New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 14 of 51 FirstFirst ... 45678910111213141516171819202122232439 ... LastLast
Results 391 to 420 of 1507
  1. - Top - End - #391
    Troll in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011
    Location
    Therinos
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Ninjaman View Post
    Maybe there will be an Izzet deck with Delver, Talrand, Runchanters pike and Snapcaster.
    I'm assuming this is a joke, but still. Delver is more Simic than Izzet, IMO, Talrand's on Shandalar In Name Only, and while Snapcaster fits the Izzet philosophy of "more Instants! More Sorceries! Muhahahahaaa!" I just don't see flashback as an Izzet mechanic. Dimir, maybe, but not Izzet. And Runechanter's pike would be broken in half in an Izzet deck.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
    In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

  2. - Top - End - #392
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    ^ I have no idea what this comment was even responding to.

    Quote Originally Posted by Ninjaman View Post
    Maybe there will be an Izzet deck with Delver, Talrand, Runchanters pike and Snapcaster.
    As much as it may seem to be so, I don't actually think Runechanter's Pike and Talrand are actually that great in the same deck. It's just completely unnecessary to play both of them, there are way better things you could play (like more cantrips or instants) and you're going to be killing much more with Talrand drakes than you ever would with Pike.

    It is interesting to consider a blue control deck with Talrand and lots of removal in your second color.
    Last edited by tgva8889; 2012-08-16 at 08:34 AM.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  3. - Top - End - #393
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post

    Spoilers on RTR below.
    Spoiler
    Show
    Golgari Mechanic has apparently been discovered as the following:
    Source please?
    Quote Originally Posted by Landis963 View Post
    I'm assuming this is a joke, but still. Delver is more Simic than Izzet, IMO, Talrand's on Shandalar In Name Only, and while Snapcaster fits the Izzet philosophy of "more Instants! More Sorceries! Muhahahahaaa!" I just don't see flashback as an Izzet mechanic. Dimir, maybe, but not Izzet. And Runechanter's pike would be broken in half in an Izzet deck.
    ...No, he's talking about an Izzet-colored standard deck running all of the above cards, given that those synergize with the Izzet strategy of casting lots and lots of Instants and Sorceries. Not that these cards, which were recently printed, will be miraculously reprinted as Izzet cards the next block.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  4. - Top - End - #394
    Firbolg in the Playground
     
    memnarch's Avatar

    Join Date
    Dec 2007
    Location
    In the mind.

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by DMofDarkness View Post
    Source please?


    ...
    Spoiler
    Show
    Apparently this is/was at GenCon.

    Spoiler
    Show



    Deadbridge Goliath
    Scavenge (exile this card from your graveyard to put x plus 1 plus 1 counters on target freature where x is this creatures power. Use this ability only as a sorcery)
    5/5
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  5. - Top - End - #395
    Ogre in the Playground
    Join Date
    Jun 2010
    Location
    Denmark
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    As much as it may seem to be so, I don't actually think Runechanter's Pike and Talrand are actually that great in the same deck. It's just completely unnecessary to play both of them, there are way better things you could play (like more cantrips or instants) and you're going to be killing much more with Talrand drakes than you ever would with Pike.
    Yea, but you can only run that many Talrands in a deck. And what about if you remove the pikes and run Talrand, snapcaster, and delver. Would that be possible?

    It is interesting to consider a blue control deck with Talrand and lots of removal in your second color.
    Vile rebirth seems good with talrand. And Talrand out+ Vile rebirth+ Snapcaster+ Flashback Vile rebirth= 5 creatures for 4 mana and 2 cards. Might be doable.
    Last edited by Ninjaman; 2012-08-16 at 11:19 AM.
    Avatar by me
    Quotes
    Spoiler
    Show
    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
    Quote Originally Posted by The Glyphstone View Post
    In the grim statistics of the far future, there is only math.
    Quote Originally Posted by Kneenibble View Post
    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
    And more in the extended signature!

    Extended signature

  6. - Top - End - #396
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Ninjaman View Post
    Yea, but you can only run that many Talrands in a deck. And what about if you remove the pikes and run Talrand, snapcaster, and delver. Would that be possible?
    For one, if you're going to play Talrand, you're also going to play every cheap Instant or Sorcery with the phrase "Draw a card" on it that you possibly can, so even with just 4 Talrands it shouldn't be too impossible to get another copy or so. You will have other threats, sure, but Pike isn't a threat, it's a supplement. Pike is trying to do something completely different than Talrand is.

    I mean, there are mono-blue Talrand decks right now. I'm sure some of those decks will exist in the future, but they do lose major tools in the Phyrexian Mana spells, which makes Talrand weaker in the style of deck they are playing.

    I feel like it would be worth separating Talrand from Delver of Secrets. While flipping a Delver on turn 2 is a surefire way to steal some game wins, Talrand actually feels like he plays better in a deck that is looking to win in the long game, especially if you don't have free spells. Putting Talrand in the tempo shell doesn't seem like it will work nearly as well now.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  7. - Top - End - #397
    Orc in the Playground
     
    Kobold

    Join Date
    May 2012

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    I just want to echo the disappearance of Delver the card, but not U/x tempo the deck. Snapcaster + Talrand +(maybe Delver) is a powerful engine that can play most of the remaining Delver cards + whatever appears in RtR.

    Also miracling Bonfire with Talrand in play is awesome. Because now Bonfire can be more than just insane, it can be insane with value!
    When you are first born, the universe assigns you a secret luck value. The quality of your life, dice rolls, and how friendly your DM is are all influenced by the luck value. It is the universe's secret social experiment. So if you been rolling poor, it is only because you were assigned low luck value by the universe. You can raise your luck value only through proper dice rolling rituals.


  8. - Top - End - #398
    Bugbear in the Playground
     
    Beholder

    Join Date
    Jun 2010
    Location
    in the playground.
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    FtV: Realms UPDATE!

    Spoiler
    Show
    The list now is, listed from best to worst is: Maze of Ith, Vesuva, Urborg, Boseiju, Ancient Tomb, Forbidden Orchard, Grove of the Burnwillows, Dryad Arbor, Desert, Windbrisk Heights... and that's it for good cards.

    Crap cards? Well, this FtV has a slew of them: High Market (Dang that's bad), Cephalid Colosseum (What the hell, really?), Glacial Chasm (not too good, not too bad.), Shivan Gorge (now we're just getting desperate, Wizards. Really? Not even Valakut for the "red land"?). I know that most FtV's have their "crap card", but this one has four. Four terrible lands that will sit in my trade binder for eternity.

    Maze is a HUGE boon (already have one, but another is nice), Vesuva's are always good. I needed an Ancient Tomb, and the others are pretty good.

    But those four lands are terribad. Like, some of the FtV: Legends cards were pitiful, but these are down right unplayable. And no spoiler card? Shame on you, Wizards!


    TL;DR Pros: Maze of Ith, Boseiju, Vesuva

    Cons: Shivan Gorge, Cephalid Colosseum, High Market.
    Quote Originally Posted by Hans
    Not again...

  9. - Top - End - #399
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lhurgyof View Post
    FtV: Realms UPDATE!

    Spoiler
    Show
    The list now is, listed from best to worst is: Maze of Ith, Vesuva, Urborg, Boseiju, Ancient Tomb, Forbidden Orchard, Grove of the Burnwillows, Dryad Arbor, Desert, Windbrisk Heights... and that's it for good cards.

    Crap cards? Well, this FtV has a slew of them: High Market (Dang that's bad), Cephalid Colosseum (What the hell, really?), Glacial Chasm (not too good, not too bad.), Shivan Gorge (now we're just getting desperate, Wizards. Really? Not even Valakut for the "red land"?). I know that most FtV's have their "crap card", but this one has four. Four terrible lands that will sit in my trade binder for eternity.

    Maze is a HUGE boon (already have one, but another is nice), Vesuva's are always good. I needed an Ancient Tomb, and the others are pretty good.

    But those four lands are terribad. Like, some of the FtV: Legends cards were pitiful, but these are down right unplayable. And no spoiler card? Shame on you, Wizards!


    TL;DR Pros: Maze of Ith, Boseiju, Vesuva

    Cons: Shivan Gorge, Cephalid Colosseum, High Market.
    Spoiler
    Show
    High Market is a classic and AMAZING EDH land. Getting a beautiful new foil version is fantastic. Not sure why you're complaining about that one.

    Shivan and Desert are the only really "meh" options here. Everything else at least has a good story and had its day in the sun. Sure, we'd all have liked Wasteland and Karakas, but realism is a cruel bitch sometimes. *shrug*

    Looks good to me. Wish I had the cash to throw at it. God dammit I hate being poor.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  10. - Top - End - #400
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lhurgyof View Post
    FtV: Realms UPDATE!

    Spoiler
    Show
    The list now is, listed from best to worst is: Maze of Ith, Vesuva, Urborg, Boseiju, Ancient Tomb, Forbidden Orchard, Grove of the Burnwillows, Dryad Arbor, Desert, Windbrisk Heights... and that's it for good cards.

    Crap cards? Well, this FtV has a slew of them: High Market (Dang that's bad), Cephalid Colosseum (What the hell, really?), Glacial Chasm (not too good, not too bad.), Shivan Gorge (now we're just getting desperate, Wizards. Really? Not even Valakut for the "red land"?). I know that most FtV's have their "crap card", but this one has four. Four terrible lands that will sit in my trade binder for eternity.

    Maze is a HUGE boon (already have one, but another is nice), Vesuva's are always good. I needed an Ancient Tomb, and the others are pretty good.

    But those four lands are terribad. Like, some of the FtV: Legends cards were pitiful, but these are down right unplayable. And no spoiler card? Shame on you, Wizards!


    TL;DR Pros: Maze of Ith, Boseiju, Vesuva

    Cons: Shivan Gorge, Cephalid Colosseum, High Market.
    You'd put Vesuva ahead of Urborg, Tomb of Yawgmoth?

  11. - Top - End - #401
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Karakas is actually no longer printable, as I think it's on the Reserved List? A lot of the good lands are (Tabernacle, Tolarian Academy, and Gaea's Cradle off the top of my head).

    Glacial Chasm is not only a Legacy playable, but it was a key element of some historic combo decks from what I remember. High Market is actually an EDH staple, you play it in most decks with creatures. Those are actually worth quite a bit in foil, as well, so it's worth a pick-up. Desert is meh but it is the first nonbasic land that did something other than tap for mana ever so it is quite the historic Realm. Cephalid Coliseum is an extremely powerful Dredge enabler in Legacy. It might not be worth as much but it's definitely a nice inclusion.

    They probably didn't include Wasteland because the box set as it is will sell for twice or even three times its MSRP. Wasteland by itself would sell another similar box set, so they probably chose not to put it in this one for value.

    Shivan Gorge, however, is just a foolish inclusion. You can tell while watching Evan Erwin unbox it that he's trying to come up with a reason to be excited about that card and failing.

    I think the biggest oversight is the lack of Rishadan Port, one of the few lands they could have included that was actually banned from Standard tournament play.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  12. - Top - End - #402
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Karakas is actually no longer printable, as I think it's on the Reserved List?
    It's not on the list.
    Last edited by Lord Seth; 2012-08-17 at 05:01 PM.

  13. - Top - End - #403
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Karakas has the same issue as Wasteland. It's worth so much by itself that it'd hike up the price of the box even more than it's usually hiked up. I'm lucky enough to have bought my playset of Karakas at 5 bucks each.

  14. - Top - End - #404
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Markups are annoying. I wish Wizards would reprint more things in Standard sets. It prevents markups (usually) and makes there be a much higher quantity than limited run stuff like From the Vaults. It'd be a great way to make Grim Tutor more affordable...the card's frustratingly expensive, and I don't think there'd be power level issues with reprinting it.

  15. - Top - End - #405
    Bugbear in the Playground
     
    Beholder

    Join Date
    Jun 2010
    Location
    in the playground.
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Karakas is actually no longer printable, as I think it's on the Reserved List? A lot of the good lands are (Tabernacle, Tolarian Academy, and Gaea's Cradle off the top of my head).

    Glacial Chasm is not only a Legacy playable, but it was a key element of some historic combo decks from what I remember. High Market is actually an EDH staple, you play it in most decks with creatures. Those are actually worth quite a bit in foil, as well, so it's worth a pick-up. Desert is meh but it is the first nonbasic land that did something other than tap for mana ever so it is quite the historic Realm. Cephalid Coliseum is an extremely powerful Dredge enabler in Legacy. It might not be worth as much but it's definitely a nice inclusion.

    They probably didn't include Wasteland because the box set as it is will sell for twice or even three times its MSRP. Wasteland by itself would sell another similar box set, so they probably chose not to put it in this one for value.

    Shivan Gorge, however, is just a foolish inclusion. You can tell while watching Evan Erwin unbox it that he's trying to come up with a reason to be excited about that card and failing.

    I think the biggest oversight is the lack of Rishadan Port, one of the few lands they could have included that was actually banned from Standard tournament play.
    High Maket is cool and all, but there are Miren and Diamond Valley that can be run. It's certainly okay, and may go into my Karn deck. But some of the crap cards in here are worse than the FtV: legends crap cards.
    Quote Originally Posted by Hans
    Not again...

  16. - Top - End - #406
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Sure, but 1) Diamond Valley is on the Reserved List and therefore not an option and 2) Foil Miren, the Moaning Well is worth half a foil High Market. Regular High Markets are worth more than Mirens and they're out of stock at StarCityGames. I think High Market is actually quite a valuable card.

    It's also actually better than Miren in many situations. It's not actually the life gain that you care about, it's the sacrifice. I've played both in EDH, and not having to leave up 4 mana is actually quite awesome.

    I think they should reprint more cards. Some are harder (Karakas), some are much easier (This long to reprint the shocks?) and some are baffling (Wasteland). But I don't think things should cost this much.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  17. - Top - End - #407
    Bugbear in the Playground
     
    Beholder

    Join Date
    Jun 2010
    Location
    in the playground.
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Sure, but 1) Diamond Valley is on the Reserved List and therefore not an option and 2) Foil Miren, the Moaning Well is worth half a foil High Market. Regular High Markets are worth more than Mirens and they're out of stock at StarCityGames. I think High Market is actually quite a valuable card.

    It's also actually better than Miren in many situations. It's not actually the life gain that you care about, it's the sacrifice. I've played both in EDH, and not having to leave up 4 mana is actually quite awesome.

    I think they should reprint more cards. Some are harder (Karakas), some are much easier (This long to reprint the shocks?) and some are baffling (Wasteland). But I don't think things should cost this much.
    I just hope they're not marked up too much, or not at all.

    One store isn't getting any (it isn't really a card store at all), one store isn't doing pre-orders, and the other store isn't accepting pre-orders yet.

    I see what you mean about the High Market. It's good, but certainly not as stunning as some of the other cards printed.

    I think the Maze spoiled me.
    Quote Originally Posted by Hans
    Not again...

  18. - Top - End - #408
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Maze is great. It's just so obviously good compared to most lands (that don't tap for multiple colors of mana). Maze is basically a spell. It also hits all three of the key elements of a From the Vaults card: Powerful, Historic, and Valuable.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  19. - Top - End - #409
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    I think they should reprint more cards. Some are harder (Karakas),
    Yeah, it is tough to know where they'd put it...not just a gameplay perspective, but why the heck would Karakas be back from a flavor perspective?
    some are much easier (This long to reprint the shocks?)
    In all fairness to Wizards of the Coast, it wasn't until Modern came along that the shocklands were desired/expensive enough for them to try to reprint them for that reason.

    Essentially, what happened to them is what's happening to the Scars of Mirrodin dual lands: Once they rotated out of Standard, everyone stopped caring about them. Seachrome Coasts are currently half the cost they were half a year ago. Why? Because with them rotating out of Standard, people don't have much use for them anymore.

    However, for the shocklands, Modern came along and the prices of the shocklands shot up because suddenly there was a reason to play with them as something other than a budget alternative to the original dual lands. Return to Ravnica comes out a little more than one year after Modern was announced...considering the lead time that's necessary to make sets, that doesn't seem an unreasonable amount of time for a reprint, assuming they're in the block.

    and some are baffling (Wasteland). But I don't think things should cost this much.
    Wasteland, to be fair, had gotten some reprints. It's been reprinted as a Judge Rewards card. I doubt that's done much to lower its price, but it probably knocked it down a little.

    The tricky thing about a Wasteland reprint is that the best way to increase volume is to put it in a Standard set, but Wasteland in Standard means Wasteland is in Modern, and Wasteland...well, it's critical in Legacy to counteract the power of cards like the dual lands or The Tabernacle at Pendrell Vale, but it seems a bit too strong for Modern.

    That's a problem with the Modern format. It makes it a lot harder to possibly reprint expensive Legacy cards because the best way to fix that would be to introduce them into a format that's not really meant for them.

    I still think they should reprint Grim Tutor though. I don't think it's too powerful for Modern.
    Last edited by Lord Seth; 2012-08-17 at 11:32 PM.

  20. - Top - End - #410
    Orc in the Playground
     
    Kobold

    Join Date
    May 2012

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    I still think they should reprint Grim Tutor though. I don't think it's too powerful for Modern.
    That might be a bit too strong for Standard, but its perfectly fine in modern, and in fact seems a bit weak(the 3 life loss is a lot when combined with shocklands). Merchant Scroll is legal in Modern... And Gifts Ungiven grabbing Unburial Rites Gristelbrand is a pillar of the format. So is the 2W enchantment tutor. Grim tutor fits right in there as the black tutor. Now we just need a Green tutor(3G search for a creature???) and a red tutor(1R search for a sorcery???).
    When you are first born, the universe assigns you a secret luck value. The quality of your life, dice rolls, and how friendly your DM is are all influenced by the luck value. It is the universe's secret social experiment. So if you been rolling poor, it is only because you were assigned low luck value by the universe. You can raise your luck value only through proper dice rolling rituals.


