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2014-04-30, 08:02 PM (ISO 8601)
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2014-04-30, 08:56 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 447
Yes, but note that the linking effect works only on weapon attacks (as does Bludgeon Expertise's bonus).
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2014-04-30, 09:14 PM (ISO 8601)
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2014-05-01, 10:35 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
I was thinking and I might have found a way to produce infinite damage.
A Warlord with an accurate MBA, the Helm of Heroes and Death From Two Sides together with a Ranger with good accuracy and Blade Cascade turn it into a "Warlord makes MBA, grants Ranger Standard Action, if both hit, Ranger automatically crits". Since Blade Cascade lasts until you miss, does that mean it's going to last forever, therefore generating infinite damage?
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2014-05-01, 10:43 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A448 No
Though I'm not certain as to how the automatic critical interacts with multiple attack rolls, if nothing else Blade Cascade has been errata'd to have a limit making 5 attacks.
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2014-05-02, 03:49 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 448 In addition to what Georgie said, DFTS states that if both melee basic attacks hit, then one becomes a crit; if you replace your ally's MBA with something else (e.g. with Helm of Heroes) then it will simply not happen that "both melee basic attacks" hit. So the combo doesn't work.
Guide to the Magus, the Pathfinder Gish class.
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2014-05-02, 09:53 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q449
Does a Mage hand activate the effect of tome expertise?
I was under the impression that cantrips had no combat utility.Last edited by Dtretus; 2014-05-02 at 10:00 AM.
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2014-05-02, 10:17 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A449 Yes, and note that (unlike other expertise feats) Tome Expertise doesn't require you to use or even own a tome. The feat is kind of badly written, but by RAW that does work.
I was under the impression that cantrips had no combat utility.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-05-02, 02:28 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Cantrips can be quite nice. I can easily name some examples, but that probably deserves its own thread.
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2014-05-05, 02:13 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 450
Paladin's Judgement, a level 1 Paladin daily (PHB 1 p. 92) reads "Hit: 3[W] + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge. Miss: One ally within 5 squares of you can spend a healing surge." Is that mechanically equivalent to "Hit: 3[W] + Strength modifier damage. Effect: One ally within 5 squares of you can spend a healing surge"? If not, how are they different?
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2014-05-05, 03:11 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A450: Unless you have something that affects a healing surge use granted through a hit (which I don't think exists), yes. Powers are frequently written this way, though.
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2014-05-05, 03:12 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 450 I'd say they are the same. Maybe a couple things affect the 'effect' of powers, but I can't think of any.
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2014-05-05, 03:26 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-05-05, 03:35 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Alternatively, it could be to reinforce it as an attack that enables healing, rather than a healing ability that also has damage tacked on. Qualitatively it's the same, but the feel is a little different, especially considering that the Paladin was definitely the more smite-y of the two PHB Divine classes.
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2014-05-05, 05:06 PM (ISO 8601)
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2014-05-05, 06:15 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
I swear there's a power or something out there which deals with the "effects" of powers, but I can't remember what it is. Oh, actually, I think it only applies to effects you put on enemies.
Barring really rare cases like that, its effectively the same. It'll be rare, but there IS a difference in theory, just not in practice ... if that makes sense.
In other words: If you are worried about a specific interaction, bring it up because we might be forgetting about it. But 99.99% of the time, it is mechanically equivalent.Thank you Ceika for the wonderful Avatar avatar!
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2014-05-06, 08:54 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Agreed, tried to find some that might be borderline; There is a cleric feat (Assured healing) that can allow a healing effect if a divine attack power misses and has "no effect on a miss." Not sure if that means "nothing on the Miss line" or "on a miss, the power has no effect," but depending on the interpretation of the feat it might matter which way the power was written.
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2014-05-10, 11:39 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 451
When a minion crits, does anything special happen? Assume there is no special line about grabbing on a crit or anything. I find myself critting often with minions, and want to make sure I got it right.
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2014-05-10, 12:24 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 451 Nope.
Numerous minions do extra damage on a crit, but if so, their statblock will spell it out.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-05-10, 08:52 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 452
Sehanine's Reversal [Divinity]
Effect: Choose an enemy within range; that creature gains
the condition you just saved against.
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2014-05-11, 12:15 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 452: I don't think rolling a 20 on a DST is considered 'saving', so no.
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2014-05-11, 01:36 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Hmm, indeed. It would be much fun tho, make a perfectly fine enemy dying just because.
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2014-05-11, 01:42 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 452
The power only specifies that you need to roll a natural 20 on a saving throw. Since death saving throws are, well, saving throws, nd dying is a condition, it seems like it could work. It's not a situation that can be relied upon though.
If a player had come up with that by themselves and asked for it, I'd let them do it on the grounds that any player with the audacity to ask for that much cheese should get it at least once.Last edited by shamgar001; 2014-05-11 at 01:47 AM.
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2014-05-11, 01:58 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
452 huh... would you look at this.
20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left expressed as a negative number, your condition doesn’t change.Last edited by MrUberGr; 2014-05-11 at 01:58 AM.
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2014-05-11, 04:43 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A452 Yes, technically dying is a condition. This may not matter much for Sehanine's Reversal, but it does for affects like Orb of Unlucky Exchange or the Lord of Fate's Turnabout ability.
Of course, the DM should probably veto that. That said, death saving throws are saving throws and are affected by anything that works on saving throws, such as bonuses and rerolls.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-05-11, 05:36 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
So the main issue here is whether or not you can 'save' against a death saving throw. Well, I'd say you can't, as a normal saving throw ends a condition when you roll 10 or higher.
The 'dying' condition only disappears on a result of 20. It is debatable whether or not that counts as 'saving'.Creator of the LA-assignment thread.
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2014-05-11, 05:54 AM (ISO 8601)
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2014-05-14, 08:32 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q453
Grappled and forced movement.
A has B grappled. B fails to Escape. He then proceeds to use a power that slides the target. What happens?
With what other ways can a grapple be broken? If someone were to push/pull/slide A away from B could that work?
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2014-05-14, 08:58 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A453 Grappled doesn't exist in 4E. Assuming you mean grabbed, then yes, any forced movement on either the grabbing character or the grabbed character will break the grab as soon as it moves the two creatures further apart than the reach of the grabbing character (which is generally one square).
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-05-15, 02:17 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q454a If a pixie enters an enemy's square, does the last square of movement provoke an OA, since it's leaving a threatened square?
Q454b If a pixie falls into an enemy's square at the end of its turn (due to the altitude limit rule), does that provoke an OA?