Top - End - #1172
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Necroticplague View Post
    This runs face-first into the same problem as introducing Ooze or Vermin as types: what would you bring? All the main notable abilities of fey are already there, there's already a fey teratomorphism. Fey is built into the base of the class as it is.
    Sorry, should have checked before posting.

    Quote Originally Posted by Draken View Post
    That feat used to exist. I removed it due to simply being an one-true-choice in more or less any situation.

    Necrotic addressed the issue of Fey mutations, there is simply no real material for me to use there. Fey are more about the quirks of their personality than about the unique powers they have.

    And I am not sure what the idea is with the Swarmlord retrocompatibility. They use significantly different mechanics. The only synergy they really need is for a Swarmlord to add an Evolutionist to his/her Swarm, ideally a High Evolutionary. Abathur.
    What I mean is have them share a power type, to make it so that they have a similar level of compatibility to what Wizards and Sorcerers or Psions and Wilders have. Their theme is highly similar, carried out differently. Make both use Mutator levels, maybe add a bit for converting between Mutations and Evolution points, little things like that. The converting being something like 1 or 2 Evolution points for each level it takes to get the next rank of the mutation and 3 or 4 Evolution points per mutation. Just one or two sentences on it, really. I'll probably just add that to the list of things to write up, make it an alternate version of this built on the Evolution points and add some Swarmlord PRCs because that thread got locked. Possibly write more Theurge PRC stuff for things like Gramarie and an actual Theurge for the Swarmlord's stuff. Might make it a whole other thing...

  3. - Top - End - #1173
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    Default Re: The better man? There is no such thing [base class]

    I can't make the Swarmlord do anything, it is not my work.

    Also, Psions, Wilders, Sorcerers and Wizards multiclass terribly.
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  4. - Top - End - #1174
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    Default Re: The better man? There is no such thing [base class]

    Do Hardy Damage Reduction, Aligned Damage Reduction, and Material Damage Reduction stack? I'm not sure using four mutations to get DR 3/Magic and slashing and law and adamantine is the best way to use them, but do they stack into ands or change it so DR slashing becomes DR law?
    The best way to get information isn't to ask a question, it is to post the wrong information and wait for someone to correct you (often angrily).

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  5. - Top - End - #1175
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Defiantnight View Post
    Do Hardy Damage Reduction, Aligned Damage Reduction, and Material Damage Reduction stack? I'm not sure using four mutations to get DR 3/Magic and slashing and law and adamantine is the best way to use them, but do they stack into ands or change it so DR slashing becomes DR law?
    Yes. All of them say that the weapon needs to meet certain criteria. All of those simply add more criteria.
    Avatar by TinyMushroom.

  6. - Top - End - #1176
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Necroticplague View Post
    Yes. All of them say that the weapon needs to meet certain criteria. All of those simply add more criteria.
    Wow, that was a quick response.

    Cool, thank you.
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  7. - Top - End - #1177
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    I can't make the Swarmlord do anything, it is not my work.

    Also, Psions, Wilders, Sorcerers and Wizards multiclass terribly.
    What I mean is a small note in this thread about compatibility, like saying 1 mutation is equivalent to some specific number of evolution points and having Swarmlord and associated PRCs count for Mutator level. And the multiclassing is not entirely terrible, because some of the class features and feat options stack together, like metamagic and metapsionic feats. And all effects dependent on manifester/caster level still go up. It's not entirely horrible, just sub-par, is what I meant

  8. - Top - End - #1178
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Morphic tide View Post
    What I mean is a small note in this thread about compatibility, like saying 1 mutation is equivalent to some specific number of evolution points and having Swarmlord and associated PRCs count for Mutator level. And the multiclassing is not entirely terrible, because some of the class features and feat options stack together, like metamagic and metapsionic feats. And all effects dependent on manifester/caster level still go up. It's not entirely horrible, just sub-par, is what I meant
    They actually don't! The caster/manifester levels for separate classes are separate.

    That being said, there is mention next to where mutator level is explained that certain thematically fitting classes could be made to add to mutator level themselves, although which ones is left for individual tables to decide.

    As for equivalence, it wouldn't really work. There is overlap in effects between what Evolutionists and Swarmlords can do, but what an evo can get for one mutation a Swarmlord can have to spend between 1 and 9 points for, there would simply be trouble on the side of the Swarmlord's mechanics.

    That is not even to mention the simple fact that evolution points are the lowest and least important aspect of the Swarmlord's power.
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  9. - Top - End - #1179
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    Devil

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    Default Re: The better man? There is no such thing [base class]

    Dire Body: The evolutionist’s appearance and demeanor become exponentially more ferocious. The damage die of all his natural weapons increase by one step and he gains a +1 bonus to attack rolls and natural armor plus another +1 bonus to attack rolls and natural armor for every two teratomorphisms he has. Lastly, he gains a bonus to intimidate checks equal to his mutator level.
    Is the bonus to attacks only on natural attacks or attacks gained from this class or all attacks?

  10. - Top - End - #1180
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by nikkoli View Post
    Is the bonus to attacks only on natural attacks or attacks gained from this class or all attacks?
    All attacks. It just says "attacks" with no qualifiers.
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  11. - Top - End - #1181
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    NecromancerGuy

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    Default Re: The better man? There is no such thing [base class]

    Hi. First time poster who loves the class and just wanted to clarify if the breath weapon mutation allows the character to pick up metabreath feats.

  12. - Top - End - #1182
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Koalda Hermaus View Post
    Hi. First time poster who loves the class and just wanted to clarify if the breath weapon mutation allows the character to pick up metabreath feats.
    Yes. Metabreath feats require a breath weapon who's cooldown is expressed in rounds. Thus, a Mutator, with a 5-round cooldown, qualifies.
    Avatar by TinyMushroom.

  13. - Top - End - #1183
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    NecromancerGuy

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    Default Re: The better man? There is no such thing [base class]

    I also have a question concerning breath weapons. Is the damage die increase from Dragon Ascendancy 1d6->1d8->1d12 or 1d6->1d8->2d6?
    Last edited by Orderic; 2016-02-29 at 01:00 AM.
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  14. - Top - End - #1184
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Orderic View Post
    I also have a question concerning breath weapons. Is the damage die increase from Dragon Ascendancy 1d6->1d8->1d12 or 1d6->1d8->2d6?
    The former. It says the singular "die". Getting more dice comes from levelling, the ascendancy makes each die bigger.
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  15. - Top - End - #1185
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    SamuraiGuy

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    Default Re: The better man? There is no such thing [base class]

    Regarding the Grove mutation...

    As written, when the mutator dies the grove is lost. Any exemption for when the mutator's death is known to be temporary due to innate or class abilities (rejuvenation teratomorphism, Esper Knight perfect soul, ghost rejuvenation, etc...), or if the mutator becomes undead/deathless (outside of mutant ascendency)?

    When grove abilities are chosen based on temporary mutations or temporary teratomorphisms (Azure Form feat, Anomalous Mutation, Evolutionary Touch, etc...), what happens when or if those temporary effects are lost?


    Which also brings up a question about the High Evolutionary's Evolutionary touch...
    Can a High Evolutionary give a mutation that he has from the Azure form feat or Anomalous Mutation teratomorphism?
    Last edited by Abadon; 2016-03-01 at 09:09 AM.

  16. - Top - End - #1186
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Abadon View Post
    Regarding the Grove mutation...

    As written, when the mutator dies the grove is lost. Any exemption for when the mutator's death is known to be temporary due to innate or class abilities (rejuvenation teratomorphism, Esper Knight perfect soul, ghost rejuvenation, etc...), or if the mutator becomes undead/deathless (outside of mutant ascendency)?

    Extra text added to remedy this situation.

    When grove abilities are chosen based on temporary mutations or temporary teratomorphisms (Azure Form feat, Anomalous Mutation, Evolutionary Touch, etc...), what happens when or if those temporary effects are lost?


    Which also brings up a question about the High Evolutionary's Evolutionary touch...
    Can a High Evolutionary give a mutation that he has from the Azure form feat or Anomalous Mutation teratomorphism?

    Extra text added to the Granting Mutations entry to remedy the situation. Temporary Mutations cannot be granted.
    There you go.
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  17. - Top - End - #1187
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    There you go.
    Much appreciated.

    I take it you intend the grove to be treated as a creature in regards to using temporary mutations to augment it?
    Last edited by Abadon; 2016-03-01 at 10:45 AM.

  18. - Top - End - #1188
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Abadon View Post
    Much appreciated.

    I take it you intend the grove to be treated as a creature in regards to using temporary mutations to augment it?
    ...? The grove is not a creature. It is a place.
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  19. - Top - End - #1189
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    ...? The grove is not a creature. It is a place.
    One of my questions was:
    "When grove abilities are chosen based on temporary mutations or temporary teratomorphisms (Azure Form feat, Anomalous Mutation, Evolutionary Touch, etc...), what happens when or if those temporary effects are lost?"

    I take it I missed where you answered that?

  20. - Top - End - #1190
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Abadon View Post
    One of my questions was:
    "When grove abilities are chosen based on temporary mutations or temporary teratomorphisms (Azure Form feat, Anomalous Mutation, Evolutionary Touch, etc...), what happens when or if those temporary effects are lost?"

    I take it I missed where you answered that?
    Line expanded, temporary mutations can't serve as prerequisites for permanent ones.
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  21. - Top - End - #1191
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    Line expanded, temporary mutations can't serve as prerequisites for permanent ones.
    What about if they're from the same source? Such as Azure Form?
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  22. - Top - End - #1192
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by EdroGrimshell View Post
    What about if they're from the same source? Such as Azure Form?
    Well, then they aren't permanent are they?
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  23. - Top - End - #1193
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by EdroGrimshell View Post
    What about if they're from the same source? Such as Azure Form?
    Using a temporary mutation to affect another temporary mutation, I.E.:

    You put three essential in Azure Form and take the Grove, fungus, and nourishment mutations. Presumably the grove would be lost when you changed your mutation set, but while you have it can you then add either the garden or mire special features to the grove?
    Last edited by Abadon; 2016-03-02 at 09:37 AM.

  24. - Top - End - #1194
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    Line expanded, temporary mutations can't serve as prerequisites for permanent ones.
    How about serving using temporary mutations for permanent effects like the Create Spawn mutation...
    Do you lose control when you lose the mutation or do you get to keep the cannon fodder?

  25. - Top - End - #1195
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Abadon View Post
    How about serving using temporary mutations for permanent effects like the Create Spawn mutation...
    Do you lose control when you lose the mutation or do you get to keep the cannon fodder?
    Addressed. Also, entry renamed to Granting Mutations and Temporary Mutations.
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  26. - Top - End - #1196
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    Default Re: The better man? There is no such thing [base class]

    When and why was Arcane Capacity changed to once per two mutator levels?

  27. - Top - End - #1197
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Omnicrat View Post
    When and why was Arcane Capacity changed to once per two mutator levels?
    Long, long ago, there was a surge of redesigns for that mutation and its psionic twin. That was the result.
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  28. - Top - End - #1198
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    Default Re: The better man? There is no such thing [base class]

    Quote Originally Posted by Draken View Post
    Long, long ago, there was a surge of redesigns for that mutation and its psionic twin. That was the result.
    Is there anyway you could be persuaded to make it once per mutator level again?

    Or, at the very least, since you only get 10 now remove the fact that you can only apply it to a SLA mutation once?

    Related: At epic levels, do uses per day advance for spell like abilities at the same rate of progress? Can you get 7th, 8th, and 9th level spell like abilities at epic levels?

  29. - Top - End - #1199
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    Default Re: The better man? There is no such thing [base class]

    So my friend and I are arguing over how the racial hit dice increasing mutator level would work in a gestalt/tristalt game. He is using a racial class we wrote up for titans, but is looking for his extra class.

    Anyway he is thinking that because of the line saying that RHD count for increasing mutator level that he would net 2 mutator levels per character level.

    I think that because the classes are mixed together to make a super class each hit die only counts for one mutator level. I understand that if it was single class he would be right, but getting double his mutator level for all effects would increase how fast he can get more powerful stuff repeatedly, like the ability boosts.

    Either way, could we have some help?

  30. - Top - End - #1200
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    Default Re: The better man? There is no such thing [base class]

    This is one of the reasons why, in my gestalt game, I have ruled, that you can't progress the same thing twice on a single level.
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