  21. - Top - End - #411
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Zavoniki View Post
    a red tutor(1R search for a sorcery???).
    Does Burning Wish count as a red sorcery tutor for 1R?
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  22. - Top - End - #412
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Zavoniki View Post
    That might be a bit too strong for Standard,
    From what I can tell, Diabolic Tutor was barely played in the format when it was legal. So I don't think Grim Tutor is really too strong.
    Now we just need a Green tutor(3G search for a creature???) and a red tutor(1R search for a sorcery???).
    They did have a Green tutor. It was called Green Sun's Zenith and it got banned. There is still Summoner's Pact, I guess.
    Quote Originally Posted by Sith_Happens View Post
    Does Burning Wish count as a red sorcery tutor for 1R?
    I think he was talking about Modern.
    Last edited by Lord Seth; 2012-08-18 at 01:21 AM.

  23. - Top - End - #413
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lord Seth View Post
    I think he was talking about Modern.
    Yes. Specifically, his last sentence was talking about cards he thinks should be added to Modern. I was asking if reprinting Burning Wish would count as one of them.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  24. - Top - End - #414
    Ogre in the Playground
    Join Date
    Aug 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lord Seth View Post
    The tricky thing about a Wasteland reprint is that the best way to increase volume is to put it in a Standard set, but Wasteland in Standard means Wasteland is in Modern, and Wasteland...well, it's critical in Legacy to counteract the power of cards like the dual lands or The Tabernacle at Pendrell Vale, but it seems a bit too strong for Modern.
    Yeah, but there are other ways to increase stock without affecting modern. Look at what happened to Sol Ring. About a year and half ago it was a 20+€ card. Now its about 1/10 of its former price, because it get reprinted as a uncommon in lots of special sets, that don't affect Modern.
    Also, in my experience, FtV rarely affects prices all that much. FtV are all Foil and the print run is small.
    Last edited by Zombimode; 2012-08-18 at 04:16 AM.

  25. - Top - End - #415
    Bugbear in the Playground
     
    Beholder

    Join Date
    Jun 2010
    Location
    in the playground.
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Zombimode View Post
    Yeah, but there are other ways to increase stock without affecting modern. Look at what happened to Sol Ring. About a year and half ago it was a 20+€ card. Now its about 1/10 of its former price, because it get reprinted as a uncommon in lots of special sets, that don't affect Modern.
    Also, in my experience, FtV rarely affects prices all that much. FtV are all Foil and the print run is small.
    My revised Sol Ring is down to only $7... That makes me sad.
    Quote Originally Posted by Hans
    Not again...

  26. - Top - End - #416
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lord Seth View Post
    Wasteland, to be fair, had gotten some reprints. It's been reprinted as a Judge Rewards card. I doubt that's done much to lower its price, but it probably knocked it down a little.

    The tricky thing about a Wasteland reprint is that the best way to increase volume is to put it in a Standard set, but Wasteland in Standard means Wasteland is in Modern, and Wasteland...well, it's critical in Legacy to counteract the power of cards like the dual lands or The Tabernacle at Pendrell Vale, but it seems a bit too strong for Modern.

    That's a problem with the Modern format. It makes it a lot harder to possibly reprint expensive Legacy cards because the best way to fix that would be to introduce them into a format that's not really meant for them.

    I still think they should reprint Grim Tutor though. I don't think it's too powerful for Modern.
    They could just ban it.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  27. - Top - End - #417
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    They could just ban it.
    Why would they need to? The card hardly seems overpowered.

  28. - Top - End - #418
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lord Seth View Post
    Why would they need to? The card hardly seems overpowered.
    I think he means Wasteland.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  29. - Top - End - #419
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    They could just ban Wasteland in Modern. Problem solved! They have said they're entirely willing to use the Banned List as a tool to keep eternal formats interesting.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  30. - Top - End - #420
    Ogre in the Playground
     
    9mm's Avatar

    Join Date
    Jun 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Lord Seth View Post
    Why would they need to? The card hardly seems overpowered.
    It does ugly things to Jund. Though, really, it does ugly things to any deck that relies on non-basics to smooth out painful curves: something Magic as a whole isn't still comfortable with.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •