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    Ogre in the Playground
     
    ShadowFireLance's Avatar

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    Default 3.5/3.0 Tyranids

    Tyranids those evil aliens i can never find good stats. HELP!
    "All things must end, and you will be among the first."
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    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    Post Re: 3.5/3.0 Tyranids

    These cheery guys?

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    Default Re: 3.5/3.0 Tyranids

    I'm not very familiar with Warhammer 40k, but I think Thri-Kreen, from the Expanded Psionics Handbook, might go a long way towards what you want. They're four-armed bug guys, a bit strong and a lot quick, with a few psi-like abilities, a poison bite, claws, and a giant jump bonus. They don't appear to be on the SRD, sadly, or else I'd post a direct link.
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    Default Re: 3.5/3.0 Tyranids

    Yep those cheery guys.
    Th thri-Kreen are prty good for a Anthro version but what about Hive tyrants?
    That is a Tyranid warrior about 5' Small then a Hive tyrant read abot them at Games workshop under Warhammer 40k.
    I can give you guys the codexs and thanx for response
    Also what about Hormagaunts and Canifexs?
    I can give any needed fluff by ask.
    Last edited by ShadowFireLance; 2012-04-30 at 01:47 PM.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    BlueKnightGuy

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    Default Re: 3.5/3.0 Tyranids

    Kruthiks from Miniatures Handbook and Kython's from Fiend Folio (I think) are excellent places to start. I'd use them for your base body then apply templates and etc to apply the biomorphs you want.

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    Default Re: 3.5/3.0 Tyranids

    I second Kythons, although I think they're actually from Book of Vile Darkness. They even have the organic weapons thing already!

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    Default Re: 3.5/3.0 Tyranids

    whoiam (with a PrC from NecroticPunch0 did some interesting work on D&D Tyranids here: http://www.giantitp.com/forums/showthread.php?t=157002

    There was another thread somewhere with Tyranids as monster and not a fully customizable HD+LA set, but I can't seem to find it.
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    Default Re: 3.5/3.0 Tyranids

    What about Domantrix? I mean a Sluaghter king could work as a Tyranid Warrior
    but only cr 13? a Cranifex would be at lest that. Also what about a Tyrannofex?
    Anywayz thanks for replies
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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    Default Re: 3.5/3.0 Tyranids

    Quote Originally Posted by DarkestKnight View Post
    Kruthiks from Miniatures Handbook and Kython's from Fiend Folio (I think) are excellent places to start. I'd use them for your base body then apply templates and etc to apply the biomorphs you want.
    I also find kruthiks as way to weak for what i need. I am planing to have my pc's fight a horde of these things at least 100 things..... 50 termagaunts and hormagaunts 10 Hive warriors and maby 2 hive tyrants maby lots more so a horde effect.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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    Daemon

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    Default Re: 3.5/3.0 Tyranids

    Quote Originally Posted by ShadowFireLance View Post
    What about Domantrix? I mean a Sluaghter king could work as a Tyranid Warrior
    but only cr 13? a Cranifex would be at lest that. Also what about a Tyrannofex?
    Anywayz thanks for replies
    Tyranid warriors should be adults. Remember that D&d characters are all superhuman in capacity (i'm guessing a space marine is probably only equivalent to a Level 6 character and imperial guard are only 1 or 2 NPC).

    Its hard to judge 'power level' across different systems.

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    Default Re: 3.5/3.0 Tyranids

    Quote Originally Posted by Rainbownaga View Post
    Tyranid warriors should be adults. Remember that D&d characters are all superhuman in capacity (i'm guessing a space marine is probably only equivalent to a Level 6 character and imperial guard are only 1 or 2 NPC).

    Its hard to judge 'power level' across different systems.
    As trues as that may be... I mean It takes at least a small SQUAD to take down a warrior and Space marines? cr 6??? Cheak out dicefreaks They set out a Normal space marine as (without armor) cr 11 so yeah.
    Thanx thou Sersly A Domanitrix is at least cr 20-24
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    Default Re: 3.5/3.0 Tyranids

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    Hierophant
    Colossal Tyranid
    Hit Dice: 44d10+675 (917hp)
    Initiative: +5
    Speed: 50ft
    Armour Class: 34 (-8 Size, +1 Dex, +31 natural), touch 3, flatfooted 33
    Base Attack/Grapple: +44/+75
    Attack: biocannon +37 ranged (10d4+7/18-20/x3) or claw +51 melee (4d6+15/18-20/x3)
    Full Attack: biocannon +37 ranged (10d4+7/18-20/x3) and 2 claws +51 melee (4d6+15/18-20/x3) and tail slap +51 melee (3d8+7)
    Special Attacks: Augmented critical, frightful presence, rush, spore cloud
    Special Qualities: damage reduction 15/ordnance, tyranid traits, regeneration 40, psionic resistance 32
    Saves: Fort +39, Ref +25, Will +30
    Abilities: Str 40, Dex 13, Con 41, Int 3, Wis 18, Cha 23
    Skills: Listen +19, Search +9, Spot +19, Survival +15
    Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rsuh, Improved Initiative, Iron Will, Power Attack, Toughness (5)
    Organization: Solitary
    Challenge Rating: 21
    Alignment: Hive Mind
    Advancement: 45+HD (Colossal)
    Level Adjustment: -

    The hierophant is the most formidable organism ever to be encountered on the field of battle. Their immense strength and durability rank them as being equivalent to the mechanical titans of other factions.

    Hierophants are usually found in the later stages of a Tyranid infestation, towering over the waves of lesser Tyranids in heavy assaults, most often surrounded by a cloud of toxic spores that are excreted through the spore chimneys on its carapaced back.

    A hierophant is over 100ft long, but stands only 60ft high and weighs around 145 tons.
    A hierophant cannot speak.

    Combat
    A hierophant attacks with its scything talons, whip-like tail and a symbiotic biocannon - the most powerful bioweapon available to tyranid lifeforms.
    A hierophant's natural weapons are treated as heavy weapons for the purpose of overcoming damage reduction.

    Augmented Critical: A hierophant's biocannon and talons threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

    Frightful presence: A hierophant can inspire terror by charging or attacking. Affected creatures must succeed on a DC 38 Will save or become shaken, remaining in that condition as long as they remain within 60ft of the hierophant. The save DC is Charisma-based.

    Rush: Once per minute, a hierophant can move at a speed of 150ft

    Spore Cloud: Any non-tyranid creature within 30ft of a hierophant must succeed on a DC 47 Fort save or be poisoned for 2d6 rounds. A successful save avoids (negates) the damage.

    Regeneration: Fire, acid, plasma and fusion weapons deal normal damage to a heirophant. If a hierophant loses a limb or body part (not including the head), the lost portion regrows in 3d6 minutes.

    Skills: A hierophant has a +8 racial bonus on Listen and Spot checks.

    Here is a Type of Domanitrx.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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    Default Re: 3.5/3.0 Tyranids

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    http://thetyranidhive.proboards.com/index.cgi?board=converting&action=print&thread=343 64


    Norn queen Domantrix Please help
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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