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2012-09-06, 06:55 AM (ISO 8601)
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerBorderland Ranger, Increasing Devotion, Rootbound Defenses, and Collective Blessing I could see being cut or moved to the sideboard. With such a reduction of Humans, I would probably take out Champion of the Parish, as well, though he can still make for explosive starts if you get a god hand.
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2012-09-06, 08:56 AM (ISO 8601)
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- Mar 2010
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- Arizona
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2012-09-06, 09:02 AM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-09-06, 11:21 AM (ISO 8601)
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- Dec 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerAll good points. That's actually another thing I was wondering. The human sub-theme would probably be a remnant of my current deck, I'm just wondering whether or not it's worth it to actually keep that theme in there? As far as I can see it's taking up space that could be used for cards like Arbor Elf and the removal that comes with Black.
Oh, and I was also considering Thraben Doomsayer. The token generation seems pretty great for a deck like this, and his Fateful Hour anthem seems like icing on the cake.
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2012-09-06, 12:01 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerThat Anthem is actually rather insane. Extremely powerful effect. Determining whether it's worth 6 mana is a different matter, but you are playing a card that says "you win combat as long as this card is in play" for a really large amount of situations. I know, for example, that it will be an all-star in EDH just by pure power-level.
Delver still doesn't have a very good counterspell, so all this "can't be countered" business is kind of "whatever you say" in Standard.
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2012-09-06, 01:46 PM (ISO 8601)
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- Sep 2005
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- ...
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
...These spoilers are making it really hard for me to decide if I want to play Golgari or Rakdos.
On the one hand, I love the Golgari mechanic and the color combination. On the other, I really like more then few Rakdos cards (Dreadbore, will you marry me?) and their theme of 'murder circus!'...what to decide?!Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2012-09-06, 05:49 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerYeah, first thing I thought seeing Abrupt Decay and Supreme Verdict was "What's with all the 'can't be countered' clauses all of a sudden?" I get that Wizards apparently wants UW Delver to die in a fire, but surgically excluding everything that makes it actually work as a deck from M13 (and presumably from RtR block as well) seems like more than enough.
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2012-09-06, 06:07 PM (ISO 8601)
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- Jun 2009
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Steam ID
Chained Cambion Avatar by Elder Tsofu.
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2012-09-06, 07:06 PM (ISO 8601)
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- Aug 2011
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- Germany
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Playing Magic? Interested in trading? Try Pucatrade!
Trading cards for pucapoints, which you can use to have people send you cards. Just shoot me a message if you got questions.
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2012-09-06, 07:41 PM (ISO 8601)
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- Jan 2006
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerThe real issue is that I'm not even sure Delver cares anymore. Fine, you get what is basically Terminate against me and I can't counter it. Except Abrupt Decay can't kill Geist of St. Traft, or Restoration Angel, or Talrand. It trades being able to kill any of those for being able to kill Runechanter's Pike. Maybe that's relevant, but I think I'd rather just have Terminate.
What are the big cards that Delver is playing that you are getting huge value on with Abrubt Decay? New Delver isn't going to be nearly as fast, they won't be able to threaten you with death on turn 6 nearly as often because they simply don't have Ponder to set up consistent Delvers anymore. New Delver is going to win with cards like Talrand, cards that Abrubt Decay does nothing against. Losing tempo, I feel, isn't going to hurt them as much because I think they'll have a really powerful late-game.
The others having "can't be countered" is actually relevant, since they're expensive and the decks they're good against do play counters to stop those kinds of cards. Being able to Memoricide a blue control deck or a combo deck with certainty seems like it could be valuable, and ensuring your Day of Judgment resolves against a deck like Merfolk might be relevant. But Abrubt Decay is cheap enough (and an Instant!) that "can't be countered" feels almost completely unnecessary.
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2012-09-06, 07:45 PM (ISO 8601)
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- Sep 2005
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- ...
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2012-09-06, 07:48 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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2012-09-06, 08:15 PM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Spoiler
ugh... functional reprint of Surgical extraction.
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2012-09-06, 08:23 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Spoilertalking about Slaughter Games? That's not a functional reprint, a functional reprint is the same card but with a different name and sometime sub type."Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-09-06, 08:59 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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2012-09-06, 09:08 PM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Any of these guys could potentially qualify.
Last edited by Lord Seth; 2012-09-06 at 09:57 PM.
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2012-09-06, 09:13 PM (ISO 8601)
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- May 2009
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2012-09-06, 09:28 PM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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2012-09-06, 09:36 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Lord Seth, your search parameters didn't work. Did you also look at Legends from Legends? It might be fun to make it an Elder Dragon just because.
SpoilerNo recourse? There are many recourses. "Have a variety of threats in your deck" is by far the most viable, most effective, and easiest to successfully enact.
Cheap? The one we're talking about, Slaughter Games, costs 4 mana. That's not cheap at all; it's, in fact, very expensive. Expensive enough that it doesn't even get the Door to Nothingness you so specifically mentioned because your deck could have one in play by that turn! Sure it's disruptive, but not at such a level that it's not beatable.
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2012-09-06, 10:02 PM (ISO 8601)
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- Apr 2008
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2012-09-06, 10:52 PM (ISO 8601)
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- Nov 2008
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2012-09-07, 12:26 AM (ISO 8601)
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- Apr 2008
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2012-09-07, 01:23 AM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2012-09-07, 01:28 AM (ISO 8601)
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- Nov 2006
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Spoiler
It's 4 mana and doesn't do anything beyond exiling said one card. It's essentially a null turn and will rarely end up being more than a 1 to 1 if even that.
Not to mention most decks will not be harmed by the removal of one card. I doubt it'll see that much play especially since Surgical Extraction and Extirpate exist. For reference, see how much play Cranial Extraction got.
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2012-09-07, 01:43 AM (ISO 8601)
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- Mar 2009
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2012-09-07, 02:17 AM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerI don't really think so. The "can't be countered" is decent but just means the counterspell goes to another card, and the discard part is practically a non-thing. The simple issue is that it has no real resistance to removal, so a sweeper or targeted removal spell ends it. And control decks have plenty of those!
I predict the card will see play in Standard, a 1GW for 4/4 is a good deal even without its extra abilities, but it's hardly something to give control decks nightmares.
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2012-09-07, 03:46 AM (ISO 8601)
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- May 2012
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Spoiler
So based on these spoilers, counter spells are no longer a thing in Standard right? I mean Cavern was... actually not really that bad at all as it was mainly good for fixing, but putting can't be countered on this many cards along with the massive reduction in playable counterspells, which is now at... Dissipate??? Negate in the sideboard? Uhm... Izzet Charm I guess, though Im not sure how much of a counterspell it will actually be.
When you are first born, the universe assigns you a secret luck value. The quality of your life, dice rolls, and how friendly your DM is are all influenced by the luck value. It is the universe's secret social experiment. So if you been rolling poor, it is only because you were assigned low luck value by the universe. You can raise your luck value only through proper dice rolling rituals.
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2012-09-07, 03:59 AM (ISO 8601)
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- Apr 2005
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
SpoilerDoesn't matter. As an aggro player, having a three-drop must remove is amazing. Remember, Leatherback Baloth was a card that got people really excited even though it cost GGG, and although it didn't see real play that was more because of a lack of support than anyone over-rating it; I actually did run it in a rogue deck, and it absolutely wrecked face every time I played it. This is another three-mana 4/x, and even if it has 1 less Toughness it more than makes up for it with a less restrictive mana cost and two (2) relevant anti-control abilities. For aggressive deck this card is absolutely incredible, even borderline broken; ramping into a turn-2 4/4 that your opponent can't counter or force you to discard is an incredible advantage for an aggressive deck, and one that's very hard for your opponent to come back from if not immediately answered.
SpoilerI think they're only doing one "can't be countered" per guild. We've got one Golgari (Abrupt Decay), one Rakdos (Slaughter Games), an Azorius (Supreme Verdict), an now one from Selesnya (Loxodon Smiter). It's not nothing, but you're probably only going to be able to play one, maybe two of these in a deck, and Slaughter Games at least isn't more than a side-board card, and probably only a 2-of at that. They're not irrelevant, but I don't think they're going to be so format-warping that they'll prevent the play of counterspells.Last edited by Mr._Blinky; 2012-09-07 at 04:13 AM.
Awesome avatar by potatocubed.
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2012-09-07, 04:15 AM (ISO 8601)
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- Aug 2011
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Playing Magic? Interested in trading? Try Pucatrade!
Trading cards for pucapoints, which you can use to have people send you cards. Just shoot me a message if you got questions.
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2012-09-07, 06:43 AM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
no it means it's degenerate combo hate. I'll freely admit I don't like the card because I've watched multiple decks just get hosed via repeated castings just stripping out all the threats and killing the ones on the board. For me, that's worldspine worm power, at half the casting cost.