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Thread: Stick Planet Travel Guide
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2012-06-17, 01:18 AM (ISO 8601)
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Stick Planet Travel Guide
So I just got done reading all the cool extras in my brand new copies of War and XPs, No Cure, and Origin, and I have to say the coolest thing in the three has to be the Stick Planet Travel Guide to the Southern Lands: Azure City.
Anybody really hoping we can get something like it in the next compilation? Stick Planet Travel Guide to the Western Continent:The Unprincipled PrincipalitiesTyrinariaThe Empire of Blood, anybody?
Or perhaps that update to the Azure City guide that the sticky note on the entry for Azure City promises - Stick Planet Travel Guide to the Southern Lands: Gobbotopia.
I may be a bit of a nerd over fictional geographical stats.
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2012-06-17, 04:28 AM (ISO 8601)
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Re: Stick Planet Travel Guide
For every game I've ever really been into, the lore tends to be as important if not more important than every other part of the game itself. So from one lore nerd to another, I would also like to see more geographical and location specific information about the OOTS world.
Last edited by ZerglingOne; 2012-06-17 at 04:28 AM.
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2012-06-17, 09:43 AM (ISO 8601)
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Re: Stick Planet Travel Guide
thumbs up for lore nerd! I also liked that guide very much!
I like discovering curious facts about strange places. sometimes i even wander on google maps and read the wiki of the first location i encounter that catches my attention.
If the location is the fictional setting of a story, no problem at all; in fact, those are generally more intersting than real world onesIn memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
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2012-06-17, 02:05 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Rich originally had planned to produce a campaign guide to OotS but those ideas were railroaded with the introduction of the 4th edition.
Some of the stuff that was supposed to be in it was the guide to Azure City in WAXP, and the Secret Lore of the Crimson Mantle in SoD.Wizard's First Rule: People will believe anything, either because they want it to be true, or they are afraid it is true.
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2012-06-17, 04:03 PM (ISO 8601)
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2012-06-17, 04:09 PM (ISO 8601)
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Re: Stick Planet Travel Guide
I would love a series of wrap up strips/pages included in the last book that contained a general map, maybe with the paths the Order took from place to place, a timeline, and other nerdy minutia. Maybe no more than a few pages.
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2012-06-17, 04:20 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Empire of Blood travel booklet would be so epic! Even if it meant Rich spending hours researching synonyms for 'hemoglobin' in order to name everything.
!
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2012-06-17, 08:17 PM (ISO 8601)
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Re: Stick Planet Travel Guide
I wonder what the legal issues involved with him independently producing a 3.5ed OotS campaign guide would be.
He can't publish it through WotC anymore, they won't do anything for an earlier edition, but I bet it would still be profitable if Ookadook did it. The question is whether the legal issues with producing such a book independently would make it somewhere between not worth it and impossible.Last edited by Kish; 2012-06-19 at 07:12 PM.
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2012-06-17, 08:21 PM (ISO 8601)
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Re: Stick Planet Travel Guide
There's always the possibility of just making a purely descriptive (i.e. no rules information of any sort) "travel guide".
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2012-06-18, 05:12 AM (ISO 8601)
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Re: Stick Planet Travel Guide
It's a sad thing Azurite Resistance are dead. If they didn't die or their ally wasn't too dumb to check on the spy it would be.
Azure CityGobbotopiaAzure City (again with the help of Elves)
Then again, the resistance's death prevented the huge waste of plot time with big war with goblins and the new island that Azurite Refugees is on could make a sign of hope for war torn western continent until a wham episode show their demise as wiped out, civil war or devolve into barbarians.Badly drawn helmet avatar drawn by me.
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2012-06-18, 07:40 AM (ISO 8601)
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Re: Stick Planet Travel Guide
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2012-06-18, 07:44 AM (ISO 8601)
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Re: Stick Planet Travel Guide
I was trying to say that the Guide would have more delete lines if Azurites resistance did not fell. I also mention that the fall of Resistance did save up time for the main plot since Resistance's success could lead to liberation arc that could take up a lot of space for OOTS Storyline.
For the last sentence, I am saying that Travel Guide could also include the New Refugees Island since the resistance are gone. I am trying to say that it could be a good thing for guide until they are wiped out or devolve into barbarian tribes.Last edited by t209; 2012-06-18 at 08:44 AM.
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2012-06-18, 12:35 PM (ISO 8601)
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Re: Stick Planet Travel Guide
I think there may still be a "Liberation of Azure City" arc or mini-arc eventually, especially if Xykon and/or Redcloak (the two most powerful Gobbotopian casters - and Xykon doesn't even care about the city anymore) is killed in the comic; it's not like cities haven't been recaptured before without any help from a resistance movement.
I am trying to say that it could be a good thing for guide until they are wiped out or devolve into barbarian tribes.
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2012-06-18, 01:33 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Why should the plot arc continue? With the death of the Resistance, the forcible exclusion of the elves from the world-political (by which I always mean imperialist) scene, and the settlement of the refugees, it has reached a natural conclusion. Why should the Giant open the plot up again, broadening instead of tightening a story which has passed its halfway point and has more than enough loose ends already?
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2012-06-18, 02:21 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Because otherwise Hinjo has no part to play in the story. He's not in this book, but the story will return to him and the refugees eventually. Don't forget Kazumi and Daigo as well. Moreover, Roy probably feels bad about losing the battle and wants to make things right.
Just because the Azurites haven't lived in Azure City for a while doesn't mean they don't consider it their rightful home. Xykon didn't set foot inside his tower for 30 years and yet in his mind it was still 100% owned by him.
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2012-06-18, 02:44 PM (ISO 8601)
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Re: Stick Planet Travel Guide
It's not so very hard to believe that Hinjo indeed has no part to play in the story. What is there left for him to do? Act as a relay between the Order and O-Chul and Lien? He can do that offscreen, without even giving him lines. That's been done in this very book; V talks about a whole Sending sequence that happened offscreen. Kazumi and Daigo have yet to actually impact the story. Their role so far has been to be impacted by the story and to escape death. There is no particular reason that should change. As for Roy, he has bigger things to worry about, and by the time he's taken care of those bigger things, the whole story, not just the Azurites' little arc, will have reached a natural stoppoing point.
Just because the Azurites haven't lived in Azure City for a while doesn't mean they don't consider it their rightful home. Xykon didn't set foot inside his tower for 30 years and yet in his mind it was still 100% owned by him.
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2012-06-18, 04:09 PM (ISO 8601)
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2012-06-19, 06:27 AM (ISO 8601)
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Re: Stick Planet Travel Guide
I hope we get to see where the kingdoms of Nowhere, Somewhere and Anywhere gets or same recurring joke (Next to X and next to Y thingy).
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2012-06-19, 06:48 AM (ISO 8601)
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Re: Stick Planet Travel Guide
SpoilerIn one of the bonus comics from "Don't Split the Party" there is a flashback scene showing Shojo and Sangwaan discussing putting the mark of justice on Belkar. Sangwaan says that she sees him saving Hinjo's life, twice. The first time was obviously when he prevented Hinjo from being shot with a poisoned arrow. But I don't think the second has occurred yet. The only other place you could even make an argument for Belkar having saved Hinjo's life is here, but that's a pretty tough argument to make, considering that they got shot by the hobgoblins anyway and survived relatively unscathed. If anything, that was Elan saving Hinjo's life, not Belkar. I guess we don't know that Sangwaan's prophecies are infallible like the Oracle's, but if they are, then it seems certain that Hinjo will be back at least one more time.
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2012-06-19, 08:45 AM (ISO 8601)
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Re: Stick Planet Travel Guide
Which is quite beside the point, given that Gobbotopia and the Azurites are on opposite sides of the planet and that, separated from Team Evil and the Order respectively, neither has any way of reaching or interacting with the other, wouldn't you agree?
SpoilerBelkar needn't be in Hinjo's presence in order to save his life, and even if he is, that doesn't mean Hinjo is actually playign a role in the story. Playing a role means taking some sort of action that has some sort of influence on the course of events. Existing to be saved makes hinjo an object, not a subject, someone who is influenced by the story like Kazumi and Daigo, not someone who influences it. Much less someone who drives a plot arc.
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2012-06-19, 12:22 PM (ISO 8601)
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Re: Stick Planet Travel Guide
SpoilerI suppose it is true that if Belkar prevents the release of the Snarl, and therefore the destruction of the entire world, he will have saved Hinjo's life, along with those of everyone else. But fulfillments of prophecy have, in the past, generally been much more immediate and unambiguous than that (granted, those were mostly Oracle prophecies, and Sangwaan's may work differently, but still). As I believe the original question referred to whether or not Hinjo would appear again in the story, not whether or not his actions would in any way shape the outcome, I think that the subject/object distinction is a meaningless one for the purposes of this discussion. I'd be surprised if we never saw Hinjo ever again. He may not do anything really important, but I'd be surprised if we never even saw him.Last edited by rgrekejin; 2012-06-19 at 12:23 PM.
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2012-06-19, 12:34 PM (ISO 8601)
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Re: Stick Planet Travel Guide
SpoilerYou're making things up. Emperordaniel's "original" point was that there might be a "Liberation of Azure City" plot arc, to which I responded that there is no reason for there to be such. Finagle's response to that point was that if there is no such plot, then Hinjo has no role to play as a story. The first time Hinjo comes up, he is conceived of as an actor, someone whose needs and actions drive the story forward. My response was that there is no reason for Hinjo to be an actor, whether he shows up again or not (the parenthetical, secondary point is, of course, that if Hinjo is not an actor there's not much call for him to show up at all), because there is nothing left for him, given the extant plot threads, to do. A "Liberation of Azure City" arc would be a new plot thread, not something that emerges organically out of the story as it stands. It may still happen, and some may wish for it to happen, but there is no reason to believe it will happen.
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2012-06-19, 03:08 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Correct me if I'm wrong, but wasn't the world OotS happens in submitted as part of that campaign world creation contest (that Eberron won) WotC ran several years ago? If so, he likely had to sign the publication rights away as part of the contest. I know this is true of things I've submitted for contests to gaming companies in the past. I can say that I submitted a superheroic character named AlphaBaeth to a contest for HERO Games that used the Multiform mechanic, for example, but just about anything else would violate the agreement.
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2012-06-19, 03:10 PM (ISO 8601)
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Re: Stick Planet Travel Guide
SpoilerYou, sir, are incorrect. Perhaps this is my fault, as I was unclear in my post what I considered the "original" comment to be. I was discussing your reply to Finagle's comment, and thus I considered Finagle's statementOriginally Posted by Finagle
I am not arguing that a "Liberation of Azure City" arc is inevitable, I am merely arguing that Hinjo does, indeed, have a part left to play in the story. Namely, he needs to have his life saved by Belkar. It was my assumption that "playing a part" was synonymous with being involved in the story in any substantive capacity (e.g. The Gates play a part in the story, even though they are a MacGuffin and do not take an active role in the outcome). This is apparently not the definition you share, and I'm not certain from Finagle's post which interpretation he favors. But the fact remains that there is at least one loose plot thread involving Hinjo in a substantive way. This seems to strongly imply that Hinjo is going to be brought back on stage again at some point (it does not necessitate it, but it strongly implies it). He may not do anything important once he's there, but, knowing Hinjo, it would be odd for him to be onstage and not be at least trying to accomplish something.
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2012-06-19, 03:38 PM (ISO 8601)
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Re: Stick Planet Travel Guide
Last edited by Kish; 2012-06-19 at 03:41 PM.
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2012-06-19, 04:56 PM (ISO 8601)
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Re: Stick Planet Travel Guide
The guide to the Western Continent might have to be revised quite often, as the Empires shift around.
Although, thanks to Tarquin's band, there is a measure of stability that wasn't there before, which would make travel for pleasure more likely. So perhaps he's secretly being backed by Rick Steves?
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2012-06-19, 07:34 PM (ISO 8601)
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Re: Stick Planet Travel Guide
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2012-06-19, 09:13 PM (ISO 8601)
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2012-06-19, 09:36 PM (ISO 8601)
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2012-06-20, 07:43 AM (ISO 8601)
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Re: Stick Planet Travel Guide
I am okay the reference is the one where OOTS was in the Inn and the staff mistakens him for the king of Nowhere.
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Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
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Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents