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  1. - Top - End - #151
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    "Snozborb."

    The creature considers this business plan. "I don't know if you'll find many trolls or hydras willing to sell their organs, tho'. Aside from that, great plan!"

    Then there's a door at the end of the hallway! Snozborb directs Chainsy to try the door; it's stuck. "Pretty sure it's this way." Snozborb directs Chainsy to break the door down, so the chain-monster begins smashing into the door.

    Spoiler: Map
    Show
    Code:
                                       #######
                                       #.....##
                                       ##.....##
                               ##########......#
                               #.............^..
                               #.########......#
                               #.#.....O#.....##
                               #.|......###.### 
                               #.#........#.####
                            ####.###......╪.....
                            #......#......#$####
                    ##╪######......########.#
                #####...........Ω..#      ..#
    #############.....#######......#     ####
    #K............#####     #......#
    ╪§#############         ########
    ###
    # - rock wall
    . - ground
    ╪ - closed door
    $ - secret door
    | - open door
    ^ - broken pendulum trap
    O - vat of acid
    Ω - statue
    * - defeated foe
    K - Kataun
    § - Chainsy
    i - Snozborb the bloated imp (currently riding Chainsy)

  2. - Top - End - #152
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr Red joins the fun. "Oh, let me help you with that one!" Kataun starts smashing the door along with Chainsy.
    Spoiler
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    Mounatin Hammer the door!

    -K

  3. - Top - End - #153
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    Together, Kataun and Chainsy bash repeatedly against the door! It... luckily does not attract unwanted attention.

    Soon, they come to another door! This one isn't stuck so much as it is locked. Chainsy and Kataun bash it down, too.

    The room beyond is huge! A vast, echoing dwarven chamber, so big that Kataun's light entirely fails to illuminate the whole thing, studded with pillars, with a dirt floor. Scattered around are some money and gems, ancient musical instruments and board games, and other assorted burial goods.

    There are three obvious exits: two doors to the north, with ancient dwarven runes carved into them, and a door to the southwest. Chainsy and Snozborb hesitate. "Now, I'm not absolutely certain about the layout of these tombs..."

    Spoiler: Map
    Show
    Code:
                                                             ####.###
                                                             #......#
                                                     ##╪######......#
                                                 #####...........Ω..#
                                     #############.....#######......#
    ####╪#########╪###################.............#####     #......#
    #.................*§K............*.#############         ########
    #.................##################
    #..#..#..#..#..#..#
    #.................#
    #.................#
    #..#..#..#..#..#..#
    #.................#
    #.................#
    #..#..#..#..#..#..#
    #.................#
    #.................#
    ╪..#..#..#..#..#..#
    #.................#
    #.................#
    #..#..#..#..#..#..#
    #.................#
    #.................#
    ###################
    # - rock wall
    . - ground
    ╪ - closed door
    $ - secret door
    | - open door
    ^ - broken pendulum trap
    O - vat of acid
    Ω - statue
    * - defeated foe
    K - Kataun
    § - Chainsy
    i - Snozborb the bloated imp (currently riding Chainsy)
    Last edited by Malimar; 2014-02-06 at 04:01 PM.

  4. - Top - End - #154
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr Red trots into the room. "Well, if you don't know...maybe we should go try that door to the west first. That one doesn't have those squigles around it like the other two. Squigles might be bad thing. I reckon there's less chance of that one being bad." Kataun stops for a moment to see if the Chainsy is following him.
    Spoiler
    Show
    Walk into the room, wait a bit to see if anything happens, and if nothing happens and the Imp and Chain Monster is following...head towards the west door.

    -K

  5. - Top - End - #155
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    The floor doesn't erupt in zombies or anything. Chainsy and Snozborb follow Kataun to the west door! The door... is not locked! It opens easily, revealing a hallway! The hallway fades into darkness straight ahead. To the left, the hallway also continues, slightly wider, lined with exceptionally beautiful sculptures (not depicted on the map). Amidst the sculptures, Kataun sees several skeletons milling about.

    Spoiler: Map
    Show
    Code:
          ####╪#########╪####
          #.................*
          #.................#
          #..#..#..#..#..#..#
          #.................#
          #.................#
          #..#..#..#..#..#..#
          #.................#
          #.................#
          #..#..#..#..#..#..#
          #.................#
    ##╪####.§...............#
    ......|K.#..#..#..#..#..#
    #.###.#.................#
        #.#.................#
        #.#..#..#..#..#..#..#
        #@#.................#
        #@#.................#
          ###################
    # - rock wall
    . - ground
    ╪ - closed door
    $ - secret door
    | - open door
    * - defeated foe
    K - Kataun
    § - Chainsy
    i - Snozborb the bloated imp (currently riding Chainsy)

  6. - Top - End - #156
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    "More west, I guess?" Mr Red looks back at Snozborb and keeps going, waving at the skeletons, "Just passing through. Nothing to see here. Maybe we'll have tea sometime."
    Spoiler
    Show
    Unless Snozborb stops him, Kataun moves forward, but at the pace of the Chainsy (Not sure how fast he moves).

    -K

  7. - Top - End - #157
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    Spoiler
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    Chainsy has a 30' move speed.


    Aand... back to Party A, for the exciting conclusion of this solo adventure!

  8. - Top - End - #158
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A II (IC)

    DM
    Kataun is in the middle of trying to take Gasket's book away from her, and Gasket is too absorbed in the book to let it go!

    Spoiler: Map
    Show
    Code:
       #######
       #.....#
       #.....#
       #.E☼L.#
       #..GK.#
       #..D..#
     #####|#####
    ##.........##
    #Æ.........Æ#
    ##.........##
     #####╪#####
    # - rock wall
    . - ground
    ╪ - closed door
    | - open door
    Æ - chest
    ☼ - heap of treasure
    G - Gasket
    K - Kataun
    E - Elian
    L - Lauren
    D - Dave
    Last edited by Malimar; 2014-02-16 at 09:06 PM.

  9. - Top - End - #159
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    "Fine, be that way, baka!" Mr Red this time goes directly to the book.
    Spoiler
    Show
    5' step back, disarm
    Disarm +5 BAB+3 STR+4 Two-Handed Weapon+4 larger size-2 NL:(1d20+14)[27]

    -K

  10. - Top - End - #160
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    This time, Kataun slams the book right out of Gasket's hands and onto the floor. No longer having the book in her hands rouses the engineer from her reverie. She is no longer afflicted with the burning need to continue reading the fiendish tome.

  11. - Top - End - #161
    Ettin in the Playground
     
    littlebum2002's Avatar

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    Default Re: Megadungeon A-II (IC)

    Gasket, what was the book about? Was it interesting? Did you learn any powers beyond the ken of mere mortals?

  12. - Top - End - #162
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    The book was about something indescribably distasteful. You may fill in the details, if you'd like -- if anybody else were to read it, they would find different details.

  13. - Top - End - #163
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr. Red stabs the book on the tip of the polearm. "So, what should be do with this thing. Burn it?"

    -K

  14. - Top - End - #164
    Firbolg in the Playground
     
    Kobold

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    Default Re: Megadungeon A-II (IC)

    Gasket

    "Ugh, don't remind me. The only thing beyond the ken of mere mortals was the disgust it caused me reading it, but for some gorram reason I could not stop reading it. Thanks, by the way."

    "Burn it ? No, I think we should find someone who knows how to dispose of such dangerous objects safely. If just reading it can be a pain, imagine trying to destroy it. I'd suggest wrapping it in a bedroll, just to be on the safe side and then ask around for an expert on such manners."

    Spoiler: Everybody can read this
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    Of course, we could also wait until Gasket reaches level 5 and attempt to retain it's essence, though that's kinda silly.
    **** Photobucket ; RIP avatars

  15. - Top - End - #165
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    Default Re: Megadungeon A-II (IC)

    Lauren

    "If it is part of the Evil Encyclopaedia of Evil then there's a 1000gp reward on offer at the temple of Quasxthe, though I'm not sure handing the book over to them would be such a great idea. The Monastery of Numiel at Perch Hill also said something about a reward for bringing them a copy. Maybe that would be a better suggestion?"

  16. - Top - End - #166
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr. Red dangles the pages in front. "Well then, someone else take it and put it away safely."

    -K

  17. - Top - End - #167
    Ettin in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Sure, sure. Let me just take that.

    Elian opens his backpack and takes out his roll. He rolls up the Book and replaces it in his backpack.

  18. - Top - End - #168
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr. Red grabs the 500ish silver and put them into Mr. Pink's Haversack. "Shall we go check the room to the southwest then? Where the skeletons came out of."

    -K

  19. - Top - End - #169
    Firbolg in the Playground
     
    Kobold

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    Default Re: Megadungeon A-II (IC)

    Gasket

    Picking up one copper piece from the pile: "If nobody has any objections, lead the way !"
    **** Photobucket ; RIP avatars

  20. - Top - End - #170
    Titan in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Lauren

    "Are we really going to leave the copper? I know it's heavy, but we could really use the cash."

  21. - Top - End - #171
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr. Red eyes the pile of copper. "That's still...", eyeballing, "about 280 pounds of copper. I can't carry'em. Needs two hands for my weapon. You are more than welcomed to try but eh, you are going to have to invoke some magical servant or something."

    Everyone:
    Spoiler
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    That is indeed above Kataun's Max load, not even including his equipment...

    -K

  22. - Top - End - #172
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Megadungeon A-II (IC)

    Lauren"If we were to go straight back to Roccinante, I could carry perhaps 100lb of it in my pack. It's not worth the use of a scroll, unfortunately. Surely between the rest of us we can manage the rest?"

  23. - Top - End - #173
    Firbolg in the Playground
     
    Kobold

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    Default Re: Megadungeon A-II (IC)

    Gasket

    "I still have my bedroll. Maybe using two javelins we could make a stretcher so two of us can carry the coins back to the surface." Gasket retrieves her bedroll from under her backpack, trying to determine how best to use it in this way.
    **** Photobucket ; RIP avatars

  24. - Top - End - #174
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    Default Re: Megadungeon A-II (IC)

    We may be able to find a way to carry all of these coins in one trip, but that still leaves the weapons and other items I have found and organized in other rooms in the tomb, which are both heavier and (hopefully) more valuable than copper coins.

    I personally think we should just take multiple trips back to the surface. That way we can make sure we don't leave anything behind when we leave for the night. I mean, I don't THINK anyone else will explore this tomb tonight while we're gone, but no sense taking that risk.

  25. - Top - End - #175
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    "OK then!", Mr Red stands guard with his arms crossed while others work to make a makeshift stretcher.

    -K

  26. - Top - End - #176
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon A-II (IC)

    DM
    Gasket is able to MacGyver a sort of stretcher for the copper. With the coins heaped onto it, it should effectively allow two characters to pool their Lift Off Ground limits and apply it to the coins, or else allow one character to apply their Push/Drag limit to the coins (albeit not up the stairs).

  27. - Top - End - #177
    Ogre in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Kataun Yriand

    Mr Red pushes rather large pile of copper pieces onto the stretcher. "OK then, let's haul this!" With his weapon ready, he leads the way down back to the rooms they came from.

    -K

  28. - Top - End - #178
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    Default Re: Megadungeon A-II (IC)

    Elian

    Elian lifts the other end of the "stretcher" and helps Kataun carry it out, through the big room, into the hallway. Once in the hallway he tells Kataun to pause so he can put the stretcher down, and adds the 5 scimitars and 5 heavy steel shields to the pile. Turning around, he looked mournfully back in the big room, then brightened

    Hey, I have an idea! Kataun, I want you to wait here by the door. Once everyone leaves this big room, I'm going to go try and take that nice-lloking buckler over there. I'm sure that's going to make these skeletons pop out, but that should take awhile, shouldn't it? I figure if I grab it then run like heck I can make it to the door before they get out, and then you slam it shut behind me!

    Sounds like a good idea? Or suicide?

  29. - Top - End - #179
    Titan in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Lauren

    "If skeletons do pop up, I'll put an image accross the doorway to confuse them. The doorway will still be here, so come straight back. Skeletons shouldn't be smart enough to see through the illusion and will prevent pursuit."

  30. - Top - End - #180
    Ettin in the Playground
     
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    Default Re: Megadungeon A-II (IC)

    Elian

    Thanks. And Dave, cover me with some blasting if they get too close, will you?

    Spoiler
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    Hopefully the DM will NPC Dave, asking him to Eldritch Blast any skeletons that look to impede my progress.

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