New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 18 of 23 FirstFirst ... 891011121314151617181920212223 LastLast
Results 511 to 540 of 680
  1. - Top - End - #511
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash'iar aimlessly throws the sunrod to Cael. Using Pedivere's assault as a distraction, he moves to spin around behind the necromancer and find his blade a new home.
    Spoiler
    Show

    Using Pedivere as a distraction and source of cover. (make necro flat-footed hopefully)
    Stealth: (1d20+9)[18]

    Avoid AoO, just in case threatened squares are crossed and he isn't hidden. (get into flanking position)
    Acrobatics: (1d20+9)[23]

    Attack: (1d20+6)[13] (I didn't add any modifiers for flanking or flat-footed, I image both may apply.)
    Damage: (1d10+6)[10]
    Sneak: (2d6)[5]
    Last edited by ninthbit; 2012-08-20 at 10:09 PM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  2. - Top - End - #512
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Spoiler
    Show
    Give me my post you stupid forum
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  3. - Top - End - #513
    Ogre in the Playground
     
    shugyosha's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Thar

    Thar watched his brother half-orc take action. Finally, he thinks to himself. "Thar will show Hooded Man suffering !" he yells as his eyes focus a gaze of hate at him.

    Spoiler
    Show
    Hexing the hooded man with Evil Eye (-2 to all Saves for 6 rounds WILL save DC 14 for 1 round)
    Last edited by shugyosha; 2012-08-21 at 03:48 PM.

  4. - Top - End - #514
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop calmly walks over to Cael "Pardon me miss, I reckon it's best we move somewhere out of the way while these fools attack this man. I do recommend that you don't get hotheaded like that young dumb templar... if he would have stopped and thought for a moment he would have realized that his opponent is out of his league and fighting him on his turf is a very bad idea..."
    Blarg...

  5. - Top - End - #515
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Cael didn't need to be told twice to back away. She held the Sunrod so that the those that were fighting could clearly see. As she moved back, she realised there was one small thing she could do to help. Quickly moving back, she laid a hand on the Paladin's shoulder.

    "Gweler gwir!"

    Time crystalised around her briefly, something which would allow her to take advantage of any foes weakness. As she passed her altered perception to Pedivere, time returned to normal with a slight feeling of disorientation.

    Spoiler
    Show
    Cael's using Diviner's Touch on Pedivere, 6 left today, provides +2 to attack rolls, skill checks, save throws and ability checks for one round.
    Last edited by Comissar; 2012-08-21 at 09:23 AM.



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

  6. - Top - End - #516
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    the hooded man defends, and a light blue haze appears infront on him that stops Pedivere's weapon, Vashes weapon is brushed aside at the hip by the strange blue haze. Then a darkness envelopes him for a moment as the witch's hex sinks in. the hooded man looks at Pedivere "Close, almost got past my shield, now as the gun man was asking, no, no catchs, in fact as a sign of good faith... I'll leave this land without killing more people." he backs up from his attackers, pulling a throbing purple gem from a pouch inside his robes, as he does the Mist around you picks up speed and flies everywhere in the room. The bear seems strangly unmoving, not acting so far, the skeleton walks towards the fighting a little before stopping.
    Spoiler
    Show


    Red=Vash
    Lighter Blue= Pedivere
    Darker Blue= Bishop
    Light green=Cael
    Purple=Thar
    Large green=Bear
    Green between pedivere and vash= Hooded Man
    final Green= Skeleton
    Last edited by Crazyfailure13; 2012-08-21 at 03:52 PM.
    Call me Crazy

  7. - Top - End - #517
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The paladin lowered his axe. You owe restitution to these two that you tortured, and to the families of those you have killed. Though that will never atone for your crimes, it will mitigate the loss to some extent.

    Deal?


    Spoiler
    Show
    Diplomacy (1d20+11)[18]

  8. - Top - End - #518
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    "hmmm... families? No you see I haven't kill a single person on this island, see maybe you should ask that skeletal soldier how he died? Though I must admit I did torture those 2. he starts laughing, and the skeleton talks, "I was one of the guards killed by the children, if you remember my guts were all over. This one offered me new life to fight Ruin." you all here a shattering sound and see the hooded man crush the crystal,an screech sounds from somewhere behind you, and the Mist dissappears.
    Last edited by Crazyfailure13; 2012-08-22 at 12:45 AM.
    Call me Crazy

  9. - Top - End - #519
    Ogre in the Playground
     
    shugyosha's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Thar

    The half-orc looks around and is confused as to why the fighting has stopped.

