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  1. - Top - End - #1
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    DrK's Avatar

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    Default 3.6 Million Steps to Glory IC (Team evil)

    The sun had been beating down on the road leading up towards the Sellen River and the inevtiable border pub that watched the border between Taldor and Aldor.

    It was a disparate collection of people that had met the previous night in the pub before continuing the next day as all were seeking adventure in the wilds of Golarion fleeing, seeking, questing or searching depending on the adventurer involved...

    THe day ahd been long and the faint plume of smoke was in sight as you pottered along the small well worn muddy path. Woods stretching some away from you some 30ft from the path. The autumn leaves stirring along the paths.

    Suddenly a shape uncoils and a slight chittering can be heard as from the left and right hand side a pair of massive 5ft long bright red centipedes scuttle forth...

    Spoiler
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    Assuming you are walking down the road together

    A monstrous centipede appears 30ft to the left and 30ft to right
    initiative [roll0]

    Bring it on
    Thanks to Emperor Ing for the nice Avatar

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    PaladinGuy

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Spoiler
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    EDIT : I used [dice] instead of [roll] for the diceroller function above. Hopefully, this will fix it.
    EDIT 2 : It did not. I'll go to the OOC and post the Roll there. Hopefully, incompetent rolling won't create horrible luck with the results themselves.

    The man who had referred to himself as Thrusk sees the creatures coming from ahead, and raises has staff as races forwards to see who will be the fasted to react to the threat that is going on so early on this adventurers' quest.
    Last edited by loser0ll; 2012-09-19 at 04:41 PM.

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    OrcBarbarianGuy

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Looking at the closest centipede, the small gnome with firey hair whispers softly to himself. His hands move in a swirling, random fashion and a globe of protoplasm forms in front of the small sorcerer. With another whisper the orb shoots out at the centipede, unfolding itself as flies towards the target.

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    Using Protoplasm ability on one of the Centipedes.
    Ranged touch: (1d20+1)[20]
    If it hits, it's just like a tanglefoot bag, but the target also takes 1 point of acid damage per round.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "Sweet Ehlona, look at the size of that fiend! I wonder if it tastes good, actually..."

    Without time to summon Hashmalum, he instead tries to summon his weaker critters.
    He uses one of his summons per day to summon a Riding Dog just next to the centipede.

    He also attempt to use his knowledge about nature to understand about this creature.
    (1d20+5)[14]

    Summons per day (6/7)


    Since the dog is next, he will bite while trying to trip (how can you trip a centipede is a mystery, but he tries anyway).
    Attack, bite (1d20+3)[13] dmg (1d6+3)[5]
    Free Trip check (1d20+3)[23]
    Last edited by Dudu; 2012-09-19 at 06:01 PM.
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    Nicollo Corleone - The Scoundrel Malconvoker

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    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    The two creatures appear scrurrying forth from the mud and the leaves. The disparate travelling companions leap into action. THe centipede on the left vanishing in a large gobbet of viscous goo that seeks to trao the multi-legged beast...

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    Ref DC 15 (1d20+2)[17]



    The secon one to the right of the road hisses and flicks its antenna as the dog appears beside it. The gnashing teeth biting at the beast but unable to penetrate the thick hide.


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    What is Thrusk actually doing?

    Just waiting for the dwarf before the centipedes go
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #6
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    The lithe vermin ducks sideways and avoids the protoplasmic goo before scurrying forward to the gnome that wronged it - its powerful little legs carring it forward incredibly quickly as it seeks to devour the gnomish sorcerer...

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    it dodged the tanglefoot
    charge flit (1d20+4)[15] damage (1d6-1)[1] and fort save (1d20+2)[18] vs DC13 or (1d3)[1] dex


    The pincers nip the gnomes chest drawing blood but failing to cripple or poison the socerer.


    The second centipede recoils from the dog before with a hiss and a quiver of its long antenna lashes out for the summoned dog's throat but the heavy pelt leaves the dog with only a minor flesh wound.

    Spoiler
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    Attack the dog (1d20+2)[15] Vs 13 damage (1d6-1)[2] and fort save (1d20+5)[24] vs DC13 or (1d3)[3] dex
    Last edited by DrK; 2012-09-22 at 10:43 AM.
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "What a troublesome creature! Ok, let's show why mammals rule this land instead of miriapods!"

    What's better than a riding dog? Another dog!
    Seph is serious about filling the whole area with dogs, if so needed.

    Summons per day (5/7)

    Now there are two dogs flanking the centipede.

    Dogs!:

    Dog1: Attack, bite (1d20+5)[10] dmg (1d6+3)[9]
    Free Trip check (1d20+3)[22]

    Dog2: Attack, bite (1d20+5)[6] dmg (1d6+3)[7]
    Free Trip check (1d20+3)[6]

    Again, the apparently impossible attempt to free a centipede. But it's a free shot, so why not?


    edit: Ok, it seems my dogs are blind. I'll put them to adoption.
    Last edited by Dudu; 2012-09-22 at 12:34 PM.
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Voric stands several moments in frustration and awe as the giant centipedes skitter towards the group. How the bloody hell was he supposed to wrestle something like that?! A lost cause, really. Sighing in resignation, he merely runs up to one of the centipedes and aims to punch it directly in its ugly, insectoid face.

    Spoiler
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    Move Action to move towards the centipede that isn't being flanked by dogs.

    Standard Action to Attack(1d20+3)[18]
    Crit(1d20+3)[9]

    Damage(1d6+3)[7]
    Crit (1d6+3)[4]

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Knowing that he had very little chance to do anything besides waste his resources for the day, the Necromancer of the group merely stood his ground, continuing to watch his allies fight against the insect-like creatures that had launched themselves against his own party.

  10. - Top - End - #10
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    As the centipedes bite and lash the their foes the one to the right of the road is surrounded even more as a second glittering golden dog appears but both miss the scuttling and chittering monster.

    As the other monster bites into the dimunitive gnomish sorcerer his gruff - maybe even rude- dwarven travvling companion moves up a single well placed blow shattering the beats pincers and driving fragments of claws into the beasts rudimentary brain dropping it with a single blow...

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    Dudu - The dogs may win next round... depending on whether Flit wishes to intervene?

    So do you want to roll for them now and we can move onto the next fight as its pretty clear the dogs will tear the beast apart eventually?



    * post roll count doesn't match database
    Last edited by DrK; 2012-09-22 at 02:59 PM.
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    OrcBarbarianGuy

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Flit pulls himself away from the centipede's pincers and whispers another spell. The air around the little gnome chills slightly as a line of cold fury whips forth to attack the centipede.

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    Five foot step away from the centipede. Attack with Ray of Frost (ranged touch).
    Attack: (1d20+2)[14]
    Damage: (1d3)[3]

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Seph will spend 1 minute (assuming the centipedes aren't a problem anymore) conjuring his eidolon.

    HASHMALUM:
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    Str 18 HP: 11
    Dex 12 AC: 15/11/14
    Con 13 Fort:+3
    Int 7 Ref: +1
    Wis 10 Will:+2
    Cha 11 Speed: 30ft



    Large Warhammer, wielded 2-handed
    Attack: +5 2d6+6 blunt damage (10ft)

    Feat: Martial Weapon Proficiency
    Features: Darkvision, Link, Share Spells

    Skills:
    csPerception: 4
    csAcrobatisc: 5
    csSenseMotive: 4
    csKnowledge(Religion): 2


    Ok, now we have another fighter.
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Encounter 2

    THe day had passed quietly as you wound your way along the rough dirt road towards the Aldor border. THe sun still shone weakly down with some warmth though leaves were a riot of browns and golds as you trudged along making small concersation and feeling hungry after an unsatisfying lunch on the move of water and trail rations.

    The path wound through the woods meandering around patches of brush and mounds of rocks. Wome may even have been the foundations of ancient buildings -but now just unrecognisable granite boulders.

    Ahead the small tinkle of a stream as the path widens to ~30ft wide and leads down to the water's edge and the ford crosses the ~10ft wide stretch of knee high water before opening up into ~ a 30ft diameter clearing that stretchs some 30ft back from the water's edge before narrowing again.

    Reaching the edge of the water Flit scents something ratlike and rotten on the wind and 40ft away across the stream can make out the small green skinned shadows in the trees. GOBLINS! but even as leaps into action the arrows fly free as a hail of tiny arrows come streaking out of the trees.


    Spoiler
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    The clearing is 30ft wide.
    The 10ft of stream is difficult terrain
    then its 30ft of open ground to the treeline where there are 4 goblins

    Surprise round
    Goblins
    Arrow vs Hashmulan flat footed (1d20+4)[21] Damage (1d4)[2]
    Arrow vs Flit flat footed (1d20+4)[15] Damage (1d4)[1]
    Arrow vs Voric flat footed (1d20+4)[23] Damage (1d4)[1]
    Arrow vs THrusk flat footed (1d20+4)[14] Damage (1d4)[3]

    Flit to act


    (then)
    Round 1
    goblins
    Team evil

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    OrcBarbarianGuy

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Flit grunts as the arrow strikes him. He moves forward to the edge of the stream and chants. A dart of force shoots out from his left palm and strikes one of the goblins.

    "I thought I smelled onions." Flit said to himself.

    Spoiler
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    magic missile against one of the goblins.
    Damage: (1d4+2)[5]
    NOTE: there's an extra +1 from the racial bonus against goblinoids.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    A ball of pure magic streaks from the gnome's hand striking one of the goblins - the impact blowing the hapless green cannibal off its feet with a smoking crater in the centre of its chest.

    The other 3 chitter angrily - one screaming out (in goblin) "We'll boil you alive and make shirts of your beard little rat man" towards flit. The words punctuated by an arrow following it...

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    Shooting flit again (1d20+4)[9] Damage (1d4)[1]



    The other two goblins broke cover and scuttled 20ft down the bank towards the stream pulling forth small vials of liquid that they then hurl across the stream...

    On hurtling towards Hashmalum - the vial filled with yellow caustic acid. A vile concoction of goblin and goblin dog distilled urine. The glas shattering on the hulking eidolon searing flesh and burning skin.

    The second a twig that twirls through the air trailing a vast cloud of thick cloying stinking smoke as the stinking smokestick hurtles towards Vorik and Thrusk - the throw not as good as it falls short in the stream extinguising itself in a puff of greasy yellow smoke and a stream of yellow filth that flows away down the river...

    Spoiler
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    Move 20ft forward pulling forth "things"... So 10ft back from the stream that is 10ft wide (so ~20ft away from PC's). But with the difficult terrain for the stream.

    Ranged touch for the acid (1d20+2)[14] against Hashmulan
    Damage (1d6)[4] Acid and 1 point for Seph Sephiroth as he stands by his eidolon

    Range touch for the smokestick (1d20+2)[7] 10ft cube of fog cloud. - miss. Scatter leavs it falling short into the stream

    Last edited by DrK; 2012-09-23 at 07:09 AM.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Voric looks disdainfully at the scratch left in his arm by the arrow fired at him, scoffs, and then charges forth, taking a mighty leap over the stream and aiming to land on one of the mangy little green-skins and tackle it.

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    Move action to move 20 feet, 10 of it as a jump across the stream (Acrobatics check (1d20+6)[15])

    Standard Action to attempt a grapple with one of the goblins. CMB check = (1d20+5)[24] (+1 because of goblinoid)

    EDIT: Err, that should have been +7, since I have Improved Grapple. So, 2 higher. Also, assuming that succeeded I get a +5 bonus on CMB checks to maintain the grapple. You might want to bookmark this flowchart as I will be grappling a lot till I get a weapon to trip with.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Seph (BTW, Seph Sephiroth? lol) reaches Hashmalum and cast Mage Armor on him.

    "You have my blessing, big cat. Now kick their asses."

    Hashmalum can't charge, but can hit normally at least.
    He'll strike the one who hit him with acid.

    atk (1d20+5)[10] blunt dmg(2d6+6)[12]

    edit: allright, I'm tired of this badluck.
    Last edited by Dudu; 2012-09-23 at 11:47 AM.
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Flit shifts slightly to one side as the arrow misses him. He summons another orb of protoplasm and hurls it at the offending goblin.

    "I'll shave before I let you do anything with my beard, you filthy goblin turd!" Flit retorts.

    Spoiler
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    Protoplasm attack against the goblin that fired the arrow at Flit. (ranged touch)
    Attack: (1d20+2)[12]
    As tanglefoot bag plus 1 damage acid per round for three rounds.
    Does the extra damage from Hatred add to the acid damage per round?

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    The ball of protoplasm sails through air but the goblin ducks back behind a tree at the last second leavibg a burning scar of protoplasm on the trunk of the tree.

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    miss


    The two at the front are engaged by the hulking lion like eidolon. The goblin dancing back and narrowly avoiding the massive iron warhammer that shatters the mud in the ground.

    THe second goblin has no chance to flee as its head is firmly wrapped up in Voric's arm as the goblin is headlocked. Struggling the goblin lashes about withs short blade trying to drive into Voric's midriff.

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    Attack while grappled (1d20)[3] damage (1d4+1)[3]


    THe second dances around before with a scared expression on its face hacking at the ankles of the muscular demonic creature in front of it.

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    Attacking Hashmulan (1d20+2)[7] Damage (1d4+1)[3]


    Finally the 3rd one pops back out from behind the tree and looks unimpressed by the steaming ball of gooey acid and looses another shot at Flit.

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    Attack (1d20+4)[15] damage (1d4)[1]
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    OOC : Using Readied Action from 1st Round
    Thrusk is injured and hurt by the arrow from the Goblinoid ambush, but seems able to handle it fairly well. If anything, it seems to fill him with more anger than pain - which he proves very effectively by finally calling on one of his spells. It creates a burst of dark, greasy oil underneath the 3rd Goblin.
    Spoiler
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    Casting Grease, filling the area underneath the 3rd Goblin. He must make a DC 17 Reflex Save. If he fails, he immediately falls Prone. If it tries to move (regardless of failure or success) it can move at Half Speed by making a DC 10 Acrobatics check - failing this Acrobatics by Less Than 5 means it cannot move and must make another Reflex Save to avoid falling again, while failing the Acrobatics check by 5 Or More means that it automatically falls.

    OOC : Using Action for the current, upcoming round
    Still angry at the Goblinoids for having managed to damage -his own- body, Thrusk quickly launches another magical spell, once again targeting the 3rd Goblin. This time, it creates a magical bolt of energy which floats around, before attempting to plunge directly into the 3rd Goblin's body.
    Spoiler
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    Casting Magic Missile against the 3rd Goblin, as long as it is still conscious and opposing us. (1d4+1)[4]
    Last edited by loser0ll; 2012-09-25 at 09:28 PM.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "Ok, Hashmal. Try to hit then next time, that's really important to me right now."

    He will shoot one of his bolts at the least obstructed and most injuried goblin.

    (1d20+2)[14] (1d8)[6]


    "Cut that, half-elf! I was a might demi-god once, I will never be mocked by a puny goblin!"

    Hashmal will attempt another strike at the same foe.

    (1d20+5)[25] (2d6+6)[15]


    edit: "I don't always hit, but when I do is critical"
    It's 3 times it (6d6+18), can a goblin handle that?
    Last edited by Dudu; 2012-09-25 at 09:43 PM.
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

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    OrcBarbarianGuy

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "If at first you don't succeed, light them on fire." Flit says to no one in particular. A wiggle of his fingers and a few short words and sparks leap from his hand to land on the thick grease that Thrusk created.

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    Casting Spark to light the grease on fire. I don't know who's in there or if they're even still alive. But gosh darn it, something's getting cooked!

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    The violence comes to an end quickly. A ball of magic strikes the bow wielding goblin in the shoulder before the creature falls over in a pool of slimy black streaked grease.

    Seconds later Flit clicks his fingers a mote of fire flitting an dancing across the clearing before settling on the pool of grease. More satisfying to the gnome is the scream of "No, No fire!" before the spark lands and the gobling becomes a plume of greasy black smoke!

    For the two near the river its just as brutal. The lion like eidolon filled with rage and vigour brings the hammer down in a colossal arc and the goblin literally explodes. The massive hammer tearing the tiny creature apart leaving it as a bloody smear on the ground.

    The 3rd and last goblin remains trapped in the dwarves vice like grip and soon to be killed as the entire adventurning party head towards them...

    Spoiler
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    Voric can kill him if you want or merely describe the certain death in detail


    Well done. 2 Encounter won!

    Treasure:-
    "goblin equipent" - dirty leather armour, small shortswords, small shotrbows
    32sp
    2 Vials of "goblin wee" acid
    1 Potion of Jump


    Thanks to Emperor Ing for the nice Avatar

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Voric looks down at the smelly goblin, scoffs again, snaps its neck and tosses it into the stream.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "That was fun. Who wants the goblin piss?" Flit asks as he starts gathering up the available loot.

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    After an exciting day with centipedes and goblins the party pressed on and were finally rewarded with their reward as they arrived at the "The 88 Taldan Kings" where an evening of fine wine, good food and a warm bath was on offer.

    The next day dawned bright and cheery again as the party were able to press on. Better friends now after an evening of social drinking that they were able to enjoy.

    In the early morning the border was crossed as the party moved into Adoren proper. The air seemingly smelling sweeter in the land that had thrown out the shackles of monarchy and replaced it with the dream of democracy. A dream not shared by the local wildlife. The local wildlife in question the large mastiff sized wolverine that races out onto the path in front of you. Teeth chomping on a stray rabbit.

    55ft away from the party it looks up and its tiny feral animal mind leaves it hissing and spitting as it prepares to charge!!

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    There is a Wolverine 55ft in front of you and its angry!!
    - Party has the initiative

    Thanks to Emperor Ing for the nice Avatar

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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Spotting the wolverine, Voric charges forward with a loud, incoherent yell, waving his arms above his head in an effort to frighten the creature off. When this clearly does not work, he prepares to face off against it.

    Spoiler
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    Move Action to run up 20 feet towards it.

    Standard Action to ready an action to attempt to grapple it if it comes within range of me.

  28. - Top - End - #28
    Ogre in the Playground
     
    Dudu's Avatar

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    Sep 2009
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    Porto Alegre, Brazil
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    I'll put Hashmalum in total defense between the Wolverine and the party. Something like 20ft forward.

    Seph will cast another Mage armor at Hashmal since the first one probably already wore off. (Hasmal get 23 AC, Mage Armor and Total Defense considered)


    Don't know if we recovered any HP in the meantime. Seph took 1 point of damage while Hashmal took 6 (5/11)

    "Someone please ready a grease spell once the wolverine comes close to Hashmalum!"
    Says Seph, since he hadn't time to ready the grease spell himself.


    edit: Vorik, we posted at the same time?
    Last edited by Dudu; 2012-09-26 at 02:24 PM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  29. - Top - End - #29
    Ettin in the Playground
     
    OrcBarbarianGuy

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    Apr 2012
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    Various Places
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    "On it." Flit replies to Seph.

    He begins to cast the grease spell but holds the energy, waiting for the beast to make its move.

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    Readying the grease spell to be cast if the Wolverine decides to attack.

  30. - Top - End - #30
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Nov 2006
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    Default Re: 3.6 Million Steps to Glory IC (Team evil)

    Evidently still annoyed at the injury that, while healed up, was dealt to him yesterday, the Necromancer steps forward into the group. But unlike the others, he doesn't seem to care for any desire to form a plan or wait for it to attack - instead he moves to work immediately. After all, today he had prepared a spell which needed a single enemy to stand alone - and wolverines rarely had iron willpower to resist it.
    Spoiler
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    I use one of my personally made Scrolls to cast Sleep. DC 16 Will Save to negate. If it fails, it is asleep for a full minute.

    (The following text is used only if the Wolverine fails it's saving throw.)
    "There - the fuzzy little pest is out of the way. Now will someone with strong arms perform a Coup de Grace so that we can move on?"

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