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2012-10-11, 04:09 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
As I said before, it's an issue of definitions: yes, we charge people for mistreating domesticated animals because we as a culture consider such animals as things of value. Primordials only consider Citizens and up as things of value. Further, it's possible for a serf to become a Citizen within titanic society by proving their worth. By default, the gods would be serfs, as they lack subsouls, though no doubt many would have been elevated so that they don't get hassled by a bunch of blood apes or something. The Primordials cared at least that much about the serfs that they provided a way out. They had no reason to care about the serfs, however, because they were as mayflies, less enduring even than the fictional identities of the raksha. The first time they would be given any reason to even consider caring, they were being stabbed in the face. I hope that at the very least, 3e gives a parable of how someone tried to reason with Theion before immediately jumping to stabbing:
Originally Posted by The Legend of the Empyreal Chaos, by Gensh
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2012-10-11, 06:19 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
I know this goes against the ruling in the Core book about barrels of fish and such, but I'm curious.
In terms of the Resources background, how many dots would modern amenities cost? Looking at:
- a decent home PC/HDTV
- a new smartphone
- season ticket for a top flight sports team
- standard 4/5 door car
Any help much appreciated.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2012-10-11, 06:27 PM (ISO 8601)
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2012-10-11, 06:38 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
This is just a gut reaction but I'd say two dots for the first two and 3 for the last two. My reasoning for this is that a fairly well off individual (Resources 3) shouldn't take a serious hit to his finances from having those first two things, they are the sorts of things you expect them to have. However the later two are much more extravagant/expensive and I can see them being a significant investment of money for our hypothetical individual.
Avatar by Elagune
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2012-10-11, 09:25 PM (ISO 8601)
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- Apr 2010
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Hi guys, I've been out of touch with Exalted for a while (Since before Masters of Jade), and I have a few questions
1. How did 2.5e turn out? Can someone give me a run down of the changes made and if they were good/bad?
2. I was excited to hear about 3e - do we know any real information on it? I was going to run a game at my FLGS when 2.5e came out but I might postpone it
3. Have I missed anything else important?
Thanks in advanceHe's like fire and ice and rage. He's like the night and the storm in the heart of the sun. He's ancient and forever. He burns at the centre of time and can see the turn of the universe. And... he's wonderful.
"What you do is travel around, pitting your summons against other summoners. This gives you the right to compete in tournaments, and to gain more and more powerful summons.
Just watch out for evil Team Meteor Swarm, who want to steal your Eidolon for no good reason."
Mark Hall
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2012-10-11, 09:28 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Good changes.
2. I was excited to hear about 3e - do we know any real information on it? I was going to run a game at my FLGS when 2.5e came out but I might postpone it3. Have I missed anything else important?Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-10-11, 11:57 PM (ISO 8601)
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- Aug 2005
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Generally, weapons got fixed up to be less (but not entirely non-) broken, minimum damage got sliced down, Combos got fixed to help people live longer, and soak-based Charms and artifacts got a boost to be a viable defensive strategy.
It's a strong step towards working better. A few things work worse - grapples are much more dangerous, now.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2012-10-11, 11:58 PM (ISO 8601)
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2012-10-12, 12:00 AM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
The major difference in 2.5 to my mind is that combos can be used freely without having to buy or train them. Almost on par, perfect D's are no longer spammably cheap, and Essence Ping damage has been removed. Generally I'd say the changes are good, though Attunement motes need to die in a fire.
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2012-10-12, 12:26 AM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Many things you say, I am unsure of.
But truer words than those are rarely said, sir.
Also, I seem to recall 2.5e making it so that social combat can be meaningful absent terrible mind control charms, but I would need to check my errata document to be sure.
I'm in favor of things that fix the reliance on terrible mind control charms, especially since things that are just "My arguments are passionate enough to make the hardest heart spare a moment, though the choice is ultimately theirs to follow" get lumped in with "KNEEL, MIND-SLAVE"
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2012-10-12, 04:16 AM (ISO 8601)
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- Apr 2007
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Yes, yes it did, by allowing extra successes on social attacks to make them drain extra WP (to a maximum of 5 WP per attack). NMI from a particular person against a particular target only works until the first time they spend WP to resist in a scene, but you can take off 5 WP with that first NMI hit if you get a high enough attack roll, rather than 1 WP/attack to a max of 2 total. I have a group that's still playing mostly 2e (as opposed to 2.5), but the 2.5 version of social combat was adopted by unanimous consent. Along with the Twilight anima, because our Twilight player preferred it to the old one.
(As for why we're still playing 2e; we'd already house-ruled combos heavily, and four of the five PCs weren't using armor for character/style reasons and didn't favor Resistance, which is a much scarier thing in 2.5 than in 2e. As the Zenith player, 2.5 would've been a physical-combat power-up for me relative to everybody else, which I really did not need, especially after the buff to social combat.)
Since the vast majority of my 3-die stunts come about in social combat, I'm rather pleased with any change that lets my carefully composed argument with 20 sux on Presence+Charisma actually do something more than "okay, that's 1 WP, very good, now give me another speech".
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2012-10-12, 04:24 AM (ISO 8601)
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- May 2012
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Oh yeah. Perfect defenses got boosted in price... I think eight motes is about the standard now, rather than four. Which means you will take a hit to your essence pool for using them, rather than being able to spam them endlessly so long as you can reliably describe a two dice stunt.
Likewise, combos no longer have to be developed in advance, and they do not require a willpower point to use. This, needless to say, is kinda huge. From what I've seen, it tends to lead to more flexibility and also makes combats faster and deadlier."Not trusting me might be the smartest decision you made since getting off of your horse."
Avatar by Ifni, who is rightly awesome.
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2012-10-12, 11:18 AM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Can we stop with the "eternally" thing? They've only been there for five thousand years. Note that this is half the duration of Malfeas' "I torture your soul and then obliterate your existence" Charm.
They sure as heck weren't the first. Theion was more than capable of it during the war, considering what he did to the Dragon Kings. Autochthon was more than capable of it when he invented soulsteel. The Fair Folk were more than capable of annihilating someone's existence, back before the errata, anyway.
Nope, it's still rated at a 5. And more importantly, it twists the Virtues 'til they don't work the same way anymore.It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2012-10-12, 12:44 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
"Infernal Exalts can purchase this Charm once per dot of Integrity (to a maximum of four times), with each purchase enhancing one Virtue rated 5+."
Seems to mean it adds a dot even if it passes 5.
Yes, it makes them work differently, that's the entire point. I spelled out how it does so in the post you were quoting. It exaggerates the virtues, but warps them in a way that only entirely makes sense if you have all four enhanced.
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2012-10-12, 01:08 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-10-12, 01:12 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
The only way to get Virtues higher than 5 that I know of is the Legendary Virtue merit from Scroll of Heroes.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
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Avatar by Kymme
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2012-10-12, 01:33 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
http://www.giantitp.com/forums/showthread.php?t=258238
Oh look, someone's got an Exalted Modern game recruiting....
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2012-10-12, 01:40 PM (ISO 8601)
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2012-10-12, 02:38 PM (ISO 8601)
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2012-10-12, 02:39 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2012-10-12, 02:49 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2012-10-12, 02:55 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-10-12, 02:57 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Many, many thanks to azuyomi244 for the avatar.
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2012-10-12, 08:21 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
As others have said, I'm pretty sure the "5+" is just there so people wouldn't worry about whether someone with a Virtue at 6 could take it. I'm glad they did, as it's going to become relevant for my Zenith at some point (well, not precisely this Charm, but a modified version based on the Sun's virtues using this one as a balance point). Because getting 6 automatic successes every time you roll your Cursed Virtue is the best idea, especially with Glory to the Most High
... I should probably pick up Truth Shines Through before GttMH, come to think of it.
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2012-10-12, 08:58 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
I'm seeing some stuff in Alchemical Augmentations mention "maximum Ability ratings" and limits on bonus dice from Charms, but I can't seem to find anything about what those actually are. I have found a mention of "dice caps" on the Exalted wiki, but that caps dice at (Attribute) rating, which seems to mean that you can't actually get dice from anything other than your Attribute rating because that would put you over the cap.
Help?Last edited by Qwertystop; 2012-10-12 at 09:12 PM.
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2012-10-12, 09:06 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
So you're picking up Super-Saiyan Prana, a charm that will virtually guarantee the personality changes associated with it, and a charm which will make those personality changes glaringly obvious to those around you?
On the one hand, I suppose that may keep your friends from murdering you. On the other hand, the immaculates will have a field day. "See, I told you he was a demon possessing the person that used to be there. It's blatantly obvious that he's not acting like the possessed person would, and his full demon power is manifesting."
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2012-10-12, 09:21 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
5 dots or essence, whatever is higher.
Dice caps refer to how many dice you can add from charms. For Solaroids it is attribute+ability. For DB it is ability+specialty I think? Don't know the others off hand. I know Sidereals have essence in the calculation which makes it even more important for them then normal.Many, many thanks to azuyomi244 for the avatar.
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2012-10-12, 09:52 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
As Exthalion says, dice caps are the maximum number of dice that a charm or combination of charms can add to your dice pool. So for Alchemicals, their maximum dice pool is Attribute (natural) + Ability + Attribute (added by charms). Note that the 4th attribute augmentation doesn't count as dice from charms, and causes the attribute in question to count as higher for the limits on other charms, though.
That's right. Solars are Attribute + Ability, Lunars are Attribute, Sidereals are Essence dice but notably count automatic successes as only one die against that limit instead of two, and terrestrials are Ability + Specialty.
The one thing...
5 dots or essence, whatever is higher.
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2012-10-12, 09:54 PM (ISO 8601)
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2012-10-12, 09:56 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
*rereads*
Oh... It all makes sense now. Sorry for the brain fart moment.