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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Zevox View Post
    Depends on weight, as usual with me, and I haven't checked that yet.
    The Sabre is extremely heavy at 1.7. The only caster I'd use it on is the Demolisher, or Justicar with the rank 6 AR weight decrease.
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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Joran View Post
    I've started to play more Gold now that I have enough medigel and rockets to be an asset to the team. I want to play my Demolisher, but am pretty scared of doing the 6/6/6/6/0 glass cannon build, because I've played an Adept with 3 fitness + the stronghold equipment and still get taken down by a Marauder looking at me the wrong way
    I play the glass cannon Demolisher on Gold all the time. You just need to be really careful and keep an eye on your grenade supply. You want to keep the number high so in an emergency you can drop a bunch of grenades at your feet and run like the wind to a spot where you can reset the pylon and restock.

    Edit: Defence boosting equipment helps a lot, too. I got the Stronghold gear to level 5 recently and it's really nice to have.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Dhavaer View Post
    The Sabre is extremely heavy at 1.7. The only caster I'd use it on is the Demolisher, or Justicar with the rank 6 AR weight decrease.
    This. Though I think Turian Sentinel also gets an AR weight mod, as well as their racial AR adjustment (though I think that one just deals with stability, not sure.)
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Zevox View Post

    Lucky. Escort is the worst of them all, because you can't sit in cover basically ever. You need to stay with the drone as it moves, which leaves you badly exposed. Even on wave 3, those are a pain on gold. Heck, even on silver they're a pain on wave 10, especially against the Reapers (being exposed to Ravager fire while Banshees and Brutes barrel in at you as you slowly walk back with the drone... not fun).

    Zevox
    Yeah, I think I lucked out on that one. We were on Rio, Wave 6, against Cerberus, so not much in the way of heavy artillery trying to shoot us down and lots of cover to swap to as we stayed near the drone.

    I'd hate to try to do an Escort across an open field against Ravagers ;_;

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Coming soon to an XBox/PC/PS3, the new Leviathan and Firefight Single Player DLC packs.

    Mass Effect 3: Leviathan

    Today we are pleased to announce a new Story-Driven Single Player DLC for Mass effect 3 – Leviathan!

    Something lurks in the dark corners of space, something powerful enough to kill a Reaper. Shepard must discover the most closely guarded secret in the galaxy before the Reapers silence it forever. Discover more about the origins of the Reapers as you race across the galaxy to find the Leviathan. Unravel the dark history of the Reaper Race before it is too late. Coming later this summer there is no war, only the harvest.

    Taking place during the events of Mass Effect 3, players will be thrust into the darkest corners of space where they will hunt a mysterious being rumored to be powerful enough to destroy a Reaper. As they race against time, they will begin to unravel the secret of the Leviathan. Explore uncharted systems and new areas on the Citadel, interact with brand new characters, unlock the AT-12 Raider shotgun and M-55 Argus Assault Rifle and discover more about the mysterious history of the Reapers. Available on PC, Xbox 360 and Playstation 3. Cost is $10 or 800 Microsoft points.

    Firefight Weapons Pack

    But that is not all. Players will soon be able to arm themselves with the Firefight Pack, a new Single Player Weapon Pack available for download August 7. Available on PC, Xbox 360 and Playstation 3. Cost is $2 or 160 Microsoft points. The Firefight Pack will feature two powerful new weapons and five bonus weapons to use in the fight to Take Back Earth!
    Sadly, no information on what this actually entails - I suspect that it will not yet be new stuff for multiplayer, most like it'll be stuff FROM multiplayer being allowed in the single player game. Time will tell.

    And slightly less interesting but useful to know none-the-less, coming soon to a Wii-U near you.... Mass Effect 3!

    Mass Effect 3 Wii U

    BioWare is thrilled to launch our first ever title on a Nintendo console and our Mass Effect team is very proud to have the critically acclaimed Mass Effect 3 experience brought to the Wii U as a launch title.

    Mass Effect 3 on the Wii U features a brand new control scheme designed to incorporate the Wiipad. It will also feature bonus DLC including the Extended Cut, an Interactive back story covering previous events in the Mass Effect universe, and Mass Effect 3′s critically acclaimed Multiplayer experience.
    Quote Originally Posted by Dhavaer View Post
    The Sabre is extremely heavy at 1.7. The only caster I'd use it on is the Demolisher, or Justicar with the rank 6 AR weight decrease.
    The Sabre is probably my favourite shotgun.

    Yes, I know what I said. But that's how I use it - it's about as powerful as the shotguns and has about the same rate of fire as the Crusader, but it's easier to aim for Mailslot shots and has a much, much bigger clip. It, on my Krogan Sentinel, is a fun way to unwind after a stressful Silver run.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Wraith View Post
    Coming soon to an XBox/PC/PS3, the new Leviathan and Firefight Single Player DLC packs.

    Sadly, no information on what this actually entails - I suspect that it will not yet be new stuff for multiplayer, most like it'll be stuff FROM multiplayer being allowed in the single player game. Time will tell.
    This screenshot appears to show Shepard using what looks like a Blood Pack SMG or Pistol, so I'm guessing this is one of the new weapons. The phrase "five bonus weapons" in addition to the two new ones fills me with dread, however. I have this horrible feeling that it's going to be the Collector's Edition N7 weapons. Which I already have in singleplayer, thank you very much.

    Leviathan, on the other hand, looks very interesting.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    After finally collecting my victory pack, I open it to find the N7 Paladin waiting for me. Ok, my second choice, so I think I'll take it.

    My one premium spectre pack I unlocked this morning is a character card for the Geth Infiltrator and the Krogan Vanguard. Both I already have unlocked, so now I get armor stripes!

    Why are characters that you have already unlocked rares!
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Psyren View Post
    Interesting, I'll definitely try that. My FemGineer is actually a Drone-focused build (sacrificing Fitness to be a bit more squishy... I feel vaguely sexist doing that but there it is) so I'll spec her for rockets and see how it goes.

    But however powerful the Drone might be now, I mainly just use it to divert leaping Banshees, turn Guardian packs, and flush out hiding Nemeses/Marauders/Centurions. It can do all of those at rank 1, rank 3 just lets it take an additional whack from a Banshee (at least on Silver - don't really play Gold.)
    I do as well, and it's still pretty effective. The distance required before firing off a rocket has been cut in half, so you'll never have a drone uselessly floating away from an assault trooper getting shot to death. They drop, electrocute, back up, and begin firing rockets every three seconds or so.

    Quarian turret is my favorite though. They get like, 650 for each rocket damage wise. If the +100% damage to armor upgrade also effects rockets, then against brutes and such you've brought along a fifth member with a javelin!

    Engineers are the Druids of mass effect. Every one brings as much Dakka to the party as a low-level soldier.

    So, an offensive Krogan Sentinel? Passive city?

    Hm. Problem is I don't have any guns that would be worthy of an artillery class. The only guns I've maxed other than standard Alliance issue (e.g. Avenger, Katana etc.) are the guns I mentioned above and my Raptor. And the only other guns I have above V are my Eviscerator and the (shudder) Phaethon.
    Yeah, pretty passive. Closest you get to active power use is aiming at an enemy for your auto rockets to lock onto, and dropping grenades.

    The phaeston has been boosted though. It is no longer the heavier, lower-ammo geth pulse rifle. It is my go-to weapon on justicars.

    Quote Originally Posted by CreganTur View Post
    When I want to play a shotty-infiltrator I always go with my Geth Infiltrator and a Geth Plasma Shotgun X (extra ammo and extra damage mods). The boost for Geth weapons makes him extra deadly, especially when you put the damage bonus from breaking cover on top.

    The recharge penalty is basically nothing to me on this build because it's really not very long before I can activate tactical cloak again. Most of the time I just cloak, pop up, empty the clip, reload, then go back into cloak. Even on Gold the recharge time is still fast enough that I very rarely find myself needing it before it comes back up.
    Yeah. It's still a viable build, just not as strong as it used to be.
    Thank Luna. XD

    Tried out the Devestator a little- tried playing a Silver game, but had to drop after Wave 3 for IRL reasons. Liked what it was doing for the little time I used him.

    My weapons loadout was Typhoon and Javelin. With the extra damage and extra ammo the Javelin is useful and NASTY!

    Really thinking about dropping the rockets because the hit to shields just seems like a lot... but then again he's only lvl 5, so it might get better.
    Good stuff. Didn't think about the javelin! I use the particle rifle because 240 rounds means 190 rounds of utter ghost busting death.

    Rockets cause an additive decrease. Rey take away like, 500 or 600 shields. So on a maxed out destroyer you only end up losing about a third of your shield, less if you get devestator mode shield boost.

    Or look at it this way; with fitness maxed out, and rockets turned on you've still got a net 15% increase, plus auto-stagger atlases every few seconds.

    Quote Originally Posted by Zevox View Post
    The activate four objects objective would likely be next on my list of objectives I don't want to see on gold, but I think it is better than the two newer ones. If you have an Infiltrator on the team it can be downright easy if he knows what he's doing, and even if you don't the objects are generally right near some cover and you automatically crouch when activating them, so you have some protection. Escort, not so much. Object retrieval you can, but staying in one spot for too long invites disaster with that.

    King of the Hill isn't bad, since you're doing what you want to in gold anyway: hunkering down and defending a position. It does depend on the map, as you say, but that's why I never do random map on gold. If the match-maker ever dropped me into an already-going gold game on something like Hydra or (heaven forbid) London, I'd quit in a heartbeat.


    That last is pretty much the only reason my groups completed any of those. Unfortunately the first object usually spawns quite some distance from the extraction zone, and in every instance I've seen all routes to that zone ended up filled with enemies well before we could take them.


    Lucky. Escort is the worst of them all, because you can't sit in cover basically ever. You need to stay with the drone as it moves, which leaves you badly exposed. Even on wave 3, those are a pain on gold. Heck, even on silver they're a pain on wave 10, especially against the Reapers (being exposed to Ravager fire while Banshees and Brutes barrel in at you as you slowly walk back with the drone... not fun).

    Zevox
    You've got some basic logistic troubles there.

    The best way to handle an object retrieval is to have the guy with the best shields run out at the start o the mission, before anything really begins spawning, while you hold position and draw aggression. The mean time to complete is 45 seconds, plus time for the game to load the object location.

    Escort missions: the drone moves as fast as a drell and refills your shields every six seconds, provided you have three or four people on the drone. It's that one guy who goes off to get points that screws over this mission. Especially evaluate the drone's area of affect is huge, you can have two brutes in their with some wiggle room left over.

    Quote Originally Posted by Dhavaer View Post
    The Sabre is extremely heavy at 1.7. The only caster I'd use it on is the Demolisher, or Justicar with the rank 6 AR weight decrease.
    It's also good on engineers, believe it or don't.

    Quarian engineer, saber, maxed powers. I've brought a saber, a javelin, and tech bursts. My powers reload every four seconds, sure, but cryoblast headshot headshot incinerate takes out a marauder and all his early pals on gold.

    Quote Originally Posted by Edge View Post
    This screenshot appears to show Shepard using what looks like a Blood Pack SMG or Pistol, so I'm guessing this is one of the new weapons. The phrase "five bonus weapons" in addition to the two new ones fills me with dread, however. I have this horrible feeling that it's going to be the Collector's Edition N7 weapons. Which I already have in singleplayer, thank you very much.

    Leviathan, on the other hand, looks very interesting.
    I actually expect that some weapons from the MP will make it in; acolyte, piranha, kishock, geth plasma SMG, typhoon, striker. Well, less one of those of course.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by SiuiS View Post
    I actually expect that some weapons from the MP will make it in; acolyte, piranha, kishock, geth plasma SMG, typhoon, striker. Well, less one of those of course.
    This is what I'm hoping for, but given that Leviathan is adding two pre-order guns, I'm feeling a little leery.

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    Quote Originally Posted by Edge View Post
    This is what I'm hoping for, but given that Leviathan is adding two pre-order guns, I'm feeling a little leery.
    The other than the new SMG and rifle, the guns are: Reegar, Krysae, Indra, Harrier and Geth SMG.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Dhavaer View Post
    The other than the new SMG and rifle, the guns are: Reegar, Krysae, Indra, Harrier and Geth SMG.
    How do you know?

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    Quote Originally Posted by SiuiS View Post
    How do you know?
    I know everything!

    Actually it says so on the announcement.
    Last edited by Dhavaer; 2012-08-03 at 06:31 AM.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    From what I read on Bioware's site both Leviathan and the new Firepower pack, or whatever it's called, is only adding to single player.

    The teaser text for Leviathan sounds interesting, but I have to say I have no desire to buy it since we already know that you're not going to find anything there that can actually:
    1) kill a Reaper
    2) affect the outcome of the game in any way.

    No matter what happens in that DLC it's still going to come down to Magic Space Lasers, so it honestly doesn't matter. At all.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    So, RIGHT before I went to bed last night I unlocked the N7 Paladin - the one new class I wanted most I didn't get to try him out much (my eyes were drifting shut at that point) but from the little I saw.... I'm thoroughly in love. I didn't think any class could dethrone the Engineer as my favorite but this guy has a really good shot. He can do every tech burst in the game; as if that wasn't saliva-worthy enough, that omnishield of his is badass in both looks and effectiveness. And to top it off, he wears Inferno - only now I can reskin it to my heart's content instead of being stuck with Apple-Cinnamon. Fantastic!

    Quote Originally Posted by CreganTur View Post
    No matter what happens in that DLC it's still going to come down to Magic Space Lasers, so it honestly doesn't matter. At all.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Wraith View Post
    ...unlock the AT-12 Raider shotgun and M-55 Argus Assault Rifle...
    You have got to be frelling kidding me! They're doing this to me again? Evey pre-order DLC I get, they make available for purchase, while the only one I didn't get remains exclusive? The Gamestop bonuses better be available at some point this time around.

    I really hope the "bonus weapons" in the Firepower pack are MP-only weapons. I would love Shep to get his hands on a Geth SMG, an Acolyte pistol, a Typhoon, a harpoon gun, or a Reegar Carbine.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Calemyr View Post
    You have got to be frelling kidding me! They're doing this to me again? Evey pre-order DLC I get, they make available for purchase, while the only one I didn't get remains exclusive? The Gamestop bonuses better be available at some point this time around.

    I really hope the "bonus weapons" in the Firepower pack are MP-only weapons. I would love Shep to get his hands on a Geth SMG, an Acolyte pistol, a Typhoon, a harpoon gun, or a Reegar Carbine.
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    Quote Originally Posted by SiuiS View Post
    You've got some basic logistic troubles there.

    The best way to handle an object retrieval is to have the guy with the best shields run out at the start o the mission, before anything really begins spawning, while you hold position and draw aggression. The mean time to complete is 45 seconds, plus time for the game to load the object location.
    That's going to depend heavily on the location at which the first object spawns and the map. For instance, if it spawns behind the console room on Firebase White, the two paths to the drop-off point (inside and outside the building) will certainly fill up with enemies before your teammate can make the walk there. That's what was happening to my teams, so we needed to escort the carrier - on late waves including clearing an area with missiles to provide a safe path.

    Quote Originally Posted by SiuiS View Post
    Escort missions: the drone moves as fast as a drell and refills your shields every six seconds, provided you have three or four people on the drone. It's that one guy who goes off to get points that screws over this mission. Especially evaluate the drone's area of affect is huge, you can have two brutes in their with some wiggle room left over.
    Again, heavily map-dependant, but personally I've found that even with all four players on the drone it doesn't move fast enough to make that anywhere near easy, nor does it restoring shields happen frequently enough to make up for the lack of cover. My first time having difficulties with it was on wave 10 of silver, Reapers on Firebase Rio. All of us stuck with the drone, but we got thoroughly overwhelmed anyway, and I just barely managed to eke out success with the use of all my medi-gel, missiles, and ops survival packs after the other three had been Banshee'd. Granted on silver it's usually not that hard at all, but gold? Yeah, never easy.

    Re: DLC - Leviathan sounds good, I'll probably get it. The weapon pack... well, it's cheap, and there are some weapons I'd certainly like for single-player in there (Reagar Carbine, Geth Plasma SMG), but I don't like paying for something as minor as a few guns. So I don't know about that one.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    I love Escort. I can see how it would be a pain in the ass on Gold, but it's just challenging enough to be fun on Silver. I'm usually the guy ranging a little ahead of the drone to take out Turrets and Ravagers.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Zevox View Post
    That's going to depend heavily on the location at which the first object spawns and the map. For instance, if it spawns behind the console room on Firebase White, the two paths to the drop-off point (inside and outside the building) will certainly fill up with enemies before your teammate can make the walk there. That's what was happening to my teams, so we needed to escort the carrier - on late waves including clearing an area with missiles to provide a safe path.
    Not true. I've done that with a slow, podunk Krogan. The trick is an understanding of enemy movements. First off, you should be grabbing the object web everything spawns. It will either all come down the central chamber stairs, giving you free access to the landing pad, or come around the landing pad stairs, giving you free cover and protection as you climb te ladder.

    Most folks don't think you can use the ladder with the object, but you can and it's remarkably efficient.

    Again, heavily map-dependant, but personally I've found that even with all four players on the drone it doesn't move fast enough to make that anywhere near easy, nor does it restoring shields happen frequently enough to make up for the lack of cover. My first time having difficulties with it was on wave 10 of silver, Reapers on Firebase Rio. All of us stuck with the drone, but we got thoroughly overwhelmed anyway, and I just barely managed to eke out success with the use of all my medi-gel, missiles, and ops survival packs after the other three had been Banshee'd. Granted on silver it's usually not that hard at all, but gold? Yeah, never easy.
    This is way more map dependent, but I find that's because some maps have much longer routes than others.

    I now primarily play gold though, so I've acclimated.

    Quote Originally Posted by Psyren View Post
    I love Escort. I can see how it would be a pain in the ass on Gold, but it's just challenging enough to be fun on Silver. I'm usually the guy ranging a little ahead of the drone to take out Turrets and Ravagers.
    And toucan stay ahead of the drone while remaining within its area, which is nice.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    So I've been pondering something.

    First, full disclosure. A group and I got to wave 11 on platinum. It was my first time trying to contribute.

    Thoughts;

    Guns matter, but not as much as you'd think. A phaeston will do better than an avenger. Carnifex beats predator. Etc. but mostly, it's knowing how to use your guns.

    Take a good gun onto gold, and get used to it. Switch to a better version, and go down to silver, and a lot of folks have trouble adapting. This is because the guns require different touches. The javelin and widow both fire powerful single shots, but perform best under slightly different situations. The typhoon works like a better geth SMG but if I use it like I use the geth SMG, I'm wasting it potential.

    So knowing your gun and picking the bet is more useful than just damage output.

    Engineers are the best. they really are Druids - sleeping powerhouses. Tech powers are used based on damage, not combo ability, meaning you're more likely o get overkill and accidental synergy.

    And it's not just engineers. Tech classes in general. Grenades pack a wallop and set off Combos. Sentinels and infiltrators, in addition to their class standard, have abilities biotics don't seem to capitalize on - debuffs. I've never known a team to care that a warped target takes more damage, but I have heard teams call down incinerates and snap freezes for the armor weakening, and to have the QMI scan a target for speed reduction. And all of these can go off without conflict; a proxy mine, a scan, an incinerate and then arc- or homing-grenades, all work together. Get a biotic in there and they split fire to avoid interfering with each other's secondary class features.

    flexibility is key. On platinum, your bunker will be busted. It's going to happen. How you handle that is important.

    You can have a good base, and go back there at the end of every wave, but when a couple hunters prevent you from taking out that prime and the horde of pyros and your only avenue of escape takes you past ravages and turrets, well, being mobile is an asset. Move out, take cover, cover each other, and leve bodies in your wake. Bette than dying right?

    Just like when doing silver solo, a good, slow circuit around the entire map can keep you alive, even on hydra.

    Communication is your greatest asset. I've been on some teams where the closest we got to hearing a guy was having trouble was "hey, I'm about to bleed out, where are you?" or the only reaso I knew someone was on the mic at all was "what the %*&! No way! I shot that !£$^! I shot him! %*&!ing gay!". These are not winning teams.

    I've been on a team where the two point workers acted like combination surveillance cameras and sports announcers, giving enemy types, locations, strength and formation while the heavy hitters divvie up targets via priority and delegated tasks that needed to be done while they couldn't let up fire. And I don't mean some guy ordering everyone around, I mean an honest to Celestia geth-style consensus. Whoever could operate as point did, whoever was a main gunner spelled them for ammo, and whoever could did revives and objectives. And there was always enough dialogue that we knew where they were an what to expect, whether to medigel or bleed or mash revive.

    I think I'm going to try and get my current group up to this rate. It cost me 5 of... Well, I think I had a single thermal clip pack left at the end. But it was totally worth it, at 150,000 credits.

    Our team was a QMI, a destroyer with typhoon and piranha, a Turian (can't recall class; sentinel? Soldier?) and myself as a demolisher the particle rifle, and almost enough arc grenades to make the geth weep. Almost.

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    Okay, I just had an awful series of attempts at gold games. Did all the good gold players move up to Platinum after that was released or something? Because it was really sad to see how many people just didn't know how to play gold even on White/Geth. Running outside cover like they were on Silver, splitting the team up so two of us were in the console room and two were outside it so we couldn't support each other, staying in the console room but not taking cover, and just generally ineffective play (surprise surprise, I was always the top-scoring team member by a good margin). I also had several people drop out mid-match, including in the one team that I think could have made it all the way had that not occurred - which could be for legitimate reasons I know, but is still frustrating.

    I didn't even have much to show for it. Of a half dozen or so games, two made it far enough to earn wave 6 rewards, and one far enough to earn wave 3 rewards. Heck, there was even this weird instance where I was dropped into a lobby, equipped my expendables, readied, sat there for five minutes or so waiting for the other three to get ready (some were noticeably changing weapons and expendables, one even changed his class, so I was being patient)... and then suddenly all three voted to kick me . Really don't get that one.

    Anyway though, I eventually said screw it and went back to silver. Got some money, got a Premium pack which was fairly good. Striker up to 7, an uncommon gear that reduces my power recharge time, and unlocked the Quarian Male Engineer.

    On that one, anyone care to recommend which of the final ranks of Tactical Scan to take? I've got him statted out otherwise (going 6/6/6/5/3 of course), but I can't decide between the bonus damage to the affected target or the doubled duration + AoE. For reference, my other choices were bonus power damage and increased slow effect.

    Zevox
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    Quote Originally Posted by Zevox View Post
    On that one, anyone care to recommend which of the final ranks of Tactical Scan to take? I've got him statted out otherwise (going 6/6/6/5/3 of course), but I can't decide between the bonus damage to the affected target or the doubled duration + AoE. For reference, my other choices were bonus power damage and increased slow effect.
    I find the AoE quite useful, and most of the other male quarians I've seen do the same.
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    Quote Originally Posted by Dhavaer View Post
    I find the AoE quite useful, and most of the other male quarians I've seen do the same.
    Yeah, I've got to admit that's the direction I've been leaning upon thinking about it. Seems like it'd synch up nicely with the speed reduction effect, and the doubled duration that comes with it. Guess that's what I'll go with.

    Zevox
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    Surprised no one bothered to correct me; some of the was engineered to sound bad.

    The AoE is great for finding problem enemies, but only the primary target gets any of the effects of the debuff. However, keeping track of a banshee no matter where it is, or accidentally spotting the phantom or hunter that was about to be the death of you? Priceless.

    -

    Found out something fun about Sabotage; it's not utter garbage when used against anything but geth.

    The damage is pretty good, at the 600 range, and te radius works better than it does for geth. Every menu hit can suffer explosive damage. And it sets up tech bursts, which I've never noticed before.

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    Okay, back from trying out my new Engineer. Stuff I noticed:

    I had an absolutely awful time keeping grenades in stock. Didn't help that every team I played with had at least one other grenade-user on it - and the one I got the most games in with had everyone using them! - but still, I miss the Demolisher's supply pylon already. The class would have been so much more effective if I could keep a steady stock of those. So I think I ought to stay away from it when more than one other teammate is a grenade-using class.

    Tactical Scan... mixed impressions. I was very surprised to see that the area targets affected by it only stay scanned for a few seconds, not the 46 that the scan is supposed to last. At first I thought maybe the whole things stops when the primary target of it is killed, but no, it honestly just lasts that little time. Gives the team a quick overview of the enemies in an area, but nothing more. Kind of disappointing, really.

    On the flip side, its effect on enemy defenses was obvious, and it was invaluable against Phantoms. Surprisingly less so against Hunters - by the time I spotted and scanned them they were usually shooting me in the face, so for them it was more helpful when they popped up during a scan of something else (usually a Pyro or Prime), after which I proceeded to smack them with an arc grenade (when I had one, anyway). Took out a couple of groups of three or four that way in one mission.

    I was using a gun I hadn't before on this one, the Geth Pulse Rifle. I was expecting it to be an AR version of the Geth Plasma SMG, and was quite disappointed there. Instead of chewing through shields like they were nothing, it seems to just be okay all-around. Probably won't stick with that then, but I'm not sure what I will use on him, since the gear I'm using is an AR Damage/Grenade Capacity one, and I don't yet have a flat Grenade Capacity gear. Guess it'll be the Avenger until I get one of those, or until my Phaeston is lighter.

    Picked up two Premium packs, which were mostly crap, but with one shining exception: Prothean Particle Rifle baby ! Naturally, I had to take it for a spin right away, so I slapped on my QME in place of the Geth rifle. Oh, but I have missed infinite ammo weapons, and this thing's firepower. Unfortunately it does require more of that aiming thing than I'm accustomed to doing, and it is much heavier than I'd like (I suddenly miss Shepard's carry capacity...), so for now, it'll be sitting on the sidelines. At least until I find a suitable class for using it that I actually want to play (all I have now is the Demolisher, and I won't give up using the Striker on her), or until I get more ranks in it to reduce the weight substantially.

    Quote Originally Posted by SiuiS View Post
    Found out something fun about Sabotage; it's not utter garbage when used against anything but geth.

    The damage is pretty good, at the 600 range, and te radius works better than it does for geth. Every menu hit can suffer explosive damage. And it sets up tech bursts, which I've never noticed before.
    I really wish there was an Engineer with Sabotage. It just doesn't make sense to me that the only class with that power is an Infiltrator.

    Zevox
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    So more miniblogging from me! My vanguard beat ME2 today, and against all odds, survived. Unfortuantely, I lost three team members in the process: the Justicar (I forget her name), Miranda, and GARRUS (Insert uncontrolled weeping emoticon)! He was my hacker getting into the base, but as we retreated through the doors, he was dropped just as the doors closed. It literally put me into a state of mourning. When my other Shepard gets there, I'm putting someone expendible in the hacking job.
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    Quote Originally Posted by Zevox View Post
    I was using a gun I hadn't before on this one, the Geth Pulse Rifle. I was expecting it to be an AR version of the Geth Plasma SMG, and was quite disappointed there. Instead of chewing through shields like they were nothing, it seems to just be okay all-around. Probably won't stick with that then, but I'm not sure what I will use on him, since the gear I'm using is an AR Damage/Grenade Capacity one, and I don't yet have a flat Grenade Capacity gear. Guess it'll be the Avenger until I get one of those, or until my Phaeston is lighter.
    I've had much better luck with the Geth pulse rifle. It's my AR of choice for everyone but human soldiers. (Revenant for human Soldiers because of Adrenaline Burst.)

    The geth pulse rifle is so far the most accurate assault rifle I have unlocked.
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    Quote Originally Posted by Zevox View Post
    I didn't even have much to show for it. Of a half dozen or so games, two made it far enough to earn wave 6 rewards, and one far enough to earn wave 3 rewards. Heck, there was even this weird instance where I was dropped into a lobby, equipped my expendables, readied, sat there for five minutes or so waiting for the other three to get ready (some were noticeably changing weapons and expendables, one even changed his class, so I was being patient)... and then suddenly all three voted to kick me . Really don't get that one.


    Zevox
    The same thing happened to me. I hopped into the lobby, got my stuff ready, and noticed that some one had voted to kick me. I hit the ready button and things got under way. We did reasonably well. I was in third place for points when all was said and done, but there was a vast gap between me and the guy in fourth place, who happened to be a level 8 adept. Right after we got back into the lobby, they voted me out. I couldn't believe it. On two waves, I was the only thing standing between them and "Mission Failed" and they kicked me. I didn't get the most points, but I was a Slayer competing against two Piranha wielding Destroyers. All those guys had to do was get together and pull the trigger to kill half a wave.

    Maybe my Biotic Slashes got annoying. Or maybe they got jealous of my sick melee moves against that Phantom. Who knows?
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    Quote Originally Posted by YakYak View Post
    So more miniblogging from me! My vanguard beat ME2 today, and against all odds, survived. Unfortuantely, I lost three team members in the process: the Justicar (I forget her name), Miranda, and GARRUS (Insert uncontrolled weeping emoticon)! He was my hacker getting into the base, but as we retreated through the doors, he was dropped just as the doors closed. It literally put me into a state of mourning. When my other Shepard gets there, I'm putting someone expendible in the hacking job.
    Try putting some one qualified on the hacking job. If you upgraded the Normandy, the only reason to lose people is due to poor choices for the missions, or not doing the loyalty missions.

    Legion or Tali should work for the Hacking part. Garrus will do just fine leading the other team.
    Quote Originally Posted by Flickerdart View Post
    Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

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    Quote Originally Posted by Zevox View Post
    I had an absolutely awful time keeping grenades in stock. Didn't help that every team I played with had at least one other grenade-user on it - and the one I got the most games in with had everyone using them! - but still, I miss the Demolisher's supply pylon already. The class would have been so much more effective if I could keep a steady stock of those. So I think I ought to stay away from it when more than one other teammate is a grenade-using class.
    My advice: if you have any gear that boosts grenade capacity, use it. It's also worth noting that using a thermal clip pack fully replenishes your grenades. Used together, this is devastating, and is what allows drell adepts to empty entire spawn points on Gold and Platinum.

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