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  1. - Top - End - #1051
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    Kobold

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    Default Re: Baldur's Gate Enhanced Edition

    Chain mail gets a tad better in BG2- Well, sort of- Elven Chain Mail is great for Multi- or Dual-Class Mages.
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  2. - Top - End - #1052
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    Default Re: Baldur's Gate Enhanced Edition

    Chainmail has 3 more points of AC than studded leather. I'm not sure what you mean by "endgame", but you can't really get a studded leather that would be better than a magic chainmail in BG1. Looks like I missed the assassin who gets you a +2 Chainmail, though. They really should learn to waylay you in less isolated spots...
    Last edited by Morty; 2012-12-16 at 08:29 AM.
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  3. - Top - End - #1053
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    Default Re: Baldur's Gate Enhanced Edition

    Leather is AC 8, Studded Leather 7, Chain Mail 5, Splint Mail 4.

    You could always give the kit a flat 1 or 2 point bonus, so you don't have to worry about when what armor is possibly available as much. Or free points in Single Weapon Style for flavor reasons, something like that.

  4. - Top - End - #1054
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    Default Re: Baldur's Gate Enhanced Edition

    I can't believe there are *no* functional Shapeshifter mods. I opened up a bunch of how-to's. Hopefully I'll get one made over the next couple days.
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  5. - Top - End - #1055
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    Default Re: Baldur's Gate Enhanced Edition

    Which class makes the best archer? A fighter, a basic ranger or a ranger with the Archer kit?

  6. - Top - End - #1056
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Johnny Blade View Post
    Leather is AC 8, Studded Leather 7, Chain Mail 5, Splint Mail 4.

    You could always give the kit a flat 1 or 2 point bonus, so you don't have to worry about when what armor is possibly available as much. Or free points in Single Weapon Style for flavor reasons, something like that.
    I'd rather not give this kit a preference for a specific style. An AC bonus could work, though.
    Still, when I actually make it, I think I'll try to give it edited versions of the Spins, better tailored to the fact that it's a Fighter kit and meant to be played from level 1.

    Quote Originally Posted by hobbitkniver View Post
    Which class makes the best archer? A fighter, a basic ranger or a ranger with the Archer kit?
    Archer, definetly. It can achieve Grand Mastery in ranged weapons, gets bonuses to ranged weapons and has a powerful special ability.
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  7. - Top - End - #1057
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    Default Re: Baldur's Gate Enhanced Edition

    Yeah, Archer for sure. If you want numbers, an Elven Archer at 19 Dex steadily investing proficiency points in longbows will, starting at level 6, get +9 to attack and + 6 to damage rolls, doing more damage at range than most can do in melee.

    Dark horse option would be going for darts instead of longbows. You miss out on the +1 to hit Elves get with bows as well as the significant additional bonuses from magical bows, and also have a lower base damage, but you do get an extra attack per round.
    And in EE, Thalantyr does sell some pretty nice darts that do a lot of elemental damage. They allow the enemy a saving throw, but have your Cleric cast Doom on anything you want gone to lower its saves and it should go away very quickly.
    Last edited by Johnny Blade; 2012-12-17 at 10:06 AM.

  8. - Top - End - #1058
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    Default Re: Baldur's Gate Enhanced Edition

    After a break in playing, I made a detour to Gullykin and looted the Mail of the Dead +2 from an assassin. Now let's see if wearing it makes my Skirmisher too strong.
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  9. - Top - End - #1059
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    Default Re: Baldur's Gate Enhanced Edition

    So, hypothetical question everyone: If you were given the task of making the Wizard Slayer kit less terrible, what would you change about it?

  10. - Top - End - #1060
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    Default Re: Baldur's Gate Enhanced Edition

    Honestly, I'd probably start with revamping its disadvantages one way or another. Not being able to use any magic items except for weapons and armor is just too crippling, even if we give them some anti-magic abilities that are actually useful.
    Last edited by Morty; 2012-12-22 at 10:25 AM.
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  11. - Top - End - #1061
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Mr.Silver View Post
    So, hypothetical question everyone: If you were given the task of making the Wizard Slayer kit less terrible, what would you change about it?
    Change the disadvantage to something like the character can't be targeted by helpful arcane magic or something.

  12. - Top - End - #1062
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    Default Re: Baldur's Gate Enhanced Edition

    I think the idea of the Wizard Slayer itself is redundant to begin with. I mean, Inquisitors, hello?

    Personally, though, I'd just up the magic resistance. 3% per level, maybe?

  13. - Top - End - #1063
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Cespenar View Post
    I think the idea of the Wizard Slayer itself is redundant to begin with. I mean, Inquisitors, hello?

    Personally, though, I'd just up the magic resistance. 3% per level, maybe?
    Ah, I think that, the Wizard Slayer is okay as a class. Inquisitors would just come from a religious institution. The Wizard Slayer wouldn't necessarily.

  14. - Top - End - #1064
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    Default Re: Baldur's Gate Enhanced Edition

    Inquisitor is a Paladin kit, which brings several things with it, such as the alignment restriction and inability to master weapons. A Fighter kit that fights spellcasters is fine, but Wizard Slayer is awful.
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  15. - Top - End - #1065
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    OldWizardGuy

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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Morty View Post
    Inquisitor is a Paladin kit, which brings several things with it, such as the alignment restriction and inability to master weapons. A Fighter kit that fights spellcasters is fine, but Wizard Slayer is awful.
    Oh, I'm not saying I ever had experience with it, I'm just saying that outside of Baldur's Gate, or maybe as a conceptual class, it's a good idea.

  16. - Top - End - #1066
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    Default Re: Baldur's Gate Enhanced Edition

    The main use I see for Wizard Slayer in its current form is in BGII, dual-classed (ironically enough) to mage - then you can have magical defenses of your own to let you last long enough to hit an enemy's stoneskins ten times, neutralising them.

  17. - Top - End - #1067
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    Default Re: Baldur's Gate Enhanced Edition

    If it takes a single-classed sorcerer that long to kill an enemy mage who is vulnerable to a wizard slayer's spell disruption ability, the sorcerer is doing it wrong.

  18. - Top - End - #1068
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    Default Re: Baldur's Gate Enhanced Edition

    Screw all that jazz. I love the fact that humans can dual class, but I hate the 2nd ed rules that it uses. I've never liked them, even when I played 2nd ed. Losing access to all of that stuff for just as long as it took you to earn it is just too steep.
    Multiclassing humanoids is the way to go IMO. And by the time you actually start to see a difference in power, you already have enough higher level abilities/spells/.etc that it doesn't matter, but it was WAY easier to get there.
    Gnome thief/illusionist FTW!

  19. - Top - End - #1069
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Kish View Post
    If it takes a single-classed sorcerer that long to kill an enemy mage who is vulnerable to a wizard slayer's spell disruption ability, the sorcerer is doing it wrong.
    Not in SCSII, where high-level mages will have truly excessive defenses - it's faster to wait for their PFMW to expire than to go through the several spells in a row you need to make them vulnerable.

    Without that, you're right - it's just that niche abilities become so much more useful when they bypass most defenses.

  20. - Top - End - #1070
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Mr.Silver View Post
    So, hypothetical question everyone: If you were given the task of making the Wizard Slayer kit less terrible, what would you change about it?
    Chenge MR value to be higher, grant remove magic 1/day, change how much failure their strikes grant mages, grant them a save vs spells (they supposed to fight mages after all)

  21. - Top - End - #1071
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    Default Re: Baldur's Gate Enhanced Edition

    Question... if I use Shadowkeeper to turn Ajantis into an In do Inquisitor, do I need to manually give him the level 1 abilities since he starts at level 2 or just wait for him to level up? Currently he is an Inquisitor in name alone, still has standard paladin abilities.

  22. - Top - End - #1072
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    BlueKnightGuy

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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by WarriorPoet View Post
    Question... if I use Shadowkeeper to turn Ajantis into an In do Inquisitor, do I need to manually give him the level 1 abilities since he starts at level 2 or just wait for him to level up? Currently he is an Inquisitor in name alone, still has standard paladin abilities.
    Just level up. His abilities should reset then.
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  23. - Top - End - #1073
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    Default Re: Baldur's Gate Enhanced Edition

    So, finished my elf swashbuckler/mage playthrough; ended up cutting it kind've short and not reaching the exp cap. I liked the new content, especially Dorn (apparently they're bringing him back for BG2), with Rasaad next and Neera the least. I also think the blackguard kit is pretty awesome, and I've been half-tempted to make one.

    I ended up going with Montaron, Neera, Rasaad, Dorn, and Xan for party members; Xan has always been a favorite, and I've never used Monty before.

    Anyone ever use Alora, the halfling thief in Baldur's Gate?
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    Quote Originally Posted by BayardSPSR View Post
    Do you have 'craft: disturbing mental image' as a class skill?
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  24. - Top - End - #1074
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Calemyr View Post
    Just level up. His abilities should reset then.
    They should? Huh. I was considering making him an Inquisitor myself but I gave up for the very same reason. If a level up resets abilities it would make it easier...

    Quote Originally Posted by Scarlet-Devil View Post
    Anyone ever use Alora, the halfling thief in Baldur's Gate?
    I've heard that her thief ability points are pretty badly spent, which makes her less than useful.
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  25. - Top - End - #1075
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Morty View Post
    They should? Huh. I was considering making him an Inquisitor myself but I gave up for the very same reason. If a level up resets abilities it would make it easier...
    It always has worked for me turning Imoen into a swashbuckler. I can't imagine a paladin would be any different. I think the only thing that isn't recalculated from scratch at each level up is your proficiencies.

    Quote Originally Posted by Morty View Post
    I've heard that her thief ability points are pretty badly spent, which makes her less than useful.
    Not spent badly, just not usefully. Alora's natural inclination is towards stealth, not traps or locks. She's an awesome scout, but a pretty meager thief. That's just her character. However, she's in a game that's simply swimming in rogues and rangers and monks that her stealth-centric preferences are not all that valuable and she appears so late that there's not many levels remaining for you to encourage her towards a more useful path. On the other hand, give her a gauntlet of ogre strength and the short sword of backstabbing, and little miss happy-happy is probably the nastiest backstab machine in the game.
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  26. - Top - End - #1076
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    Default Re: Baldur's Gate Enhanced Edition

    So, I've been trying to kill Tazok the first time you meet him (optionally) in the Bandit Camp, but despite some really good damage on my part, I haven't been able to yet. Did they make it impossible in the enhanced edition to kill him at this point in the game?
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    Quote Originally Posted by BayardSPSR View Post
    Do you have 'craft: disturbing mental image' as a class skill?
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  27. - Top - End - #1077
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Calemyr View Post
    Not spent badly, just not usefully. Alora's natural inclination is towards stealth, not traps or locks. She's an awesome scout, but a pretty meager thief. That's just her character. However, she's in a game that's simply swimming in rogues and rangers and monks that her stealth-centric preferences are not all that valuable and she appears so late that there's not many levels remaining for you to encourage her towards a more useful path. On the other hand, give her a gauntlet of ogre strength and the short sword of backstabbing, and little miss happy-happy is probably the nastiest backstab machine in the game.
    Yeah, really it's the fact that she only turns up so late in the game which hurts her. The gnomes have similar problems in that regard. It's one of the reasons I liked the NPC project, that you could actually access them at a more reasonable point. Well, except for Skie anyway.

  28. - Top - End - #1078
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Mr.Silver View Post
    Yeah, really it's the fact that she only turns up so late in the game which hurts her. The gnomes have similar problems in that regard. It's one of the reasons I liked the NPC project, that you could actually access them at a more reasonable point. Well, except for Skie anyway.
    Welp, I'm doing another quick playthrough as a monk, since I've never had the Baldur's Gate monk experience. I grabbed a six man party and rushed straight through the main story stuff, then picked up Alora at level 4. Her lucky rabbit's foot is one of the best items in the game, giving +2 (-2) to AC and all saves, and stacking with everything else, like Balduran's stuff does. Unfortunately, thieves can't use the gauntlets of ogre power, so I'm thinking of either making her an assassin (to make her better at backstabbing and fighting in general) or a swashbuckler (giving up on backstabbing and just making her a better fighter with a good AC) and giving her gauntlets of weapon expertise, while giving the gauntlets of ogre power to Viconia.

    Anyone know if Drizzt's mithril chain mail is usable by thieves? If so, I'd be tempted to kill Drizzt and give my Swashbuckler-Imoen the armor and Twinkle (switching her melee proficiencies to scimitar), to make a really terrifying swashbuckler out of her.
    Ponified Remilia avatar by Kurien.
    Quote Originally Posted by BayardSPSR View Post
    Do you have 'craft: disturbing mental image' as a class skill?
    Attempt at converting the characters of Touhou to the world of D&D 3.5: http://www.giantitp.com/forums/showthread.php?t=181050

    Attempt at converting Berserk characters to 3.5: http://www.giantitp.com/forums/showthread.php?t=186155

    Attempt at converting Geralt of Rivia to 3.5:
    http://www.giantitp.com/forums/showthread.php?t=208270

  29. - Top - End - #1079
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    Kobold

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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Scarlet-Devil View Post
    Anyone know if Drizzt's mithril chain mail is usable by thieves? If so, I'd be tempted to kill Drizzt and give my Swashbuckler-Imoen the armor and Twinkle (switching her melee proficiencies to scimitar), to make a really terrifying swashbuckler out of her.
    Nope, in spite of the name it's just enchanted chain mail. There might be a mod out there that changes it, although since a lot of the modding is concentrated on BG2, and in BG2 Drizzt's loot is a lot less special, I wouldn't bet on it.
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  30. - Top - End - #1080
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Scarlet-Devil View Post
    So, I've been trying to kill Tazok the first time you meet him (optionally) in the Bandit Camp, but despite some really good damage on my part, I haven't been able to yet. Did they make it impossible in the enhanced edition to kill him at this point in the game?
    I have only snuck into the Bandit camp before, and I think if you choose that path then Tazok will always automatically stop the fight once you've done enough damage to him. I didn't know that he was killable at this stage.

    Edit: How do you all use thieves in combat? Hide in Shadows for the initial backstab, then what? NPCs use potions of invisibility repeatedly in combat, but that seems far too expensive.
    Last edited by Animastryfe; 2013-01-02 at 11:47 PM.

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