  10. - Top - End - #520
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop casually strolls to the self proclaimed seer and strikes up conversation "So if you can see into the future what are the odds the young blood holy man makes it out still breathing? Can you predict the outcomes of horse races?"
    Last edited by Morbis Meh; 2012-08-22 at 01:23 PM.
    Blarg...

  11. - Top - End - #521
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash's jaw drops at Pedivere's hiatus from the destruction of evil. He then goes into a rant OK... What the **** is going on?

    He turns to the caster You JUST said that you would "leave this land without killing MORE people". Now you're trying to say you haven't killed ANY people. The word more implies you already killed people.... and it REALLY doesn't help your case when we find two people who've been clearly tortured and chained to a dundeon ceiling.

    For your next lie are you going to say the purple swirling pool of death upstairs is portal to a realm of nymphs, honey, and milk?


    Then over the skeleton,... and YOU!!! If you were a town guard, that would mean you’ve been undead for what… a DAY. Yet you carry on as if you have NO respect for the lives you died trying to protect. And as if you couldn’t have just told us that from the beginning. How about a ‘Hey, are you from town? I’m Jack, one of the dead guards. I mean SOMETHING to let us know to trust you. Not a simple, "come see my master or else the zombie kids will eat you".

    So aaaaaaannnnnnnyyy way... Pedivere, are we killing this dead guy or not?"
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  12. - Top - End - #522
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Spoiler
    Show

    Since Vash has the caster flanked, when he's not looking Vash will try to pick anything of value off him that he can. Possibly going after the pouch the gem came from if it doesn't look too difficult.

    Slieght of hand: (1d20+9)[20] (Hit the DC Come on Wand of Total Awesomness. Lets hope he botches the Perception check )

    Also things are just too out of wack
    Sense Motive: (1d20+5)[23] Skel
    Sense Motive: (1d20+5)[25] Caster
    Sense Motive: (1d20+5)[14] The tied up girl
    Last edited by ninthbit; 2012-08-22 at 11:29 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  13. - Top - End - #523
    Bugbear in the Playground
    Join Date
    May 2012

    Lightbulb Re: Highland Archipelago: Terror in the Mist (IC)

    The girl looks and speaks to bishop first, looking a bit irritated "I'm a seer, not an oracle or mage, my visions are just that, visions, and while they can sometimes be induced, as what that man did, but I do not have any skill in magical clairvoyency. But this day I have already seen, and you must make haste in your dealings, for the hooded man will try to confuse you or angry you. Ruin will be on us soon and it will be difficult to to stop him even with the hooded mam's power."

    The hooded man looks to vash "Does a fisherman, a baker woman, and a local druglord count? I'm always trying figure out what you nice people consider murder.

    The skeleton replies after his master finishes " I have no reason to care wither you trust me or not, I came back with two things left in my mind, servitude and destruction, I am a spirit of wrath made material, and am loyal only to the one who gave me the chance to take revenge."


    Spoiler
    Show
    vash manages to get a small bag with some strange purple powder in it.
    Last edited by Crazyfailure13; 2012-08-23 at 01:40 AM.
    Call me Crazy

  14. - Top - End - #524
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    We will meet again, and on that day I will hold you accountable for all your crimes.

  15. - Top - End - #525
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    "I'm sure we will meet again, holy man, make sure to keep our little girl safe until then. Now to your escape." he walks over to the stone wall opposite to the staircase, and mubbling some magic words , a section of stone moves to reveal a ladder.
    Call me Crazy

  16. - Top - End - #526
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop shrugs and moves forward towards the ladder then promptly goes down it.
    Blarg...

  17. - Top - End - #527
    Ogre in the Playground
     
    shugyosha's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Thar

    Seeing how the fight had ended Thar stops his aggression to his displeasure. "Where is Thar's stuff," he grunts.

  18. - Top - End - #528
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    "To the hells with it..." Vash'iar follows Bishop's lead and traverses the ladder.

    [OOC: going up or down?]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  19. - Top - End - #529
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Not wishing to be the last person to be left with the man responsible for her recent hardships, Cael quickly moved to traverse the ladder. She didn't much care where it went, it had to be better than this place.



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

  20. - Top - End - #530
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The hooded man tosses a tiny bag to Thar,after that he takes out a dagger and cuts the ropes tying the girl, then grabs the skeleton and disappears.

    As you all climb down the ladder it's black handles whining with strain as the your large weight pass down its length, the girl follows in last, behind cael and thar. Lucky it holds yourweight, and you make into a tunnel, this one unlike the temple seems to be completely natural, as Thar examines the bag he was given he finds all of his and caels things, kept in an extra dimensional space. The only light you have is by the sunrod on vash's backpack, while this is not a problem for the half-orcs, the light is barely enough for the humans to see by. The girl , who you see is around 15, clings to pedivere, "Be careful Pedivere, these caverns are an escape route, and do get us away from Ruin, but evil things dwell in the dark places below . For now we should be safe, but Ruin's presence will awake things down here, and would do well to find our way out before that." her dark tone serving as much as a warning as her words, and with them a level of caution or dread.

    Making your way down the corridor of stone you arrive in a semi large cavern, the light from vash's sunrod barely lighting the whole of it. It front of you lay 3 tunnels all look to lead in the same direction.
    Call me Crazy

  21. - Top - End - #531
    Ogre in the Playground
     
    shugyosha's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Thar

    As he walks in the cavern he grumbles to himself in Orcish, obviously displeased with how things went. Thar opens the small bag and looks to see what he finds.

  22. - Top - End - #532
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    3rd
    |
    28/28
    |
    16 (19)
    |
    11 (14)
    |
    15 (18)
    |
    +5
    |
    Darkvision 60', Immune Fear & Disease, Smite Evil v 'The Hooded Man'
    [/table]

    Now, we need to decide on our next course of action. Said the Paladin. I guess that we should get back to the Wolves and seek their counsel.

  23. - Top - End - #533
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop whistles a low tune "Well at least we know the name of our problem, a not very original one at that: Ruin, we should also get this young one out of here. As for the wolves if they're not happy that's their problem we've just taken our first trek down here."
    Blarg...

  24. - Top - End - #534
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The wolves may have been overrun. The children had to enter from somewhere. So left pick a shaft... iny meeny miny moe.
    Spoiler
    Show
    1to3 left to right
    (1d3)[3]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  25. - Top - End - #535
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    These people seemed unusually interested in canine's.

    "You keep talking about Wolves, why would you be so interested in what pack animals have to tell you?"



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

  26. - Top - End - #536
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As Vash heads to the far right tunnel he explains the mystical wolf creatures from the surface area around the entrance, and how they were discovered while investigating the missing children and the mist.

    Spoiler
    Show
    Instead of retyping everything. You can read the backlog to "catch up" IC.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  27. - Top - End - #537
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash into the right tunnel, and the rest of you follow, this tunnel is much the same as the previous one, only this one seems to go on for much longer. Lacking a way to track time aside from fumbled attempts to guess it, you feel minutes melt into hours without knowledge of if it were the feeling or not.

    Eventually you start to feel a difference in the air, the smells become different, and the air is becoming more humid. The tunnel then make an abrupt stop around a corner, but not to a wall, you see a pair of heavy steel doors, each engraved with hieroglyphic like picture with each painting accompanied by a long set of these symbols. Dispite the detail, the door is only about 12 ft. High.
    Call me Crazy

  28. - Top - End - #538
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash checks it out.

    Spoiler
    Show

    Looking for anything of intrest (clues to art, writing, traps, locks)
    Perception: (1d20+7)[15]

    Knowledge: (1d20)[7]
    Not sure which if either will apply Arcana +6 and Local +6

    Disable trap if applicable (else pick the lock):
    Disable Device: (1d20+9)[29]

    Decern anything magical in effect (does this require detect magic?)
    Spellcraft: (1d20+6)[11]

    If it can be magically activated
    Use Magice Device: (1d20+6)[9]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  29. - Top - End - #539
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You all see Vash moving his hands across the door, rubbing his chin, kicking the door, and finally as he tries to unlock it, you hear a small, dull, clunkng sound. The doors slide open slightly revealing a faint light on the otherside.

    As Vash slides the door open, you see a cavern smaller then the last one, the floor of it is covered in 2-3 inchs. of water, with some soft substance underneath it, above the water you see large glowing mushrooms, some growing to 3 ft. long, out of walls and rocks, and you see three small forms doing something, they turn in surprise when you come in. and start to talk in a language that most of you don't understand.

    Thar Only:
    Spoiler
    Show
    "Inturders!, how did you get into here?!"
    Call me Crazy

  30. - Top - End - #540
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    This place is so d**n random and weird.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •